General Discussions

Open discussions on various topics
  • I completely forgot about this, but has the acquisition method been revealed yet? I still don't have it and wondered. I searched but only found old topics where people speculated and didn't see anything official. Thanks.
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  • I've seen people mention that a nerf to Nurse would be to change her blink attacks from basic attacks to special attacks, does this mean she would be unable to get grabs after blinks? What perks would be no longer strong on her if this were to be the case?
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  • Mainly just a hype thread. I usually play killer once in a blue moon for challenges but when ptb was up, it was nice to play a few super casual matches. This is something I see myself doing more often because of this feature. How does everyone plan to utilize this feature if at all?
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  • I keep getting rubber banded, really hard as if I'm teleporting. My balanced landing didn't trigger, but I'm sure I had it. I got hit feet away from the killer and I don't know if he missed a swing, or if an earlier hit was registering... For all I know on his screen it was a valid hit. Chases are unplayable today. Anyone else having these issues? Do you know what's happening?
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  • Is anyone experiencing this? I'm having 100% incentive for the killer role, but the survivor queue is MUCH MORE faster, like instantly.
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  • This was a nice feature. If I want to take out of Pig for a spin and see a bully squad pop up in the lobby, maybe I want to switch to a better Killer.
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  • https://clips.twitch.tv/TsundereUnsightlyPeafowlRuleFive-SaMtxRi-FaqhGaJ3 Dead Hard doesn't need to proc to get value from it. It lets survivors waste the killer's time for free every chase since killers must wait it out or get heavily punish. It can also let survivors get extra loops for free. For example, Otz didn't swing in the last loop of this clip when he could have g
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  • Given how they increased the flashlight buffer despite no body being able to test it on the PTB it was added to, it's clear they never intended to listen to feedback about these buffers and just want to return to their old 'Any time during the animation' patch. It think we can assume pallet saves will get the same buffer eventually, but the question is how long will it take? My guess is July ne
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  • So the thread about hex perks needing to get reworked is moved, to feedback&suggestions. Which makes sense. but why close it Mods? I guess criticism isnt welcome here then.
    Mod
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  • I love when a bully squad comes with sabo,boil over and 4 tool kits and start bodyblocking in first hook,then when you slug one and they become overly altruistic and you get 4 slugs.It’s an awesome feeling.Funny thing is after the first bled out I started hooking them and they one managed to get off the hook and heal the others ,but altruism got the best of them again and dumb hook save attempts
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  • Why Pyramid Head? Honestly, because I felt like it. Pyramid Head is both a really fun killer to play and go against, however, Pyramid Head has very little variety in terms of addons since most are horrible or do not have significant application to be used. So I thought it would be fun to come up with new addon effects. I have neatly organized them below, and they are also in order based on th
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  • between bhvr choosing to design a killer with a power fully dependent on AI when they've already shown that they cannot design a good AI or not willing to fix the issues with it (zombies getting stuck for ex) for almost two years. and them ignoring a lot of the suggested changes because (pTb hAs nO mAtcHmAkinG) and not learning from their mistakes with artist and making the killer basically play
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  • Came back to the game after a long break (since Onryo release, IIRC). Pretty immediately reminded why I stopped ; constantly running into builds or strategies that rely on being on a particular map and making a more general approach feel like a spectator in the game rather than a participant. And seriously, the counter-offering to stop it is still obnoxiously rare?
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  • Especially with Plunderer's Instinct. I mean I'm a survivor main, but I see it like this: Survivors no longer have to deal with useless keys (which you get so often from PI), and killers don't have to deal with the off chance you get blood amber or unlock the hatch. It seems like removing keys from chests would benefit everyone honestly. Thoughts?
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  • Is it just me that thinks that slapping the person on hook shouldn't be a successful basic attack. I care less for the fact that he can bm someone on hook and then grab someone straight after and more the fact I just had a demo screaming non stop in my ear from smacking me on hook at that stuff is way too loud. Genuinely hurt my ears.
