M0mmy
M0mmy
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@Stibfa said:
https://forums.bhvr.com/dead-by-daylight/discussion/451432/how-is-the-ghoul-balanced
Yes ghoul isnt balanced. Yet everytime i try to suggest changes i get downvoted to hell, the issue we have with him rn is that we need to give him some non biased nerfs... in one hand we have People that want to shoot kaneki dead like skullmerchant, and on the other side we have people who claim ghoul is perfectly fine....
as someone with over 80 hours on him now i would suggest the following changes.
1. Revert enrage vault speed to PTB - reason: ghoul has insane mobility, a free injure and can outplay loops with bodyblocking. Ghoul does not need his vault this strong when he already has other things that make him A tier.
2. Grab range and leap range need to be different , ghoul should only injure you within 8 meters of your leap, if you grab someone further then 8 meters you should only gain countdown (and still lose your power) - Reason: his grab is very easy to land because of the aim assist and it being hitscan, forcing ghoul to be closer to survivors would mean ghoul has to think about his leaps more and it allows for more survivor counterplay.
3. Minimum leap distance should be 3 meters down from 5 -reason: this QOL buff would make his power less clunky on indoor maps and when youre trying to body block.
Example of a body block
https://us.v-cdn.net/6030815/uploads/WDPULC60NN53/1000025879.gif
Also on a sidenote ghoul is currently bugged and only loses 1 token from a pallet kick, this should be fixed ASAP
I don't see why you get downvoted so much, it's about finding a solution for both sides.
I don't want ghoul to be nerfed to the ground either, I play killer myself and I know that would suck hard. I just feel like he got too much going for himself and as a survivor you cannot do anything about it.
And I like your suggestions, especially the grab one. It's super frustrating when he still gets a free hit even though you're on the other side of a jungle gym and nowhere close to you. -
@brunohvs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3965515#Comment_3965515
that is not the whole counter play, i made a complete post about it, you just said something an experienced kaneki wouldnt fall for it, yet the tight loop still works, the open one too
Even if that play would work with tight loop and open space… it is a specific condition which you have to look for on the map and on some maps it's rare. The counterplay for nurse and blight always exists.
And additionally to his high mobility he gets one free hit with deep wound, short leap cooldown and can vault pallets or windows fast if played right. So even with that specific counter play you're mentioning, I cannot see the balance.