Feedback and Suggestions

Our team will be happy to read these!
  • Please stop pushing content and work on QoL and bug fixes, this is the worst patch as far as bugs since Houndmaster for the almost 2 years I've been playing. And currently the bugs affect Killer negatively and buff Survs. You guys are so focused on getting money that you don't care you're going to bleed your player base. I've been finding myself hopping off this game in a fraction of the amount
    9 comments 161 views last activity
  • While doing a seeking command, trying to target a generator etc. is unnecessarily hard. It takes me 2+ seconds most of the time to finally snap to a gen, and can finally send the dog. A lot of the times, the target changes off the gen right before I send the dog. It is very frustrating. Please make the targetting snap to gens, exit gates, totems much easier.
    4 comments 71 views last activity
  • So i believe on the survey from 2024 it had Mortal Kombat on it. If MK did come into the game would it be a cosmetic collection type thing like a bunch of shirts with the logo on it, or would it be a full chapter cause MK has plenty of map ideas with most likely Shao Khan as a killer.
    3 comments 151 views last activity
  • Scourge hook: Side of evil When you hook at least 3 unique survivors on scourge hook, for the rest of the trial you gain ability to remotely hook survivors within 48m. The targeted hook will be shown in blue. Each time survivor is hooked on the scourge hook you gain -8m terror radius for 20s. Hex: Step ahead Trapped totem is placed in the map. Each time it's cleansed it's relocated to another
    2 comments 21 views last activity
  • Can we please make this map bigger? It's far too small. I'm sorry, but no map should ever give either side a distinct advantage, and the small size of Lampkin just gives Killers, especially those with high mobility, far too much of an advantage to be fair. Besides, the small size is such a waste of the Halloween license.
    9 comments 241 views last activity
  • i dont feel like maps are good at finding gens, only good on rpd i feel like. Worse than before. The fact totems are purple add-on and you cant have the windows effect at the same time sucks... they STILL dont reveal chests. Key revealing survivor aura feels a bit too paltry. Why would bring a key to unlock a chest so you can replace the item that you brought? Only thing that seems decent to me i
    38 comments 1,112 views last activity
  • I really like the idea with the door for the Animatronic it solves a problem that some killers have: lack of movement. One of the main reasons why killers like Trapper, Nightmare, and Trickster are considered weak, while Blight, Mastermind, and Ghoul are seen as strong, is that the first group struggles massively with distances. For killers like them, you don’t even need to escape a chas
    0 comments 12 views last activity
  • 15 comments 242 views last activity
  • I played against her several times, against her more than 80% of loops are useless. You just have to drop everything (similar to Clown) or if you manage to stay at that pallet well gl to you because it's not 50/50 anymore it's 70/50 thanks to insane speed, it's not fun at all! She just uses m2 from a huge distance and gets you no matter what you do, leave the pallet when she crouched? Nope, she s
    14 comments 301 views last activity
  • Remove the recharge and instead be one use just like flashbang or firecrackers like once you use it then its gone. decrease the duration of fog cloud to 5 - 6 seconds instead of 8. Then the different versions depending on how rare are they: brown: 4-5 seconds, green 6-7 seconds and then blue 8 seconds. survivors in the fog should not be able to leave no scratch marks and make no sound. But sup
    6 comments 91 views last activity
  • Is there any way to de-prioritize hitting the person on hook when they are being saved by one or more person(s)? I am angling myself away from the hook and STILL hitting the hooked person thanks to aim dressing.
    1 comments 22 views last activity
  • Map Offerings, if they are so unlikely to do almost anything, shouldn't be so rare, in my opinion. I have spent over 50 Ichorous Loam offerings trying to get the new Fallen Refuge map to get the new achievement, and I only got the new map 2 times out of all of those uses. Map offerings grant a 1-in-5 max chance of being sent to a specific realm, and even then there's no way to control which map
    3 comments 61 views last activity
  • I know that mode was for April Fools but I loved it. It was so fun playing as tiny survivors.
