Feedback and Suggestions

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  • Double hit bugs when a survivor gets hit by 2 instances at the same time. An easy fix would be a 0.15 second endurance that would be given to wny survivor upon losing a health state. This wouldn't even be possible by legitimate gameplay and would only prevent double hits.
    9 comments 102 views last activity
  • It's becoming survivor sided again now and I feel like it's because people were playing killer way too much so you are swing it back to survivor side. I play both sides and have seen the swinging of the pendulum a few times back and forth and this is not the best way to balance the game at all. Also Fog Vials have charges being implemented so please revert Franklin's. It was obvious you nerfed Fr
    2 comments 41 views last activity
  • Hello im Killer Main, and yes i am suggesting a survivor buff. I dislike that the skilldifference between randoms and SWF ist very high. This is because for example when somebody is hooked in a SWF group they can talk to each other who goes to rescue and the other stay at the gen while in a random group all people are running towards the hook or nobody does. Sometimes i have somebody that i hoo
    11 comments 171 views last activity
  • I noticed it when looking at cosmetics from all angles. She's the only one. I've checked a bunch of characters. Every other character has their shoulders and/or ribs lift when they breath, the way humans do. They carefully and deliberately rigged and animated her to twerk every time she breathes, with her ass exaggeratedly being stuck up and out and then dropped down. It's literally how they teac
    9 comments 201 views last activity
  • hey i think it would be cool if we could get zodiac sign charms or badge/banner.
    3 comments 31 views last activity
  • Like Hawkins glass gen. when finish this gen but killer is very near. If survivor decide forced repair completed, will be body block by killer. if teammate don't know killer is body block and open the escape gate. This survivor is absolutely no chance to escape. 3 idle crow need 180c (1c/s) but end game will give x0.25 multiplier. x0.5 Killer Proximity multiplier.(32m) means need 1440s t
    15 comments 171 views last activity
  • When it comes to the balance of DBD a lot of what is made is with the though of soloq people who cannot communicate with each other while people who play together can use a 3rd party software to communicate with each other. This has led to a massive imbalance as being able to share info as quickly and precisely was not an intended feature of the game and made playing against people like this fr
    14 comments 251 views last activity
  • So DbD is a horror game but sometimes it doesn't feel like it so I want to introduce an event game mode that will make a complete horror game feel. 1) Offerings that do not give bonuses to BP are disabled. 2) Indoor or mostly indoor maps only 3) Aura reading is disabled (example Lightborn- You wont be flashlight stunned or blinded but the aura reading won't see the aura. Any perk or items t
    3 comments 62 views last activity
  • I have been bug hunting for a bit more than two decades and I have experienced a multitude of bugs and seen all different kinds. The kill switch is a system that is used to disable certainly things that need to be disabled. However I want to suggest some guidelines to the devs and see if the community agrees. Kill switch should be active on the following Anything that crashes the game or so
    2 comments 31 views last activity
  • As the title says, I decided to pitch some rework/buff/change ideas for some perks from these chapters. Feedback is welcome. Haywire: • The perk now causes the Exit Gates to jam midway when they open. (Idea by @Langweilig ) Help Wanted : • Now also increases the breaking speed by 10% when a Compromised generator is completed. Hex: Nothing but Misery: • Remove the activa
    18 comments 442 views last activity
  • was originally going to post this in bugs bc i thought it was unintentional. lara crofts new shadow runner cosmetic has a jingle sfx similar to dwights christmas elf cosmetic. it seems like a very odd choice to make a stealth cosmetic louder than usual and on top of that not give any sort of preview in the store for the extra sounds that it makes. players can only find out that this cosmetic has
    0 comments 31 views last activity
  • Either as base-kit or as an add-on, I think that would be pretty neat, the Axe would obviously disappear when hitting the door and go on a cooldown like if you missed.
    0 comments 1 views last activity
  • Everybody needs Jim tag pls, lets give us option to have Such a good buddy with us all the time.
