Feedback and Suggestions
Our team will be happy to read these!
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Hello, I’ve played DBD on Switch for 2,000 hours and I’m a huge fan of the game. However, after recently upgrading to a Switch2 I can’t stand playing with these graphics much longer. I understand developing a Switch2 version of the game isn’t as easy as pushing some buttons and shipping it, but it really feels absurd having a 4k 60fps console running a 9 year old game at 30fps 720p. I can barel0 comments 21 views last activity
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Hello, I would like to suggest a Lightborn buff. It’s not the worst perk, but I think it could benefit from a thematic enhancement. The core effect of Lightborn would remain the same, but my proposed buff is this: Lightborn increases the chance for Survivors to find a flashlight when searching a chest by 300%. Currently, the base chance to find a flashlight is around 16%, so this buff wo4 comments 81 views last activity
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personally I get why the last stand animation needed to be fixed and why, but now it has been addressed of being in the works of being fixed. on that note the last stand perk will now become 90% useless since it’s only a one time use for the rest of the trial. based of other people feedback from comments of other social media platforms I can 100% 💯 agree with this which is why I suggest that the4 comments 111 views last activity
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I love it how it is. Its a great perk!17 comments 341 views last activity
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Unless someone posts constructive responses I ask the devs ignore the down votes this will get by biased survivor players. I play both sides and this perk is broken. I think the AOE needs to be removed and it be cut down to half of what it is and some of the status effects removed. Blindness, Exhausted, and Oblivious should be removed. Either that or you need to start looking at syngeries and mak30 comments 974 views last activity
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This item rework follows the recent patch trend of reducing the number of add-ons for items like the Map, Key, and Fog Vials. It simplifies the add-ons of older survivor items to match this new direction. 🔧 General Item and Gameplay Balance Changes Current Status: Total Items: 24 Total Add-ons: 30 📌 Standardization: All items now follow 4 tiers of rarity : Brown, Green, Blue1 comments 167 views last activity
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What I think is bad about the fnaf map is that most of the map is not inside the building, there is one gen on the inside and the rest is outside. Having played the map some time, its disappointing how little of the pizzaria i get to see when that one gen is done.0 comments 21 views last activity
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I seriously wonder whose idea it was to give the clown a 15–20% movement speed buff.I'm running on two legs, but the clown feels like he's chasing me on a bike. That's how powerless I feel, and honestly, I don't even want to play anymore. I used to love Dead by Daylight, even when you kept buffing killers and nerfing survivors—but now, every time I go up against the clown, I can’t escape no matte9 comments 151 views last activity
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I got tunneled out of basement because of this. I'm shocked if this is intended and I decided to put this here instead of reporting this as a bug. There shouldn't be any killer that overrides Endurance be it with perks or their powers.3 comments 51 views last activity
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Seeing Pyramid Head get buffed so significantly made me very happy, and it made me want to go for his adept achievement. But I quickly realized that all three of his perks are gimmicky and feel incredibly underpowered. I feel they need to either be buffed or completely reworked3 comments 91 views last activity
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Without a build specific for it, the Perk is pretty much unusable, like any other chest perk by default there aren't even enough chests to activate the perk more than once. The perk takes way too much time to set up, it's not worth going around the map looking for chests, opening them, then again spending time looking for pallets worth resetting… And for what reward? A pallet that can be easily3 comments 401 views last activity
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Since everyone wants to be so disingenuous with their arguments, we’re just gonna lay it all out. With the core functions of dead by daylight, you have an asymmetrical multiplayer game that features one player (killer) versus four players (survivors). Let’s look at this slots for killer: power slot (unique to each killer) 2 add on slots (these can change the power in various different ways6 comments 131 views last activity
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I feel that DBD is Severely lacking in accessibility options The Problem: Some killers have effects that can cause genuine physical discomfort or health issues for certain players: Clown's gas effects and coughing sounds can trigger severe nausea Plague's vomiting audio can affect people with emetophobia Doctor's screaming/electrical effects might impact players with sensory sensitivities0 comments 31 views last activity
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Rookie Spirit is cute but not great. Add an extra effect where the perk owner gets a large repair speed boost (like 100%) for only a few seconds (maybe 5 secs) after touching a regressing generator. This aligns with the general idea of the perk, where once you see a regressing generator with the perk you can also stop it regressing faster (almost old gen tapping) and also make up for the ti8 comments 131 views last activity
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Hi Amazing Behavior team. I’m begging, literally on my knees but I also don’t envy your position. Constructive Feedback: Death by Roses Sable Ward seems unfinished in Gothic Romance she has eye shadow (pink reddish color) and or add under eye shadow like M3Gan to make her eyes pop similarly to her Cemetery Grotesque look. Additional challenges Reports by others states the corset not pairi3 comments 1,846 views last activity
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I'd like the effects of Madness, Clown Intoxication and Nightfall reduced so it's easier for me. 😌4 comments 91 views last activity
