Feedback and Suggestions

Our team will be happy to read these!
  • Just a small issue I have with nurse add-ons the spasmodic breath is basically a nerf that takes away your power for 60s, I feel like this could have niche uses if the "cooldown" wasn't so long so I'm suggesting lowering the time this add-ons active to around 20 or 30s this would still let you commit to playing a tile but not frustratingly lock you out of your power. I know nurse is super strong
    11 comments 121 views last activity
  • Chaos Shuffle is EASILY the most fun I've had with Dead by Daylight in a very long time, and based on what I've seen, a lot of players feel the same way. Getting to take a break from seeing the same meta perks on both sides almost every single match, and getting to just play and enjoy the game, has truly been an amazing experience, and I would love to see it become a permanent game mode. The mai
    0 comments 31 views last activity
  • Hi! Hope you guys are doing fine!! So, since the Hag buffs last patch i've been playing her a little more (she was my first main but i've changed to other killers after sometime). After some matches, i've come to conclusion that one of the worst problems of Hag still remains: the Called "S tech". What is "S Tech"? Whenever a survivor see a trap in the ground, he/she can adjust the character d
    12 comments 701 views last activity
  • I have played many matches of the Chaos Shuffle mode, and what happens a lot is, gens pop easily at the start, and the killer doesn't have slowdowns to put that under control. I, or one of my teammates would pop the first few gens, and I'd think to myself, "this wouldn't have happened, if corrupt intervention were in play". Maps like Disturbed Ward and Azarov's Resting Place really shine in show
    5 comments 132 views last activity
  • Just remove gens at this point not a single survivor in solo queue touches them. They just play farming hook simulator where they hide in a corner, unhook someone, run and hide again. Or maybe BUFF the BP that people get for ACTUALLY TOUCHING A GEN. At this point the only way to play the game and get BP is to play killer. If everyone plays killer there is no game. Something needs to be done to br
    10 comments 201 views last activity
  • He only got 2, and shorts look good on men. Also, give Zarina a cap head cosmetic. Girls with caps are cute.
    0 comments 11 views last activity
  • Let me just ditch bloodpoints by the millions. Gift them to to a random player or something. It's dumb that I have to put on a podcast and mindlessly spend them. I've got more add-ons and items than I'll ever use and I'm not compelled to watching a number go up like so many other people seem to be.
    0 comments 11 views last activity
  • As a main killer who owns all killers p3+, i was trying to play the new casual mode for fun as a survivor, but it's umbelievable how sweaty killers are in this mode. First of all, why are we even allowed to get moris into this? it makes no sense. Why do we rank??? Every single survivor match I've had i've been either moried, slugged, camped and tunneled, or the killer was afk. There hasn't bee
    6 comments 153 views last activity
  • Controller sensitivity is way too low on max settings. Can we have some care to controller players???
    0 comments 11 views last activity
  • While 2 million is certainly better than 1 million, I think the cap should be raised to say, 5 million bloodpoints, especially since during rifts and events they can start piling up rather quickly. Raising the cap would allow more time before you'd have to spend them, if you don't want to stop earning them.
    3 comments 61 views last activity
  • Since the dead hard nerf no mither has no purpose in the game it used to be a challenge/antislug perk designed to run with ded hard now it's just a I want to loose perk so I'm putting 2 suggestions out here. 1.Remove the ded hard hook requirement for NM Or 2. Make getting picked up by yourself or teammate count as an unhook and activate the coinciding perks. P.s you should be able to recover
    0 comments 11 views last activity
  • Every time someone leaves the lobby the timer resets. Another 60 second wait. Counterintuitive to faster queues.
    1 comments 21 views last activity
  • Something fun to discuss. Maybe... If BHVR got more Modes. What would it be like if DBD had Mario Kart style racing modes? Imagine, every killer, every survivor. Having their specific themed race cars. A world of the Entity in winding, twisting, stomach-turning roads and pathways. Spider-God like Entity appendages reaching from fog like clouds in the sky. Inching their way to take out the ra
    5 comments 51 views last activity
  • my ps4 account has a high amount of progress in dead by daylight, 1281 hours, but to transfer it to my ps5 i need to pay a high fee in playstation plus premium. When i logged into my ps5 dbd i had 0 progress on the same psn account this leaves me wondering if i try cross progression to transfer to the psn account to my pc, will it leave me with my 0 hour progress ps5 account instead of my desired
    0 comments 51 views last activity
  • I make this post not with the intention of creating polemics, indeed this mode is, net of some issues that can be resolved in the future, has finally brought a breath of fresh air compared to the standard and repetitive games we are used to, but rather to bring to light a problem that is now public knowledge, namely the low amount of actually valid perks present within the game (both surv and kil
    8 comments 271 views last activity
  • I was playing in a match the other day, I noticed that the killer tunneled one person out of the game. So when he got me and put me on the hook for the first time , he literally stood there the whole time and watched me die. I thought there was supposed to be a camping meter there but when I looked down it wasn't there.
