Solutions to Killer Tunneling - READ DEVS AND PRODUCT MANAGERS

  1. Basekit condition when survivor is downed back-to-back times within X seconds, killer gets "survivor fatigue" and cannot pick-up that same survivor for X seconds. Also make it so that it takes 2x more recovery time to pick-up that survivor
  2. Introduce "Camouflage" perk. Give survivors spirit ability based on the conditions of being hooked within X amount of time between 2 sets of hooks
  3. Remove loud trigger notifications for survivor unhooks, not sure why this is even in the game. It conditions killers to go back to the unhook.
  4. Introduce a basekit condition, perk or item to trade hook or remove hook phases. Grant a killer equivalent punishment but only for 0 hook phase survivors.
  5. Introduce other incentives like forcing a generator to change map placement
  6. Introduce new game modes that is not around repairing generators and more about finding "items" to escape.

Comments

  • I'm not a fan of a few of these, but #3 got me thinking about something.

    The downside to it is if a survivor is unhooked, it shows the icon on the left when they are anyway. All it takes is a killer to look left. However, this idea can be done and I kind of know how. If the killer leaves sight of the survivor, they could have their portrait replaced with a ? sign. Can't see if they're unhooked, assuming the unhook sound is removed, and in tandem with the anti-facecamp would need to be a ways away to watch said hook if they wanted to proxy. Otherwise, the status of survivors is a mystery unless the killer has sight of them, or possibly hearing if they're injured.

    I can imagine a few issues with it though, being unable to know if survivors are being pressured enough with damage and whatnot if you can't see them damaged, and being able to look around and know if a survivor is in your sight without actually seeing them. But I imagine some perks/mechanics could be changed to accommodate it, maybe even have things like aura reading and killer instinct reveal their portrait for the duration it's active? This is just me spitballing an idea though, so don't take me completely seriously if this works or not.

    Edit: It would also be an indirect nerf to basement, unless basement had an exclusion to the rule to make it keep it's strength.