Feedback and Suggestions
Our team will be happy to read these!
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I am worried by the existence of Hand-Eye Coordination and disagree with the precedent it sets for achievement design. It's the first survivor achievement ever to require facing a specific killer. I don't like that as an element. At least the realm specific ones, like Outbreak Breakout and all the "repair the gen in the main building and escape" achievements, have map offerings to help you grind4 comments 192 views last activity
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This is a rant, I'm saying it now because some things in here are ideas that literally sound like they're coming from someone upset and they are. They can be taken seriously, then can not be taken seriously, it does not matter. The event queue was, at least theoretically, made so that people who wanted to play regular dbd didn't have to interfere with those who wanted to have fun and play the ev25 comments 491 views last activity
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Behavior, TAKE MY MONEY. How can I get these cosmetics, especially the frozen Hillbilly and Trapper? Please put them in the shop!2 comments 41 views last activity
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Blight's power was changed to not start recharging till after fatigue Chucky's Power IS being changed to not start recharging during slice and dice Why is Nurse still getting her power back as fast? It should start recharging after ALL animations end. Not just some as it does now.3 comments 51 views last activity
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It would be really good for new players to have some form of cycle for killers/whole DLC to try. Like have one killer per week free to play, so new players can figure out how the killer works and maybe decide, if they want to buy the killer to continue play him. Not sure, if they could do it for licenced killers, but shouldn't be an issue for original killers. I would be really good, if th5 comments 101 views last activity
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Bully squads have been an issue for a while, and it was tolerable for a while as there were ways to mitigate the effect they had on any given match; with gen builds for killers that stopped excessive gen rushing and hook camping though being boring an unethical way to play still allowed the killer some control over their enjoyment of a match that from the start was stacked against them once the0 comments 21 views last activity
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Remote hooks just deny many survivor perks, you can't take protection hits, sabo, use DS, flashlight saves, pallet saves, they just can hard tunnel. They can break pallets at distance and then use their power, survivors can create pallets, yes, but is easy to avoid it as killer by just moving backwards or just apply the endurance effect. Constant aura reading and exposing effects. No wonder w16 comments 331 views last activity
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the event is great and I'm enjoying the anniversary a lot as this is the first time I get to play during an event, but it feels bad on both killer and survivor side to use an anniversary toolbox that costs the same as all the other event items (a brown) but is the only one that doesn't share the same stats as the yellow version of the item. Toolboxes can/are the most impactful item that can chang3 comments 71 views last activity
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I feel like bardic inspiration should show other survivors what is rolled. Like in the bottom of the screen where it counts down it could just be a number in there and same for the survivor who rolled it. Nothing game changing just information for everyone0 comments 21 views last activity
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Problems as a... Survivor - there are too many hooks on the map you can rarely wiggle yourselves free. (and yes i know it is deliberately not the intention that you can wiggle 100% free, but wiggling is useless if there is a hook at every corner and sometimes even right next to a generator) - the button interaction for knocking down pallets often does not react - if you jump over a windo1 comments 41 views last activity
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Or there should at least be an addon to do that. The biggest point of frustration with this killer right now is that his direct hits are completely unrewarding and all they do is apply a measly 6% hindered for 3 seconds. I know everyone who played this killer had that moment(probably a lot of those moments) when you hear the sound of your projectile hitting a survivor from a large distance and ye7 comments 282 views last activity
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The instant hooks, the free enduring, exposed, speed bursts, lopsidede BP earnings, remote pallet break......just all these things make it almost impossible to complete even just 3 gens, let alone all 5. It's bad when even SWFs are saying they are finding it extremely hard to complete all the gens in a match. I was really looking forward to the event and want to complete the challenges and ear17 comments 631 views last activity
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main mode is insufferable rn. on both sides… just meta perks, map offerings to piss killers off, tunneling at 5 gens with S tier killers. chaos shuffle actually made the game fun i really dont see why it couldnt stay longer, the queues were good too. please. my family is suffering11 comments 281 views last activity
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They aren't even event hooks and it removes the downside of hooking someone down there which is the time spent going in and out of it. It should only work for event hooks.0 comments 21 views last activity
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his kit right now literally serves no counter-play for surviviors, every knight player makes a guard chase a survivior whilst he is already in chase with them, the survivior may -left said place(if possible) -Collect flag(if possible) -avoid detection(if possible) Keep in mind all of these have to be done while in chase with The Knight, and many of these cant be countered if the knight knows1 comments 801 views last activity