    1 comments 21 views last activity
  • Ever since Five Nights at Freddy's has been added into Dead by Daylight, there has been some discussion on what other indie horror characters should enter the fog, while some people might say Bendy or Huggy Wuggy, i think that a Spooky's Jump Scare Mansion chapter would be pretty interesting to see in the game, the game is a living parody of all things horror and has some many easter eggs and ref
    1 comments 32 views last activity
  • It doesn't need a cooldown. At all. It has a natural limit in the number of times a survivor uses an item.
    4 comments 91 views last activity
  • Title pretty much describes it all. A game marketed as a horror survival game and yet there's like barely any spine chilling or horror elements nowadays to the game with how a lot of the maps look, not even mentioning the whole "feeling hopeless" vibes of the game seem to also be out the window with gameplay now all these various perks allowing survivors to fight or harass the killers. Like he
    9 comments 311 views last activity
  • Hi everyone. Currently posting to warn people that if you see someone running the combo of STREETWISE and SCAVENGER that they are likely exploiting for infinite toolbox charges. Its incredibly easy to do as well, so keep your eyes peeled
    3 comments 111 views last activity
  • Current add on gives you undetectable while guard is activaly hunting someone, for specific guards give you undetectable for: Assasin - 24s Jailor - 48s Carnifex - 24s While the Knight can now circle through guard easily readjusting missplaced guards this makes him undetectable most of the game, powercreeping a lot of stealth killers and perks while also giving him massive advantage in alread
    2 comments 42 views last activity
  • It would awesome if we could get the beam (Jim) stuck on the loading screen as a charm.
    3 comments 291 views last activity
  • I love the collaboration with Tokyo Ghoul, it's great. Sadly, I cannot find myself having any fun when playing against this killer. Any exhaustion perk against him is useless because he can just catch up and he always gets a guaranteed first hit? When you manage to outplay his power with some obstacles he gains it back immediately, no reward for the survivor. I like playing against a good bligh
    99 comments 1,886 views last activity
  • A custom mori for the Alien Queen skin. The Queen drags the survivor away, fade to black. The survivor wakes up in the basement, stuck to the wall with H. R. Giger alien wall stuff on them. Alien egg, open, on the ground. Pan up to surivor waking up to a bloody chestburster scene.
    0 comments 11 views last activity
  • Survivor Perk: You don't get blinded by any means. The time you can see aura of anythings(teammates, killer, gens, and other objects) increase by 1/2/3 seconds. (For example, you can see killer's aura for 5+3 seconds when you equip Alert with perk tier 3) Killer perk: The range of aura rearing increases by 6/7/8m. (For example NTW's aura reading range becomes 32m with perk tier 3) I th
    3 comments 21 views last activity
  • I'm unsure as to how game breaking/extremely obvious bugs are being released. This game is 9 years in at this point, and the most popular it's ever been? How are these bugs getting into these official chapter/patch releases? Where is the game testing? Where is the double checking? Random object on offerings screen Killers unable to start chase Cosmetics having the wrong texture assigned to the
    8 comments 151 views last activity
  • As a huge fan of both The Walking Dead and Dead by Daylight , I was incredibly excited when Rick, Daryl, and Michonne were introduced into the game. Seeing iconic characters brought to life in the Fog was a dream come true. However, I and many other fans feel deeply disappointed that no full-fledged TWD map was included. The world of The Walking Dead offers so many legendary locations tha
    3 comments 763 views last activity
  • I worked hard on this rework concept, and definitely WANT you all to consider giving feedback/opinions on this, please 🙏 Xenomorph (rework): Crawler mode: Starts the game in crawler mode Speed is now 4.8 Terror radius is 24m Tail is now lowered to the ground when not in use & tunes down tail strike prep sound by a little bit and returns to its original position when charging it C
    8 comments 131 views last activity