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  • It's incredibly easy to do, requires to no effort and can provide an advantage whether survivors do it or not. If you take the time to look, the survivor you're after gains more ground. If you don't look you have to consider you're potentially letting survivors get away. It would be fair to add a notification, like a white aura around the killer's camera when a survivor is within less than a met
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  • I seriously get confused because when facing legion I'm used to their arm up kind of feral frenzy and their basic running thing but with Hunk he more or less just lightly jogs better yet his feral frenzy and normal stance never changes. I know I can pay attention to the breathing but it's also somewhat muffled by the mask and chase music.
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  • I swear something is off about The Shape (Michael Myers). I had 2 games this week against him using the iri addon that makes tier 3 infinite (none of the games had tombstone) and the other add-on was either a green or a brown add-on. In both of my games he reached tier 3 way too fast (I would say in between 2 and 3 minutes) and I didn't even see him throughout the match. The second game maybe h
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  • Is multi-Purpose perks actually problematic? To better explain, perks can sometimes serve multiple functions which inherently overshine existing perks and make them not worth using, this heavily reduces the diversity on perks you see on either side whenever this happens. We saw this a few months back with Dead Hard, back when it could be used for distance and for I-Frames, leading to it being
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  • "the trapper" as for a translation. What looks very likely to be a newbie acc, he did the moonwalk on loops and placed his traps very smartly. Also tried to go for basement which even got him 2 kills. What do you all think? could this be an ex-stadia player? who just got a new acc on pc? Im just curious if that might be the case, i was very surprised
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  • Just had two games playing killer where two 3 man swfs flat out lied about being in a SWF. Usually if you ask if someone is in a SWF for end game only the solo(s) will say something. Is it something they are ashamed of to admit that they are using an unfair advantage over other players? Why lie at all?
    Mod
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  • This discussion has been moved .
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  • So I selected this challenge since I had a wesker daily to complete. I got the 4k which but I didn't get the challenge complete. I got 11 hooks, does this require 12 hooks?
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  • Basically: When survivors turning left or right they have such a complicated (realistic) turning animation, from upperbody to legs, but when killers turning left or right... Cough...Cough... Just watch: https://www.youtube.com/watch?v=MHQqkkIbGRA It looks like they're standing on a some sort of "Turning platform", it looks... Hilarious, weird and something that you'd exp
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  • So, when a survivor is downed, instead of automatically being hit with incapacitate, you are instead faced with continuous skill checks for 10 seconds. If any affected survivor misses one of those skillchecks, or stops repairing the generator each survivor on that generator are inflicted with 15 seconds of incapacitate. EDIT: The 10% regression is also applied when one survivor misses a skillche
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  • I see almost no posts or talking about the PTB changes. Strange. Also here is my quick thoughts: It's sad that the only thing buffed is the chase power part. He will be only viable dropping his guards on loops. No thoughts given, no strategy. You might as well want to change the "strategy killer" info since he is not that. He could be that, but using his power in any other way than just dropping
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  • If you are going to write an answer, please read what you wrote first, thx. Recently there is a reddit post and in the comments there is a lot of people defending Hag saying "Hag is fun" or "I'll miss Hag" or "Hag is fine" etc. I'm not saying Hag is op but she is the one of the most boring killer in DbD. I think players haven't played against a Hag for so long that they've forgotten how boring it
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  • This is the best info perk in the game,it gives you the location of the closest 3 gens at the start of the game,it works with a map so you can let all your teammates know as well,it also gives you 5% repair speed boost for a minute,and the same effects again after you complete a generator. I started using this perk and now I can play without it,its soo good,especially on awful maps like midwich
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  • Or one report and the video is enough? --- While I'm encoding the video : I was in a 45 minutes game where the survivors were just hiding. They may also have been cheating. (Noise and track-marks without anybody present, no aura when unhooking from a pain resonance, ...) I'm so glad I've recorded it. It was longer than my longer game against a griefing Pig.