    2 comments 71 views last activity
  • First off, I want to say THANK YOU for removing depipping. It's the only reason I even try to pip on survivor anymore. However, I still think that trying to hit iridescent 1 on survivor is an exercise in extreme frustration. Survivor grades get punished for weird reasons and ask a lot of the survivor player to somehow accomplish in the same match. You need long chases, lots of gen progress, and
    12 comments 141 views last activity
  • They were fine as they were and encouraged a hit and run style of play that passively slowed the games down. Now they only last for a little while and are useless if you proceed to hook the survivor. Either the timer should stop when they are on the hook or doing actions, or it should just be returned to how it was before.
    2 comments 61 views last activity
  • I have taken a 6 month break from the game and coming back I’m loving the way the shop and stuff looks and functions, except that you can no longer see what perks each survivor or killer has. Before you would click on the character and it would show the perks they have which was nice to know before buying someone, can y’all add back where you can see the perks of each character to the bio, otherw
    1 comments 41 views last activity
  • imo 110 killers are a thing of the past and dont really make much sense, blight is fast and 115, vecna too who can fly fast, unknown is also 115, so why have them, i understand nurse, shes one of kind, but the rest arent.
    19 comments 1,272 views last activity
  • Hug tech is not a part of this conversation, don't try and bring it up because it has nothing to do with what I am about to say. Blight feels just terrible to play since his collision changes which again I am pretty sure they just hard amped his primary collision and removed the secondary collision although I could be very wrong. I can't pre-turn 2 degrees in the middle of a 4-lane wall withou
    3 comments 141 views last activity
  • Please, please, please consider either: reverting Calm Spirit's changes to add the whole 'open chests and cleanse/bless totems silently' thing OR adding a toggle for said feature (i.e. allow me to choose whether I want to cleanse a totem slow and silently, or normally) Rarely do I ever need to do these things silently… Think of it this way: When do you need to break a totem, open a
    5 comments 62 views last activity
  • doing gens is easy, and kinda boring, the chase is the heart of the game right? so why dont we make it so gens cant be worked on right away, and need a type of resource before repairing, could be gears, gasoline, power cords, etc. some gens would just need 1-2 requirements and survivors need to scavenge the map for those parts, some could spawn in basement, or corners of the map, near lockers, a
    26 comments 572 views last activity
  • Apparently, anonymous mode is to protect the user from harassment but they can harass other users using anonymity. They should not be able to see other usernames or even access other player's profiles because too many players are hiding behind anonymous mode to be toxic in matches. I have been in matches where I see the exact player who are not anonymous, so imagine people who are going anonymous
    1 comments 31 views last activity
  • I would love to see a pre and post game chat for all players. I play on xbox so I don’t get the pre or post game chat. The only time I could talk to anyone is if they play on Xbox as well which I hardly ever get. I would love to be able to tell other players gg, give feedback or get feedback. I’m not sure if this is a possible thing but I definitely would love to see it happen!
    0 comments 11 views last activity
  • The Clown | Base Kit Changes Increased movement speed while Realoding to 2.62 m/s (was 1.61 m/s). Decreased time required to reaload the Bottles to 2.5 seconds (was 3 seconds). The Clown | Add-Ons Changes Kerosene Can Inflicts Exhaustion Status Effect while Intoxicated for 5 seconds . Bottle Of Chloroform Increases the size and spread of both Gas Clouds by 30% . Smelly
    10 comments 231 views last activity
  • I love playing this mode, it’s such a refreshing change of pace, but there’s one thing I have noticed. If killers know there’s no threat of perks like DS, OTR ect then they will tunnel like their life depends on it, which is why such perks are necessary in the main game But should they need to be necessary? Game modes like this show us how fun the game can be when there’s perk variety, if playe
    96 comments 2,764 views last activity
  • Please leave it in the game. Or at very least let us have this modifier once a month. I never had more refreshing experience than this. ~80% of CC i watching and majority of my friends agree with this. Even if most killers without slowdown are pure joke against semi-good survivors, even if most killer's perk are HOT garbage, i enjoy it SO MUCH. I will do anything to not go against 4 Adrens / 4 R
    8 comments 291 views last activity
  • Huntress is really good at defending hooked survivors, and the haft add-ons enable this even more. The reduced cool down on hatchet throws can make unhooking against a huntress near impossible if they run both hafts. They'll hit you with the hatchet and then follow up with an m1 which will likely deny any attempt to hook trade. Before they got rid of grabbing survivors out of the unhook animation
    14 comments 222 views last activity
  • You guys should make a change bloody outfits so we can use them with skins and character skins(that change whole character) and it would work like this. If you guys made a blood dripping animation (like that 1 Ghostface mask (but more blood) and made it a option on every character that is minimum prestige 4+ that you can check the box in the loadout if you want the animation. Prestige 4 (ani
    0 comments 42 views last activity
  • I want Myers to shine again. Myers is the most outdated killer in the game not receiving many changes to almost none at all. I really want to see him back on top one day. So I came up with my on rework concept for him. I want Myers to somewhat stay the same retaining his identity as pretty much the scariest killer in the game. So here are my changes (huge change incoming.) Some changes. Add-
    2 comments 191 views last activity
  • Basically, it only loosely resembles what it looks like in the original, so it should get updated to look like how it actually does look like in the source material. This is what we have. This is what it should look like.
