General Discussions
Open discussions on various topics
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Adam is the coolest survivor in his default skin. I dont think anyone can seriously have a different opinion. Like honestly? Hes wearing a big ass lab coat, hes a man of ######### science but you can tell he still dont play that ######### tho. Hed beat the ######### out of David no contest. Yet he has no outfits. He should be the one in the next tome with Jeff Put a head with long dreads, or jus15 comments 221 views last activity
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Just a curious questions for any Dev who I hope looks at this. Any information on sounds for killers or just sounds in general in the game? Breathing, footsteps etc?0 comments 21 views last activity
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Please for the love of god fixed this for PS4. Legion is already hard enough it’s damn near impossible to hit survivors 50% of the time In FF or basic attacks because the hit will not Register or the survivors can easily dodge by the survivors spinning and dodging seem faster now. I never had issues with hitting survivors in FF and out of FF survivors until dedicated servers.0 comments 31 views last activity
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I am a survivor main. Lately a PS friend was teaching me how to play killer. He shareplays with me and point out some flaws. I have been practicing to get better. I do my best not to tunnel or camp. I give the survivors equal opportunity to heal up and try to fix a gen after they get unhook. I occasionally patrol gens. I realize the BS that killers go through. From hate mail to a toxic SWF. Surv25 comments 641 views last activity
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I'm curious how everyone would feel about this idea. It would be interesting to me if it changed how people played the game too. Would killers attempt to injure multiple survivors or just try to get the first survivor they see on the hook as fast as possible? Would survivors cleanse totems or search chests until the first survivor goes down? Would everyone just play normally and deal with the30 comments 661 views last activity
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So I read a post earlier I think it was by Peanits. It talked about how it was hard to judge the balance of the gen speeds while Ruin was there masking it. I agree with this completely. However I have to ask, what about NOED? We keep hearing the game is balanced around 2 kills/2 escapes but as anyone can tell you a killer will get wrecked all game and then crutch a few ez kills with this perk5 comments 61 views last activity
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As always he got the short end of the stick this mid chapter patch with no Collections while Jane, the most recent original character, got another collection. the tough life of an Adam main12 comments 241 views last activity
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The bullshit amount of unhooks next to me is disgusting. It must be changed, because survivors have adrenaline, DS, BT, MOM, the whole team use it and they bodyblock, too.21 comments 301 views last activity
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Killer in general lately has been a nightmare for me. With the ruin changes I've been testing out new builds with legion and sometimes they work really well. My problem is that no matter how much pressure I put(fast downs in chase) the gems just keep poping and poping. And not only that, u lag everytime bloodlust activates, survivors will do that little thing where they run side to side and it fl16 comments 502 views last activity
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I had a random thought not too long ago about Legion having an "alternate power" on the same button as, say, Ghost Face's crouch button, that allows him to kick pallets rather then vaulting them. Kicking the pallet will drop you out of his power without having to go through the normal cancel cooldown. This was just a random thought that I had one day, and am very curious to know other players, as0 comments 21 views last activity
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Just finished a game as Mikey, and then I got booted back to the start screen with this message.3 comments 51 views last activity
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But why does trapper not have a dedicated button for picking up his traps? In a game where you literally don't have enough time to do your job, it is a huge disadvantage to pick up survivor, hook, then return for your trap. But trying to pick up a trap while a survivor is laying close to it is extremely frustrating. Can't it just be a separate button?2 comments 51 views last activity
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OoO is a very controversial perk: stupidly strong in SWF scenarios, but very risky if you are a solo player. Furthermore, it can elicit some tunnelling / camping by the killer on the OoO user, which again makes it very detrimental for solo players, but exactly what you want in a swf. With this out of the way, I propose two possible, and alternative, changes. 1) Disable OoO while on the hoo10 comments 141 views last activity
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Just wanted to hear you all's thoughts on the subject. I've been playing Billy alot lately to try to improve on him, and I use infectious fright on him. As far as slugging goes, my thoughts sre...I'll slug whenever the oppertunity arises. By that, I mean if I'm presented with a 2nd target to down...Ill take it. To some though, slugging should really only be done as a last ditch effort or somethi36 comments 591 views last activity
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It worked with Spirit and Nurse, after all. So, wouldn't the same apply to maps? Cornfields are a nightmare, Yamaoka is far, far too dark, Haddonfield is unspeakable, Mothers Dwelling. . . yeah, you get the point. Spirit wasn't touched until you had that wave of dcing, which forced devs to do that patchup job, not to mention just how unfun Nurse was made. Now, I'm not condoning dcing, but it wa4 comments 91 views last activity
