Feedback and Suggestions

Our team will be happy to read these!
  • Hubris So, we all know that Hubris isn't exactly the strongest perk in-game, because the activation time runs out way too quickly before you can actually get the hit off. Unless you have a build that can actually help you get some value from the perk itself. I would like to increase the activation time for it. Buff : • Whenever you are stunned by a survivor, that survivor suffers from th
    0 comments 51 views last activity
  • It's no secret that Lights Out went... less than well. I actually enjoyed it personally but it was definitely plagued with problems: people abusing certain killer powers for vision, rampant face camping, too little information, most games survs were killing themselves on hook instantly, etc. however, there were a lot of things about it that i actually really enjoyed, and it made me think: It woul
    0 comments 11 views last activity
  • I had already made a post on this topic, however, I wanted to bring it back every so often, so I can increase the chances of the developers seeing it. That being said, please bhvr I beg you, bring back vault speed for survivors, Vaults are my favourite mechanic in the game and they're completely forgotten. So BRING BACK VAULT SPEED, IM BEGGING YOU BHVR, PLEASE. I dont know, maybe giving it vau
    2 comments 51 views last activity
  • "The no hook slug" In order to solve the problem that the game time is unilaterally delayed by the killer side for too long. after change, every survivor can fully recover from the Dying State once per Trial. when all Alive survivor in dying state, survivor get: every 45s, the one of survivor can immediately recover from the Dying State. (If killer hook the timer reset.) when all Alive surviv
    47 comments 521 views last activity
  • This Killer has been receiving nerf after nerf since release: Triple Base Kit nerf from release: Longer activation time for blood fury, longer pallet break animation in blood fury, hard cap on turn rate and additional unnecessary nerfs on add-ons (which most of aren't even good in the first place). And most currently, slow-mo bugs and weird turn rate in blood fury since last Patch. He does not
    28 comments 1,191 views last activity
  • And Wesker too, and who follows him? Executioner, Hag, Artist and Xenomorph. Then 2 steps further: Nemesis. I find it peculiar that killers with unique gimmicks consistently rank among the top performers compared to others. What are your thoughts on this? I've been going through a Game Design book since yesterday because I wanted to determine if I could confidently say that 'All the Killer's
    8 comments 121 views last activity
  • I feel like for the most part he’s in a really good place, the only feedback I would provide on this killer is that his locker spawns and RNG for a lot of maps are really bad. I think he needs a few quality of life changes, but not necessarily buffs per se. What do you guys think? I’m curious to know people’s thoughts on the dredge.
    3 comments 63 views last activity
  • I feel ashamed that this has to be considered a "hot take" to begin with. Spirit is an accessibility nightmare, and the last time I pointed this out I had a LOT of people who disagreed with Spirit being reworked to be made more accessible, so let me address some of the claims head on. "If Spirit is an accessibility issue, just dont play her, there are other Killers." By the logic, I can face
    15 comments 511 views last activity
  • I've been playing for years on PSN and have bought about half the licensed characters and unlocked most original characters. There are characters and skins I want to buy now, but I can't justify spending more money when so much of the content is not practically useable without mouse and keyboard. I couldn't afford a gaming pc in the past but now that I've got one, I'd gladly pay for the game agai
    0 comments 31 views last activity
  • I feel like it's important to state, I love how the new chapter is being teased and how the information is being given. The killer seems super interesting as well, from what I've seen through the teasers. Keep up the great work! .. that's it. that's the post! :)
    7 comments 101 views last activity
  • So, the idea behind these changes, and potential future posts is to tweak perks in order to increase the pick rate, provide utility in game, or bring them in line with other similar perks etc. These posts will always look at one Killer and one Survivor perk. Balanced Landing When you are healthy, this perk activates. After falling from a great height, cat-like reflexes reduce your stagger d
    0 comments 31 views last activity
  • Hi Dbd, I love the game and am a huge fan of the alan wake chapter. I was wondering if their was going to be more cosmetics for Alan as I would love especially to see the celebrity suit he wears in Alan Wake 2. Thanks for reading!
