General Discussions
Open discussions on various topics
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I don't understand why people do this, such a waste of time for everyone involved.42 comments 1,283 views last activity
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Hi, I want to point out that some killers like Nurse/Blight/Billy/Wesker/Spirit their biggest advantage is that stuns either don't affect them all that great a deal, especially in much unsafer loops. I feel Stuns should put their power on CD, as a downside to their power much like Xeno's flamethrowers, Pinheads box etc. To give survivors more counterplay to said powers. this would make DS and18 comments 281 views last activity
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DS has been strengthened, and winter has arrived for murderers. This is the moment when there is no longer any point in hanging survivors on a hook. There will come a time when we will tunnel survivors and then leave them to die. This is an environment created by management.35 comments 883 views last activity
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Dear Devs, Who's idea was it to end an event on a holiday? People are off work and school and whatever else for the Easter holidays and as such have more time to play, why wouldn't you end the event this coming Wednesday instead so more people can play while they're off? At the least why wouldn't you start it two days later than you did so that these two days could be included?2 comments 131 views last activity
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RIP 400% BP bonus soon. Will feel terrible and super slow after such nice bonus. Will be hard to adjust :D7 comments 151 views last activity
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@GeneralV Perhaps my friend you can help me understand this. For people to say Freddy is an incredibly weak killer, power level wise, chase abilities/Anti loop/Mobility how is he performing so well? Other than your amazing gameplay and the other few Freddy mains 😍26 comments 482 views last activity
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I am so sick and tired of seeing this everytime there is a SM in a game. With out fail at least 2 people will DC. Its insane to me that people are allowed to just DC if they are in a match they deem unfun with almost no repercussions. Either DC penalties need to be far more punishing or SM needs to be change or kill switched. Admittedly I have littl49 comments 1,111 views last activity
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I thought I was going crazy this week but it's happening to me all the time now. When I am inside a Blood Zone, I hear distant and faint sounds of injured Survivors and Killers who are not in the game. For example, I'll hear David's grunts of pain even though there is nobody injured and no David in the game. Just now I heard the Lullaby of The Huntress but Ghostface turned out to be the Kil6 comments 152 views last activity
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Like us survivors have no anti tunnel perks that are decent, OTR people just instantly hit you after unhook so it’s an useless perk imo. I still use current DS and the 3 sec is garbage but I can reset my deep wound and use Dead Hard after chase. Blight/Nurse/Spirit/Wesker and Oni with Pop-PainRes-Ultimate Weapon-DMS or Grim Embrace just tunneling every match is not a problem since nobody mentio24 comments 491 views last activity
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I don't know what it is, I took a break and came back and have been really enjoying the game. However, since blood moon started shitting out half a prestige level every match, it's like I feel like I SHOULD be playing, which pushes me more and more into the camp of not WANTING to play. Anyone else feel the same?1 comments 51 views last activity
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Just saw this… So let me give you a short guide: Placing turrets next to a tunnel is very wastefull and pointless since they will be disabled for short period after Xeno exists these tunnels. You should place them either somewhere to slowdown a Xeno or place two turrets next to each other on a good spot to force the Xeno out of her power. #SoloQTeam19 comments 792 views last activity
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As title, to make it more interesting lets give 3: A killer you would buff, A killer you would nerf, And killer you would rework. These can be big or small, anywhere from a full power rework to just a couple of addons. I'm just curious where people stand on different killers and the game as a whole atm. Currently I wouldn't say they're any killers which are desperate for changes, with the c38 comments 641 views last activity
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The killers already get priority when it comes to ping differences and then we are matched with individuals that are lagging well before the game starts and then expected to have fun and stay? Why is this a thing? Do they think showing us that the killer is lagging is going to make us accept it and be fine? It's not fun when I get hit WAY further than where the killer is standing.1 comments 71 views last activity
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i hope people from my MMR never use it ngl https://youtu.be/FjKDxGrWN4s?si=dWu1e2-p9AWzaTCP20 comments 321 views last activity
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Just played clow after quite some time, and i met this rebecca that would blind me while i vaulted windows ( i have bamboozle) and she didnt seem to get any hindered effect even with the extra hindered effect add on, was she cheating or does some survivors just no get hindered effect from clown bottles?1 comments 51 views last activity
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I do not see any of these Perks in my games period: Better Than New Blood Rush Camaraderie Corrective Action Fast Track Friendly Competition Invocation: Weaving Spiders Low Profile Lucky Star Pharmacy Poised Potential Energy Premonition Quick Gambit Red Herring Resurgence Rookie Spirit Scavenger Self Preservation Sole Survivor Solidarity Spine Chill Teamwork: Collective St36 comments 725 views last activity