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  • Because i run a "blind OR stunn killers 4 times" challenge. I was up against a nemesis, you know.. Before i could get pallet stunns he was alredy tier 2 so no pallet stunns for me. I run blast mine because every full moon i get killers who actually kick gens. And he did. 1 time. In the whole trial. it says 2/4 completion, i got a visual saying "blinded killer"-points. But i had completed prev
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  • Let's take a look at what this killer can do... He can teleport to lockers. He have a pretty solid anti-loop. He have a passive buildup ability. (Nightfall) In theory he is a pretty strong killer. He has mobility, anti-loop, map pressure. What could go wrong...? Now let's take a look in a practical way (counters to all his powers): You can lock the lockers to a nearby gens that you want
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  • Hello everyone, just a short one here. Can we all come together and appreciate this marvelous achievment design that is so intricate, that even after a full 3 month after its release still less then 0,1% of the player base have achieved this grueling grind, making it the one and only perk that is sitting at a global achievment stat of 0%. Thats something, I guess?
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  • Me and my friend (who is a streamer) were playing some match of survivor. And while we were paired together, I used the opportunity to get my Archive challenges done. In one of my matches, Kate, who I will be referring to as "crybaby" throughout this post, completely ruined our match. So my Archive Challenge was to search chests, I only needed a few more chests so I asked my friend to bring a c
    9 comments 251 views last activity
  • Workshop Grease -Increases the Charge speed of the Ambush Dash by +50 % . -Reduces the Cool-down time of missed Ambush Dash Attacks by -25 % . Last Will Increases Movement speed during an Ambush Dash by +6 % . Increases the Charge time of Ambush Dash by +33 % . so, do these 2 add ons pair together as well as i think it does? Because "last will" is nerfed by
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  • Killer: For me, hands down NOED. One of the most frustrating perks in the game. Just gives subpar killers free kills at the end of the game. Hate it as survivor, and i refuse to use it as killer on principle. I mean at least don't hide it. When last gen is done just show survs the exposed status. So they know not to go for yolo unhooks and can at least look for the totem instead of feeding the
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  • Ghostface reveal is so broken I m looking at him he is stalking me like myers but still cant reveal :D lmao
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  • Title. Its almost 2023 and this game does not have a replay option to see if a survivor is cheating or not. Subtle wallhack cheaters,that always know where you are and you can never catch them because they know where the killer and every loop is. Subtle repair and healing speed cheaters,that cheat just a little so you wont notice,subtle speedhack cheaters that speed up just a little. If ther
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  • killers once had a sound cue when a flashlight was aimed at them and it randomly disappeared in a recent patch. Can we have it back?
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  • Some of you may remember when I posted my buddies other Michael Rosen describes X videos from earlier. Well he's back at it again! New killer, new survivor. I haven't played it yet because BHVR doesn't love us console people :,( but I by default assume that these are all perfectly spot on! https://www.youtube.com/watch?v=yvs2sHAen8g and my previous threads if you want t
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  • I mean really, should I just send these people the VOD? This is the third or fourth time recently this has happened. And of course it's the TTV too. I guess they can't believe they got hit by a super long BBQ during nightfall when Dredge can teleport across the map in 1 second How do you typically respond to fake hackccusations?
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  • Just a short one to read for yall. There i am doing my daylies, but first i played trapper because i havent played him... i think litteraly in months! Then i did my pig challenge and guess what, trapper daylie shows up after i collected my reward XD guess ill be back at trapper again for the next one.
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  • It only changed what gen regression perks killers use and what second chance perks and gen rush perks survivors use. Its still the same type of perks everyone uses every match. I tried to play killer without gen regression perks and I can barely get 2 or 3 hooks before 4+ gens are done.
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  • As you know, BHVR just released the plans for the new chapter after PTB feedback (they ignored 95% of feedback about the knight but ok) and with that, we have a buff for hex: darkness revealed. Now, will make survivors scream every 25 seconds. So let's make a little bit of math. With a 5 tokens thrill of the hunt, takes 28 seconds to clean a hex totem. That means, that while you have
    5 comments 551 views last activity
  • I played couple matches trying to get iri devout rift challenge and turns out it is nearly imposible. Result from first match. Second match I played fairly hooking everyone twice before started sacrificing but unfortunately david bleed out on the ground as last person just hid somewhere. I ended up getting 11 hoo
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  • So it seems that Behavior was able to get out of the whole nft situation they had with the old license holders, Park Avenue Entertainment, and the company behind the nft, Boss Protocol. Let me explain The original creator of Hellraiser, Clive Barker, on December 29th, 2021 became the official license owner of Hellraiser. Although Pinhead still has nft's the ones that Behavior were apart of are n
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