Blast Mine, Wiretap, Chemical Trap need SFX

Flashbang, Blast Mine, Wiretap, and Chemical Trap are all charged by working on generators. The perk does show the charge progress on the HUD, but this is not very precise. When Flashbang is finished charging, survivors receive a sound effect as notification that Flashbang is activated and ready to use.

However, the other three perks don't have this notification at all, which can sometimes make it unclear whether the perk is charged at 100% or only 99%.

Please add similar sound effects to these three perks to remove any ambiguity for when they are activated.

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