    1 comments 21 views last activity
  • Are we getting a more solid concrete plan down for bug fixes? How do we plan to keep up with the content we have when content we receive comes out so fast. (Sure it’s nice don’t get me wrong but there is so much to catch up on) Do we have plans to cut back any further to help the team catch up? Houndmaster still needs attention along with her addons. Sadako needs some attention also along wi
    12 comments 111 views last activity
  • I’m curious and want to know when Legion is going to get buffed/reworked. I get that just a couple months afgo he got a buff that helped him a little bit but with the introduction of Kaneki and just seeing how the overall gameplay has gone. Everything legion does other killers just do better making him extremely difficult to play and not feel frustrated at the fact Kaneki does the same thing as L
    10 comments 141 views last activity
  • I feel like this latest patch has been one of the most controversial in recent memory and much moreso than I think anyone really would have anticipated. And you're probably inundated with people expressing themselves but I'll add my 2 cents. Item changes My thoughts on item changes are similar to my thoughts on perks. If you want them to be used then you have to make comparable to the items an
    0 comments 22 views last activity
  • Both of these Twitch shirts for Gabriel and Sable have such nice unique models that no one else can use because there isn't a version available in the store! Could BHVR please please please release recolors with these meshes in the store? Especially for Gabriel, he has no Green rarity outfits so the options are al
    4 comments 1,685 views last activity
  • Could we mark some items which we don't really want in the bloodweb and not get them? With recent fog vials changes, this item is not useful at all. I saw it in the stream of someone yesterday and they do not affect gameplay at all. THOSE WERE THE ADDONS:
    8 comments 122 views last activity
  • Hello behavior i was wondering if you could test these chucky changes I know what you think you have made this many times but I have a final request for the killer doll and to make him more fun and balanced but it a rework idea but I just wondering if you can test these changes to him. Hide Ho cool down increase to 13 seconds (was 12 seconds) lullaby within 18 meters footfalls color change to r
    3 comments 91 views last activity
  • Something, ANYTHING, that disperses information in a more trickled-in, naturalistic way especially when said information is relevant. In the ESC button menu, maybe beneath where it shows offerings, please consider having add-on tooltips. If it’s important enough to show up in a pictorial form, it’s important enough to tell about. Because otherwise, you’re literally just saying ‘older players, y
    0 comments 1 views last activity
  • the only way to balance her it’s incredibly unfun to play against her. I’ve never in my 7 years of playing enjoyed playing against her.
    10 comments 181 views last activity
  • Revert the purple bottles hindered strength to 15% Revert the purple bottles hindered linger time to 2 seconds Revert the yellow bottles haste strength to 10% Increase the yellow bottles activation time to 1.8 seconds (While I'm not against a small buff to activation time of yellow bottles, it's current activation time of 1 second, which is slightly faster due to a bug is a bit too much) Ad
    1 comments 51 views last activity
  • The last few maps have shown a severe lack of understanding of what maps need to be balanced for both sides. Dark Ruins is a cool concept but has major flaws. A lack of pallets, both entrances to the lower part of the map being right next to each other, and both exit gates being visible from the middle of the map. The FNAF map has a cool main building but completely forgot about Balanced Landin
    1 comments 51 views last activity
  • So I was using a DBD Randomizer to make my builds, because Chaos Shuffle was canceled this quarter :c Anyway I have got Machine Learning like 3 times and in those matches combined I think I triggered it once, now mind you I had random perks so to have something to help get the perk to work not really possible. A perk not working because I never get to the Endgame Collapse, I can forgive that af
    7 comments 111 views last activity
  • I love how fabulous she walks and how gorgeous yet intimidating skull merchant is, can we please get a skin where she’s wearing heels I think a cute skin with heels like the ones that the hound master has would look so good on skull merchant and please add the click clack sounds on the heels 🥰🥰
    2 comments 11 views last activity
  • Event Offerings should only grant extra BP to the user and Any one USING an Event Offering. This would incentivize players to use their offerings instead of hoarding them, and actually reward players whoa are actively participating in the event.
    3 comments 31 views last activity
  • Upon her rework next year, can we get a voice actor for her ❤️ She would sound amazing. I would love voicelines!
    0 comments 1 views last activity
  • gents bunny ears and long green shirt seem to be bugged on the eyrie map
    0 comments 1 views last activity
  • Can Nemmy in 2v8 please get a 3rd zombie? 🧟 There’s a lot of survivors to deal with and it would help especially with how many pallets are available to kill the zombies not to mention items like flash lights people find to blind them for 15 seconds at a time.
    6 comments 41 views last activity
  • hi guys so as you know the perk has 4 different songs but you cannot select which song your bard can play, if you are the only person running the perk (which is most times in solo q lol) you can only ever hear the first song all the time. i have legit never even heard songs 3 and 4 in game before so i was wondering if it could be possible to select in pre game lobby which song your survivor would
    3 comments 101 views last activity
  • So I’ve been thinking. BHVR keeps releasing stronger killers, buffing others to insane ridiculousness (Clown), gives Survivors ONE thing to help and then immediately takes it away by making it useless, and overall just wants 80% of its player base to be punching bags for the other 20%, I have the perfect perk. This perk should be a general perk and not tied to a specific survivor. Helping Han
    0 comments 21 views last activity
  • She's just so weak against decent to strong survivors its laughable at this point. Not even an exaggeration. Im p100 with her and I have the most time spent playing her than any killer. Survivors have got to stop being given full 100% control over my power. All I am left with is the WORST stealth in the game being loud as heck heard 24 meters away while directional so they know EXACTLY where I
    30 comments 512 views last activity
  • I have yelled about this recently already but seriously, I have just gotten the new TWD version of Withered Isle for the SECOND TIME since release, we're not going to talk about how my first experience I was tunnelled before I even saw the new tile & we won't talk about how this second run wasn't much better with a cracked shot huntress & two people going bot immediately. There's new trop
    4 comments 61 views last activity
  • I'm a Deathslinger main and he just feels weak against decent survivors his aiming time feels slow, his speed when he's in chase feels slow and his terror radius is ridiculous so if you could please make his aiming time slightly faster, make his speed to 4.5 or make his terror radius 24 meters again and lastly fix the bug where when you get a successful hit with your power it just doesn't connect
    3 comments 42 views last activity
  • The Gothic Lantern charm was a reward in the second iteration of the Lights Out modifier. While beautifully designed and fitting well on the hooks or clothes of various characters, I couldn't help but notice something. It's…not glowing. It's not emitting any light. On its own it is not that noticeable, until you
    1 comments 21 views last activity
  • Hello, Would it be possible to add an accessibility option to reduce the amount of times scene partner triggers on other players' end? I have sensory issues due to ASD and the constant screeching is causing me to suffer from sensory overload
    0 comments 21 views last activity
  • when are we going to get an update with matchmaking updated? The queue times are a bit longer than expected. The survivors I get paired with when playing survivor suck. Like do nothing suck. It’s the truth! The game is not enjoyable when you can’t even play a game without being tunneled out the first 10 minutes. This tunnel update needs to come fast and the nerf to clown, please and thanks. Love
    0 comments 11 views last activity
  • Hi everyone, I have a question regarding Spirit and the interaction between her audio bubble and Field of View (FOV) settings. Currently, players can increase their FOV up to 103, which can help not only with general awareness but also with accessibility, especially for players who struggle with motion sickness or tunnel vision. However, this becomes a problem when playing Spirit. As some of
    1 comments 481 views last activity
  • I know the people of BHVR have a lot on their plate but it would be so nice if Kaneki had another skin which is Black Reaper Kaneki. Just saying as a suggestion :D!!
