Feedback and Suggestions
Our team will be happy to read these!
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Something like, "after performing the action on a hook, X will happen". The action can be called tamper or something similar. The tamper action is a survivor "tampering" a hook while standing for X seconds at it (I am envisioning the old generator animation where survivors just rubbed their hands on them but in the standing position). I am specifically asking them to have a different stance than0 comments 41 views last activity
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I want chaos, I want hillarity, I want it all, I want to express myself in gameplay, celebrate finishing a generator by cheering or dancing, or laugh evilly as a killer at a just downed survivor when I get karma from a flashbang etc etc IDK I just want to be silly, now Chucky is in I want more experessions or voicelines for killers or survivors.5 comments 71 views last activity
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Pirate killer, preferably a skeleton, has a curved sword and a flintlock pistol The killer starts the game at 4.4 and has 5 bullets in his flintlock pistol. The killer must aim down sights for 3 seconds, each second the reticle becomes a bit smaller, the killer can then shoot the gun for a devastating 1 shot down. The killer must then reload the flintlock which would take a HEFTY amount of time1 comments 11 views last activity
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Clown bottle may need a nerf in how it doesn't affect the killer speed when it is aiming the bottle, when it is doing the throw. Like the huntress f.e. It needs a nerf in those. Also could be a 4.4/4.5 killer, not a 4.6, because its a projectiles killer basically. Like huntress, trickster, deathslinger. Why just those are 4.4 and clown isn't?15 comments 371 views last activity
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So I see these two add ons for Chucky and I’m talking to myself that 99% of players will probably not even touch these add ons for Chucky. Which these add ons are called. Strobing Light and Silk Pillow Before: Strobing Light- With the right training, can be used to make people more suggestible. • Decreases the Terror Radius by 4 meters when Hidey Ho Mode is in cooldown. Silk Pillow- For when0 comments 125 views last activity
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You can't see him even at the smallest tiles, pallets do nothing to him, no Chucky breaks them because they can slide under fast and use Slice and dice which it last way too long. 0 interaction when playing against him, gg go next killer. I prefer to play against Blights rather than Chucky, at least I can see the killer and have some options.5 comments 311 views last activity
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So I did some testing with the new add on change, and it does feel slightly better, but with how fast the laceration decays and how big some of the walls are he still feels really bad. He is way worse than he was before the rework, and I am not saying that from just personal Opinion. The number 1 Trickster Main EU, thinks he is extremely worse than before. Adding this add on feels like it's just0 comments 11 views last activity
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This perk is a problem. I can't be the only one to think that WoO is a problem in dbd. I use this perk and all I do during chase is bee line directly from one loop to another, with pallets or windows. I stack pallets to pallets, predrop them or not, the loop is continuously ongoing. I can't stop but to think that this perk is auto-pilot and make my survivor plays ez mode for me. This perk serious19 comments 424 views last activity
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The new villain that I have in mind is a creature that can transform into any of the players and blend in with them as if it's one of them. And he can be revealed by changing back into his self to strike at them but he cannot strike at them while he is in human form. Please let me know if you like this idea I have more feedback on it I just wanted to give you a rough draft of what I had in mind.0 comments 11 views last activity
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Used both these perks combined after a long time of not using. And on my 1st match it wouodve been very useful, BUT the combo is glitched, as i recovered it showed yellow bar cuz of UB, as i tried to pick myself up it was asking for me to get help. I tried UB alone and it works fine. The combo however, does not.0 comments 21 views last activity
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Instead of perks applying a x% multiplier to the base values, instead have them set said them to "Y" value with the lowest altered value applying. Example(values are not suggestions): If Call of Brine regressed gens at 125% speed and Overcharge regressed gens at 150%, then taking both would result in a regression speed of 125% as it is the lower of the two modifiers. If you took jus0 comments 21 views last activity
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That is all. Tools of Torment characters are getting a lot. Give some love to End Transmission too. 😀4 comments 41 views last activity
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I know I am being greedy by asking this question as we just got a new winter skin for him and I instantly bought it because I love Nicolas Cage. I hope to see more skins for him in the future2 comments 51 views last activity
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Lethal strength: Start the trial with 4 token. Each time you hit a survivor for the first time lose a token and instantly put them in the dying state. When you reach 0 tokens this perk deactivates. Seems fair if survivors can gain a health state for free by using a styptic. Can only activate once per survivor.1 comments 21 views last activity
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Gens get insta repared and it is very frustrating, it makes the game stale using every match the same build to slow down gens being done.4 comments 141 views last activity
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The current BBQ is quite a mediocre perk in terms of its design and is currently in contention with another perk with similar design to it. This is not good, because there will be a time where this perk may get overshadowed by one that will end up significantly better than it. This is why I want to make a suggestion that makes this perk appealing to run for itself while giving players a new play2 comments 31 views last activity
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yall I had a big brain idea to buff a very mid forced penance. Current effects stays when taking a protection hit you gain the broken status effect New Effect: When taking a hit with the endurance status effect you suffer from the broken status effect. Just a thought because the endurance is almost every game and there really isn’t a counter to it other than hitting them. It may be a2 comments 61 views last activity
