Feedback and Suggestions

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  • The previous one you had to have skills to play. Now he's extremely easy to play. You hit knifes for free and after 8 you can spam Main Evt. He's 4.6 now and don't need to use his M1 anymore. It's just 8 knifes → Main Evt → minimal cooldown and repeat until he needs to reload.
    4 comments 61 views last activity
  • Why the hell anyone would buy predator, via shards, when you literally have that character unlocked BY DEFAULT. We have so many perks, yet we often get THOSE. WHY On 3rd of July we got 3 of those kind (unbreakable, Hex Huntress Lullaby and selfcare), with 1 from one of the oldest killers (meaning almost everyone got that perk or is more efficient to buy that character, since you gave us the wea
    6 comments 101 views last activity
  • this game is so killer sided, we can't play anyhow if we get only tunneling, slugging, or the killer abilities way better than the survivor perks. just take spirit, spirit cant shape, fast damage, and there's the passive while she's chasing someone she's get more and more speed, i know we can loop in shack or main, but it's so hard, when the game is only about 5 gens, and the maps and bad as hell
    1 comments 21 views last activity
  • The Necromorph is an unstoppable abomination, a twisted monstrosity of reanimated human flesh driven only by death and instinct. Plasma Cutter Mechanic: A few special chests spawn across the map. Two chests contain a Plasma Cutter with three rounds of ammunition. The other chests contain additional ammunition. Each additional chest holds 1–2 sh
    2 comments 671 views last activity
  • Since I have been playing dbd I play both survivor and killer pretty evenly. I have recently been enjoying the killer trickster “which requires constant precision aiming” and have noticed the incredibly high dead zone. Trickster overall is usually rated a bit lower than other killers. On PC hitting your throwing knives with high accuracy isn’t to hard, but on console it’s completely different. Hi
    3 comments 281 views last activity
  • The Demogorgon used to be regarded as "the most balanced killer", but as the average killer has gotten stronger, he fell behind significantly. I believe he needs a bit of love in all aspects to make him more viable again because his design has room for improvement without being too oppressive; especially in comparison to the strong dash powers in this game. Here are the changes I would make to hi
    4 comments 82 views last activity
  • We have a selection of great cosmetics etc, badges and banners and charms. But I was wondering if BHVR could have another contest in which they allow us to submit some perk ideas for a perk. Then that perk would be added for free to the general perk pool. Something like describe the general idea of the perk, its purpose and flavor. It could be one perk or two, it could be one year its Survivors
    1 comments 1 views last activity
  • Now that all survivors start the trial together, shouldn't "Shroud of union" be reworked or removed like the yellow mori ? Since it's effect is to "start the trial with someone else" so it doesn't change anything since everyone start together anyway. Personnaly I think it should just get the yellow mori treatment and get removed and give bloodpoints to anyone having one.
    3 comments 61 views last activity
  • HEX PERK - Each time you hook a survivor "HEX PERK" gains a Token, up to a maximum of 3 tokens for the match. You can see the aura of destroyed totems. You can perform a ritual on a destroyed Totem to resurrect it as a Rekindled Totem (stacks with pentimento). 1 Rekindled Totem: After injuring a survivor by any means, all vaults are blocked for 10 seconds. 2 Rekindled Totems: After injuring a
    1 comments 37 views last activity
  • Tombstones are fun and we all know them, it is very "movie" like and makes myers identity. So.. what if: Once Myers reaches lv 3 he has basekit tomstones?
    8 comments 71 views last activity
  • Hey BHVR I'm writing feedback to you about this challenge. I don't think a challenge has ever frustrated me more than this one. I'm literally wasting so much time in a game looking for them and can't find them until end game. I think reworking this challenge to where every time a gen pops the glyph reveals its location for 10 seconds. Especially if the challenge says you need to do 4 or more. It
    2 comments 1 views last activity
  • Springtrap can currently deny unhooks extremely well because the button prompt to unhook is overridden by trying to remove the axe. Ideal fix- make unhooking the higher priority. Worst case, you can't remove the ax near a hooked survivor, but this edge case really wouldn't be an issue.
