General Discussions
Open discussions on various topics
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Survivors are too strong especially SWF. Nerfing them would make this game balanced.9 comments 91 views last activity
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It is literally impossible for you to mark someone with 8 survivors on the map revealing you, and even if you can, the map has 500 pallets. I believe the best way to play with him in this mode is to just use his power to get free hits while undetectable, but Legion would do better in this situation.8 comments 694 views last activity
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Don't get me wrong, i know the let go of gen when killer unhooks but man… the thing is this doesn't really solve enough of the issues with this perk. nr1 If you don't always let go of gen when someone hooks you get caught by a surprise dead man's switch. So i'm supposed to let go of gen everytime someone's hooked every single game? seem's rather annoying. nr2 you let go of gen right? now you kn3 comments 281 views last activity
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People are saying that this bug is still happening... After 3 months to fix it it is still happening...1 comments 21 views last activity
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Is this back again? Survivors are permanently stuck on his shoulder?3 comments 61 views last activity
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All things considered, even though I complain about some things, I have to admit that DBD is still super funzo and I usually have a good time whenever I queue up >:3 How about YOU?35 comments 541 views last activity
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With FNAF on the horizon, I think it's important to understand what that brings to the table in regards to DBD's future. It's a chance to grow. But an important part of understanding that reality is knowing that if dbd is a chain, soloq is absolutely the weakest link in the chain. It's without a doubt the weakest position in all of dbd. And is quite frankly a brutal place to be for newer players.38 comments 801 views last activity
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There is a bug with blight when you break the pallet at close range and it causes your tokens to recharge with huge delay (about 2 seconds). You fixed the opposite bug that caused tokens to recharge faster during the break animation in the last update, but its looks like you completely forgot about the fact that another version of this bug still exist. Please fix it. Blight token7 comments 151 views last activity
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I'm genuinely curious as to know my own and how gaining it and losing it works88 comments 2,583 views last activity
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This could be a lore build for your character or in general your favorite survivor build! I love seeing different styles! 💯 I’ll go first. I main Yoichi - my favorite build on him is also based around his lore. Empatheic Connection, Parental Guidance, Alert, and Premonition! 🔮37 comments 3,023 views last activity
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I was wondering what your thoughts of quest since 2 weeks being implement For me, quest is really good, especially milestone, but there 2 thing right now I'm concerning about First, the daily quest BP is low compared daily ritual before, like if I check yesterday, I believe you get like 7500bp , 2500 each, whole before we get 30k, yes it's more generic than before, where we force to play certai7 comments 81 views last activity
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At least in my games and I do hope that no other person has to go through what I just witnessed in the past 21 matches (14 on survivor, 7 on killer). Half of those matches were unplayable due to someone throwing the match as soon as they saw a pixel of the killer (mostly me on Wesker or another survivor seeing a Kaneki/Blight). That alone would be fine for me if it happens from time to time, s8 comments 151 views last activity
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Ok I wanted to Create a guide for this Killer to help not only help Survivors counter him but also help Ghoul mains play better with him. While playing the Ghoul I've Encountered some Stuff that Screwed me over every time I play him. Note I will make a Killer Guide for this Killer I want to make this as a Tips and Tricks to Counter Him as Survivor type Guide (learn His Power and use it agains1 comments 211 views last activity
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Basically just the title, making them secret and only 20% is fine enough for making map offerings worthless, but the issue with that becomes making a massive chunk of the Bloodweb just be full of junk people will just never use. Like what sounds more appealing, a 20% chance to go to a map of your choosing, which realistically is just Autohaven, Macmillain, Badham, Midwich, The Game, or Eyrie bec23 comments 282 views last activity
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Why are most of the Killers base movement speed the same as the trapper?? That legit make zero sense devs……18 comments 231 views last activity
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Listen I know a lot of you get a lot of nastiness thrown your way, but I really appreciate the work that you guys do. Having a bug forum, actively listening to your community, etc etc! A lot of people will ######### on employees, but guys, at the end of the day it's just a person doing their job 😭 I think the community all around would be a lot better if we were just more positive and understandi7 comments 161 views last activity
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Have they said anything about the new 2v8 will have pips? That's really the only thing I don't like about the game mode2 comments 31 views last activity
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So before all 3 of these perks were changed in the Houndmaster's release, my favorite build to run was; Beast of Prey, Distressing, Hex:TOTH, and Hex: Undying. If you're knowledgeable enough, then you guessed why I liked to use these, the extra BP! And boy did this build really make a difference, I could make up to 60K BP with no offerings and add ons in effect (Deviousness and Hunter were doubl8 comments 101 views last activity
