DBD Item System Overhaul โ Simplified and Balanced
This item rework follows the recent patch trend of reducing the number of add-ons for items like the Map, Key, and Fog Vials.
It simplifies the add-ons of older survivor items to match this new direction.
๐ง General Item and Gameplay Balance Changes
Current Status:
- Total Items: 24
- Total Add-ons: 30
๐ Standardization:
- All items now follow 4 tiers of rarity: Brown, Green, Blue, and Purple.
- Item effectiveness by rarity follows a ratio of 3 : 4 : 5 : 6.
- Each item now has only 5 add-ons, one per rarity level.
- All add-ons that increase item durability are now subject to a maximum durability cap.
1. Med-Kit
- All Med-Kits now grant +50% healing speed to others
- Healing Skill Check success rate bonus: +12.5% per second
- Max durability cap: 48
Rarity | Durability |
|---|---|
Brown | 24 |
Green | 32 |
Blue | 40 |
Purple | 48 |
๐ง Add-ons:
Rarity | Effect |
|---|---|
Brown | +8 durability |
Green | +16 durability |
Blue | On Great Skill Check: +10% healing progression |
Purple | -50% durability, consumes Med-Kit, grants Endurance for 5s |
Red | -50% durability, consumes Med-Kit, triggers automatic healing after 30s |
Dev Note:Add-on count has been reduced and power rebalanced. Overperforming Purple and Red add-ons now have durability penalties.
2. Toolbox
- Repair Speed: +25%
- Skill Check success rate bonus: +8%/sย (reduced from +32%/s)
- Max Durability: 90
Rarity | Durability | Repair Time Saved |
|---|---|---|
Brown | 45 | 9s |
Green | 60 | 12s |
Blue | 75 | 15s |
Purple | 90 | 18s |
๐ง Add-ons:
Rarity | Effect |
|---|---|
Brown | +15 durability (3s saved) |
Green | +30 durability (6s saved) |
Blue | Hooks sabotaged regenerate +30s longer |
Purple | Sabotage speed +100% |
Red | Consumes add-on when used, max repair reduced by 10% |
Developer Note:Toolbox Skill Check bonuses created excessive synergy, so it was nerfed. Increased durability gives Killers more time to respond.
3. Flashlight
- Blind duration: 2 seconds
- Max Durability: 12
Rarity | Durability |
|---|---|
Brown | 6 |
Green | 8 |
Blue | 10 |
Purple | 12 |
๐ง Add-ons:
Rarity | Effect |
|---|---|
Brown | +2 durability |
Green | +4 durability |
Blue | +40% brightness, +0.4s blind duration |
Purple | +60% brightness, +0.6s blind duration |
Red | -33% consumption speed (i.e. +50% durability efficiency) |
4. Key
- Now usable alongside other items
- Instantly opens chests
- Aura-reading effect has been removed
Rarity | Effect |
|---|---|
Brown | Guarantees Brown-tier item |
Green | Guarantees Green-tier item |
Blue | Guarantees Blue-tier item |
Purple | Guarantees Purple-tier item |
๐ง Add-ons:
Rarity | Effect |
|---|---|
Brown | Guarantees Brown-tier add-on |
Green | Guarantees Green-tier add-on |
Blue | Guarantees Blue-tier add-on |
Purple | Guarantees Purple-tier add-on |
Red | Guarantees Red-tier add-on |
Developer Note:Keys can now be used with other items, eliminating awkward item-swapping. All aura detection effects have been removed.
5. Map
- Use reveals auras within 48m for 20 seconds
- Includes: windows, pallets, generators, and survivors
- Max Durability: 6
Rarity | Durability |
|---|---|
Brown | 3 |
Green | 4 |
Blue | 5 |
Purple | 6 |
๐ง Add-ons:
Rarity | Effect |
|---|---|
Brown | +1 durability |
Green | +2 durability |
Blue | Reveals chests and hatch auras |
Purple | Reveals totem auras |
Red | Additionally reveals the Killer's aura for 5 seconds |
Developer Note:The survivor aura-reading ability previously on Keys has been moved to Maps. This allows solo survivors to access powerful info tools, not just SWF (Survive With Friends) players.
6. Fog Vials
- Generates fog with 33% opacity
- Base durability: 3
- Fog range: 8m
- Cooldown: 60 seconds
- Max fog duration: 12s
Rarity | Fog Duration |
|---|---|
Brown | 6s |
Green | 8s |
Blue | 10s |
Purple | 12s |
๐ง Add-ons:
Rarity | Effect |
|---|---|
Brown | +2s fog duration |
Green | +4s fog duration |
Blue | Fog expansion duration -1s |
Purple | +2m fog range |
Red | +7% fog opacity, -4s fog duration, -2m fog range |
Developer Note:**Fog Vials now use the same durability system as all other items. This eliminates unlimited use, bringing item systems into consistent balance.
Comments
Items are fine as they are imo, Addons just need a rework, to make them more interesting.