General Discussions

Open discussions on various topics
  • Dead Man’s Switch: Isn’t it kind of weird to nerf an entire perk for only a single build that it was used in even though that was the main way it was being used? That just makes the individual perk worse by itself. Pain Resonance: Really sucks to see that they’ve removed synergy between it and Surveillance. Merciless Storm: The combo itself was already pretty rare and niche, so I don’t see why
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  • Really now Is there actually a biggest waste of money than purchasing this stupid pinhead weapon!?!? Like in the photo it seems bug but in gameplay you can barely see it on the animation Just make the weapon bigger or the blue thing doesn't light up that much (when you hit a survivor) But is bhvr for real now. Are they so devil that they wanted to steal money just like that!?!? 🤦‍♀️
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  • This would give you distance and make the perk more viable. It Is clear to everyone how useless the 3 seconds Is. The 2 second sprint burst might make the killers drop the tunnel after. Tunneling has been horrible ever since the DS nerf. DS should punish tunneling killers tunneling Is very annoying. Please make this perk useful again it was already balanced before the 500th nerf. Make better choi
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  • And 50 second gens maybe? This is a joke I promise lol
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  • https://www.youtube.com/watch?v=xmc7LtiJg2A ^trailer for reference I'm satisfied with his current self in the game. But this version of him is far more intimidating. It makes me kind of wish we had this portrayal of him.
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  • Looks like the first round of post-patch balance tweaks are already announced! Going through them Thanatophobia will be receiving a rework in the 6.1.2 Update: Each injured, dying, or hooked Survivor will now provide a 1/1.5/2% action speed penalty. If all four Survivors are either injured, dying, or hooked, Thanatophobia grants an additional 12% penalty to Survivors’ action speeds. This ch
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  • All this doom and gloom and fighting over the return of PS + DMS didn't need to happen. The interaction between PS and MS was was so corner-case and minor to be a joke, and BHVR could have safely ignored it. IF you hook somebody AND it's on a scourge hook AND somebody is on a gen AND that gen is over 90% AND it was never over 90% before THEN they get a bunch of skill checks. Big deal? Either t
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  • Skip to the last two paragraphs if you don't want to read my thoughts on the changes and just get to the point of this post. Now, people don't seem to be happy with the upcoming balance changes in the 6.1.2. update. And I kind of agree. The Thana change is the best of the three. It's an extremely weird nerf, but at least it's nerfed. And I am honestly glad to see that the devs at least underst
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  • That's fun, but let me tell you something: It's not that good anymore. Get off the Generator, let PR regress the Generator, and get back on it. The Killer doesn't get the notification from PR, so they can't force DMS and block the Generator, unless they're also using Surveillance, which means they're using 3 Perk slots to make a mediocre combo work. It has never been hard to counter, a
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  • Just me or are the devs taking all the fun out of this game? DS Is useless now one of the only balanced meta perks gutted, and now MOM one of the most fun perks that literally was already so difficult to get and wasted time. Why change how it's endurance works no one wanted that, and why do they keep making perks deactivate DS In endgame and now MOM when you do anything else literally so annoying
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  • Jill battlesuit as legendary skin for Jill and Sheva Alomar legendary skin for Ada or Rebecca 😍
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  • Y'all took an update that really just had to nerf Dead Hard, made it extremely complicated for no reason, and are now going back on those changes by addressing things that literally nobody asked for. You did not have to rework Thanatophobia You did not have to nerf Mettle of Man Why are you bringing back the combination that people hated before this MidChapter update? Just fix the abused in
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  • Playing Freddy, 2 gens left, 2 klls. I was going to check a generator, when I hear the ambient sound of the trap door and think "it can't be" I walk up and it WAS SERIOUSLY THE TRAP DOOR, no keys, nothing at all. Rightly I closed it but by doing so the survivors were able to interact with the exit gates, luckily I had the red addon, so I managed to get one. Explain to me, is this a bug or a c
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  • One Step Forward, Two Steps Back: The Behavior Interactive Story It seems they've done it again with this new developer update! There's a bit so I'll just go down the list. Thanatophobia : Wut?! Just what? Lol This change makes very little sense. The problem with Thanatophobia prior to the last update was that it was only really useful on a couple of killers, and was really ran any other ti
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  • 1- How can all survivors agrees do it this? In which secret headquarters they plan these things? 2- Who in the right mind would waste 3-4 hours of their day only to dc? 3- DC's isn't something new. They play against Spirit who is tunneling them early they get hit from 10 meters away then they rage dc, This isn't too uncommon. 4- Is the queue times also one of Survivoes evil plans? I only w
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  • Seriously? You take incentives away, which admittedly was making queue times better. But then you say today that you're not doing anything for another like what, 4-5 weeks? Come on man. You aren't doing yourself or these queue times any favors. But you also aren't giving us anything to make up for it until you implement it back in. So why not roll back WGLF and BBQ until you give back incentive
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  • About every 10 to 15 matches I get a weird glitch when I get down where the rest of the match it sounds like I'm in a wind tunnel. Anyone else get this too? I have to get myself killed to get rid of it. Edit: I also still have it if I observe others in the match after I'm out.