  • It's annoying when I run Appraisal and someone with Plunderer's Instinct rushes all the chests. I like to run Boon: Illuminate and by the time I find a totem to bless, somebody rushed the chests and I can't find them now. I don't want to just bank on the basement chest and just pray I run into a chest later. I haven't seen anyone else use a key to open a chest in my game yet so I can't even hav
    0 comments 71 views last activity
  • New players have no reason to try crouching under the beam, so Skull Merchant dominates at low MMR while almost completely relying on survivor mistakes at high MMR. Changing the detection zone from a 2D cone to a small 3d rectangle at head height would: 1. Let new players intuitively understand how to avoid the threat, making her more consistent acro
    0 comments 31 views last activity
  • This achievement was already considered a pain before map offerings were nerfed. Even if you were to be able to get progress every single RPD match you would expect it to take ~100 matches spamming RPD offerings every single match. Even that is too much, but its even harder than that because you won't always escape and you won't always be able to open the exit gate. The average survivor has 40% e
    4 comments 151 views last activity
  • I'm curious to see how yall would think, bc thus is an interesting concept, ik this won't happen, but it's fun to think about possible characters & their movesets/perks, ect
    3 comments 61 views last activity
  • Welcome to my post about the annoying community killer! First of all, let's start with the fact that this killer is VERY mobile and literally flies around the entire map in 3 seconds! Secondly, it gives an easy first hit that is impossible to dodge (unless the killer is a complete idiot) Thirdly, it quickly cancels the ability, giving a second easy hit Fourthly, he got a bug that allows him
    0 comments 41 views last activity
  • Has anyone else noticed that the new cosmetics and survivors coming in are looking worse and worse on switch? I can't play any of the new survivors due to their cosmetics looking like what I can only describe as TV static (this is mostly their hair, facial hair and accessories). I've also noticed the graphics looking significantly worse than even the low graphics setting on PC. The portraits, bad
    10 comments 513 views last activity
  • Welcome to my post about the clown! Firstly, let's start with the fact that the clown goes at crazy speed towards the survivors, which is why the survivors literally don't have time to shift a windows or pallets! Secondly, you can take addons for 7% additional speed! Thirdly, there are perks that specifically give more speed, for example (play with you food,rapid brutality etc.) Because of wh
    0 comments 221 views last activity
  • Hello Behaviour team, I'd like to share some honest feedback regarding the current Rift progression system, especially after the recent changes. While I appreciate the effort to refresh the Rift with quests and more structure, the removal (or severe reduction) of Rift Fragments gained through natural gameplay XP makes it feel much more grindy and frustrating — especially for solo players or tho
    9 comments 181 views last activity
  • It woud be great if a Custom Game could be started with only 1 player, to learn the maps or loops. Or even I think it would be great for youtubers creating a guide
    1 comments 11 views last activity
  • It would be nice if BHVR could re-add the [1] [2] , and [3] buttons as well as having the drop-down menu. That way people could just do the 1 click to quickly access their 3 favorite builds/cosmetics but could do the 2 clicks to access the lesser played builds/cosmetics by the drop-down menu. Essentially the previous 3 buttons would exist as quick access buttons without showing the preset nam
    1 comments 21 views last activity
  • Hello Devs, I am writing today about your poster boy, Trapper and suggested tweaks to his add-ons to keep him in the ever changing fog. A lot of these add-ons have little or no impact on the trial and sit largely unused in my growing pile of add-ons. I don't have a lot of suggestions on these and think they should be reworked again since the current meta is making the game faster all around and
    0 comments 41 views last activity
  • I feel like the clown is not fun to play with or against, as he has a serious design issue. Previously, only purple bottles were used, but since the latest update, only yellow ones are used. They haven't managed to achieve balance. Please continue working on it, as the idea is to have a mechanic that can be beneficial for everyone.