    1 comments 11 views last activity
  • Please read my reasoning before commenting The dev note makes sense but i fear that these changes will leave the scamper mechanic in an unviable state. Getting hits through scamper whilst using slice and dice is just not viable. It takes too long and 0.1 second reduction is i think inconsequential. Additionally, the turn rate restriction means all
    21 comments 2,741 views last activity
  • I notice it more with all the Anniversary sounds. It's incredibly annoying.
    0 comments 1 views last activity
  • The perk will be removed and entire new perk will replace it, called Fever Dream. Having the perk Fever Dream equipped will spawn a slot machine somewhere in the map. The slot machine can be accessed by both survivors and killers. Up to a maximum of 4 can be spawned at a time. After the machine have been used, it will be swallowed by the entity. After 150/135/120 seconds , up to 4 more slot
    5 comments 101 views last activity
  • I can't type on "bug reports" soo. First of all, I haven't played in a while this game since like 2021, and I wanted to say that there is a new feature (for me) that I dont have to hold gens or heal and stuff like that, and I don't want that??? And what did you guys think of, make the option being turned on by default, so not only that I loaded up a match, got a stupid tunneler to chase me and I
    0 comments 1 views last activity
  • I think Manhunt would be a perfect fit for Dead by Daylight , and I’d love to see it as a chapter. Killer: Piggsy Survivor: James Earl Cash This could be an amazing crossover. What do you guys think?
    2 comments 141 views last activity
  • the killer everyone forgot even existed, the wraith aka the guy you can sprint-burst away out of his uncloaking power aka the guy you can 4 secound stun while in power aka the guy thats a stealth killer but you can see 24 meters away, if not that, hear him from 8 meters away from his loud ass growling and now gets power-creept with each new killer release kaneki is a much better chase and
    5 comments 91 views last activity
  • so many times i've died because of a conveniently placed item or wesker spray near a hook, trying unhooking for a trade, i just pick up an item instead and achieve nothing, holding shift should cancel killer specific promts (unless its by design) and item prompts
    0 comments 1 views last activity
  • Hello, Could BHVR consider making Realms like Macmillan, Autohaven, Coldwind, Dead dawg and mount ormond resort have a higher chance for survivors and killers to spawn into please. All those realms were always favored by the community choice week every time. Also can we replace some of the awful new jungle gyms that spawn on Coldwind and replace them with wagon filler pallets, tractor filler
    0 comments 1 views last activity
  • (Opinion Post) No Stacking, whatever % bs they set it to just to never get the map you spent bloodpoints on ever again, It's really irritating, I've tried so many matches and what's the point now? I just think it should be a more reasonable % to give it or make stacking a thing, how is 4 people voting for the map not fair? especially since Killer can flat out counteract it with their offering.
    4 comments 81 views last activity
  • I'm not talking about overall how long the whole thing takes to complete, that can stay the same, I'm saying he needs to get to the point of yelling at the survivor a lot sooner in the whole animation. It takes like 3 seconds before Springtrap gets to the yelling part of the jumpscare, which is WAY too much time for the survivor to register and realize "Oh, I got grabbed, oh well" before the MAIN
    0 comments 51 views last activity
  • ever since Sadako every character plays animation when you select them in the menu and while this doesn't add much, it still makes the older characters feel a bit less old
    0 comments 1 views last activity
  • Hi guys, this is my first post here and I'd really love to see this killer in the game, she is similar to another chars like spirit or sadako, using her japanese story as base, i dont know if all this that I thought would be good, but is just a concept, a hope you like it. Power: Disquieting Presence Short Description: Hachishakusama emits a haunting, rhythmic sound ("Po... Po... Po...