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Whenever weave attunement is used all survivors should be able to see the item empty or not, it's a difficult enough perk to deal with with its 12 meter radius but being unable to find and move the objects especially when Franklin is being used makes 0 sense. Idk if that a big or what but items need to show for the survivors.2 comments 41 views last activity
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When will we finally get a Rift that specializes on Felix? I don't think we've had one yet, or ?. Unknown would be nice too.2 comments 31 views last activity
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I'd like a way to add an item, add-on, offering, and/or perk to a "favorites" section, which would also help bloodweb spending. This "favorites" section would show first on their respective sections in the loadout (your favorited perks go before your tier 3 perks, your favorited offerings go before your rarest offerings, etc). This would provide a convenient way to switch to your most common per0 comments 21 views last activity
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can we talk about the Yanks the camera , i just go in wall 2 time in a row because of that.5 comments 51 views last activity
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The moment he downs you it's game over if he decides to face-camp you, why I'm I guaranteed to die all because he can stand still and insta-down anyone for free who decides to save, it should not be that free for him, nobody can do anything unless if they are willing to trade hook, sometimes even both of us go down due to his chainsaw. He needs some form29 comments 612 views last activity
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Mage Hand has been buffed into an uncounterable Scamper 2.0. Every use of it guarantees hits, and the buffs need to be reverted. Every game I have played as or against Vecna, Mage Hand has never failed to enable the Killer to land a hit. Mage Hand's best use on PTB was to allow the Killer to reposition underneath a pallet, giving them the upperhand for mind games. Lifting pallets AS they were53 comments 2,183 views last activity
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Killers can tunel you off hook, pick up - you get DS skillcheck, you hit and then you are put on Remote-Hook. Had this happened twice in one match and in some others. The event is a tunel fest so far. GZ7 comments 292 views last activity
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I honestly think there should be a way for us to communicate with other survivors and the killers. The survivors can point and make a “come here” gesture. But every time when I wanna thank another survivor or the killer for letting me go by crouching, they think survivors are T-bagging. I think it would be cool if there was a proper way for us to communicate clearer.1 comments 21 views last activity
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I'll never understand what compels someone to play a video game like this. I had a match where the killer decided they didn't want to hook anyone anymore after hooking the first survivor except for 1 other hook which I assume was just used for bait so the killer could do what they really wanted to do. The killer tunneled the first survivor out of the match and then proceeded to take the rest of u42 comments 1,041 views last activity
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This is part of the discription of Weave Attunement. I folded the part that is important to my argument. You are so attuned to magical energies that you can sense even minor ripples around enchantments. Whenever an Item is depleted for the first time, it is automatically dropped Franklin's drops an item before it is depleted and depletes it on the ground until fully depleted unless someone pi8 comments 123 views last activity
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I was in a Masquerade match where the Killer slugged for the 4K, typical game of DBD. But after a while of picking my teammate up then working on the gens, he finally downed us both. After hooking her across the map, he flew over and decided to stand on me using all his spells over and over (He was a Lich). I had barely lost any bleedout, so I had practically a full bar, all while he just kin10 comments 161 views last activity
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I know, there are many threats already, but I'm STILL going to make another post. With the abilities killers get this event, ESPECIALLY the remote hooking with almost no cooldown makes the game unplayable for survivors.7 comments 181 views last activity
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His Dream World shouldn't be all white I don't remember it being white in any movies maybe make it have a blue tint? It seems to be a dark blue in a lot of scenes from the movies. A small example I made by editing a old image0 comments 11 views last activity
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Have played 10 games (even restarting console) and not one has had an invitation spawn. i’ve spent maybe half of those games running around the entire map trying to find one and nothing. no aura, no podium nothing. this needs fixed1 comments 21 views last activity
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A cool golden halo for getting to prestige 50 would've been way better than turning it into a limited time code.1 comments 31 views last activity
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How is it possible that Vecna with 1 ability to snipe, 1 to antiloop, 1 for information and literally there is no movement speed reduced noticeable, its not the same like Artist speed f.e, when she starts to spawn a crow or cancels it. This killer it is not OP, but that thing doesn't seems fair according to the rest of the roster, even with that amount of power mentioned. You should balance it a5 comments 92 views last activity
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I think The Lich (Vecna) needs a nerf. You give a killer 3+ abilities and expect him to be balanced its stupid.20 comments 241 views last activity
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We are at the 3rd day of the event, and the FIRST challenge community is not completed. As I write this post, we are only at 1 195 108 inv collected by everyone. And i see we need 3 millions inv used necessary for the second challenge, and 5 MILLIONS for the last one, and it's the same for the second chapter of the event. We have only 18 days now, and i can confirm it: the community's challenges8 comments 141 views last activity