    0 comments 61 views last activity
  • The game’s objective has essentially stayed the same although the game itself has evolved. I feel this is why the game currently sucks. Different game modes are the step in right direction, but I feel that there should be change in DBD overall. The EGC is the best phase because…. THERE IS A TIMER!!! This is how the game should’ve been from the very beginning!! Essentially when the trial begins
    10 comments 192 views last activity
  • I loved that you released your data https://forums.bhvr.com/dead-by-daylight/discussion/comment/3650168#Comment_3650168 however, the kill rate is definitely way worse because you do not account for disconnects and killers letting survivors go. Also, every killer is zone camping and or tunneling. Until you rebalance this game or switch up your logic for "We try to keep Killers near a 60% kill
    7 comments 211 views last activity
  • So secret it is unknown until Results screen. Same for other Secret Offerings.
    10 comments 91 views last activity
  • With the help of some amazing people I updated the list of Slinger's Add-ons I suggested in one of my last discussions. Feedback is always appreciated, thank you.
    0 comments 41 views last activity
  • Batman who laughs as a killer would be fun to play.
    0 comments 11 views last activity
  • Sorry posting this while i have 2 people slugged in the portal room behind the railing. I love the map has returned. But it has some of the most annoying boil over spots. The generator in the portal room with the railing is just a slug invitation and i can tell when they are doing it because they run up there with no intent to even do anything but get past the railing, especially annoying if the
    9 comments 191 views last activity
  • I hope for the weakening of Mother's Dwelling and Badham Preschool. Mother's Dwelling is too large in area, and there is a possibility of very strong window frame generation for buildings at the center of the map. Badham Preschool has a wide area, and there seem to be too many places that are very useful for escaping or hiding.
    2 comments 71 views last activity
  • Keep its current effects and add this new functionality: Stopping a generator from regressing no longer removes the regression visual effects. ---- This change would make it useful for veteran players too. At first, these changes will allow survivors to take advantage of a killer who just gives regressing gens a quick glimpse before moving on. Eventually, it will make killers question more of
    0 comments 31 views last activity
  • It doesn’t feel like much of a sleepover without other survivors having dinosaur pj cosmetics too. solution: more dinosaur pj variant cosmetics for the other survivors(killers too if they want pjs and to come to the sleepover) comes with no in game benefit other than happiness. BHVR pls.
    2 comments 21 views last activity
  • It took me a while to define my opinion on this, but here we are. Against a normal killer like Hillbilly, Chucky, etc, I think the system is ok and is doing its job. When I play with those killers I can kinda try to hold a trigen, but it won't last forever. The problem is with the killers that were already extremely good with holding trigens before the update. On my tests, I still managed to ho
    0 comments 81 views last activity
  • This upcoming March marks the 1 year anniversary of the resident evil 4 remake! It’s also been a year since we have received any new resident evil content! It would be awesome if we can get an Ashley, Luis and Krauser legendary skins to celebrate the 1 year anniversary of re4r! I’d also love to see Ada Wongs remake fit, one of Leon’s customizable outfits and bsaa Jill cuz why not lol.
    0 comments 91 views last activity
  • Resurgence and Reactive Healing need a simple buff due to Sloppy Butcher rendering these perks useless. All that needs fixed is to make it to where the health gained from these 2 perks are locked in place. Sloppy Butcher should only effect healing the rest of the way. This ensures you retain value of these perks without a major change while killer also keeps some value from sloppy butcher as w
    7 comments 71 views last activity
  • Hey all, I've suggested this idea in a lot of posts but I want to make a discussion on it and suggest to BHVR directly of an idea I've had to help mitigate confusion on killer changes, and maybe even give players more knowledge against things they struggle with which I'll just call "The Observer's Compendium" for lack of a better lore tie-in. What this is, exactly, is a compilation of every kil
    0 comments 181 views last activity
  • Not even a rant about perks. 9 games out of 10, myself or a team mate is just tunnelled from the first chase of the game and proxy camped just outside of the fool proof anti-camp system to death hook, rendering the game borderline over. Never used to be this way and it's beyond unplayable now with how rampant tunnelling is and how easy and punishment less (in-game) it is to do it.