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Blinding the killer while they carry a survivor...I can't since I get you don't need to stun them but like one lightborn boom cancels the flashlight, if a survivor brings a flashlight the killer will check to see if that survivor is nearby, I hate flashlights with a burning passion, killers can look at walls. Like I just hate that kind of challenge because it has so many things that can go wrong0 comments 11 views last activity
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This system made quitting worse. Survivors now find every reason or way to quit. They all go to the killer and then I'm left alone to repair the generators all by myself. This is getting beyond pathetic and it's happening in almost all of my matches.4 comments 61 views last activity
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Its kinda annyoing you guys dont give us a clear answer for the release plans for the chapter, it would be nice to have an acutal answer if you could. It would be nice to have a truly clear date for all of this stuff.2 comments 751 views last activity
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Example: You own The Ghoul and you love his fire lobby music, you now have it unlocked and usable whenever you'd like on either role. Subway Surfers (the mobile game) does this with their tracks, making them all available and optionally changeable. DBD could at least let you change it when you own the corresponding cosmetic or character1 comments 42 views last activity
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Making this post because of my most recent queue For Context i'm in Canada Atlantic and for some reason the DBD Gods decide to match me up against Spitz Knightlight and His GF They are from europe i dodged that ######### instantly but it got me thinking about the servers and i realized i just got matched up with polish players for seemingly no reason This is not the first time i;ve been ma5 comments 132 views last activity
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So tired of survivors throwing my game because they get downed immediately so they just off themselves on a hook.22 comments 371 views last activity
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This is something that's been bugging me for a while, to my awareness every single killer pallet vault(or ability that allows them to go over one) can simply be ignored by just running back into them and vaulting back. This works on Legion(you can vault back when they fatigue for some reason), Wesker(hes supposed to automatically attack to stop this from happening but it has never worked), Vec14 comments 141 views last activity
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As the title says I've been having awful rubberbands, sometimes I get pulled back or I'm desynced atm, its especially noticeable when you try to do an action like hit a survivor, vault a window (on survivor too), try to throw down a pallet etc. Maybe it's just an EU server thing, but they feel like doo doo rn.3 comments 42 views last activity
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Whenever I take a hit with the perk it feels kind of.... Empty? It would feel nicer to use if, for example, the token gain sound effect played when taking a protection hit for a survivor while running the perk. Thus, letting you know they get the haste boost. It's just a small QoL thing that I'm sure would be appreciated.2 comments 21 views last activity
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Content New Survivor: Orela Rose New Perks Do no Harm : When you heal another Survivor, for each hook state they have, heal 30/40/50% faster and gain +3/3/3% progress for succeeding great skill checks. Duty of Care : When you take a protection hit while healthy, all other Survivors within 12/12/12 meters gain 25/25/25% Haste for155 comments 4,080 views last activity
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I am not a fan of Legion, not because they are strong, they are quite weak killer but their power is just boring and free easy injury. Ghoul is like you take Legion's free hit, make it like mid-range huntress hatched with easy point-click aim plus you give him Chucky's scamper mixed with insane mobility. I do love being hit behind walls thanks to his auto-aim that locks onto you from like 14m ra4 comments 101 views last activity
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The Killer is atrocious to play against and beyond broken, the literal definition of pay to win. He should have never been released like this and should be removed until they can properly rework him, the current nerfs have done nothing. Honestly how embarrassing for BHVR to release a Killer like this and his addons as well. Either his insta aimbot low effort no skill first hit needs to be remov6 comments 81 views last activity
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As the title suggests id like to hear what unpopular opinions you have on maps. To start of the discussion I would like to say that I feel that the original realms aren't as balanced as some people try to make out. I feel that whilst the Autohevan/McMillan maps have a good balance on most of their realms A few stick out to me as been subject to rng on whether the map favours one side or the othe33 comments 581 views last activity
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For those who haven’t seen this yet, I’ll leave it here.23 comments 422 views last activity
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The Unknown's power is butchered by the easy removal of the weakened state. Weakened is removed by simply looking at him (which is the default state for non-noob survivors being chased) for 10 seconds. Since his power has a 7 second cooldown, you only have a 3-4 second window to land a second shot before your first one is invalidated. This tiny window is absolutely atrocious considering how jank11 comments 313 views last activity