    1 comments 1 views last activity
  • Forgive me if this has been addressed already, first time posting. I have a thought and would like to have some feedback from y’all. Back in the beginning Hag’s scratch traps were able to be removed by flashlights shining on them. (That may still be true i just haven’t seen much of Hag since coming back) I thought that the Survivors perk Distraction could have a similar impact to Trapper and
    0 comments 21 views last activity
  • Hello! I made an account to toss two ideas into the air for the game, if you have a moment for consideration. I want to preface this with: I am neither a killer nor survivor main, I enjoy the content on both sides and genuinely just love playing the game. My below ideas bloomed from concerns across the community, and I thought things over for weeks straight about how things would be impacted. I w
    0 comments 12 views last activity
  • 12% speed buff to clown is crazy, knowing there is already bloodlust on killer side. This should be fix as the killers always camping and tunneling. The camping as well range is so little. You are driving people not to play your game already.
    2 comments 41 views last activity
  • I really enjoy the character himself, but by far my least favorite part is the awful filter. It makes every map so washed-out and lifeless. The audio parts are whatever, but the visuals really suck, and the garbage around the edges of the screen can get severely eye-straining. On a more broad note, how about a toggle option for all of this awful border-screen effects that the game gives to you?
    0 comments 11 views last activity
  • I understand if minor tweaks need to be made for accessibility reasons. But we got this new item less than two weeks ago and you're already nerfing them into the ground. The opacity doesn't need changing and neither does how many uses. They're situational at best but I have had a few times were I actually got good usage out of it. For ONCE, please listen to everyone, survivor and killers, that th
    10 comments 181 views last activity
  • Or at the very least, the timer should be based on how many survivors are alive. It doesnt make sense to reward a killer with the maximum value if they decided to kill over hooking all 4 survivors once. And yeah, that does mean that killers have to decide what they rather have, a dead survivor, or 40 seconds of no gen progression. I could even argue upping the timer to 50 or 60 seconds if it me
    10 comments 121 views last activity
  • Just thought I'd try my hand at changing around some add-ons for Dredge to give him a couple different playstyles while also toning down his best ones and increasing the usefulness of some that are pretty lackluster. Brown Add-ons Mortar and Pestle: Currently, this makes you return to the remnant facing the same direction as when you teleport back, rather than the direction you were facing when
    0 comments 41 views last activity
  • Hi all! I’ve been playing Dead by Daylight since Michael Myers was first released, and I’ve never felt compelled to make a post like this but the current state of the game has pushed me to speak up. I truly love this game and want to see it continue to thrive, but right now, the balance between killers and survivors feels worse than it has in a long time. 1. Fog Vials: The recent nerf to fog
    4 comments 91 views last activity
  • Knight is really hard character, broke pallet >1sec, spawn zombies, which They're running after you like a maniac. I want to find out from the players if they want to fix this character themselves (Those who constantly play it don't count) Thanks for comments!
    7 comments 31 views last activity
  • Seeing The Pig got buffs made me happy, but she still feel very outdated in terms of chase music and mori. To add on, I think she need more buffs especially in her ambush charge time. Also, made her Rule No.2 add on base kit.
    4 comments 42 views last activity
  • Now with the death of Fog vials it's time to fix the real problem items Medkits and Toolboxes. Maps and keys will never be at their level so we gotta bring them down to match there strength Medkits- Syringes are just too strong of an addon and should be reworked to instead give 25% immediate healing progress. Toolboxes-Nerf the efficiency on Commodius and engineers toolboxes and further nerfs t
    5 comments 81 views last activity
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