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@BattleCast said:
Purple bottles hindering survivors audio and visual tracking has been a rather unappreciated part of clowns theme and I agree it could definitely use a tune up. I don’t play enough clown to know how he feels to play but I can say for certain playing against him isn’t oppressive and his chase power is mitigated heavily by the fact that every map has extremely safe pallets even with his insane invigoration speed. But maybe that’s just me.
as for his add-ons it’s shocking to me that he still has repeat add-ons despite the fact that he’s been looked at by the devs multiple times and even been given a major update to his power with the addition of the antidote. I like the changes you suggested for these addons but I’d argue you can still take it a step further as theres still a lot of room to be explored creativity with Clown’s power. Status effect addons Kerosene can and sulphuric acid vial are bottom of the barrel in creativity and offer practically no replayability or build diversity.Really appreciate the feedback man.
I think a lot of survivors have the opinion that Clown feels oppressive, but that's just from my experience. I play him a lot, and I think he would be a lot more interactive if his gas clouds had more uses and more counterplay. So many killers have such basic designs and samey addons that don't change their playstyle or even play-feel. DBD could be so much more interactive and interesting. -
Thank you! Appreciate you putting the time to read through it.
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@Zuiphrode said:
Press S to spit
-0.25 sec duration after exiting the cloud is a bad joke and makes the gas worse than it is now
-instead of doing all this stuff just inflicting blindness would make more sense as that basically does what you want anyways
-fast gas made even more useless at loops than it is with the more recent changes
-addons completely ruined
We have the kooky interface screw guy already in the form of Doctor.You're right, the linger duration needs testing. Edited to .5s.
Blindness has no effect on most Survivors who don't use aura read perks. Audio manipulation is actually useful in some tiles, not like Blindness which is useful against perks Survivors may or may not have.
If you don't agree that the fast gas is too oppressive right now, I don't know what to tell you. This iteration would be a middle ground between Clown's weak and buffed states.
Add-ons buff the oppressive speed differential mechanic, which the purpose of this entire rework was to shift away from. Not removed - notice that the yellows were mostly unchanged.
The Doctor is not comparable. Yes, he has hallucinations and messes with your HUD. Those effects do nothing mechanically except give the Doctor information through auras. The new Intoxication effects would change the dynamics of chase and create new gameplay. -
@Ohyakno said:
Congratulations, you've made a clown that's worse than the previous version, for some reason.
Care to elaborate? I'd appreciate useful feedback