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what a awfully designed unbalanced perk33 comments 611 views last activity
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I was having a conversation with my son yesterday about which guard from Meet Your Maker would make a good killer in Dead By Daylight. Cannonback would be hilarious but probably too difficult to balance. Assassin would be pretty amazing but thinking about it, Assassin would essentially be a cross between Wraith (cloaking) and Demogorgon (leap/dash attack). Why play Wraith if you can just play Wra2 comments 41 views last activity
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You can't fix tunneling without removing the killer's agency/ability to eliminate someone from the game when they NEED to (ie - the game is going poorly, they need a come back, etc). Granted, I personally think it is fine if the killer wants to remove someone at any given point in the game, too, as it is an elimination game and the killer has the agency to chase/hit/hook whoever they want at any27 comments 661 views last activity
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This week the shrine has incredible perks, especially plot twist and wiretrap, I won't be able to get 6k shards in 1 week but I still liked it To avoid this type of frustration I would love to recommend a ´´shrine of the month´´, all the perks that will be added this month will be shown in the shrine, so new players can save shards to buy their perk of interest that will be added in the futur0 comments 11 views last activity
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I would like you to consider countermeasures against players who continue to hide when there are only two players remaining and delay the game. If you don't want the game to take too long, consider countermeasures against players who continue to hide and delay the game.5 comments 111 views last activity
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This discussion has been merged .0 comments 1 views last activity
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The whole community asks you to change or revert to the trickster and what do you do? just give one more number to an addons because you just don't fix it you are literally despising all the players who enjoyed playing with it and you are insulting all of us who played with it since all-kill I was really hoping that you would fix it today but I see that you are the same as always, you didn't even0 comments 31 views last activity
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Do something about the Emps 1.Reduce the downtime of biopod when hit by emp 2.Increase the time to pick up emp 3.Reduce the crates spawn rate29 comments 641 views last activity
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During the Halloween Event, we met those spooky ghost characters, the Haunts. I recall you described them as remnants of characters there are no more. At the end of their usefulness to the entity, discarded into the wastes. Would it be possible to get a Skin depicting the state of the Wraith, how deteriorated he would look like within like 10 trials of being discarded by the Entity? before being0 comments 11 views last activity
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Hi guys, I recently came across this old sci fi slasher movie Brainscan. I remember that the developers said something about having a little more sci fi horror in the game. This movie is something special in terms of ideas for the game. I dont know if it is a good idea or not, so don t shoot me 😅 I played a game called midnight ghost hunt. And there you need to find ghosts in a certain ti0 comments 11 views last activity
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Have the perk start weak and get stronger over time. Gain 1 Token when a generator is completed, up to a maximum of 4 Each Token grants a stack-able regression bonus for perfoming the damage generator action 0 Tokens: -2.5% regression (Nullifies the base gen kick damage. No damage; just applies regression state) 1 Token: 0% of total progression is removed (Just the 2.5% base gen kick da12 comments 211 views last activity
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I'm either tunneled at 4-5 gens, proxy camped or slugged and left to bleed out in about 90% of my games. Survivor just hasn't been fun at all for awhile and I find myself on killer most of the time now and it's got nothing to do with dying and losing it's about how. The only other thing to do when that happens is sit on gens but gens are so freaking boring and it's been almost 8 years with no c4 comments 191 views last activity
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It bores me to no end I don't need to see Jeff being sacrificed or Mori-ed for the 100th time I would enjoy just leave the match and go back to the lobby. So why not implement a skip animation button for you in doesn't effect the rest of the game it just means you don't have to basically sit there waiting. "well it's not long" Okay and? I just want to enjoy a game and not basically watch the same2 comments 182 views last activity
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This is a really bad perk. Hex. Takes 2 stuns/blinds to activate. Can be cleansed. 1.5 seconds blind duration is too short. This perk is worse than Hex: Ruin, almost as bad as Territorial Imperative or Beast of Prey.42 comments 751 views last activity
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I understand that the mechanic is brand new and it's clearly not going to be perfectly polished from the get-go, but isn't it such an irony that The Cannibal can bypass the anti camping mechanic knowing that he was one of the main reasons this tool was implementented for being killer known as the #1 at camping for how easy it is to do so? In the patch notes it was especifically mentioned how this10 comments 131 views last activity
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Killer fully knocked a different survivor just to wait for Claudette to get unhooked. She got sacrificed at five gens btw. Cheap strategy got them the 4k. Either fix solo queue matchmaking or make it more bearable by allowing survivors to counter the least fun playstyle to face. I can't carry my team when stu31 comments 534 views last activity
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This status is either next to useless against SWF or just straight up broken against solo queue. You can lump perks like Knock Out in here too. It robs solo of crucial game info and negates any aura perks to help your team like Kindred. Meanwhile in a SWF you can just tell your team where you’re at with no problem. The only somewhat balanced thing it’s used for is countering WoO, but really is th12 comments 211 views last activity
