Feedback and Suggestions

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  • Does anyone know why Blight's addons have not been nerfed? Has Behavior said anything about it? Also, when is Blight "Hug Tech" getting fixed?
    30 comments 461 views last activity
  • I will preface this by mentioning that I have 1,200 hours in Dead by Daylight. 1000 of those hours are as a killer. I put Dead by Daylight down after the most recent Decisive Strike nerf because I found I could win way more than I lost, and eventually pub stomping got tiring. I felt like I had to hold back if I wanted games to last long, so I put the game down. I eventually returned around the ti
    0 comments 31 views last activity
  • Flashbang, Blast Mine, Wiretap, and Chemical Trap are all charged by working on generators. The perk does show the charge progress on the HUD, but this is not very precise. When Flashbang is finished charging, survivors receive a sound effect as notification that Flashbang is activated and ready to use. However, the other three perks don't have this notification at all, which can sometimes make
    0 comments 11 views last activity
  • -Main Proposal: (This isn't a hit piece, I want to make that clear, I'm just perturbed at some cosmetic decisions that I'd like to find common ground on.) Could there be a quality of life update for Dead By Daylight that would change some linked skins to be unlinked (Killer and Survivor) OR (For killer skins) have their linkage be separated from their weapon? In other words, Why not make mos
    0 comments 61 views last activity
  • Hi, ok, I gonna describe a commom situation for survivors. I load a match and suddenly I find out the killer is laggin. he/she has red bar so its above 250 ms right? The match is a total mess! If I DcI get a time penalty, if I stay its horrible and usually in this situation most survivors give up. The game experience for survivors is horrible and I cant see a solution to this. I cant control the
    0 comments 31 views last activity
  • I had a hard time playing Trickster on my controller but that's all in the past now. Thank you, BHVR. I hope you make more killers console/controller friendly eventually because this is the most fun I had since ages.
    8 comments 241 views last activity
  • Currently it reveals Survivors for 5 seconds near a Generator when it's completed, which isn't really that good, especially since the Notification Bubble blocks the Auras for the whole duration... What I think it should do is what Batteries Included does! Bitter Murmur When a Survivor is within 8 meters of a completed generator, their Aura is revealed to you. The Aura reveal lingers for 1/
    1 comments 31 views last activity
  • am i the only one feeling that his M1 is awful? if you aim your camera even a bit too low, you'll hit the ground. And often autoaim will cancel your lunge and make you HIT THE GROUND AGAIN And while he is carrying someone that's the whole other story. Like, i can look straight forward, press M1 on survivor... and i would hit some obstacle according to sound. I even tried looking up while hitting
    0 comments 101 views last activity
  • In my opinion, the biggest issue with Two Can Play is surprisingly not the 1.5s duration, which is quite pitiful. It's not even that it's a Hex, and it's also not even that it requires you to get stunned twice just for the totem to be lit. However, all of these things are still very ridiculous and remind me of the original Blood Favor in the sense that there was too much setup for so little
    0 comments 251 views last activity
  • There is one very small thing about plague that feels off. It is the sound effect of her vomit "charge up" and here's why; she is *inhaling* to vomit which actually doesn't make sense at all, because you vomit with your stomach, and your lungs have nothing to do with that. So I propose a simple sound effect change from a clean, healthy inhale to an awful, full body wretching sound. You know, for
    1 comments 21 views last activity
  • Hey, BHVR, instead of adding more features and making the game have quality of life improvements that could be added at a much later date, how about you allocate those resources to improving your cheat detection and fixing bugs in the game that affect the game itself. You could just ban the cheaters to their own cheater server that is isolated from the normal DBD servers. They won't know they got
    0 comments 11 views last activity
  • Can you guys please add profile banners/images for getting the adept achievement on survivors n killers? also for other dbd achievements maybe. But like, getting adept nea would maybe show her posing, being sneaky. or adept artist would show her surrounded by crows, etc. Maybe we can even somehow unlock an artist badge where it shows her former, younger, lore self, dying, or surrounded by crows
    1 comments 31 views last activity
  • We all know that the chat censor is well.... clucky at best. Wouldn't it be a good idea to give us a choice to disable it? Honestly, me fighting against the censor to say a survivor's name (ESPECIALLY Yun-Jin her name is always covered) is more annoying than any salt other players give me
    2 comments 21 views last activity
  • I really love ghostface's classic cosmetic but there's one thing that has always bothered me about it. The right sleeve is missing in first person. I know that this was originally to fix the visual of the sleeve taking up 40% of the screen when it first came out. But with how much dbd has evolved since 2019 I think it could be possible to make it so the sleeve is visible in first person but not t
    0 comments 48 views last activity
  • I don’t understand why BHVR would launch this feature in its current state. There is a grand total of 1 customisation option, that you can only get by purchasing paid cosmetics for a paid DLC character… BHVR announced this feature months ago and hyped it up on their Chucky livestream yesterday only for it to launch incredibly barebones. There should’ve at least been a few player cards availab
    27 comments 702 views last activity
  • At the moment they can easily mindgame and there's nothing you can do as you just can't see where he is. I think the easiest and most balanced fix would be to make the ghost permanently looming over chucky, but if he's in hidey ho mode the ghost is gone to keep the stealth aspect where it should be. Then I think he'd be pretty perfect.
