Feedback and Suggestions

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  • Hello, can we get a feature that let's us sort surviviors and killers by our favourits or prestige levels?
    2 comments 11 views last activity
  • Stop giving us time penalties for when YOUR servers crash
    5 comments 81 views last activity
  • Nemesis cannot have his rocket launcher because of the reason that "it would not fit the theme of the game" but when you play against xenomorph you can have literally flamethrowers firing at him ? Give nemesis a rocket launcher that downs survivors that he directly hits and damages survivors for one health state near the explosion's radius . After one-two vaccines used , nemesis can receive a sin
    4 comments 61 views last activity
  • I might be alone here but, as a killer main and a avid survivor player I love the chaos mode. Partly why I started playing and why I came back into DBD was because I saw Otzdarva do his random perk challenge and I thought that it looked awesome and fun! The chaos mode is also an amazing tool for new and old players to learn and get the feel for all the perks, making it so that it becomes more
    8 comments 141 views last activity
  • Since I watched the PTB, I noticed you saying, that you want to make the game feel more rewarding for the player. That's why I want to suggest after reaching maximum level in the Tomes to introduce rewarding the player for reaching more than maximum level. My idea is something around 50.000 BP and maybe 100 Iridescent Shards for every additional level ( 10 rift fragments ) reached. Because of the
    0 comments 11 views last activity
  • Survivors: Jane - 'Pool-Side Mami' outfit A swimsuit. Enough said...(I'm a Jane main if that wasn't obvious) Jeff - 'Dad Bod' outfit In tracksuit bottoms and an unbuttoned shirt with his gut hanging out. C'mon, who doesn't love a good dad bod? Sable/Mikaela - 'Charmed's Piper, Phoebe/Prue, Paige' skin I can't be the only one who saw actual good-natured witches in DBD and immediately w
    0 comments 11 views last activity
  • Honestly I wish BHVR made more 110% speed killers (obviously with a power strong enough to justify their decreased speed) cause since Deathslinger they've released 17 killers from which only 2 of them were 110% at release (Trickster and Chucky) and since then they've increased Trickster's speed to 115% speed so now Chucky's the only killer from the last 17 released that's 110% speed (and I believ
    15 comments 281 views last activity
  • when playing huntress slinger loud noise notifications get in the way and block the screen, it would be a nice qol change, not too game breaking i think. right?
    2 comments 82 views last activity
  • When you have the Killer's attention, you know how to keep it; others can be confident they will not be interrupted any time soon. • When running near a Generator survivors gain Haste by 6/8/10 % . While in the 9 meter range of the Generator and while you are being chased within 24 meters of their Generator . You see the aura of the Generator when you are within the range. Survivors
    2 comments 31 views last activity
  • For big number of players who play actively, reaching end of a Tome is usualy like few weeks before it even comes to close. During this time there are usualy plently of extra Rift fragments to grab, yet making them all wasted for your most activate playerbase. Events such as "Fragment feast" is bit pointless to many players as it will not motivate thme to play for that since its allready been com
    1 comments 61 views last activity
  • is there any reason why teammates or killers can’t hear specific voice lines said by Alan Wake or Nicolas Cage such as helping them ?
    2 comments 31 views last activity
  • I'm only going to assume that with the 10th anniversary coming up you're already working on DBD 2 or whatever the next phase will be. Could we get some level design tools for the game before then? I love the game, but it could use a bit of a refresh :) Reply here if you think custom maps would be cool - They wouldn't need to earn you BP or anything. It would be just like when you play with a gr
    13 comments 261 views last activity
  • I believe that having a second sensitivity bar when using a killer power on a console would be really useful. As someone who plays on the switch, I find it very difficult to aim the majority of killer powers. This is the sole reason for why I don't play a good portion of the killer cast because I simply can't play each of the killers to their full extent. One of my favorite characters to play o
    0 comments 11 views last activity
  • Just sat through yet another one of these awful types of games, and I'm scratching my head as to why BHVR doesn't fix this, since it would be such an easy fix. It was a close game, the survs did 4 gens, but I managed to kill 2, so there were 2 survivors left. The 2 survivors proceeded to just hide, and continued to hide for 20 mins. Not a gen was touched in that entire 20 mins, so I'm left
    11 comments 202 views last activity
  • I was ready to buy another copy of the game to help my friend with the archives and, but i was surprised to find out that crossprogress is only available between steam and epic games. i don't quite understand why we have crossprogress between pc and pc. but not between console and pc.
    7 comments 91 views last activity
  • Her first rework wasnt flawless lets say, it was prob needed to be little bit nerfed but the core function and idea was flawless. You had the only killer in the game that was balanced around having no chase power to insane pressure and no hooks reguied killer. She was strong and unique. Yes, she was bit too ezi to just spam tps until someone can be moried but all it would need is to nerf that v
    14 comments 181 views last activity
  • Hello, this week we will get Double Rift Fragments. Which is cool. But only if you actually need them. I did not finish the Rift yet, but I am on Tier 71, I will complete him without any problems at all and way earlier than needed. And I am not the only one. I think it is nice that there are more ways implemented for people to complete the Rift and also that it was made easier. But if someone
    0 comments 31 views last activity
  • wouldn´t it be a good idea to have banners depending on the year you started playing? for example, someone who started on 2020 will have the 2020 banner and the following ones the one who started on 2016 would literally have every banner. It would be so good, at least i can show how many years i have been spending in the game
    0 comments 12 views last activity
  • Let us donate BP with the props button on the end game screen. Frankly I don't care about BP and find spending them tedious. I've got all the addons and items I could ever use. If I could just give a million or so away at a time I would.