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TLDR : the Survivor perk would be called Savior When a survivor (other than yourself) is hooked, your aura is revealed to all of your teammates. Additionally, when a survivor is hooked, your grunts of pain and blood pools are reduced by 100% (does not affect you if you are in the dying state) The longer version : I’m not sure how often perk suggestions are implemented or even looked at by0 comments 22 views last activity
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I have some things to say about the new map: First things first, I'm a little bit disappointed about the awful communication between you, the developers, and the community. According to the roadmap, there was no plan to add a new map alongside the new midchapter and during the PTB time, there was a lot of confusing communication about "it is only the tile that will spawn on Garden of Joy", "It5 comments 504 views last activity
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I think it would be cool for people to be able to put on a charm with their country's flag, so that we could know where other players are from. It would also help in the lobby and end-game chats to know what language they speak. 🤓7 comments 101 views last activity
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How did you leave the clown with that speed and with the molotov that still slows down the survivors? You can't play against this killer. The game is completely in his favor, leaving NO space for us to survive!0 comments 22 views last activity
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Before this update, Clown was very reliant on purple bottles because they were the strongest, and yellow bottles were a little underwhelming. BHVR saw the stats that few players were using yellow bottles and wanted to even their usage out a bit, so they nerfed purple bottles heavily while buffing yellows significantly. But now, purple bottles aren't really worth using anymore, while yellows are5 comments 121 views last activity
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Hello im playing Nemesis a bit more lately and had idea for new addons. I would like to have an addon that interacts with the zombies because they are often very useless and far away from the action. I basicly have 3 Ideas that are quite similar but i dont know which one of em are better 1.) When you use your special ability, the zombies are walking towards the direction where you were standi2 comments 21 views last activity
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I think we can all agree that old Clown wasn't perfect, but he was at least in a better spot for both killers and survs than he is now. By any standards, the rework is a failure; killers don't like that their only realistic option is running fast all the time like a fat discount Legion, and survs don't enjoy having to deal with the Clown having a built in circus bicycle to chase them with.1 comments 42 views last activity
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But my current Killrate is 75% with him, so I guess you need to nerf him now… 😥6 comments 71 views last activity
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Hey Behaviour team and fellow Fog-dwellers, I'm sure that many have proposed similar ideas, but I just returned to DBD yesterday after a short break and was saddened to find the hook mechanic had changed. I wanted to share an idea that’s been on my mind regarding the second hook phase. With all the great changes you’ve made recently—especially the anti-facecamp mechanics—it feels like the0 comments 61 views last activity
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So what if Overcome had cool-down like Finesse instead of being exhaustion perk? Maybe the duration for the cool-down might 45 seconds or something.2 comments 41 views last activity
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So i believe they have disabled other bus variations because they couldnt fix the issue with vaulting the bus window so now i have tried all azarovs maps tens of times in customs and have seen only broken bus (the one divided into 2 pieces. I might be incorrect but i dont believe in that big of a coincidence this is just laughable im dissapointed at the rate these bugs get fixed0 comments 11 views last activity
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So I'm finally back from holiday and been able to actually take a first hand look at things in this patch... Fog vials are cool addition! Now I was of the opinion that these would be a good item to add... we had them before in events and they weren't busted then... so I was even one of the voices suggesting this should be added into the game, which is great to see, and I'm glad they are here.7 comments 171 views last activity
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Currently, Human Greed only shows auras of regular chests (Which when I tested was only 2 Chests on the map), which makes it nearly useless when playing as Vecna. The perk description says it reveals "unopened chests," but Vecna's magical chests containing items like The Eye and Hand of Vecna don't count, even though survivors interact with them in almost the same way. This creates a situ26 comments 681 views last activity
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This discussion has been merged .0 comments 11 views last activity
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Hey guys, I just have been seeing a lot of negative feedback on the forums about the item reworks. But I've been enjoying uses maps and keys SO much more after this update. Maps feel far more useful and keys being more obtainable is awesome too. (Plus if you find a key and you don't want it, you can just use to get other items instead, pretty neat)! There are some things that could be ironed o4 comments 71 views last activity
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Please. Bring it back. It's just not fun. Not as a survivor unhooking, getting downed and hung within seconds. (Not all saves can be safe ones.) Nor as a killer. It's boring to down someone when they've just unhooked and hang them on the same one. I will do it, because it's easy. But it's boring play.6 comments 171 views last activity
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Do the devs just not care that people can get infinite stacks on a tool box anymore? All they gotta do is pick it up and put it down over and over again and there you go. 500 charge toolbox for a 30 second gen. Are the devs incompetent or do they just not care? Did they killswitch the killswitch by accident or something? This is inexcusable behavior from them and someone needs to hold them accoun10 comments 251 views last activity