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And non ruin reliable killers will shine even more from the mass. Bad ruin/pop killers will fall down hard. That's the best decision bhvr ever made. Can't wait.1 comments 61 views last activity
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Hex: Ruin from damaging the Gen through skill checks to degressing a non working Gen, I say its not a half bad rework but I say I think something is missing off this perk, but I'll get down to that shortly... First of all new Hex: Ruin shouldn't be a ruin we can all agree with that ( mostly), and I'm a 75% Survivor main 25% killer main now so I agree with the hex change I say get rid of the hex0 comments 11 views last activity
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Are you going to do something about the survivor matchmaking, it usually takes 0-30 minutes to find a lobby. Usually takes around 15 minutes. For comparison: For killer it is usually around 0-5 minutes, it often happens instant or around 1 minute to find a lobby. Platform: PS42 comments 221 views last activity
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As killer rank 11,12 then 13 I have played without Ruin. I'm not bothered about 4k or pipping but want to have fun as killer and knew there is no chance I'm running the new perk when released with what is being called Ruin. Roughly I was matched as expected mainly against 4-6 ranked survivors who without Ruin ran me ragged and the game was over before I knew it. I tried swapping targets, tunneli2 comments 71 views last activity
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I really enjoy playing survivor, it's a nice change of pace from being killer all the time and some chases can be absolutely exciting. Plus hiding once in a while is fun. But we all have those moments where we think, "what the F%$^ is my team doing?" I'm sure I'm guilty of somethings as well, but here's my answer to the topic. Looping a killer around my hook. Seriously, the number of times l25 comments 361 views last activity
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https://m.youtube.com/watch?v=xFk2vmkWths&t=339s So i watched this video and it hit me. Multiple times Tru3 smacks a person off a gen then goes and kicks it. They get away with the extra time and no hooks just a wound. Now what if Tru3 had a perk that automatically regressed generators when survivors got off so instead of going back to kick it and let them go he could14 comments 371 views last activity
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his pounce has a 2 second cool down after breaking pallets is this faster than default pallet breaking speed?3 comments 602 views last activity
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Sadly we got confirmation now nurse is where they want her for now..sad because I've never seen any developing team happy a characters play and win rate plummeted so hard...as someone who loved nurse it really sucks to hear that that's all they have to say...guess all we can do now is see if theres some grand plan in the works..because I was kind of hoping without ruin being a threat we'd see som44 comments 381 views last activity
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I've tried it several times. Got to Max stacks several times. I can not figure out a way to make this perk useful in any way what so ever. What am I missing?2 comments 31 views last activity
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No I am not changing the achievement overall, as some people actually gotten it before and I want them to still feel good about getting it, I just want to fix the common issue with this, when you get tier 3 finally and survivors use lockers to avoid being mori'd and dcing to remove the chance of the achievement Make tombstone (UR tombstone) be able to mori survivors who use lockers by open0 comments 21 views last activity
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... While also making the claims of it being a lategame perk less ridicolous, I understand that we barely got to play with it, but it's not unlikely that community's speculations will turn out to be correct. My idea is simple: Make Hex:Ruin activate after your 1st hook, this way by the time it activates 2/3 gens have most likely gone by, effectively moving the match into the mid/late game state0 comments 11 views last activity
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Just me giving my speculation on the reasons for the Ruin changes and the future of the game. Obviously a lot of people are upset/confused over why Ruin is getting such a major change despite that it was used so much because there is a problem with gen speed. It feels like the devs are catering to one side instead of addressing a core issue. I'm pretty sure BHVR isn't trying to sabotage their o63 comments 1,961 views last activity
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I just think the consoles should get some attention3 comments 41 views last activity
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Can we kick Adrenaline down a few notches too? I almost always see at least 2 Survivors in my lobby using it at a time, and it's very frustrating to play against like old Ruin. Maybe DS too? See it at about the same rate as Adrenaline, if not more, and I hate not being able to tunnel Survivors straight off the hook. Because that's the type of play we're encouraging right? We're encouraging everyo6 comments 201 views last activity
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I'm wondering if this is an intended consequence - Did the devs think matches were too long?5 comments 111 views last activity