    1 comments 22 views last activity
  • I'd like to add always new achievements for Steam platform for new modes added into the game.
    1 comments 21 views last activity
  • Controller has less sensitivity on max settings than a mouse. Half the killers are not playable on controller such as blight because you cannot curve around objects. Trickster is impossible to play because of no autoaim and controller in this game is like drifting a car. You also cannot flick on controller. Mouse gives you a huge advantage compared to controller players. I understand it is not a
    1 comments 21 views last activity
  • This discussion has been merged .
    0 comments 11 views last activity
  • I actually quit DBD last year after playing since 2016. I just could not be asked anymore. Every match has been nothing but sweat as either survivor or killer. It was hard to have fun in either role. That is until this week. I returned to try out the new game mode. I actually liked playing DBD again. Chaos shuffle needs to be made permanent. Those who want to sweat it out can go play regular D
    3 comments 121 views last activity
  • Surely it is not that hard to set a unchangeable base FOV for the Cenobite's chains (and only his chains) that does not cause the camera to zoom in/out.
    3 comments 51 views last activity
  • His tunneling and camping is way to uncounterable. Pyramid head players just proxy hook since their m2 is long enough to reach the hook before a survivor can unhook them. Also you cant just bait it since they wait until the survivor is off the hook and you can really dodge while in the unhooking animation. He also shreds through the endurance like nothing and the survivor doesn't even have time t
    8 comments 161 views last activity
  • Should it be active ability that's separate from the usual unhook command? Least you could try to unhook a few times if you want and then when it's your last attempt, guarantee you get yourself off using the ability. You'd still lose Deliverence if you unhooked yourself without it anyway. It's a very specific scenario but I got Deliverence and Slippery Meat in the Chaos Shuffle. The latter
    2 comments 51 views last activity
  • Before I give my feedback I want to say, "I LOVE THIS GAME MODE"! A lot of people didn't seem very excited about it when you guys were asking about it earlier in the year, which shocked me. All I could think about was how much fun it'd be to know that both sides AREN'T running META, unless they get really lucky, and it's just as good as I expected. I'm very sad that this is only going to be a
    1 comments 111 views last activity
  • Basically the title. In about 3/4 of my matches during the Chaos modifier, survivors use map offerings to send the killer on a ######### map: Red Forrest, Eyrie of Crows, RPD, GoJ you name it. It is especially bad with the BP right now, because I have to basically use a Ward every match. I also think for true chaos the maps should be random too. No picking favourites!
    9 comments 171 views last activity
  • chaos shuffle game mode is the most fun and the most balanced gameplay than the normal one, however sometimes it brings bad luck as a survivor like "no mither" "self-care" "red herring" "dramaturgy" this build was my first bad luck match as a survivor but luckily escaped coincidently because the killer wasn't playing that good, so still i admit that this game mode is the most balanced
    0 comments 21 views last activity
  • I really really love this modifier, but sadly there are so many killers who just tunnel and camp because the chances are so low that people have any anti-tunnel or chase perks. They hang around hooks so that the hooked person does barely get AFC progress, if any and they just tunnel that person out at 5 gens. These people do not want to play chaos mod for playing and learning to play with rando
    11 comments 211 views last activity
  • Picture a ferris wheel centerpiece in the map (kinda like the water tower in cold tower) & imagine yourself looping around a carousel, bobbing & weaving past the horses while dodging the killer, or running across amusement ride tracks & jumping over the ride gates (as windows), or even getting chased through a house of mirrors, hoping you're not actually running into the killer. I thi
    2 comments 21 views last activity
  • Her current portrait simply just doesn't convey the rage element of her character. Now compared to her original, it actually shows emotions of rage on her, you know, like she does in her chapter banner, as well as in-game.
    6 comments 91 views last activity
  • From the devlog: [CHANGE] Reduced stun duration to 4 seconds (was 5 seconds). Dev note: Our last update increased the stun duration to 5 seconds. This was a little too effective , so we have fine tuned the stun duration to 4 seconds instead. DS was "a little too effective"? You mean, when I stun a Nurse with DS, and she downs me again in less than 3 seconds after the st
    35 comments 1,082 views last activity
  • Title. If you are in the dying state or on the hook and the killer comes within 24 meters, the perk basically gets wasted since seeing the killer's aura in the dying state doesn't really help you most of the time. Dark Sense should only trigger its effect while you are healthy or injured, this would make it more useful.
    3 comments 51 views last activity
  • I know we won't be able get him for a while due to behavior not wanting too much gore but maybe one day we will get him. I was wondering what you guys would think about him and who should his survivor be (most charecters are just murder meat for art) and what map should he get?