    34 comments 862 views last activity
  • The 3-gen strategy (identifying the closest 3 Generators and defending only them) has become very strong, especially on certain Killers, which can lead to very long games and frustration. We've made changes to how Generators are damaged by Killers and how Survivors stop Gen regression. Please let us know what you think of the updated Generator system bel
    147 comments 4,064 views last activity
  • Dead by Daylight welcomes a new famous Survivor into The Fog - Alan Wake! We'd love to hear your feedback on Alan Wake's new Perks.
    58 comments 1,362 views last activity
  • With Update 7.5.0, you can now adjust the field of view (FOV) settings for the first person camera. This should help with motion sickness and accessibility. Leave a comment below to let us know what you think of the FOV settings.
    51 comments 3,904 views last activity
  • Idk what's going on with killers lately but the past few days there have been way too much camping, tunneling, slugging going on and something needs to be done. First of all, the face camp mechanic alone doesn't help for several reasons. 1 meter stops moving if survivor's in area but they're too timid to move in for save so they just stand there, if killer distance themselves enough but still c
    5 comments 81 views last activity
  • Hi, I like the fog and darkness from that mode as it creates such a nice dark horror atmosphere.. could those two aspects be somehow permanently added as a "filter" setting or something? If I have it enabled for example, only I am affected on my game in a match everybody else sees the game as they want. It would be such a waste if this wasn't utilised in any way. And I am only strictly talking a
    4 comments 41 views last activity
  • Just like the Demogorgon has the Stranger Things music when it's selected. Same with Cheryl Mason, which was eventually added.
    0 comments 11 views last activity
  • I was just genuinely curious about some perks and the benefit behind them all, including offerings. Question 1: Remember when Shadowborn and Monitor and Abuse had FOV increases? What was the benefit behind it, other than getting a wider field of View? I personally, felt that it was a waste of a perk slot to begin with. Question 2: Can we all agree that Up the Ante is by far, the most useless pe
    1 comments 11 views last activity
  • Basekit condition when survivor is downed back-to-back times within X seconds, killer gets "survivor fatigue" and cannot pick-up that same survivor for X seconds. Also make it so that it takes 2x more recovery time to pick-up that survivor Introduce "Camouflage" perk. Give survivors spirit ability based on the conditions of being hooked within X amount of time between 2 sets of hooks Remove lo
    1 comments 61 views last activity
  • It feels like it does nothing outside of face camping. Proxi camping or even few meters away from hook is still pretty much good and this does nothing to adress it. What are your thoughts?
    51 comments 912 views last activity
  • I harpoon the obsession and I'm about to 1-shot them and mori them because of Rancor. Nope! Just kidding... They're in a SWF and their team swoops in to break the chain and tank hits for them. ---- Deathslinger walks too slow. His shots are easy to dodge, even in tight corridors with very little wiggle room. His ADS feels like molasses. His reload feels even slower. Breaking the chain is t
    10 comments 685 views last activity
  • A few ptb's ago you guys experimented with pyramid head applying torment to his ranged attack. That decision was reversed but i was hoping you guys would have looked into his add on situation. His current add ons are really underwhelming especially since the Green/Yellow/Brown add ons all have the same effect. His purple's are really limited and his Iridescents barely work in most matches.