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Just musing to myself and friends, I have a thought on tunneling. "Tunneling is the best way to win" has been a mantra we've heard now for quite some time. This perspective came about after slugging, 3 genning and gen regression in general all got nerfed, and people instead swore blind that Tunneling was the only effective strategy left for killers. This is a mantra that I never really believe15 comments 662 views last activity
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something going on, game is full on crashing getting the dbd crash reporter today:2 comments 31 views last activity
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So a common survivor complaint is apparently the grab attack even those it's hitbox has been reduced by 95% is still apparently to free still so survivors will never be happy unless grab attacks are completely removed. Furthermore a major complaint by many is his Grab Vaults are just to fast and uncounterable even after the nerfs so it mostly likely a Scamper situation where it will be removed ju35 comments 951 views last activity
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Its such a shame that they decided not to make a chapter around him, as someone who enjoyed the game(casting of frank stone), and seen his potential, i am very dissapointed. His whole power and even his counter play seemed so cool and interesting, its truly a huge letdown to what they did with/to him. All this potential and cool stuff has been exchanged for a TRAPPER skin💀 for the weakest kill7 comments 202 views last activity
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The abandon feature has been a great addition to the game, but there must be strictions added. In its current state, I've encountered full swf's purposefully going down in order to go next (some even confirmed from stream coms) Another issue is that endgame mori feels completely meaningless if you mori bots 99% of the time. Even if you don't slug and the last survivor goes down, it feels unrewa13 comments 131 views last activity
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Months ago when all killers were buffed kicking gens was increased from 2.5% to 5%, but i don't recall anything about the Knights guard getting the same buff. They at %5 or are they still at 2.5% damage to gens?1 comments 41 views last activity
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devs, you WANT people to look at the rift right? Then why go out of your way to make it as obnoxious as possible? Why would I need you to highlight the tiers I’ve already unlocked EVERY TIME I open the rift? Do you think I’m stupid??? + super loud noise spam + super unnecessary and long animation Can you please stop to think “is this a pleasant experience for the user?” once in a while?3 comments 71 views last activity
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i havent play this game for a while, when i overclock as him i feel like i dnt gain the haste status effect at all. is the singularity get nerfed. thank you for your answer in advance5 comments 181 views last activity
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What are ppl's thoughts on this change? As a killer main, it just helps to know which survivor gave me a BP offering and thus... who gets hatch.14 comments 222 views last activity
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I have seen at least 2 generator spawns I have never seen before with 2k hours on the game. Anyone else seeing these? One in particular I remember being new to me is at the top of the stairs of the two-story on a Badham Preschool map. Not tucked away in that little room, but right at the top of the stairs next to the window.11 comments 132 views last activity
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I thought I would put this discussion out there so we can see how far people have gotten in the rift after the first week of the new system. Obviously there has been a lot of complaining about how slow it's been going and I want to see exactly how slow that is. Also obviously, since everyone plays a different amount of this game with a different amount of time, I'm expecting some wildly different38 comments 532 views last activity
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3 small changes that will not harm any killer in specific: Change 1: survivors are able to recover while crawling Change 2: crawling when not recovering is 100% faster(which, is only useful to do if the killer is right there or if you are done recovering, otherwise average distance remains the same) Change 3: you can now pick yourself up for free at any UNFINISHED generator(of which, the aura21 comments 281 views last activity
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I get you wanna protect gens to secure a win but when your doing nothing but placing them over and over at gens I don't care that my fun isn't their priority but holy hell is it boring. Those pods can be used to slip stream to survivors or even get a pod on them during a chase but like just it's the same thing place bio pod at gen when survivor is at a gen I'll just chase them or basically push t9 comments 121 views last activity
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https://youtu.be/FJF7fTuhckw What a lovely patch we have got here…46 comments 1,512 views last activity
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When near an exit gate, injuring a survivor or grabbing onto an already injured survivor with the Ghoul's power, the exit gate gets blocked for that specific survivor (Bloodwarden effect) The issue is that the entity blocking is so incredibly short that even if you are able to down the surviver, the entity-block timer runs out before you are able to pick them up, making the entire interaction29 comments 1,051 views last activity
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I cant stand these blue rarities. I prefer reds and yellows4 comments 92 views last activity
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power fisting.png 250.png Is it me or are Williams hands in the upcoming Legendary outfit comically large compared to the source material?4 comments 81 views last activity
