Replace Buckle Up's Endurance with Haste
Make it function more like Guardian but with pick-ups. They see the killer's aura and are given Haste to run away from them faster. It even fits the perk's name better.
We're Gonna Live Forever and Made For This are already healing-based Endurance perks, we don't need a third one, especially one that overshadows WGLF as strongly as it does now. We don't need perks that are just better/worse versions of other perks.
If anything, WGLF is the one that should grant Endurance to both players, since it's harder to earn.
Comments
Agree 100%, it's just like the medkit rarities at this point, just redundant
We had this Buckle Up. It was ass.
That’s exactly what it did before and it wasn’t any good. And I say this as someone who tried running the previous version several times and never got any value.
Buckle Up on its own is fine, it’s specifically the FTP interaction that needs to go. And while you’re right it’s similar to WGLF and MFT, WGLF’s has to be earned and comes with a massive heal speed boost that Buckle Up doesn’t have. And MFT’s Endurance should be removed anyways.
Then revert back to it and make it not-ass because right now this perk is stupid. Increase Haste. Increase duration. Apply to both survivors. Don't care which, just not this.
buckle up was haste. it was useless and terrible perk. the perk is fine now but slugging too abusable for survivor in term of second chances. needs more limits
The old version of Buckle Up sucked. Never used it. Now that it gives Endurance, my friend has it permanently equipped and it's come in very useful. Endurance keeps us from going down; Haste wouldn't.
If some people want a pick-up perk that gives Haste instead, then BHVR needs to have two separate perks.
I think the best solution to fix buckle up is to only give it endurance to the person who recovers a survivor out of a dying state, not to both.
I believe this is a good solution for everyone as you would need to run Buckle Up, FTP and We're Gonna Live Forever to get instant FTP revives. Spending 3 perk slots is reasonable to me to get such an ability. Also it is important to note that WGLF requires activation conditions so it will actually have to be set up each time. This makes it less easy to abuse and will make it so you can't get endurance protected revives at the start of game or at first down.
This solution lets altruistic survivors still be able to have their fun but at a heavy perk slot price. Meanwhile killers won't have to worry about it being abused as much anymore given the activation conditions.
but then that's just mft without the 3% haste, it'll just become as redundant as wglf has and even more ppl would be using mft than they already do
maybe applying the same conditions that wglf has would make it a little bit better? because you have a good point about the pick ups at the start of games so that might make it a little more even? not saying it'll fix it completely but then at least if the killer gets run for a good while and a few gens pop they dont lose their only down/pressure at the press of a button.
I liked old Buckle Up. Wasn't strong, but was one of those weird fun perks to try and make a build around.
New Buckle Up encroaches on other perks territory, and is just a better version overall, namely We're Gonna Live Forever and 1/2 of MFT. Current Buckle Up seems to me to be a ham-fisted method of shoving it into the meta.
While it isn't as obnoxious outside of the FTP combo, it is kinda boring to just slap yet another endurance tool in for survivors, and ofc endurance can and does get used aggressively by survivors to get free body blocks to the gate.
The haste effect would have been OK, and perfectly on brand for the perk if it was actually strong and could get you away from the Killer when you used it to counter slugging, but 10% isn't good enough warrant it's use. 20% would have been fine to reset a slug.
Since we have new Buckle Up though, FTP needs to be considered a health exchange, not healing for the purpose of interactions.
They should just make it so a survivors recovery meter must be at least 20% full before buckle up becomes active if a survivor is picked instantly with FTP before that point is reached buckle up won't activate giving the killer a window to make a play before the perk combo can be played, of course it would still be an effective combo as it essentially forces the killer to quickly after getting their down as it only takes 6.4 seconds of recovery to reach the point of the perk combo becoming usable as it is now, but that is still enough of a window to prevent an instant 0 counterplay pickup.