    0 comments 12 views last activity
  • I'm not overly surprised that Hillbilly got some changes again but I'll be honest, the nerfed recovery doesn't feel great. Could we try it with 2.0 m/s first? That is about 1 second more that it would take the killer to catch up after the recovery, which allows that survivor to cover 4 metres of ground more than before. I feel like this would be enough and it would make him feel a bit nicer. The
    3 comments 151 views last activity
  • it blocks the entirety of chat for like 10 whole seconds and by then everyone left the lobby
    0 comments 11 views last activity
  • (Credits for the Wiki for easier information access.) I feel like it kind of self-explains what's the problem. The only purpose is to deplete Distortion Tokens actually and well... Your power already has information that ignores it. As Skull Merchant you also tend to not use information Perks. A quick fix from top of my hat would've been to make Survi
    10 comments 191 views last activity
  • Billy feels INSANE, he´s sooo much fun, what a good killer BHVR, for me, he´s probably the peak of ´´dash killer´´ design right now, really high risk and really high reward, powerful but not overpowered, he feels sooo smooth with the new curving buff and wooow, cooldowns being balanced don´t kill the killer? big W About Blight iri tag: i think 20% extra speed is too much (+ the 20° extra came
    3 comments 81 views last activity
  • 0 comments 1 views last activity
  • After having played with it a bit I appreaciate having an addon oriented for the flick blight playstyle, however I think the current parameters are a little too punishing. I think the rush reduction should be 4 rushes but the speed should be reduced to compensate (maybe 15 or 10 percent increase instead) Having only 3 rushes limits his map mobility quite a bit. For reference, 5 rushes base spee
    0 comments 21 views last activity
  • Hey developers and everyone, the developers did a really good job with reworking and buffing Furtive Chase in a more useful perk - sure still not top tier perk but better than before and funny to use. Now, it would be great if you could also buff Ghostface's other two perks a little bit to make them more useful. The reason behind this is that both perks have a useful effect but have bad downside
    2 comments 31 views last activity
  • Map offerings are a longtime hot topic in the community (you can just check the forum and will find many posts about it) because one side will always send the match to the map that fits for them - they are prepared to play on this map as they are most familiar with it and their perks will also fit for the map. As a result, the other side will always have a disadvantage just due to one offering. I
    0 comments 2 views last activity
  • Update: Unknown could be more likely to be Spitter than Plague due to similar body shape and abilities. Do I think BHVR will add another L4d chapter; once we get a Hide n Seek Mode, will we finally get The Tank as a Killer? Not really, because they can't profit off of it. Probably why Bill still doesn't have voice lines, and why none of the other 7 Su
    1 comments 281 views last activity
  • 1. Could characters from Assassin's Creed, such as Ezio or Altair, and some of Skyrim’s characters be added as survivors? 2. Can the Leprechaun from the 1993 movie, Pumpkinhead from the 1988 movie, and a Predator from the Predator movies be added as killers? 3. I love throwing snowballs during the Bone Chill event. I was thinking that it would be fun to have similar activities for other h
    0 comments 1 views last activity
  • Please make it permanent. I haven't played DBD for a few months and just got into it again, because of the rewards. I never realized how badly I get annoyed playing with the perks. It is so much more chill, creepy and immersing without them. I even played killer which I barely do and had sooo much fun. It feels way better and like a proper horror game. PLEASE, PLEASE, make it permanent.
    10 comments 161 views last activity
  • This may or may not be nothing, but in the off chance the killer is a "Windy-deer" us over here in the Appalachian area can not say "that" word as it is 1000% taboo. The TLDR is basically if you don't say it's name or look thru the trees you will be safe. It may sound silly but us over here take it serious. creature in question because linking to a site is fine <3 https://www.legendsofa
    1 comments 31 views last activity
  • For me I'd want two things. The ability to see my teammates' perks before a game starts. Yes I would dodge a ton but it'd be so nice to avoid players with nonsensical loadouts. Voice chat. Including proximity chat that both killers and survivors could use to talk to each other mid match.
    9 comments 121 views last activity
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