    0 comments 11 views last activity
  • If the idea of a cosmic based killer that is revered or worshipped (idk results of the 3rd grimoire, its just what i think would be cool) If there was some sort of ability that i guess turned him into some sort of blinding light or massive eyeball, or whatever else that goes high up in the sky of the map, and the main ability is if a survivor is standing out in the open where the ball can see, a
    0 comments 22 views last activity
  • Right now, especially with the rework of items being shoved to Rare, its basically impossible to get anything Rare for Survivors. (quick edit, killers are also affected, but due to smaller rarity pools in general, the impact isnt that much. Rare rarity is the rarest rarity for both sides. It just affects survivors nearly 3 times as much) So, suggestion to clean up the Rare pool: Turn all map of
    0 comments 12 views last activity
  • Whipping Generators: Tier 2/3 Tentacle Whip should damage Generators as if they were kicked Shattered S.T.A.R.S Badge (add-on change): 150% increase movement speed for zombies are always active Survivor Zombification (new added mechanic): If a survivor dies by any means while contaminated they will respawn as an additional Zombie they can control , if they choose to leave they will not recei
    14 comments 231 views last activity
  • Seeing these awful perks in my opinion is a red flag its time to stop releasing new characters for awhile. It's obvious they have run out of ideas for perks. Rick grimes perks are so bad. To save another long winded rant about this ill mention just one. Come and get me.... just why? Why do you scream and reveal yourself for 5 seconds like that? Doesn't that defeat the entire purpose of the perk
    13 comments 402 views last activity
  • Apparently bhvr themselves said they are planning to make his mask as an alternative option for the Yellow Rabbit legendary, but I honestly don't understand why this wasn't done in the first place. This is like getting unmasked Jason or Myers. Hopefully this can be done soon, as I would like to buy the cosmetic.
    1 comments 111 views last activity
  • Imagine this was done with promised antisystems being added which are broadly on the same level as basekit UB they planned to test in chaos shuffle. Survivors need to pop 6 gens now. There are 8 gens in total. Gen spawn logic is changed slightly to make them more spaced out. Generators require 80 charges to complete instead of 90. Slowdown/toolboxes are supposedly not buffed/nerfed. Kil
    13 comments 241 views last activity
  • Currently Conviction punishes killers for using their powers, reloading, checking for flashlight/flashbang/pallet saves and generally having gamesense. In order to make it more balanced I propose the following changes: A survivor can only use it once per hook state It takes longer to get off the ground You are permanently broken after using it until you become hooked once more You are put in
    6 comments 151 views last activity
  • Can we have the ability to change/update our usernames on here as I no longer use the handle cosmicvolts? If no, why not? :3
    2 comments 41 views last activity
  • Bhvr i really am a big fan of this game like REALLY. But this. This is TOO MUCH! it almost feels like that you did not playtested this patch with anourmous amounts of bugs mainly the chase music not working most of the time and SO MUCH MORE. The fog vile is a bad idea for the game its not fun for both sides and it hurts to watch litterally it should NOT EXIST!!!. So BHVR i BEG YOU please stop add
    10 comments 171 views last activity
  • Preferably the top version although a customizable jacket for bottom would be cool as well This would be an excellent map not even just because of TWD but a entirely new idea/map
    9 comments 261 views last activity
  • At this point im not surprised at the fact BHVR has released 2 game breaking perks in one patch…. Last stand is basically infinite finesse and messes with the hitbox so much you wont get hits you usally would. Get rid of it, it has literally ZERO reason to exist you absolute brainless troglodytes.
    0 comments 31 views last activity
  • There should definitely be a supernatural collaboration, I've heard numerous people say the same thing! It would be so popular!
    1 comments 11 views last activity
  • Since Behaviour is determined to create some kind of anti-slug mechanic and anti slug mechanics are usually very hard to balance. Here is my attempt to propose pretty balanced anti-slug mechanic. My anti-slug idea consist of 2 rules: Rule 1: Whenever: there is at least one downed survivor all other survivors are dead, downed, caged, hooked or escaped obsession is hooked, caged, dead or esc
    1 comments 26 views last activity
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