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Please, for the love of God, finally add a short male survivor. I've been playing since december 2017 and there's still not a single survivor I can relate to. I wish to play a male survivor that is not big and chunky and covering an enitre screen… Also, please, more colour variantions for male survivors. Why there's still no dark haired Felix skin or blonde Dwight for example? Meanwhile characte1 comments 51 views last activity
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I've played lots of matches in the event and now I'm 100% convinced the number of points awarded is random for each player. Sometimes you do eevrything in a match and only get 30K, other times you do nothing and you get 80K, sometimes you so exactly the same as in the match you got 40K, but you get 164K instead... It's just random0 comments 21 views last activity
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it feels so good not having to travel and waste time hooking, when you can do it in place, obviously this is tremendously strong but should require some sort of activation, or maybe a hex perk, or work with a limited amount of token hooks, but still the idea is there.39 comments 1,142 views last activity
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Hi, First time I've posted anything on here that isn't a bug report, and just wanted to offer some feedback on the current anniversary event (Twisted Masquerade: Year 8) I love the idea behind the new mode. The "Bag of Tryks" feature is a really cool concept, and the different modifiers offer some really interesting twists. There are still some small little bugs I've seen, but all in all, tha15 comments 281 views last activity
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i feel like the goodguy has been ruined by not being able to stand and scamper anymore1 comments 61 views last activity
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Such a fringe/niche perk that only works in a small, specific area of the game may as well give two uses instead of players using an entire perk slot for a single use (maybe even zero) per game. It's honestly difficult to justify the perk even existing in its current form.6 comments 231 views last activity
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This is based on my favourite feature from the Masquerade: "MOVE IT OR LOSE IT!". The chases are so fun (and funny) 'cause you can barely manage loops with the 30% increased speed. I need this racing perk so bad. Something like you and the killer move 50% faster during chases. If the killer is able to hit you, you get exhausted and broken for a while, but if you manage to escape the chase withou2 comments 41 views last activity
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I think it would be really cool if we could customize our totems too. So the idea is, when you use a Boon or a Hex totem, the cosmetic automatically gets applied to it. It shouldn't really make them less visible of course, but also then they still do have the blue/orange glow anyways. My Ideas for these would be little accessories for the skulls, like top-hats, sunglasses, etc but it could of c0 comments 11 views last activity
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I can assure you , he wouldn't add mf instant hook to a damn event for the killer 😤 keep the game with 5 gens and instant hook??? 🖕2 comments 31 views last activity
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can we admit that teleporting survivors to hook with invitations is a bad idea I hate it40 comments 1,021 views last activity
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A great way to balance the Gen perks instead nerfing them is to make that they can only accumulate to 50% regression all together (pop 30 + scorge 30 = 60 - 10 = 50) to prevent 4 gen regression perk build. This is a boring build and buff gen perks. In conclusion, this idea will prevent people from pulling only boring regression generators perks, also prevent from unecessary nerfing the perks2 comments 51 views last activity
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In my opinion, offerings in their current state feel cluttered, outdated and very counterintuitive (so confusing, especially for newer players). Some of them are pretty much useless, too - we have more than 80 active offerings in the game, yet people only use the same ~15 offerings every time because of this. Uncommon and rare offerings also both vastly outnumber the common ones, and while this i2 comments 81 views last activity
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Freddy's dream world changes almost nothing gameplay wise, it makes maps brighter for not only Freddy but also the survivors. there is almost nothing that makes survivors feel like they NEED to wake up, waking up seems almost optional due to Freddy's snares/pallets being pretty avoidable/counter-able if you know what you're doing. The only reason I see for survivors to wake up is to not be oblivi3 comments 81 views last activity
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Pyramid Head should have different movement speeds for Rites of Judgement and Punishment of the DamnOne of the major problems with Pyramid Head is that it's generally not worth setting up Rites of Judgement pre-emptively since it wastes too much time and slows you down. My suggestion is to allow Pyramid Head to cycle between Rites of Judgement and Punishment of the Damned. Everything will be the same except in Rites of Judgement mode he won't get slowed down and can't use Punishment of the Damn1 comments 51 views last activity
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This might be a hot take, but i feel like there were better ways to handle scamper to make it more fair to play against, as without it, he just feels like he has been reduced to that of another ''Press/hold power button to charge forward'' type killer. I believe his ability to scamper through things during hidey-ho mode was part of his character's core identity and without it, he just feels inco13 comments 582 views last activity
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Dear behaviour Iam 1 of thousends players suffer of playing servivors. 1-we cant drop pallet for stun 2-we cant vault safly 3-we cant get great skill check 4-we cant use dead hard All that because we playing with 150, 160 ms. 6 years of pain as survivors. For the killer its fine we can kill but as a servivors its pain and no fun. To many of my friends quit playing this game because the p6 comments 1,581 views last activity