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Raginchicken

Raginchicken

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Raginchicken
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  • @Blueberry said:

    Unable to remove Weakened in chase would feel awful. Just increasing the time to remove Weakened would be significantly better. There's nothing wrong with a hit and run play style.

    I understand that removing counters to killers is generally not going to feel good immediately, but there are a lot of built in counters that are straight up unnecessary in the first place (like Dredge locks, no reason to be nerfing an already below average killer). Unknown already has to hit his m2 3 times to get a down, having the mid-chase weakened removal just gives extra health states. Simply put, his power is not nearly strong enough to justify having to hit a survivor more than three times to get a down.