    0 comments 11 views last activity
  • "But RE has two chapters already ThAtS nOt FaIr!!!" AND!?!?! it's not like people don't complain about every chapter that comes out licensed or not anyway, And RE HAS SO MUCH MORE CONTENT THAT COULD BE USED, not to mention its one of the (if not THE biggest) horror game franchise of all time and has TONS of fans that are even playing dbd rn so I don't see why we shouldn't get another chapter.
    7 comments 131 views last activity
  • Now I get that this has been in discussion for a long time. But here are my 5 cents. Playing this chaos event (and many other normal games), people just give up if they are found first and then downed, then hooked. The give up instantly. This ruins the game for both sides and fast. The amount of time I have found the first survivor, and had either a bad or good chase and hooked them they give up
    8 comments 121 views last activity
  • Although I've enjoyed the new Chaos game mode it has made it very apperant that there are not many killer sided perks that a 'worthless' and plenty of survivor sided ones that need a huge buff to be worth running. In the spirit of discussion what killer perk have you gotten during the Chaos mode that you think was worthless and why? What could be done to it to make it better? Also, objective
    2 comments 71 views last activity
  • Distortion should work against all aura revealing perks. Does not work against Friends to the End for sure
    5 comments 121 views last activity
  • Sorry for the rant but somebody please explain to me why, after 8 years, this damn map can still spawn three open windows in the main building? Good survivors will abuse the ######### out of these awful windows and you’re almost guaranteed to lose if these windows spawn in the right setting. It’s beyond me how there can still be god windows in this game. You may think that’s the only instance of
    1 comments 41 views last activity
  • I have played The Clown a few months ago since Nicolas Cage's release, and I have been so hyped to hear that he has got voicelines. When I versed him the day after his release, or the day on his release, when I hit him with my weapon, I was expecting to hear some voicelines from him, but I heard nothing, except for grunts of pain, moaning and groaning. So, what's going on here? Is there something
    4 comments 511 views last activity
  • •Overcome Any time the on hit speed boost is activated Overcome is triggered: Extends the duration of the On-hit Speed Boost by +2 seconds . The Perk has a cool down of 20 seconds. While on cooldown the player will suffer from the exhausted status effect. Creator Notes: Overcome has a strong reward but had little use due to its competition with other exhaustion perks. This change makes
    16 comments 293 views last activity
  • 'appropriate actions have been taken' ? It is probably useless to ask 'what kind of action'… But I can't recall my 'last report' exactly, can we have more info for the next ? When the report has been sent ? and against who ? Should we take a screenshot as reminder for each report sent ? I guess because no log are available sadly. Probably I've sent
    0 comments 21 views last activity
  • No clue why this isn't a thing, but it'd be great if the archive you have equipped would appear in the in-trial menu. It'd be a really nice QoL thing.
    0 comments 1 views last activity
  • In light of the upcoming changes to his kit, I wanted to update the list of add-ons I made, once again asking for feedback and hoping they somehow make it into the actual game.
    4 comments 131 views last activity
  • This has been some of the most fun I’ve had playing this game since I started playing I honestly haven’t played one game of the base game since the event has been active Damn you Bhvr! You can’t just give us this wonderful gift then take it away! how can you be so cruel :( Seriously though, this mode NEEDS to stay, or at least bring it back every few weeks
    1 comments 41 views last activity
  • Prevents survivors from holding the game hostage once generators are done.
    5 comments 81 views last activity
  • I want to see chapters where an alternate timeline happened, and Killers actually became Survivors and vice versa. I want to see Rin (Spirit) as a Survivor. I want to see Trickster as a Survivor. I want to see Dwight as a Killer (think of the memes, especially if his power incorporated lockers). And can you imagine when Killer version loads into a game with Survivor version? There could be custom
    15 comments 243 views last activity
  • it feels extremely long, it doesn't need to be reduced by a lot but making it a tiny bit shorter would be much better as long as you can't drop and instantly vault
    0 comments 21 views last activity
  • Survivors within your Terror Radius suffer from inefficiency: When using an Item, its Depletion rate is increased by 80/90/100%. This effect lingers for 10s. Skillchecks when using the item have their rotation speed increased by 50%. Just trying to make it a little better along with a doctor-specifc effect.
    1 comments 21 views last activity
  • Patchnotes,today: Fixed an issue that caused the Huntress Inhuman Brute cosmetic sounds to be too low. Developer note,over two years ago: We’ve seen some feedback concerning the volume of certain Survivors compared to others, causing this perk to be less effective on Survivors with louder grunts of pain. In a future update, we’ll be reviewing the volume levels of each Survivor’s
    30 comments 873 views last activity
  • I really like to think about buffing C & B tier Killers. Now - Demogorgon. The Demogorgon | Base Kit Changes Increased movement speed while Charging the Shred Attack to 3.96 m/s ( was 3.86 m/s ) Decreased Shred Attack cooldown to 1.7 seconds while Breaking a Pallet ( was 1.8 seconds ) Increased movement speed while using Portals to 24 m/s ( was 20 m/s ) Decreased time required to
    21 comments 362 views last activity
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