Feedback and Suggestions

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  • So let me explain what I mean here. I think most people will agree those are the two most frustrating things to face. Survivors obviously don't enjoy being tunneled out early and killers hate ultra stealthy survivors. Not to mention how much a hardcore stealthily survivor can hurt the team. BHVR has tried various ways to discourage these things with limited success. I'm not suggesting abandoning
    8 comments 151 views last activity
  • Kaneki received a recent nerf in which his special ability tokens are now reduced when breaking pallets. This adjustment was clearly aimed at countering his ability to immediately close the distance with survivors right after destroying a pallet. Following that same logic, I believe that basic attacks should also reduce his special ability tokens. As many of you already know—both those who pla
    0 comments 22 views last activity
  • Currently, at least for me, there is no queue bonus for either side. This should mean that the queues are perfectly balanced and no incentive is needed, correct? If that is the case, then why am I waiting almost 15 minutes in killer queue but can get a survivor game almost instantly? Why are the incentives still not matching the queue times? Even at such an obvious imbalance, they are not even r
    17 comments 473 views last activity
  • I'm a Killer main. As least, I was, in the before-time, the long-long-ago, when Killer queue times were almost always instant. Now, I barely play Killer, because it takes me FOREVER to get a match. I wish I could queue for BOTH, so I can play Surv, while I'm waiting for an open Killer spot. Please take a look at how other games do this, like Killer Klowns for example. I don't want to just alt
    12 comments 141 views last activity
  • In this last match, I: -Ran the killer for 1 generator without being hit and he gave up -Safely unhooked two survivors, healed one of them -Took a protection hit for a survivor, escaped the chase -Did two generators to completion -Escaped The only thing that went wrong for me that match is the killer hit me with NOED while undetectable, so I went down while healthy and with no chase. 0 pip
    4 comments 51 views last activity
  • Hello! I'm someone thats been maining unknown since their launch and while I do love unknown, he's very frustrating alot of the times due to him not being very good against better survivors. My Goal for these suggestions is to NOT make him an A+ tier killer, but to make him feel less frustarting to play while also still bringing fair counterplay to the survivor side There will be 3 sections I'm
    3 comments 101 views last activity
  • This is my idea for what The Trappers power should be changed to. Traps: The Trapper can switch between two Traps types; Bear Trap and Snare Trap by pressing the Secondary Action button. Bear Traps: The Trapper starts with 2 Bear Traps equipped, additionally 8 Bear Traps spawn randomly around the map. The auras of Bear Traps are revealed to The Trapper at all times.
    1 comments 51 views last activity
  • So since he was added to 2 v 8, there's a consistent bug where you'll activate shroud and basically get the reveal sound that turns into this: https://www.youtube.com/watch?v=FWkJ86JqlPA After the sound bug event happens, you'll still be in active shroud, but the next time a survivor starts to reveal you, there will be absolutely no reveal sound to warn you and you're j
    1 comments 11 views last activity
  • CANT WE SEPARATE VAULT AND LOCKERS ??!!! I'm tired of going into the nearest locker when I just want to take the window Seriously…
    29 comments 351 views last activity
  • Hello devs, forum members and the restricted 10 pig mais! I was writting some ideas to buff the reversed bear traps and I hope u like it. I already make a post, but i decided reorganize the text to better understanding. Weeeeeell, I know probably this post isn't going to reach them, but If a some kind soul find this, please read with kindness. All of us know that the pig is a pressure killer an
    1 comments 23 views last activity
  • I would love to have more control over where to find my Mains (Killer or Survivor) and perks or Addons easily. I say have a new Filter that allows you to customize ur Killers and Survivors in a way to find them easier. Because there's going to be more killers and Survivors that finding a single Killer or Survivor can be Tiring. I know there's a Search bar but I'd like to not have to use that to f
    0 comments 1 views last activity
  • currently we have blue rarity (so pretty rare for offerings) map offerings that have a 20% chance to trigger. and thats probability. i played 13 matches in a row before my map offering finally send me to the map i wanted to on top of that we have a BROWN (aka something most ppl have several 100's of) offering that completely counters map offerings. idk how any of this makes sense, but lit
    10 comments 161 views last activity
  • Pyramid Head (giant metal covering entire head), Wesker (sunglasses), etc
    4 comments 71 views last activity
  • Obviously, this is probably the best answer to slugging, but it does need to be nuanced. It needs to be strong enough to make hard slugging harder, but not so strong that punishes Killers who are soft slugging or not slugging at all. Hard Slugging (The one seen as toxic) = Purposefully going out of your way to down all of the Survivors without hooking a single one. Soft Slugging (The non-toxi
    29 comments 321 views last activity
  • We all know the community doesn't like tombstone in its current state, and even in its previous state. I thought of a couple ideas for both of these add-ons that I've gotten positive thoughts about, so I'll take a shot here and show what my thoughts were. tombstonepiecerework.png tombstonerework1.png Essentially, keep the ability to kill, but requi
    18 comments 262 views last activity