    6 comments 171 views last activity
  • The range buff is really needed as boons are just not worth the hassle currently. The following buffs i suggest are not necessarily needed if the boon radius is increased my suggested boon buffs : coh: healing speed increased to 150% (from 100%) shadow step: also hide pools of blood exponential: increased recovery speed to 150% (from 100%) dark theory: speed boost is 3% and lasts for 10s wh
    0 comments 11 views last activity
  • title. It feels weird having this empty slot in the top right corner of the screen
    5 comments 51 views last activity
  • How about we remove all gen regression and exhaustion perks? pretty much all of them are annoying to play against
    8 comments 101 views last activity
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  • It's been a number of years now. We should not get taken back to the lobby after every game, we should be able to turn on an "ongoing queue" system. Which auto readies us up once the game has ended.
    3 comments 31 views last activity
  • This map makes 0 sense at all. Random loops which don't connect and super tall walls so unless you have WOO you struggle to figure out what the loop is unless you've spent a lot of time on this map. Is there any plans for a rework anytime soon?
    1 comments 21 views last activity
  • Every other killer activates his ability with L2 and does something else with L1 (crouch) in Chuckys case goes under a pallet. Could you please change that it‘s confusing. I play on Playstation.
    0 comments 11 views last activity
  • I'm on PS5, I know it's not just me since everyone else I know complains about it too (and on ps4). It can freeze for 5 seconds for a simple skin to load. This feels horrible to navigate and ruins the immersion. Is there any ETA for a QoL update?
    0 comments 71 views last activity
  • so what is it everytime you bring out a new killer they going to be stronger an faster than the last??? My friends won’t play anymore, everybody’s moaning when they do play!!. It’s not fun anymore, literally almost impossible to get anywhere, the last 5 games in a row NO GENS DONE everyone killed whilst trying to help each other because of stupid perks that give the killers a one hit downer!. You
    3 comments 520 views last activity
  • During matching, I want to see surviver's real ID. Because I offen check survivers status (anonymous?, had BANned? and so on). But in-game, I don't interest such things, that was already checked. And I want to see charactor name (not real ID). It's machine translation. Thank you for reading.
    0 comments 21 views last activity
  • This is just some ideas I came up for fun that I think will spice the meta up a little bit. These perks are mainly survivor perks because I understand that role better and I feel like survivor has less perk variety. Bond: Now has an additional effect: When other survivors enter this perk’s radius, they can see the aura of the user. (gives value to the whole team and fits the theme of the perk
    0 comments 11 views last activity
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  • Offerings should be shared across all characters of that role. Alternatively, make 3 categories for offerings. Survivor Role Offerings (shared across all survivors): Increase chests. Reduce hooks. Category based extra BP. Luck. White Ward. Spawn away from the killer. Escape Cake. Sealed Envelope. Killer Role Offerings (shared across all killers): Reduce chests. Increase hooks.
    0 comments 11 views last activity
  • You know how you need PlayStation plus to play that by daylight but if a game is free then you don't PlayStation plus to play online why don't you make a version for free which you can only play as survivor and no perks allowed that way you can get past that whole thing
    1 comments 161 views last activity
  • Every time a new killer is released if there is any sort of turn rate limit Mouse and Keyboard always figure out some sort of flick that allows them to go over the limit that is set. Meanwhile, on Console, you will always be limited by these restrictions and will not be able to pull off as many techs or flicks as a Mouse and keyboard player can. I want the skill floor to be evened out. That way
    9 comments 121 views last activity
  • title. it would make them a little more abundant
    0 comments 11 views last activity
  • Probably my least favorite character to face against. the height and perks with this character give him a huge advantage no matter what survivor perks you have. honestly is ruining the fun in this game and isn't worth wasting my time trying to outrun a toy you cant see or dodge.
    21 comments 1,921 views last activity
  • Keyboard and mouse support would make mechanical-based killers actually enjoyable on consoles. Oni, blight, huntress, etc. There is no reason for consoles to not have this after 7 years. Other games can do it, why can’t DBD?
