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ShapeLover

ShapeLover

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ShapeLover
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    • 1. My suggestion, you should play 5 matches as Hillbilly with Tuned Carburetor equipped. Then you will see that Hillbilly needs to be 4.6m/s.

    2. I agree that Blight should be 4.4m/s. Most hits he gets are with his power anyway. And the ones he gets without are because he's 4.6m/s and the person playing him is deliberately saving Rush Tokens to use to get the down quickly after the injure.

    3. Ghoul needs to be 4.6m/s because his power is non-lethal. He needs to exit his power to get a down.

    4. I agree with Deathslinger. I would make it so he is 4.6m/s when the Redeemer needs reloading. 4.4m/s when it's loaded.

  • What would the general numbers be for time taken to switch Obsession? Being able to visualize it would help sell me on the idea ๐Ÿ˜‡

    I think if we're giving base kit tracking, would Killer Instinct fit it more than auras? For example, while in EW3, if the Obsession performs repair or healing actions, their location is revealed to you via Killer Instinct. The effect lingers for 2 seconds once the action is completed or interrupted. Would that fit more into a base kit mechanic? And then add-ons would reveal the Obsession's aura when stalking or outside the Terror Radius. Something like that.

    So, with the Tombstone add-ons, it'd be a bit like Pyramid Head's Final Judgement? Would you need to down them first or kill them from injured/healthy, just how the add-ons work now; or both?

    Would the Haste effect be necessary if the lunge is increased? Since, separately, they'd give the same result.

    I was also thinking, if we were to use your ideas as a direction for the add-ons pass/rework. They'd be good concepts for that. I think making a lot/few of his add-ons Obsession related would be a good direction for it.

  • Let's say this is what they do to Myers, making it so his Terror Radius is 24 meters in EW2 and only one Survivor is exposed in EW3 (granted you cannot down them for a long period of it, for whatever reason? God pallets, strong tiles, body blocks etc) that will make him really weak. He is B Tier atm, being able to insta-down everyone in both EW1&3 (gen grabs in EW1). I like the Obsession mechanic boosting his power with Vault speed and chase speed outside of EW3, but what if instead of base kit changes involving this stuff, if it were add-ons you changed instead to make this work?

    The things I personally would change about Myers base kit are:

    • Gain the ability to return to EW1 while in EW2, when out of sight. 50% of all Stalk drained from Survivor(s) is refilled to the Survivor(s). (The audio cue from 1978, when he attacks Laurie and she stabs him with the knitting needle triggers map wide)
    • Stalking movement speed is increased to 3.8m/s when not gaining progress to Evil Within.
    • Breakable Walls break speed is increased by 100% in EW3. (Myers simply steps through it to break it.) (The jarring audio from Halloween 2 plays for Myers and all Survivors within the Terror Radius when it breaks.)
    • The Mori animation when killing a Survivor using Tombstone add-ons is different to the Mori when an offering is used or when only one Survivor is left in the trial. (Personally I would keep the current one for the Tombstone kill, and make a new animation for the kill with an offering/final Survivor.)