[SUGGESTION]New way to get perks
I thought of a more dynamic and challenging way to obtain perks: Instead of selecting advantages in advance before the match, why not create a way to procedurally generate perks during the match? This will create a chance to balance the game in time real and combat toxic builds
- For example
- Starting karma for all 200
- Perks that have not been unlocked will not be available
To obtain the advantage boring time transfer 50 karma to the entity.
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