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  • with 30 seconds cooldown you can use it even more offten and 30 sec is allready good to push away people from that gen.
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  • Like seriously can we just fix some killers and their add ons for a bit and make some weak killers actually fun to play. Like seriously I dont wanna have to stare at a screen and learn Nurse or Blight to just even feel like a good player. Lets not even talk about the maps like holy, how many times am I gonna keep getting Cornfield maps or how insanley large some maps are.
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  • "Matchmaking Incentives will be re-enabled on the 6.2.0 Public Test Build, then on the live version of the game if everything goes smoothly." The 6.2.0 will include the Resident Evil chapter 2 right?
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  • To remedy this, we are restoring Pain Resonance’s generator interruption, though the Killer will still not receive a notification. I am not really sure this post needs more... Edit: I was wrong and since I am tired of copy pasta'ing this. My issue has nothing to do with the activation of Dead Mans Switch. My problem is there was an issue with two other perks. Pain Res and Merciless Storm.
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  • Sometimes I get a little masochistic and play a killer with no power. Meaning I'll play trapper and not use traps. Just BBQ, Brutal, STBFL, and Deadlock or Enduring. Interestingly, I can do this on Ghost Face too, but for some reason, I have almost as 100% 4K rate doing this on Trapper, people just camp pallets, you eat through them like a hungry beaver and when there's 3 gens left they have
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  • People complained about the perk on Legion and Plague because those two killers can easily keep all survivors injured for most of the match. Since at 4 survivors injured the perk is (almost) strong as before, this means that on those two killers this nerf will have minimal impact, while it will be very unattractive to all other killers, that have a harder time having all 4 survivors injured, th
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  • Make Kindred basekit. (Plus, don't bother with the MoM nerf & revert the Calm Spirit nerf too.) Thanks babe.
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  • mettle only need 3 things to make it a better perk remove the downside when you get it activated reduce the amount of protection hits required to activate it by 1 each time you were prevented going down from it's effect (when you reach 1 proteciton hit it will stay at 1 protection hit or instead deactivate it when you activated it at that point) give it it's own unique endurance status effect
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  • so my friend never prestiged her quentin but he was her main and he is prestige 9 since the update. how does that work?
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  • Its kinda annoying when you got it all sorted out and then get grabbed while endurance status effect
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  • Hello everyone, I wanted to make another post about this patch again. But anyway I’m seeing a ton of people saying there’s a lot of survivors that are disconnecting from matches more often then they should. Well to put it lightly in the best way I can explain but I haven’t see any disconnecting from any survivors I faced at all. I’m sorry if this may sound like a rant but if this post does I apol
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  • With the start of the year I picked up Hillbilly and I've learned and done quite a few curves and tricks since. For example I absolutely love when I can curve into shack from one of the entrances and hit the survivor at the window, they never expect that. What are some of your favorite curves and tricks to do as a Hillbilly? Feel free to brag about your proudest moments.