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The devs postponed contents to improve QoL and most of it is good, but the balance/state of this game is still left in the dust including the latest patch. (The fog vial, braindead clown, the night and day of perk changes, TWD DLC, tons of new bugs, etc) New content every 3 months is good to stay regular people to play the game, but more content means more grinds (Difficult for fresh new players39 comments 961 views last activity
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The content of Resident evil is good, the killer changes good also. But I only have a few words for the state of the game: shame, disappointed, detached. What was even play tested this patch? I'm sorry, but for the state of the current perk bugs (not bannable btw for some reason), and not wanting to KILLSWITCH the perks (with contradicting internal philosophy of it), I have nothing more to say0 comments 11 views last activity
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In this post, I want to talk about why Oni’s new flicks on the PTB 9.1.0 are worse than in the current live version of the game. A small introduction… I started playing DBD in September 2016 , and to this day I’ve played over 12,000 hours . Five years ago, one of the best chapters in DBD’s history was released - " Cursed Legacy ", and my favorite character - Oni. From the moment of his re38 comments 1,202 views last activity
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So bhvr added map offering for realm created for their own killer the dredge on June 7th 2022 it introduced Killer and survivor with introduction to Withered isle realm and it's map:Garden of joy Then 2 years later Unknown got new variantion of dredge's map called Greenville square Which is way diffrent in terms of color pallet as well as environment I don't mind him getting access to same m17 comments 3,101 views last activity
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I don't know what your current criteria for using it is, all I know is that you guys have a specific list of things that must be met before you'll activate the kill switch, and whatever those criteria are they are not good. Streetwise is currently absolutely insanely busted. Sure the game isn't ruined by any means, but this bug has severely altered the balance of the game in a way that straight7 comments 211 views last activity
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please change map choice back like it was it’s horrible now I get the maps I hate 2and 3 times in a row. I’ve played this game 7 yrs and I’m about to the point of finding new game to play it seems every change you make it’s less fun . I can see less and less people playing now so make it fun again and stop doing bad changes.0 comments 11 views last activity
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Description: I don't like the new map for The Walking Dead. It's very unsafe, very small, and even the main building (the tower) has nothing in it. The map is completely pro-killer. You should modify it and make it much more balanced for both the killer and the survivors. This map is a cross between Springtrap's pizzeria and another very unsafe map.1 comments 21 views last activity
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The concept art looked fantastic, and it seemed pretty promising in-game at first glance... but the veil's "physics" are atrocious. Not only do they make it look like she has a weird-looking tail, it also floats above her butt and its lower half is glued to her feet bones . It looks very unnatural, and I think it would have been way better had they0 comments 142 views last activity
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Small map, almost no loops, you can see the four walls if you stand in the middle. Pallets are unsafe and is just a giant deadzone. Please BHVR, take your time to develop maps and just stop creating bad maps that just benefits one side5 comments 81 views last activity
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I didn't want to post this to general cause this is more of a suggestion type post. But this is the most miserable game I've ever played with friends. Admittedly none of my friends are very good at this game. They're actually really bad at this game. But it seems like matchmaking doesn't factor any of that in when we play together. For example, the first match me and my 100 hour friend playe0 comments 13 views last activity
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Right now the perk Left Behind is almost completely useless. It also doesn't fit thematically with the character of Bill, the Left 4 Dead campaign level the perk comes from, or even its own name New proposed effect: When you are killed by any means, grant your remaining teammates a permanent [proposed numbers 25/35/45 - subject to change]% bonus to repair speeds. Multiple instances do not stack.8 comments 131 views last activity
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1v1s are already a popular thing in the more competitive side of dbds community and I think it's perfect for a future LTM, maybe even a permanent gamemode. First of all it wouldn't affect queue times much since every lobby is only 2 players. I think it would also lead to way more people not only getting drastically better at the game by giving them constant chase practice, but perhaps also give t0 comments 11 views last activity
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Have anyone experienced that? Since last patch you stop running or getting stucked on staircase and some random objects and it's trully horrible for both sides.2 comments 21 views last activity
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I think a really good idea for the game would be to have a gifting option. Where you can send or even buy a survivor and select a friends name to let them have it. Thanks2 comments 31 views last activity
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Phase 1: Scouting: generators are blocked, chests are show to survivors, pallets are shown to the killer (3mins) Phase 2: Repairing/hooking (each gen completed will result in 20s of gates open, up to 100s, each hook decreases exit open time by s10s, up to 120s) Phase 3: Opening (Gates start powering and opening themselves for 40s + point than been received on both sides) Bloodpoints bonus per1 comments 31 views last activity