Feedback and Suggestions

Our team will be happy to read these!
  • Does anyone else think legion's power should be more stronger like old legion but it takes around 5 hits no add ons to down a survivor in deep wound but deep wound study and Franks mix tape should make it 2-3 and power gauge doesn't have to be full to use power (25-50 percent)
    2 comments 32 views last activity
  • This is something small to help in very specific changes: When you first enter Night Shroud, there is a .5 second buffer before you begin stalking. The reason you'd want this is for when you are following a survivor, but don't want to be slowed down by accidentally stalking because you held the button down for .023 seconds too long
    0 comments 23 views last activity
  • After bhvr announced their statemnt towards exclusive cosmetics, it became a bit controversial topic. Some people are happy and others (including me) are angry or disappointed by this change . I understand that BHVR is not responsible for buying costumes on ebay-like sites, but that is not the point. The point is that players spent time farming items and spent much time getting the exclusive cont
    1 comments 52 views last activity
  • is actually very simple, at the moment disscordance (legion´s perk) is better at tier 1 than tier 3 because it gives you sound more often so i think you should change it give more sounds at level 3 and less at level 1, disscordance at level 3 has no sense. is the only perk that actually having it at tier 1 is better than tier 3 and the reason why i have it at tier 1 in my p3 killers always dodgin
    12 comments 222 views last activity
  • Catch survivor 4 times in bear trap as a trapper in 1 match. Is this mission a joke ? how we suppose to finish this vs SWF survivor at rank 8 above ? I play many games as trapper today but maximally only get 3 person who is trap by bear trap. How we suppose to clear this with high rank SWF survivor ? or should i DC much as killer for rank down ? Please don't make something like this for next t
    9 comments 963 views last activity
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  • I have several ideas so i will put them all here Borrowd Time While you are not being hooked/daying state, When you 8 meters near to hooked teammate, a little blue icon (like leader/prove thyself) shows to all nearby survivors, so it shows them you are having BT to let you do the unhooking it will help the solo players a lot! Pig Add a short Saw music when she put traps or if a s
    8 comments 333 views last activity
  • I don't know how much this has or hasn't been brought up because I have just joined the forum. But... I was wondering if there could be a change to The Plague where you could cleanse yourself at a fountain before becoming fully diseased/broken without turning the fountain red. I think this would help open the way towards more constructive play when faced off with a plague as a killer. A survivo
    6 comments 92 views last activity
  • Because "in one trial" are holding on complete luck to get bad opponents. Problem is time/reward will suck huge [Bad word] later on. You will have to invest twice the effort and(or) luck just to get 3-5 fragments. Which is super wrong.
    1 comments 42 views last activity
  • So just suggesting why not add stats? Like how many safe un-hooks you've gotten and how many chasses you escaped ect ect ect. and for killer you ca n choose witch killer you want to see your stats on like ex pig I see how many game over deaths i've gotten how many hooks i've gotten with ect ect ect. same with every killer. so that would be a cool feature.
    4 comments 22 views last activity
  • Give us a Pin option in the Store for head, torso, and bottom cosmetics that resets when you change the character. Provide an optional on/off to show in the Lobby what Offering we have selected in the top corner? Provide an option to turn off the "Next Level" animation in the Bloodweb so we can quickly see the new Web In the Lobby can the "Ready Up" check marks reflect the player position? S
    1 comments 22 views last activity
  • So I'm a pig main and was wondering if you guys have right to saws then and if so could the pig have that as her Terrorradius? Ill leave a link just in case this is something you'd want to do https://youtu.be/9fwWS6Xo1go
    2 comments 52 views last activity
  • I had this idea when I saw the Disfigured Ear's Hag add-on that make the survivors deaf when a trap is triggered. Why not making that deafness a status effect? It could work together with Blindness (a weak status effect right now) or another different status effect. My ideas are: Sounds that are affected by Deafness: Generator sounds Skill Checks Terror Radius Sounds created by the Killer's
    24 comments 711 views last activity
  • The time it gives you is too short and it should get buffed. I'd say 20/30/40 seconds would be good as it would be an additional 10 seconds to find a different survivor not to mention the time having to find the obsession to activate this perk.
    0 comments 12 views last activity
  • I played the game when it first released and then stopped playing for ages. I only started playing the game again in late September and I've been trying to platinum the game, however the adept killer trophies are impossible to unlock. You should be able to unlock them killing all 4 survivors with only the required perks equipped, why was it changed and made that you need to get a merciless vict
    2 comments 152 views last activity
  • I am loving the addition of tasks to complete in game. It really changes up the way I'm playing each match which is great fun. I just feel like there needs to be something that pops up or is in the corner telling me my progress through these tasks. Just because I forget which one I've selected and I end up hunting down chests when I need to do generators or healing people.