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  • I understand why they would not want a forfeit option in the game, but In my opinion it is now necessary. With the new balance, it is becoming more and more common that Killers get far ahead and start messing around, BMing or "punishing" survivors they don't like. I know why they won't do this for survivors (plural) but what of the last survivor? If the killer won't end the match and you have no
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  • So now that the devs confirmed that Matchmaking Incentives will return with the Project W patch can we have double bloodpoints until the patch comes out?
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  • Is it just me, or is it quite obvious that this will literally barely have an effect on how strong legion and plague is with it, but will make it absolutely useless on killers other than them? I'm all for a Thana "nerf" but this isn't it. I like using Thana on killers other than plague and legion (it's easier to injure people with them), because it rewards me when going for multiple targets.
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  • Opened DBD and wanted to play with a friend, I wanted to check some cosmetics and was surprised, as I got many new ones I've never seen before? Can somone help me? May it be from events or rifts? But I've never seen them... (AND I have the Cheryl Alessa outfit, vene though i'ven ever bought it!!) Here are some examples Maybe I'm just dumb...
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  • One thing that seems kind of significant on this new version of Thana that was just announced is it doesn’t give the 12% bonus after someone is dead. Here’s the description Thanatophobia will be receiving a rework in the 6.1.2 Update: Each injured, dying, or hooked Survivor will now provide a 1/1.5/2% action speed penalty. If all four Survivors are either injured, dying, or hooked, Thanatoph
    4 comments 71 views last activity
  • So I just read the developer update for the 6.1.2 bug fix patch, and while I obviously know that this isn't all that they're going to be doing for this patch, although granted I'm pretty sure the rest of it is just bug fixes, there it was one thing about this that kind of confuses me and I want to talk about it. Granted I am personally disappointed that thanatophobia has essentially died now, and
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  • Pinhead have been fun vs SWF with this combo. Farewell, you will be missed. 1 more day for enjoyment. Now time for ghost face fearmonger!
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  • Why? Now it's even more terrible. The amount of downsides it has outweighs thr upsides. Did you think at all???
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  • Can it apply to dead/sacrificed survivors too? I know that it needed to toned down but only having a max of 6% slowdown after a survivor dies is just sad.
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  • Today thanatophobia was nerfed but people are saying now it only works mainly with Legion and plague. Be honest how would you guys feel if thanatophobia was 20 or 22% with all 4 injured but it only activates on basic attacks like sloppy. So legion and plague can’t activate it unless they use there actual attacks. This isn’t my idea I saw it somewhere on the forum would it fix it or make it wo
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  • Object of Obsession. Two protection hits and the aura revealing being while endurance is active Permanent aura revealing on the killer further than 16m+ as long as you don't perform a conspicious action It's a thing with current MoM but obviously much harder to pull off because 1) 3 hits 2) The aura reading was only when you took the hit and got healed to healthy
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  • You take the boring aspects of your game that no ones likes or uses, or prefers, or promotes or even think about to interact with them and make them strong/fun/interactive. You don't take the good and fun and cool things of a game and ruin them entirely just because. So my little dear students. Now do good game design! Fly little birds! Fly!
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  • But you nerf MoM, a perk that's barely even talked about. What the hell?
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  • So I stead of reverting it back to its 20% or even its old 18% it was made to be 12% why After re reading the perk i realized what I said was wrong nvm
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  • I once DSed a spirit at the exit gate, she had rancor, thankfully i managed to get out I also spooked a streamer i went vs as pig, here is the clip: https://clips.twitch.tv/HonorableMildPonyFrankerZ-OLhnFBaGnM0txYO6 I also like to run rancor roulette on stealth killers
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  • I have currently 15K. I neeeed moreeeee... :D
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  • Thanatophobia "Each injured, dying, or hooked Survivor will now provide a 1/1.5/2% action speed penalty. If all four Survivors are either injured, dying, or hooked, Thanatophobia grants an additional 12% penalty to Survivors’ action speeds." This is overall just a really good change, it makes working for Thanatophobia value worth it rather than just getting large passive value with only 1
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  • My thought's on the changes? I'll wait till they release to give my opinion on it since I want to see how they play out first.
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