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Playing survivor is terrible but when I play killer it's not fun getting 4k after 4k because there's no challenge. Why do the devs want this?154 comments 5,338 views last activity
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Dont get me wrong, Im fine with 5sec DS, absolutely no problem with it. But I would add a secondary effect and change it a bit: DS-Stun gets reduced to 4 Seconds. When stunned, the killer-power gets disabled for X seconds. With that, It would not hurt Standard-Killers like Pig, Freddy, Trapper etc. more than High-Mobility-Killers like Blight, Spirit, Victor, Billy etc. In short: It w6 comments 201 views last activity
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Hair has been bugging me on High and Ultra settings but this is by far one of the worst cases. Is there any way to deal with this? thank you sincerely1 comments 81 views last activity
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Run the perks that minimise the problems. There is a lot of doom and gloom when solo q is mentioned here I see a lot of comments saying that nerfing or buffing (insert perk here) would kill Solo Qs or that there is nothing you can do about (insert problem here) in solo Q and I'm not going to say there are not problems but the best thing you can do is work with said problems and minimise them bec34 comments 642 views last activity
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In so many games now I'm facing SWFs who are using speed hacks. Often they'll try to hide it like only using the speed hack when you're out of line of sight, so they'll be behind a corner and then when you come around and they suddenly made a huge distance. However I was just in a game where the survivor suddenly started running much faster than me mid-chase in open ground, they weren't even tryi0 comments 62 views last activity
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I feel like honestly the only one thing bots are good for that someone dcs early or they are somewhat decent in chases, anything else outside of chases they are horrible like blowing up gens(if its a doc they seem to have a hard time snapping out of it always failing skill checks, or something like chucky seems to throw off their ai. I remember after dying to a chucky the Quintin bot kept going0 comments 31 views last activity
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These games are brutal. It's like every killer is trying out for the Olympics and they might die if they don't make the team. People can make whatever claims they want about tunneling being ineffective but it's shutdown nearly every game of the last 20 or so I've played. This, when there hasn't even been a gen finished. Can a guy make some points before being steamrolled? Seriously74 comments 1,781 views last activity
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https://forums.bhvr.com/dead-by-daylight/kb/articles/440-developer-update-march-2024 Developer Update | March 2024 By Peanits Last Updated: 2:57 pm Spring has sprung, and so has a new Developer Update! In this post, we’ll share everything we’ve been working on for our next update. As always, these changes will first head to73 comments 3,142 views last activity
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Hello everyone, I play at dead by daylight since 2020 and I have a question: During events, when I collect rewards, such as outfits or character heads that I haven't unlocked yet, once I've unlocked them, will I get the rewards I received before I unlocked them? Good game, Polococo3 comments 91 views last activity
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That's all but I'll be closing hatch now on before I bring survivor to exit to make sure they escape from it. I don't want survivor to escape from hatch because I don't lose any mmr if they do so. i0 comments 51 views last activity
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This is not an ad or sponsored content! I recently watched a horror TV series called "The Terrifier," including both parts 1 and 2, with an upcoming teaser for part 3 available on YouTube. Directed by Damien Leone, it made a significant impact on me with its abundance of bloody and deadly scenes. The antagonist is a tall, slender man with a terrifying smile and grotesquely distorted teeth. He's6 comments 362 views last activity
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Before I say anything, I need to clarify: this is not a complaint that tunneling will be harder. Survivors thanking the DBD Gods that this perk is getting reverted, I get it. Really, I do. I run OtR religiously because Tunnelled sucks. I get it. My problem is just that, though. It's solely because of this perk. We had how long with OtR taking its place, and people have been begging for DS to be0 comments 41 views last activity
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Apply the Hindered status effect to the Killer 3 times in a single trial. Any hints from anyone that has completed this?10 comments 1,452 views last activity
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The twins have the lowest pick rate in the game… and after the rework, I believe they will continue to have so, because it seems to focus on only two issues: the slow clunkyness and the slugging snowballs (it doesn't even fix the slugging itself), while the Twins have many more issues beside those, which goes to show how crazy it is that they got released how they are. For a starter, the rework0 comments 72 views last activity
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So while everyone cries about Decisive Strike being 2 seconds longer, who will address the absolute obnoxious intended playstyle of the perk 'Knock Out' paired with Doctor to make solo queue impossible? Just went against a Doctor on Midwich, who makes sure to slug everyone, and keep people in Madness 3, so that you can't even pickup your teammates when you finally find them. I suggest that befo13 comments 341 views last activity
