LilythGeist
LilythGeist
About
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- LilythGeist
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Comments
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@90bubbel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3989553#Comment_3989553
It means that if you for example hook the same survivor twice in a row and they are sacrificed you can no longer regress or block any generator progress (Like kicking/ruin etc)
That's not so bad then. Thank you Mr. Ryan, sir
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@TheProKiller said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3989557#Comment_3989557
for the whole game?
That's what I am wondering about. If yes... That's a problem
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'Lol,' the Entity said. 'LMAO.'
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@MechWarrior3 said:
I see they fixed Lara crofts fur. Apparently that was a priority, but not these killer bugs that people have to deal with day in and day out. 😭
What’s a guy gotta do around here to get a normal gaming experience with a killer.
Graphical bugs are much easier to fix than gameplay one. You rarely would have the same team working on them
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@Kev19915 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983059#Comment_3983059
you would hope that they can change the numbers without breaking the game hahah…but then…🤔
It is NOT a simple number adjustment
Using my own milestones. I am on step 5 with 521 hooks. Assuming they change the numbers to 521 being on step 9 - the system has to do something it was never designed to and recalculate the rewards and steps.
I imagine it would much easier to adjust the rewards (with some blanket compensation) than decrease the numbers required for each milestone
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983063#Comment_3983063
Fully agreed! We have plans to share this more widely, but while we're in the post-hotfix whirlwind of replying, wanted to make sure we started getting this in front of folks who were directly asking or talking about this :)
If I were to suggest something, having a "sort-of" microblog that documents all the (more widespread) community complaints with information what is happening to them would be a god-send.
Entry 2137 - Clown reported as unbalanced - Gathering feedback [Link to Form]
Then the gathering feedback part could get changed to Sent to Devs/Fixed under development/To be deployed
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@ThatRyanB said:
I totally hear the frustration here and know I personally can't change how these nerfs feel for you, but I do want to make sure the feedback I'm bringing back to the team is as specific as possible and as representative of your experiences in the game as possible. With that, it makes it easier to advocate for changes.
If you don't mind me pulling this back a step to dig into the details, I'd like to ask two specific questions:
1. Of the two recent nerfs to Fog Vials (reduced opacity; max 2 charges), do you feel that one of these in particular pushed the item from feeling viable to feeling like it's not worth using? If so, which was it?
2. If you could make one specific change to Fog Vials that'd push them towards being an item you'd enjoy using, what would it be?
I hear the more general feedback (and rest assured, it's being collected and shared with the team), but if there are specific facets of the recent nerfs that felt most impactful, I want to make sure I'm giving them my particular attention. That, and things that could make Fog Vials feel better for you (like the great suggestions of increasing the total charges a little more).1. Going against the grain here but IMO either of the nerfs is fine if other is reverted. Either make it unlimited with decreased opacity or old opacity with limited charges
2. I know this is unlikely to happen, but if killer is nearby rather than blocking the Aura reading it should add extra aura views heading into random directions.
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@Coffee2Go said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983099#Comment_3983099
Same here, well either way since its now 2 charges how about those charges get refilled after each gen is completed or something, like i dont know at this point, maybe they decided to butcher it because people spammed it and saw in their own stats it was spammed and giving more wins than what it should have.
But in my own experience as playing michael the previous changes were not ruining the experience as a killer or won the survivors a match.
Again i will still stand by the fact toolboxes are the main enemies of this game that harm killer experience for its queue times
I bless the Entity for being in a matchmaking place with like 15-60 seconds killer queues.
Honestly it is not just toolboxes that are an issue - it is the whole gen rush meta. I don't run Gen slowdown perks so my perspective may be biased, but making gens take longer to fix would benefit the game
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I am a killer main and I honestly found Fog Vials mildly annoying at best. The previous batch of nerfs made them mostly perfect IMO as a nifty but not OP tool to help you escape.