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I call it “A little less conversation and a little more action.” You have the chance of getting this offering in either very rare, or rare variety. This will be the first offering that is burned as soon as you ready up to find a lobby. If burning “A little less conversation” prior to searching for a lobby, you will not be able to burn another offering prior to loading into the match. A little l0 comments 31 views last activity
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Apologies for my English. I like to think it's good but I'm still learning. I was wondering...why was a hotfix released to nerf Oni and Freddy's addons back in December...but you couldn't hotfix the Wraith and Spirit? I love playing Wraith, and he's a pain in the backside without his post-uncloak boost. It makes being cloaked during chases less effective. I see the beliefs on the forums seem to4 comments 621 views last activity
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I saw a post on reddit stating they would like a post game map showing the paths of each survivor and killer during the match (similar to white noise, or mario chase if you're familiar). I think this would be a great idea and fun after the end of the match. Then I thought this could also be used pre-game as an advantage to the killer by displaying the spawn locations for totems and allowing th3 comments 41 views last activity
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tl:dr at bottom For anyone who has played hearthstone you can see how similar the ranking system are to each other if not i will give a quick explanation In hearthstone you rank up from 25-1 needing to get “stars” the same as pips in DBD But the main thing they differs from the two games is at rank 1 in hearthstone you still need to get star to get to the next rank “legend” and once you are0 comments 11 views last activity
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Sorry, I apologize because I know how many Ruin posts have been made recently, and in fact I myself have gotten quite over seeing them and tired of it.. so I understand where you are coming from. But the last Ruin post I saw last night had like over 10 pages of ideas and information, which many of I read through and this was my response IN THAT thread, however, I landed my response all the way o21 comments 262 views last activity
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Why does surge have a cooldown? It has range limitations and doesn't work on already regressing gens.1 comments 21 views last activity
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Ive seen this before, players of a game becoming opinionated about a gameplay and trying to make changes democratically. DBD is a great game, and its our fault if it dies. Yes, some killers are hard to beat. Some survivors are hard to catch. Some perks seem unfair. But, if we choose to complain, changed will be made. And, as weve seen, some changes make things worse. And thats true for many char10 comments 191 views last activity
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You really thought I was going to complain about a mid tier killer being op? GET BAITED FAM3 comments 51 views last activity
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Im just curious. I play both sides but title myself a killer main because I have the most hours and fun with killer. Atm I play a lot survivor (like 70% of the time). So I wonder are there players who only play killer? I know many 100% survivor players, only touching killer for dailys sometimes. But I havent encountered the opposite tbh. Do they exist?27 comments 323 views last activity
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I think everyone here can agree nurses addons needed to be changed even nurse mains but absolutely no one asked for a base kit nerf her base kit was perfectly balanced so will you ever remove it? Pls answer and don’t dodge the question I know you see this44 comments 961 views last activity
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I have heard several things, like hitting someone with a hatchet a mile away, or getting a survivor at the exit gates because they were badly positioned, or getting that clutch escape. To me, it's this... When the traps hit at just the right time and you snowball harder than the good guys in return of the king when the ghosts appear from the ship.53 comments 843 views last activity
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Gen speed meaning how fast gens get done by survivors. For me and a lot of other people it's a big issue and the main reason I'm unhappy with the ruin changes. Gens get done too fast it's a fact.1 comments 11 views last activity
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Can this perk spawn you in the basement as well? I know on most maps there are only 1 or 2 basement spawns but it would feel more thematic with a basement build to start off in there. I would especially like to use it with the P3 outfits, something about being an absolute badass, covered in blood, climbing out of the basement to start a game might make me actually use it.1 comments 31 views last activity
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Right now Kindred and Bond is my get-go, so I'm wondering what will new perks do that can help us Solo Survivors survive more instead of hiding in the locker and waiting for everyone to die because there's 5 generators left and everyone is already on their second hook5 comments 41 views last activity
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Can anybody recommend me some good builds for Clown? Going to start playing him for his new Elephant skin and I want to know some good builds for him.20 comments 6,401 views last activity
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When I was on the PTB I noticed a significant delay between when the shock therapy finished charging and the wave appeared and when it affected survivors. You could look like you hit a survivor, but if they weren't still in the wave a second or two later, they wouldn't be affected. Am I the only one seeing this? And if not, is this intentional or not?8 comments 181 views last activity