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I posted this somewhere else, but I’ll make a separate OP. With a few added things. Clown is the WORST killer in the game. Clown is literally a worse Freddy. All of Clown’s add ons should be reworked. So that when he hits you with a bottle something should happen, or increases the effectiveness of what his gas does. The fact that only his Red add and silly Brown add makes his powers interacti25 comments 471 views last activity
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Leaving in general ( when we are talking about rage quits , or troll quits etc... ) is a bad habit that can be found on every game it's not something new . In DBD when a survivor used to leave the game he would just disappear , nowadays the survivor's place is getting taken by a bot . A bot that literally does nothing and it's just wonders around the map sometimes revealing your position which is0 comments 31 views last activity
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So I pretty much bring a medkit into my games 100% of the time, but recently have been messing around with maps and quite enjoying it. I realize they give a decent bit of info, but info perks are becoming increasingly common so I feel like changing the rarity of maps wouldn't be that big of a deal. Changing them from rare to uncommon gives survivors something different to play around with than th4 comments 61 views last activity
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I get that combos like sloppy butcher and coulrophobia can be annoying, but those perks shouldn't affect when you're trying to recover someone from dying state. The only perk that should affect the dying state is knock out and we know that perk is problematic.0 comments 21 views last activity
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Not sure if it is a bug but the Deadly Senses one on page 4 of tome 17 should say to hit 1 survivor with a basic attack within 30 seconds of being revealed. Legion's Frenzy hits don't count but it does when I hit them with a basic attack after getting out of Frenzy with in the 30 seconds. If it needs a basic attack it should be in the discription.0 comments 11 views last activity
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1) overflow of offerings There are too many niche add-ons and offerings that feel unncessary. Why both survivor and killer have 12 offerings that grant 50~100% bp bonus category? They seem too much and Envelope, Hollow Shell, Escape Cake/Survivor Pudding, Party Streamers are more fair and rewarding. Remove those 'single category' 50~100% bp bonus offerings and lower the rarity of Hollow Shell1 comments 41 views last activity
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Birds of Torment Birds of Torment, Artist's Power, is a very divisive ability that has caused many frustrations with Survivors and Killers that make Artist one of the more unappealing characters to go against. What I want to suggest is something that makes Artist a lot more interesting to play and go against. New Effect - Ink Trail One of the main points of contention with Artist is how she0 comments 81 views last activity
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Considering the devs roadmap that announced changes for this perk coming during the next anniversary and their busy design schedule, I figured I’d throw some suggestions in and see what the feedback was for the devs to consider before Summer. Before going into my ideas, a few thoughts. UW was designed as an info perk and like other info perks, I definitely don’t think the precondition for activ12 comments 232 views last activity
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Some preset options in settings for colors such as red (default), blue, green, purple, etc. With the ability to insert a Hex-code for any specific's you want. Upsides: -Helps with the, quite frankly, lack-luster colorblind accessibility. -Makes brighter maps, such as borgo, be less of an eye-sore for aura reading perks -More customization -Works on both sides Down-sides: -Literally n20 comments 491 views last activity
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This perk is active at the start of the trial. The cool-down and slow-down from your next missed basic attack is reduced by 60% (Cool-down goes from 1.5s --> 0.6s and you move 60% less-slow during it). After missing a basic attack, the perk deactivates. The perk re-activates when a survivor loses a health-state by any means.1 comments 21 views last activity
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I love singularity and he's definitely not the weak killer a lot of people seem to think he is. He doesn't need any massive changes like other people suggest, he's just difficult to pick up, but there are some minor adjustments that I suggest to make him slightly more rewarding: EMPs break in the survivors hand when hit with a basic attack. QOL on pod placements (some perfectly flat surfaces l1 comments 21 views last activity
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i’m sick of my teammates giving up leaving the game as a 2/3v1at 5 gens then having to face the repercussions by being slugged for 4 mins by the killer, unable to do anything, simply because i want to go next too. idk what it is with killers thinking it’s up to them to be able to “punish” survivors and force them to bleed out because they don’t want to participate in an already lost game, but i0 comments 41 views last activity
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What if instead of each survivor having 2 hook states before death, they had a collective pool of 8 hooks shared between them? So theoretically one person could be hooked 8 times and at that point the team has no hook states remaining and everyone is now dead on hook. This would probably de-incentivize killers repeatedly targeting one person because the option of quickly creating a 3v1 scenario w6 comments 121 views last activity
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In DbD's 2024 update roadmap, they shared that the Pig will be getting tweaked in some way in March-April. It seems to be a small change they have planned, but I'm sure that all of us can agree that the Pig needs a rework to address the many issues in her kit, mainly that she is not very fun to play as due to her awful stealth and ambush abilities, and with certain builds her Reverse Bear Traps b3 comments 392 views last activity
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So, lets start by identifying the problems. Problem #1: You're playing survivor, and after a while you notice the killer aggressively defending a tight cluster of 3 generators. The other 4 gens are done, and no matter what you or your teammates do, the killer won't leave the gen cluster, he won't commit to chases, and seems intent on stalling the game as long as possible. Problem #2: You're pla8 comments 201 views last activity