    1 comments 142 views last activity
  • Currently it's a bit of an odd 'skill' to have to practice, being able to stun a killer the moment he's 'stun-able' when picking up a survivor under a pallet. I understand this would be a buff to survivors, arguably moreso for random lobbies than SWFs, so maybe it has to come with some kind of compensation nerf. This suggestion isn't really about balancing the game, though, it's more of an odd
    12 comments 661 views last activity
  • I don't use map offerings and don't care if people do so Im truly impartial here (which is very different from my regular posts.) That said wouldn't a compromise be to make the offerings more effective, higher chance of use at lower MMR, worse at higher? Or maybe lower the chance as more people add to a SWF? Just a thought, hate to see people just not using them.
    2 comments 22 views last activity
  • There are numerous reasons why this would be useful. Let's look at Survivor first. Being able to differentiate between healing and such actions that fall under that button allocation, and pallet drops/vaulting/hiding is so smooth and nice. Being able to optimally do what you want to do without doing something unintended is good. Now let's look at Killer. I've said for years that the prompt for p
    1 comments 21 views last activity
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  • Add an option to permanently disable the post-match chat. Why do I need to read insults directed at me from other players after a game? Add an alternative game mode for killers where I only play against solo survivors. Why am I, with 50 hours in the game, forced to play against coordinated groups with 3000+ hours and Discord communication? Conduct a review and edit of all Russian text i
    3 comments 31 views last activity
  • it would be nice if pulling out the axe would lead to an increased cool down on the axe throw because there have been multiple times when the second the axe comes out of my back, he sends another one right back into it
    0 comments 1 views last activity
  • this is to improve, report cheaters, etc. i can understand that this might cause bugs and might be difficult to implement but i know the community has been wanting this for a while now.
    2 comments 21 views last activity
  • I’ve run into lots of killers using Lightborn, and it encourages game throwing from survivors where 1 or more are floating around trying to get saves. Also I suck and this might be the first rift quest I can’t complete within the week 😂 Blind at a pallet is ok, but I can count on one hand the amount of flashlight saves I’ve ever gotten 😭
    2 comments 81 views last activity
  • you guys really missed out on not using hello zepp for the chase and lobby music, or even adding an ascending anxious theme when the bear traps get active, but lowering the volume of it before the last 20 sec, to add a sense of pressure. there is also a lot of great fan made music on YT for the pig. and i think we all can agree that the pig is in need of Developer love 😢
    3 comments 21 views last activity
  • Hello! I wonder why don't we buff killer chase perks? Why can't killers have good chase perks and we only leave regression perks to be worth anything? I would suggest you to buff back save the best for last and unbound to their pre-nerf state. Let us have decent chase perks
    2 comments 71 views last activity
  • The recent introduction of the "fog vial" has sparked a wave of controversy due to its "poor accessibility" due to the vision and hearing problems it causes.However, the game has long featured killers that are a complete nightmare for the deaf or blind (oddly enough, only a few people have highlighted the issue). My advice is to hire an ACCESSIBILITY EXPERT to review the entire game and all the
    0 comments 22 views last activity
  • these are just a trap I think would a lot smoother to play while also trying to make him fair on both sides (keyword being try) reduce the time it takes to retrieve the axe from the environment to 5 seconds (was 7) Increase the grab range to 4.5 meters (was 3) Increase grab detection to 48° (was 45°) Increase the survivor detection radius to 1 meter (was 0.55) Reduce the volume of Springt
    0 comments 24 views last activity
  • So it been a while since scamper has been gone pls behaviour bring this ability back it just not fun using slice and dice over and over look saying just pls figure out a way to make it heathy and fair for both sides killer and survivor but ill just give some suggestion for chucky. Hide Ho 14 seconds (was) 12 seconds Slice and Dice 9 (mps) (was) 10m Scamper chucky dosen't have to use a slice an
    0 comments 1 views last activity
  • the event feels really sided to the killers, with the auto hook and constant exposed status. For whatever is planned next year, can you guys please think though the event effects and balance them accordingly, because its really frustrating trying to play survivor as is.