    0 comments 12 views last activity
  • me and many others are getting sick and tired of ruin and BBQ and chilli in every freaking game....legit every game....it's all everyone uses none stop and its so damn BORING!!! no variety what so ever!! change them to add-ons or something or change how they work because it's killing my interest in the game dealing with same thing each game because it's so strong. no one wants to try different t
    99 comments 1,451 views last activity
  • First time DC must give a 10 minutes delayed penalty before you can enter a game again (before entering a lobby) Second time DC must give a 20 minute penalty before you can enter a game again Third time DC must give a 30 minute penalty. Fourth time DC a 1 hour time penalty. This resets everyday. Its really not hard to program and I think it is very effective.
    2 comments 52 views last activity
  • It has been suggested in the past to change the way that we deal with the struggle phase. If the devs don’t really want to change this. What if we get the change in a form of a perk. Perk - Determination You possessed the will power to fight for your life. This perk allows you to be able to attempt to get off the hook during both phase. Tier 1 - Increases your luck by 1% Tier 2 - Incre
    0 comments 22 views last activity
  • I have been playing The Clown for hundreds of hours, and it is pretty much unanimous how bad he is. He lacks a way to move around the map quickly, doesn't offer a reliable regression mechanic and has the most counterable chase power in all the game. This discussion is a proposition of a buff to him, based on my playtime with the killer and several opinions from youtubers and streamers. Every ti
    31 comments 1,613 views last activity
  • Not sure about anybody else, but it drives my OCD insane when I have mismatched perks. By this I mean, having 3 green and 1 purple, or vice versa. I think it would be a cool implementation if we could change the colours of our perks. So we could have them all green or all purple. Maybe even throw in that pink colour from the ultra rare items? As imagine how pretty it would look having 4 ultra rar
    0 comments 12 views last activity
  • “A power of the survivor rooting on whether the killer breaks pallets or not” for all unbroken, dropped pallets, complete a skillcheck to raise them up again for reuse. cooldown of 60/50/40 seconds thoughts? :)
    1 comments 102 views last activity
  • Ever since I bought this game I thought Stealth played a major role...but I was wrong. I have realized that Dead by Daylight is all about running/looping the killer; you cannot really hide from them and you most certainly have no way of fighting back. This makes the game kind of dull. Given that the Developers tend to fix most issues through Perks or by making some minor adjustments, I have bee
    7 comments 102 views last activity
  • If survivors charms are attached to generators, or placed on a wall in the shed they can be seen.
    3 comments 22 views last activity
  • After med-kit changes, when we use syringe on ourselves we see an icon that shows the process. I am suggesting same information for the survivors we healed. One of the games I played, someone healed me with the syringe, but I didn't understand it till I was running fully healed, I could have used inner by the time I understand that. Even if not, it is still useful to know what's going to happen t
    0 comments 12 views last activity
  • Dude has killed the evil version of himself so many times! He would either be a chainsaw killer or have the same mechanics as the Huntress but make it look like a shotgun. At this point, BHVR should just start paying me for my good ideas.
    3 comments 113 views last activity
  • You really need to get dedicated servers moving or give survivors with poor pings some sort of handicap considering killers have no lag as they are the host. Its sickening to be caught so easy and losing rank points because of lag spikes rather than skill..
    3 comments 22 views last activity
  • As the title says, i have an suggestion that could make the rift a bit better. im already tier 70 with it so there is no more rewards to collect (except for the story parts and bloodpoints from the quests) anymore, it would be nice if you could "prestige" in the rift or if you could level further in it. the rewards could be more bloodpoints and maybe even shards or some nice charms again.
    1 comments 12 views last activity
  • Not sure how to implement it besides the the thumbs up/reporting system. I think if there was like charms, bp, iridescent, xp, or rift stuff tied to it, people would be better. Community needs this stuff, we really need to encourage more good behavior.
    1 comments 32 views last activity
  • Prologue: The EGC Concerns & Overview The EGC is an event where the survivor is on a 2 minute clock to escape or die trying. While the timer is ticking, you will have to open one of the two Exit Gates or attempt to find the Hatch if you have a key that can open it. In most circumstances, you will have to open the Exit Gates and escape, but it's easily said than done. Most player think t
    0 comments 42 views last activity
  • Here's an idea: In addition to that dedicated map design person man, you should also hire someone dedicated to the map balance. He would mark loops as safe/unsafe/very safe/ultra-long-near-infinite-loops and add additional option for the idea if survivor can see the killer while looping. It would take a while to check all of the maps but after that process is done, map generation algorythm can
    0 comments 2 views last activity
  • I have suggestion to make all killer / survivor purchasable using Iridescent Shard..... discount even for anything that Iridescent shard can buy ( Killer , Survivor, Sos , Cosmetic) Thanks for reading my Suggestion 😁 😁 😁
    6 comments 422 views last activity
  • Please let me know what you think of them!