  • During my time with the game I have noticed a pattern regarding updates and how they are applied to Dead By Daylight. The team seems to choose 3-4 major items/issues and heavily focus on them with numerous changes to attempt to balance or improve something. This often includes several ideas being implemented at the same time, none of which individually are "bad" ideas but when implemented togethe
    0 comments 11 views last activity
  • Glitchtrap has this problem too but it's extremely noticable on Yellow Rabbit. Their shoulders get really messed up because Springtrap's animations were made with the hard shell suit in mind, but when copied onto organic/bending models it seems to look pretty strange. Most likely an issue with more animations too
    0 comments 31 views last activity
  • Hi I’ve been playing DBD since the clown release. I would like to state that the introduction to the endgame counter was a wonderful step in the right direction bc survivors were holding the game hostage on the killers side after completing their objective, and just staying to farm the killer they dusted. EGC has been wonderful introduction for a healthier game, however with the new endgame and
    78 comments 3,942 views last activity
  • I think Myers deserves a buff or an additional power like that. P1: Myers could have a secondary power that allows him to disappear for 2 seconds into a fog, leaving a clone of himself. When a survivor sees his clone and looks at it for too long, it disappears. P2: The same as P1, but only for one second. When Myers is invisible, he can exit this effect by performing an M1 hit. When he is in
    10 comments 271 views last activity
  • First of all, I don't think problem playstyles (camping / tunneling / slugging, but specifically tunneling in this case) should be fixed with perks. You're asking a survivor to sacrifice an entire perk slot just to guarantee they will actually be allowed to play the game normally and do more than just be chased right off of hook constantly, and even when used perfectly, 4 perks dedicated to not
    2 comments 102 views last activity
  • I know probably this post isn't going to reach them, but If a some kind soul fins this, please read with kindness. Well, all of us know that the pig is a pressure killer and not a chase killer, but her pressure power (Her traps) are so easy to counter. I wanna propose some things, but the main proposal is make the traps activate instantly after being placed in the survivors, without the need to p
    0 comments 6 views last activity
  • Switch the missed skill checks (10% off the generator) and the base kick (5% off the generator) so the base kick is now 10% and missed skill checks are 5%.
    2 comments 21 views last activity
  • Hello everyone! Dead by Daylight is a great way to build a community on Twitch! It helped me to grow so much on Twitch. But there is one problem… Streamsniping. Of course i could put a delay on my Stream, but in this way its hard to communicate with my chat. I also could put on a streamer mode, but then nobody would see my ttv.. So here is my suggestion: Killers can only see usernames after t
    3 comments 52 views last activity
  • Why are you still allowing them to camp inside their door? Cancelling their power and unlimited no TR is a bit much. This isn't jump scare, it's just getting stupid. Where's the speed adjustment when not holding axe you promised? No wonder people just gen rush. It's all getting quite dull.
    9 comments 91 views last activity
  • Please do something about this perk whenever I play as a killer I see at least two Vigils and my perks or skills on some killers don't matter because of this perk
    3 comments 71 views last activity
  • Changes: → Corrupt basekit → Deadlock basekit → Thanatophobia basekit (every injured survivor decrease efficiency by - 5 %) → 8 kick limit → 6 kick limit, 5 % → 15 % → lethal pursuer basekit → heal time 16 → 24s, self heal 24s→32s → basic attack cooldown 2.7s → 2.5s → remote pallet break basekit → once per survivor you are able to remote hook
    7 comments 161 views last activity
  • Just to be clear im happy with these changes, he feels really nice, and i dont think it should be reverted when the ghoul destroys a palet he only loses 1 stack instead of 2 https://youtu.be/5U7q2wp0AH4?si=BKrL1L3m-y1c6NI6 and shouldnt his stacks be recharging after leaping from a high ground? https://youtu.be/Im4NjWnrxhE?si=0FmoMuKH2JKIUQxg
    0 comments 32 views last activity
  • I never see the perk and honestly, Bond is technically longer range than it. (36 vs 32m) Sure the 2nd part of its power might be pretty neat in making an informed decision, but other survivors dont know that anyway so it does not really save time. Though it might help me make a good choice when it comes to a save. But I suggest we buff Better Together to have a better range at maybe like 64m, m
    20 comments 302 views last activity
  • I’m honestly surprised that the most recent killer to get their own music is the nurse and that happened during a mid chapter between knight and skull merchant and honestly, I really wanna see more stuff like this for killers like Wraith, Huntress, and Plague. Both Huntress and Plague have unique menu music, but share the default Chase music, and Wraith literally has nothing which is kind of a b
    5 comments 91 views last activity
  • since we are on the QOL stage of dbd i wonder why we doesnt have better inputs on the settings, like keybinds specifically to jump windows/lockers, to heal/drop pallets. Pickup survivors/break pallets (we have one to drop them…) The main qol change i was HOPING to see for a long time is the m2 killers sensitivity slider, like huntress have a good throw sensitivity, but you can be on max sense de
    5 comments 71 views last activity
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  • It has been a week since the 4th of July, does this warning still need to be up?
    1 comments 11 views last activity
  • Please Add gyro control since so many ranged killers become much harder then they should be just because you are on console.