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So far in my probably 60 games i've seen maybe a total of 10-15 BPS or their anniversary equivalent. I've been using them non stop. I expected everyone to use them for even more BP. Do they not work or something? Would really like to know in case i waste my BPS's.20 comments 341 views last activity
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Hello everyone, this will be longer post than usual and I would like to talk about my current feelings on this game. First, I think the game overall is pretty mixed . The core is very fun, chasing, hooking, running away, doing objective to escape, using all kinds of powers and with very big cast of characters that keeps on growing. However, the playerbase and balance of this game is what puts i0 comments 51 views last activity
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I thought it was on Monday but I’m told Sunday at 11 am est? Is that accurate?4 comments 141 views last activity
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I keep seeing this sentiment being posted so I figured I'd ask. Personally I don't get the hype. Going against a sweaty Blight once in awhile can be enjoyable sure and I would agree that he takes skill to play and outplay. But at this point being good at Blight isn't as exclusive as it used to be, so every Blight at a certain MMR pretty much plays the same and at that point how oppressive h26 comments 761 views last activity
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listen i know he is but apparently their are people that dont think so, i want to know your opinions. Fire away!11 comments 161 views last activity
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On survivor and killer side alike, which category of perks should we focus on buffing the most? Chase perks? Info perks? Ect. You can get into specific perks if you'd like. Not focusing on nerfs here, just buffs. That's another topic.21 comments 222 views last activity
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https://www.youtube.com/watch?v=XXOw-SdMiBw (Sorry if Youtube posts are not allowed, the file was too big to upload directly). Clearly the "Anti-Camp" system working as intended here for the hard working Blight player! Killer has to be in it's most braindead, easy, kick back and relax mode atm when the basic anti-camp feature doesn't even work properly as highlighted in12 comments 192 views last activity
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I just had a game were I lost a hook because I downed a survivor in the middle of a corridor and… there was no hook on the ENTIRE corridor. the closest one was up the stairs after the end of the corridor, where it wasn't . You can guess what happened. I remember this issue from YEARS ago. For some time, it stopped happening, but now it seems it can still happen…? I'm not sure if the problem nev3 comments 62 views last activity
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In the new Roadmap devs released during Alan Wake Livestream, these 3 perks were added to change lists with Adrenaline and DS and UW and Twins etc. Why these ones were not in the patch notes unlike those?17 comments 402 views last activity
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Thought this would be a fun thing to do to think back to our entire history of playing this game. Everyone’s tastes change overtime so we end up shifting our characters a lot. These lists are based off how much you think you have played each character on both roles in your entire time playing DBD, not how much you like each character currently. Make sure recency bias doesn’t get in the way. I wi45 comments 822 views last activity
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Decisive Strike should not work once the exit gates are powered as if timed correctly there’s no counter play and survivor can just leave. Buckle Up shouldn’t work with for the people Hex:Ruin should go back to the way it was pre rework.5 comments 141 views last activity
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Hey guys just asking is skull merchant getting another rework or is she staying the way she is 🤔26 comments 521 views last activity
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editing this because for some reason pressing enter accidentally posted it without the body of the topic. anyway, sorry for potentially long rant but i'm just tired. ds buff without any changes in sight like endurance making survivors lose collision, quite large perk balancing yet nothing for ftp buckle up or bgp, devs having absolutely no issues with the existence map offerings, survivors being5 comments 141 views last activity
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An energy symbol that just says “to curse”? Does this projection of energy hurt the survivor because it twist up their body on the inside, like internal damage? My brain at 2:30pm 🤣🤣 What do yall think? 🤔12 comments 131 views last activity
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… but now three of them are meta… somehow :| I always liked Distortion and I always liked Bond. And since there are some maps where I'm notoriously bad at finding gens I also have Deja vu pretty often. At least when looking at nightlight… all three of them are somehow meta now. Well, at least Desperate Measures and Leader are still pretty far away from being meta, I suppose. But if they end1 comments 81 views last activity
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Since we’re getting rid of the hug-tech, we’re gonna do away with the crouch and Pluto tech next right? Right?…53 comments 1,322 views last activity
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From being one of the most used Perks to being never used due to it being added as a base-kit feature, do you think the current version deserves a buff? I think yes, it does, just because it's effect was added as a base-kit feature shouldn't make the Perk basically obsolete and just being a wasted Perk slot. The first idea that comes to mind is increasing the duration of the Haste and Enduran10 comments 201 views last activity