    0 comments 22 views last activity
  • So the challenges as I said before are great ideas and good. But I noticed in Chapter 2 they go from Easy to Harder with nothing in between AND the rewards are the same. They IMO should progressively level up for better rewards not go from Eh to OMG should be EH, ok OMG. For example: Heal 2 states with med kit using botany knowledge 25K. Well I have already maxed out my tiers I done that duri
    0 comments 12 views last activity
  • What if Luck worked similar to Technician where it stacks and creates a bonus for preventing a failed skill check? There could also be a mechanic to reduce the bonus to progression on some great skill checks (like generators) and have a bonus luck progression. This way it would have more value than just Kobe and it could help the lower ranked player base.
    0 comments 32 views last activity
  • Survivors should only be able to see the auras of Jigsaw boxes when their traps are activated and not before, so they can still get them off before their traps activate but it'll take them longer to hunt for them since they can't see the aura right away.
    19 comments 242 views last activity
  • Legion is probably the most loathed character in the game and almost everyone despises his power, both from killer side and survivor side. "It's not fun" is usually what they say, but why? I believe it is because Legion forces the game into a passive "wait for status to go away, work on gens, get hit, repeat" scenario. It used to be because Legion's moonwalking exploit had no counterplay as well.
    5 comments 72 views last activity
  • I'm sure right off the bat, someone will say "You're just crying because..." It's not needed and a pointless distraction from the discussion, so please leave your butt hurt criticism at the door. Plain and simply, killers in the beginning can see the players and can make decisions based off what they see to begin with. They can change their perks and build, decide who to single out, or just lea
    11 comments 132 views last activity
  • Now before I hope into my many cons against ruin I like to start with a few extra posting rules. -No get good comments (player skill is irreverent and were objectively looking at how ruin effects the game) -No just comments unless its in the word justice (just in a statement self defeats anything that comes after it so please refrain from using this blanket term) Now that we have that out of t
    15 comments 132 views last activity
  • Don't think the majority really feels like her base kit rework was justified enough. I quote from McLean, "The Nurse was very unpleasant for Survivors" thus the decision for the base recharge rework for her blinks. There is plenty of UNPLEASANT things in the game like iridescent hatchets, and keys, but a perfectly balanced base kit in which provided high-risk high reward was what
    3 comments 32 views last activity
  • When FPS drops on PS4 during skillchecks(which has been happening a lot recently with the most recent patches), and DS is activated, it's a big FU because the tunneler still gets to hook you again with no downside. NORMALLY. the skillcheck is pointless anyways and you hit it every time, so I see no problem with removing the skillcheck and making it automatic to begin with. I've had 3 games where
    2 comments 52 views last activity
  • It would be nice if the ability for Survs to heal themselves using the fountains when injured was removed. It makes sense that they use it to disinfect themselves, but not to heal themselves. Besides, The Plague is a challenging enough killer already. At least in my opinion. Yay or nay?
    6 comments 52 views last activity
  • My proposal is quite simple. If a survivor disconnects during the match, they may not que again until the match they disconnected in is over. This will prevent players simply disconnecting as things are not going well, or the killer is Spirit or for some other reason and getting anew match right away. The punishment is fair as it would show to the disconnecting player there is no time advantage
    1 comments 32 views last activity
  • Presently the matchmaker allows newer (lower rank) players between 16 -20 to face off against higher tier than 6 ranks. I know this to be true as my Huntress who is a gray rank 20 faced off against a team of all rank 12 survivors. I suggest that at rank 16 you should not depip. Depping should only kick in once rank 15 starts, as by the matchmake rules unless a rank 15 is in a SWF with a higher r
    0 comments 12 views last activity
  • Hey guys?, What are you doing about hook vacuums? Because everytime I get hooked, I'll have the wiggle meter full but get denied, because suddenly the killer had to just press a button and then get sucked over to hook the survivor.
    3 comments 72 views last activity
  • so my connection and dbd ping have been fine but when I join in the match it disconnects me right away and its no fun because I have a medkit challenge for the archives but I can't even enjoy 1 survivor match AT ALL!! and I can't even select the Bug Reports category for this discussion
    1 comments 42 views last activity
  • 1 or 2 Fragments per quest, sounds ok to me. Fixed
    2 comments 32 views last activity
  • Dull Key - allows last remaining survivor to open the hatch after killer closed it. Skeleton Key - allows 1 survivor to escape through the hatch. Hatch will close after the person escapes.(Adjust endgame accordingly if gates are not powered. If more then 1 players remain the gens will remain unblocked and the game will continue. If 1 person is left endgame collapse will trigger and the gates wi
    0 comments 22 views last activity
  • Just an idea, if clown ever gets reworked he could throw laughing gas that makes survivors laugh uncontrollably every now and then, giving away their position for a limited amount of time when they laugh Thoughts? :)
    0 comments 22 views last activity
  • I hope you at BHVR noticed the contrast between the Nurse changes and the Spirit changes. While both had their dissenters one was more accepting than the other. You overstepped giving Nurse a second cool down. A lot of the issues with Nurse came from her add-ons and how broken they could be in some pairing. The better approach would of been to see how she performed after removing her most offend
    11 comments 153 views last activity