    0 comments 51 views last activity
  • Ever since I opened the game this morning I noticed I got what I thought was a lobby bug, but it kept happening even after restarting the game. I can't see the prestige level of the survivors (nor of my team mates as survivor, even pre-made lobby, nor as killer). I honestly love this and I hope it's an early implemented feature like that one to see your build on the right of the screen that some
    201 comments 8,517 views last activity
  • Badham is by far my least favorite map for when I play killer. Not only does it have the house of pain with a god pallet and quite strong windows, the main building has one of the strongest windows in the game, that most people can get at least 2, even 3 vaults out of, with no breakable wall to counter it. The gens are on 3 different levels and completed blocked by line of sight, which makes them
    0 comments 11 views last activity
  • i don´t like the idea of removing something from the game and i love garden of joy visual design, but this map feels like 2x worse than before for M1 killers, a lot of players (at least in my mmr level) use GoJ map offering (or macmilliam/auto heaven), it´s just so boring, even when i play survivor because i can literally just abuse the god window and most of the safe pallets of the map
    2 comments 41 views last activity
  • When will there be a Black male survivor that's notably manly like Chris Redfield, Carlos, or Leon? These guys are known for being macho, but all the Black male characters are either small, dress mediocre without anything stylish to put on, etc. None of these BM characters look cool or feel cool to play. Where are their clothing options? Not that pink crappy jacket you guys designed for purch
    14 comments 271 views last activity
  • Hey all, it's that time again with another Sadako change whether we want it or not on the horizon. I have some mixed opinions on the subject as well as concerns about whatever BHVR's plans are to revert back to how she originally played so I thought I'd compile it all together. This will be a long read, folks, due to needing to go over everything I can think of to get a full picture. Before I be
    13 comments 701 views last activity
  • DS
    ds is probably going to be improved as a main killer , I would like it to go back to 5 seconds since it is an anti-tunnel perk but it should be disabled in end game and if you protect someone, before the survis tanked as soon as they were taken down and if you knocked down the one who was tanking you ate the ds if you are tanking you are not being tunneled ds should not activate
    0 comments 71 views last activity
  • You literally have to throw your games if you want to find them all in a few games. Otherwise you have to play like 30-40 games to get the 10 green glyphs from the actual Tome 17 Level 4. 2-3 green glyphs per challenge would be okay, but 10? Come on.
    1 comments 101 views last activity
  • The gen spread had 5 gens on one side and other 2 on the other side of the map, This is my first time seeing this but this almost felt like a post rework skull merchants wet dream I don't know if this is something to look into? Lil Leon working on furthest gen ^^^ (didn't get Leon's gen in the vid) https://streamable.com/442onq
    1 comments 41 views last activity
  • Please eliminate 99% heal, 99% exit, and 99%gen. Then I will agree.
    24 comments 851 views last activity
  • Please. I just had a match on RPD where my totem spawned next to the survivors spawn and was cleansed in the first 20s before I could get within 20m of it.
    9 comments 111 views last activity
  • Hi guys. so it brought to my attention as new perks have been introduced as well as new killers and survivors. I was wondering if perhaps due to the camping and slugging is on the rise (as always), and the majority of survivor perks being nerfed. They should make it so decisive strike doesn’t deactivate anymore when interacting with a gen, totem, healing etc. I know the developers won’t read thi
    3 comments 51 views last activity
  • 1 hex totem is lit at the beginning of the match. While it is active all dull totems on the map appear as live hexs to survivors. The killer cannot see the fakes. The fake hexs cleans and bless as a dull would but give the boom sound notification when cleansed. A survivor is informed with a notification of hex: delusion only after cleansing the actual totem.
    1 comments 11 views last activity
  • I’m sick of all the tunnelling and killers have no repercussions or threat no one runs anti tunnel because they are so useless you guys keep releasing fun killers to play as but against every killer you guys have released has been utter misery to play against
    23 comments 381 views last activity
  • Power Tweaking and Additional Special Abilities: Jigsaw's Baptism: The Pig starts the trial with 4 Syringes and 4 Inactive Reverse Bear Traps. While standing over a Survivor in the Dying State, press the active ability button to place an Inactive Reverse Bear Trap on a the survivor. Reverse Bear Traps become Active when a Generator is completed, or when the endgame collapse starts. Survivor
    11 comments 121 views last activity
  • This is for both perks and cosmetic loadouts. A grand total of 3 is kind of odd to still be at when there's so many perks and cosmetics. Becomes a pain to switch to some others if you already got all 3 loadouts filled in. Might be a tad overkill but it'd be nice to have it pushed up to 9 loadouts for each character.
    0 comments 21 views last activity
  • No banners for p1 p10 p100? owning meet your maker? for some achievements ? 100% achievements? i feel like there was so many banners they should have added from the beginning. any banners you guys would like to see?
    1 comments 41 views last activity
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