    19 comments 321 views last activity
  • why nerf them? these should be spawning like crazy from level 1 to 50 i should atleast get one every level yet im only getting half for half the levels i spend for 5 pies for 10 blood levels?? why the change with event offerings?
    1 comments 22 views last activity
  • The Knights power got a change to it making you have to send the power out 10 metres before your able to place a guard. Can this be changed back to where you don’t have to do that as this has ruined knights power and he is rarely used now as a killer.
    0 comments 21 views last activity
  • If the hatch spawns differently for each survivor, they could not communicate to others where the hatch is. This way the hatch could be discovered during the match which i think would be a positive thing for the gameplay. Adds another layer of skill. This would work, because the hatch only spawns for the last survivor.
    11 comments 153 views last activity
  • It seems odd that bloodpoint offerings are not shared across all characters. They are universally used and if you happen to have a bunch of offerings on one killer or survivor, but none on another, it feels really bad. For example, I have a large number of anniversary offerings on a killer I prestiged several times during the last anniversary. I don't play this killer much, so these offerings are
    0 comments 11 views last activity
  • Good morning. I've played the game since 2018, watch Dbd content creators [with 10.000 hours] on a daily basis (JRM, Ayrun, Hens333, Otzdarva, Tatariu, D3AD PLAYS) and I like both roles, killer and survivor, equally, which is why I never grow tired of playing it over these years. However, there are issues regarding the health of Dead by Daylight, regarding both survivor and killer sides, but toda
    0 comments 371 views last activity
  • Hello, your foggy neighbourhood Myers Main here, after trying to make this perk give any proper value at all (on multiple Killers) I have come to the conclusion that it is just a terrible perk in its current state. Let me explain: Knock Out The trauma caused by your brutal attacks makes crying for help painfully difficult. When a Survivor drops a pallet, if they move 6 meters away from it wit
    0 comments 21 views last activity
  • Once the invocation is completed: You Become Injured and gain Broken status effect for the rest of the trail. That is the first thing it says so how can you become injured and broken if you already are injured and broken? Soely based on that No Mither shouldn't work with it because you are already injured and broken so you can't meet that criteria. It also makes you quite by 75% am suppressed
    6 comments 312 views last activity
  • option to sort perks by, different categories such as info, exhaustion, regression, heal/anti heal. while you already can search by keywords, it'd still be a nice way to look at perks when you are trying to make your own builds character order with global perks in the front or in the back in the release order of the characters, trapper, wraith, hillbilly. this falls on the same as the othe
    0 comments 1 views last activity
  • If I want to change my character's look or charms, I don't want to wade through a bunch of random BS and mess with filters that aren't relevant to what I'm doing.
    0 comments 1 views last activity
  • Just a possible idea for the long queue times with Killer for 2v8, why not try to implement a multi-select system for the killers? Since if you're solo-queuing and not able to load in with someone else on the same killer choice, why not be able to have a system similar to the Character Choice for the Payday series? So for example, you have Wesker in your top selection spot, but can choose to have
    0 comments 1 views last activity
  • Please make the keys for entering the door, and letting go of the door the same for both survivors and the Springtrap. It is incredibly annoying to have them reversed. You get used to the keys being one way by playing one of the role, and then when you play the other one, you press the wrong key, because it does the opposite thing. For example, you accidentally enter the door as a survivor, wh
    3 comments 21 views last activity
  • I was thinking something like, "What if killers had a version of Mirrored Illusion?" And thus we have: Dreadful Illusion With a bit of magic, the depths of your cunning and terrorization know no bounds. After being in chase with a survivor for 60/55/50 seconds, this perk activates. Use the Active Ability Button to become undetectable for 4/5/6 seconds and send forth an illusory copy of yours
    1 comments 11 views last activity
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