    0 comments 11 views last activity
  • I understand how blood warden functions but having 60 seconds gate blocking when it only takes 90 seconds for the entire team to die is way WAY OP. I've just watched an entire team die because the person that was hooked was hooked after the initial 30 seconds when the gates were opened, and so no one got out at all. This is a very stupid problem to have, but it is a problem, because having 2/3 of
    47 comments 843 views last activity
  • The killer options shown in the most recent Grimoire (7/11) are all ######### amazing. I understand we can't get all of them right now, but it would be such a disappointment if any of them didn't make it into the game eventually. literally every single one of them sounds cool as hell, and we desperately need more non-human killers.
    1 comments 51 views last activity
  • Two survs left. Killer is camping. Unhook by gate so they get out, i get my first hook…and die immediately with Deliverance equipped. Can we reconsider this please?
    4 comments 82 views last activity
  • I think it would be great to have a button to mute characters in the lobby. Killer breathing is very loud, and some survivors have voice lines that play randomly. During longer queue times it's nice to tab out and watch youtube or listen to music, but also hearing Kaneki wailing or Laura talking gets kind of annoying. Muting the game in general wouldn't let you hear the sound effect of getting in
    2 comments 51 views last activity
  • When will you start thinking about the players who aren’t crying about the basic mechanics, but who actually want balance in this game — something that currently doesn’t exist? The game is being completely tailored to whiny survivors with barely 1k hours, who don’t really understand how anything works. They post their so-called “balance” suggestions here, and by listening to them, you’re
    2 comments 92 views last activity
  • Figure I'd toss my hat in the ring since my main's getting some rather big updates and everyone's talking about this. Long story short: It's mostly good, minus just a few things I'd like tweaked in this way: Remove camera auto aim as it really lowers the skill floor of the killer making him feel more auto pilot and could be a nuisance for most people since it may lead to the camera aiming and
    14 comments 341 views last activity
  • So every survivor and killer perk that reveals the others sides aura should have the icon on the perk revealed to them like how SpringTraps Phantom Fear perk works when it shows its icon to the survivor when triggered.
    7 comments 71 views last activity
  • The Outlast Saga DLC Concept - 8 Killers, 5 Maps, 5 Survivors, 1 New Game Mode After spending the past several hours meticulously plotting and fleshing out an expansive Outlast-themed chapter, I’m excited to share my vision for what I call The Outlast Saga, a massive DLC chapter concept that captures and celebrates the terrifying and immersive horror of the entire Outlast franchise in one compre
    0 comments 91 views last activity
  • Why high mobility killers, who can easily loop get 4.6m/s while deathslinger for example has 4.4m/s? Every high mobility killer also has great snowball potential. imo we should nerf some killers at least with speed decrease and buff some with speed increase. Killers that should be changed and why: 1. Hillbilly 4.4m/s You all hillbilly mains use his chainsaw either way, no matter what. Hil
    9 comments 201 views last activity
  • I love Springtrap but his chase and menu music start to give me (and others) headaches. It's to obnoxious and I feel as if it needs a change to be something different... I'd love for the theme to be more Spooky and Robotic then a weird carousel theme
    0 comments 1 views last activity
  • I'm not sure if everyone else s getting a tad tired of the same old thing but i personally think it would be a very fun idea to throw in a new section in the customization section for killers that would allow us to pick between diffrent mori's for instance the Xenomorpoh on of their alternate mori's could be the survivor gets up and hides in a closet, slowly peaking out from the survivors point o
    1 comments 11 views last activity
  • Hey everyone and the developers, I love use play Auraperks because they are more fun instead of slowdown or regression perks. However, nearly every second match I have at least round about two Distortion players, which is - in my opinion - really unhealthy and I want to explain why: It gives some Killer players the feeling that Auraperks are not reliable and they rather play regression perks.
    42 comments 1,980 views last activity
  • Slugging Fully self-recovered survivors (95%) can now pick themselves up while directly underneath an Empty Hook. They become Broken until they’re next put into the dying state, and suffer Deep Wounds. Edit: “Seek Help” once at 95% will now display “Seek Help (Survivor Icon), or risk a bargain (image of a dying state survivor under Hook)” Ideally, were the Killer to pickup the survivor in su
    21 comments 442 views last activity
  • People who say MMR is a factor for matchmaking are straight up lieing. I have played enough matches to tell its purely random.
    29 comments 481 views last activity
  • C Certain perks (especially those in the basement) cause the survivors to be in a broken state for the entire game. I propose creating a perk that allows them to break this state after being taken off the hook. That would help those basement perks get used more. I also find it awful that I have to use a skill that takes so long for a minimal benefit and the punishment is being injured for the ent
    5 comments 81 views last activity
  • Here's my rework concept for myers, fell free to talk about it and share your own ideas (the following ideas are meant to make myers more powerfull as well as to make use of the obsession mechanic that should be part of his kit, might be overtuned but these are meant to be just ideas and not a "it has to be exactly like this" type of deal). Myers breathing and walking sounds are muffled while in
    4 comments 61 views last activity
  • hi guys has anyone else encounted a bug where if someone is saboing a hook while the killer transports you there using the masquerade power you are stuck on the hook and can not be unhooked or even lift your arms?
    0 comments 1 views last activity
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