Trapper Rework

This is my idea for what The Trappers power should be changed to.

Traps: The Trapper can switch between two Traps types; Bear Trap and Snare Trap by pressing the Secondary Action button.

Bear Traps: The Trapper starts with 2 Bear Traps equipped, additionally 8 Bear Traps spawn randomly around the map. The auras of Bear Traps are revealed to The Trapper at all times.

Standing near or above a Bear Trap will allow The Trapper to either arm it (if deactivated) by holding the Power button or collect it by pressing the Interaction button, The Trapper can only carry 2 Bear Traps at a time. Additionally by holding the Power button you can set and arm a carried Bear Trap. Stepping into an armed Bear Trap will immobilize The Trapper for a few seconds until he frees his foot and resets it, this will also cause him to drop any survivors he is carrying.

Any survivors who step on an armed Bear Trap will get immobilized and hurt them if they are healthy, trapped survivors can attempt to set themselves free or wait for another survivor to set them free. Survivors can attempt to disarm an armed Bear Trap, after disarming 80% of it they will be given a skill check. Successfully completing the skill check will disarm the Bear Trap, failing the skill check will trap the Survivor. The Trapper can press the Interact button to pick up trapped survivors.

Snare Traps: The Trapper starts with 5 Snare Traps equipped.

Standing near a generator The Trapper by holding the Power button can install a Snare Trap, which will activate a 15 second cool down. After 15 seconds The Trapper can place another Snare Trap, kicking a trapped gen will immobilize The Trapper for a few seconds until he destroys the trap. The Trapper can equip more Snare Traps by going to a Locker and opening it, The Trapper can only carry 5 Snare Traps at a time. Snare Traps last 100 seconds before automatically destroying themselves.

Any survivor who touches a trapped gen will get immobilized, trapped survivors can attempt to set themselves free or wait for another survivor to set them free. Once a survivor is freed they are given the Hindered status effect. The Trapper can press the interact button to pick up trapped survivors.

Trapped Pallets: When the match starts 5 random pallets become Trapped Pallets, the auras of Trapped Pallets are revealed to The Trapper at all times.

Upon use of a Trapped Pallet by a survivor, the pallet breaks and applies the Deep Wound status effect along with hurting the survivor if they are healthy. Trapped Pallets can still stun The Trapper.

Comments

  • Snare Traps are a little under cooked so I recooked them

    Snare Traps: The Trapper starts with 5 Snare Traps equipped. The Trapper can equip more Snare Traps by going to a Locker and opening it, The Trapper can only carry 5 Snare Traps at a time.

    Standing near a generator The Trapper by holding the Power Button can install a Snare Trap, which stays active for 30 seconds. After 30 seconds the Snare Trap breaks and the gen can't be trapped for 40 seconds. Kicking a trapped gen will immobilize The Trapper for a few seconds until he destroys the trap.

    Any survivor who touches a trapped gen will get immobilized, trapped survivors can attempt to set themselves free or wait for another survivor to set them free. Once a survivor is freed they are given the Hindered status effect. The Trapper can press the interact button to pick up trapped survivors.