Nerfing them to just 2 charges. Naaaw. That needs buffing. Make it like... 5 with add ons to well... Add extra charges. Or vary the number of charges by rarity. Make the use more strategic
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@Kev19915 said:
Someone let me know if there are any changes to the milestone quest in the new patch. The notes have no mention of any changes..but i can dream…🤞
I will check at home, but if there are adjustments it will likely be from the next rift.
Doing it while the rift is ongoing would... Have interesting results and could break some things.
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@YamamuraVideoRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3982852#Comment_3982852
I think the secret is to be sure to get all the dailies done every day. And of course the temporary events that pop up, like chaos shuffle and 2v8. Get all those done and all the dailies and you should be able to still get to tier 100 easily enough.
Also weeklies. Those give you 3.75 Rift Levels each week. So assuming you just do the dailies AND weeklies you are getting 10.75 levels just from the quests. The rift has 11 weeks so that gets you to level 110 just from those. Add events and odd milestones and you are good.
That being said… those 230 hooks I need to finish step 5 will take a hwile
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@Kev19915 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3982504#Comment_3982504
thank you Ryan! This is very hopeful news! I really hope to see an adjustment to the numbers of the steps that doesn’t make me feel like I am facing an impossible task.
To be fair milestones aren't some grand objective you HAVE to finish. I barely pay attention to them and are already over level 40 in the rift (Detective "We have Valentine at home" Unknown is in my sights.). Buuut I play a lot so my experience may not be the same as everyone.
I lowkey wish the game told you what rift level you actually were in the system past level 100 because I think I got to like... 200 in the previous riftpass. Those useless 5k rewards got boring after a while.
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@LapisInfernalis said:
You still get shards with xp, which is 10/500xp. This results in 10% of a level. Same as before.
I think you get them in increments of 5 (per 250?)
This pre and after a bad match as a survivor
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@defaultuk said:
would be nice to get some proper clarification from BHVR if we do still get rift fragments from just playing normally after dailies have been done
Had a survivor match yesterday without any quests done (I'm terrible). The Number of Rift Points I had went up from 60→65.
I also checked today and there were three new dailies for me to do (for a total of 45). So you get like… 50 Rift Points if you do them all in one go?
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@Axyierl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3922611#Comment_3922611
No no you misunderstood. Doing all dailies gives you 37 levels, doing akl weeklies gives you 45 and all milestones give you 17 levels... THAT'S VERY BAD. it means you have to log in EVERY DAY and do EVERYTHING to get to level 100
you get 3 dailies a day and 5 rift points per game
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Yup. Plus you get a full set of dailies each day it seems and they are all completable in a single game.
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I can also confirm you still get RF for just playing. There was no visual indicator but I went from 60 to 65 after a match with no questses done
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@Raccoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3922470#Comment_3922470
https://us.v-cdn.net/6030815/uploads/8DT1C96RBQ25/image.png
I got 135 in my first game and I'm concerned.
I can see how the challenges/milestones are going to progress (also, are the milestones just one and dones forever…ie do they come back next rift after completion?).
Best I can tell, in ye olde system you needed 10 ticks per rift point. Now each tick is effectively a separate point. So you still need a hundred ticks per rift pass level.
I just had a match without any challenges done and went from 60/100 to 65/100
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@Raccoon said:
I have a sneaking suspicion that the rift is going to be A LOT harder for most people to complete now, which will feed into microtransactions/fomo.
Nah. You still get the RF at the same'ish rate. I just got 65 for two milestonea
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@CakeDuty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3922261#Comment_3922261
While I love the new challenge system and how it works, that's gonna suck hard. I liked being able to passively gain levels from playing normally. Now if I don't have challenges left.. idk if I feel inclined to play, if it doesn't help me progress the rift
I'm a terrible at survivoring so I haven't got that much in quests done. I did the weekly (75) plus 2 level 1 milestones (2*10). I should have gotten 95 RF, but the gotten 105. So… it's 10 RF per match I think?