    15 comments 222 views last activity
  • Firstly, I really love this modifier it makes so much fun and is so refreshing. I personally like to play this modifier and I really hope it will come back asap and then can stay forever (or at least when no other modifier or different modus is active) because I think we can keep a Modifier alive for longer. I played this modifier and the normal modus the last few days and didn't notice any lon
    0 comments 12 views last activity
  • I think the end game collapse was an amazing addition to the game. As limited the trolling towards killers. And was definitely need into the game. But I think they have to do some slight changes. For instance certain perks should stop the time till the perk is deactivated (blood warden). Just had a game where the killer had terminus Noed and blood warden. They slugged a person on the ground. We
    10 comments 141 views last activity
  • Right now, there are some Modifiers on perks. Like DS deactivates in Endgame, play with your food only works on the obsession, etc. So what I am thinking of, should be possible coding wise: How about perks trigger differently according to the state of the game? For Example: Right now, DS is 4 Seconds and doesnt work in endgame. Maybe we could tweak it like, if the killer is winning (more hoo
    6 comments 101 views last activity
  • I am one of the very few people that didn't fully give up on this perk, as I love the concept of it. I'm also glad for the buffs it's getting, but I'd like to change it a bit. • Invocation: WS doesn't speed up for every survivor joining it anymore. • Instead, for every survivor that joins it for more than 10 seconds, the amount of charges that get added to gens increases by +3 Feel free to
    12 comments 193 views last activity
  • I think it would be nice to see some male skins for the Unknown that aren't just recolors. Currently the only skins that are green rarity and higher on Unknown are ones where he takes on the appearance of female victims. Some more variety, and skins for people who like to play him with male skins would be nice.
    2 comments 41 views last activity
  • I'm sure this may have been suggested for previous Modifiers, but this mode is way more focused on gameplay and really lets you experience a full breadth of perks and possible/random combinations. I've been playing since 2016 and I really feel this mode has given a new lease of life into DBD. Its actually wonderful not going against Meta perks all the time. Just as a quick example, not playing
    41 comments 682 views last activity
  • Pharmacy has never really been a very used perk, and with the adjustments to Medkits, it's become even worse. I had an idea which involves giving Pharmacy a unique limited item, which would allow Pharmacy to be balanced independently from Medkits. Pharmacy: You have a knack for finding medicine. The Unlocking Speed of Chests is increased by 40/60/80% and the range of noises caused by Unlock
    16 comments 222 views last activity
  • Hello everyone, I have a couple of suggestions and complaints regarding our current implementation of Luck and Self-Unhooking that I would like to share, see if people can find common ground with me, and possibly have these suggestions make their way to the design team for a healthier game state. Right now Luck's only purpose is to assist on the first phase of self-unhooking, with it's previous
    7 comments 201 views last activity
  • It has been a while since I have ranked up my killers, but at the end of the game, the hurdle to get pip is getting higher and I am going for 4k more often, so then I am not allowed to escape the hatch after survivors pull 4% (which is about 20% by feel) and eventually end up slugging. This is boring for killers and very boring when they don't bring a specific perk when they get hit by a survivor
    0 comments 31 views last activity
  • It's weird that some survivor use anti-tunnel Endurance or perk like [Off the Record] [Decisive Strike] to force killer hit them then tunnel them, use it to aggression body block or tactics. But after they get Protection Hits, they still don't want killer tunnel them. even killer Knock down and don't want pick them up they call it slug. the issue is survivor not use it in scenarios that shou
    44 comments 711 views last activity
  • I miss cute outfits for killers. I understand it is a killer and a horror game but I bet it will be used. like legion has a cute outfit. and clown has a elephant outfit. so a cute pink hoodie for huntress is a yess for me. ^-^ ❤️
    10 comments 131 views last activity
  • The tierlist above is my evaluation of the current state of killers in the game. Right off the bat - I think the most urgent matters currently are the 2 killer on the bottom of the list. These two killers should not be in the game at the state that they currently are right now. I don't think I need to elaborate why. But I would like to hear what the commu
    3 comments 2,237 views last activity
  • Hello! Just wanted to say, that chaos shuffle is amazing. Me and my friends can't stop playing it! It's a breath of fresh air really. I love not going against same meta builds all the time. Surviviors have time to mess around, there is room for failure, we can just chill in here. Thats what gaming should feel like, without those sweatlords that play like money is on the stake and will make
    0 comments 21 views last activity
  • With Nicolas Cage having voice lines I feel Bill should have some too, voice lines are one of the best things about the Left 4 Dead characters and Bill having none makes him not really feel like Bill and just like a old man with no lung capacity. I get that Bill was added a long time ago way before voice lines were a thing but nowadays I feel like giving him voice lines isn't that big of a deal.
    0 comments 11 views last activity
  • A general idea to Buff what is debatably the worst Hex perk in the game. Basically when the totem is cleansed instead of removing the affects of the perk have it only removes its ability to gain more tokens. So if the totem is cleansed at 3 tokens the regression and change in timing of the sound and skill check would remain but it wouldnt be able to be increased beynd that point. As far a
    19 comments 402 views last activity
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