nikodemo
nikodemo
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- nikodemo
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Discussions
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MFT+Hope Buckle Up+For the People, instant 10 second Endurance for two people. If anyone with Plot Twist manages to break chase they can just take a quick power nap to heal up. No noises, no blood. No way to find them. Totally free, unless I tunnel them. Singularity takes too long to do anything useful. Alien coming is nice and all, but playing Killer sucks right now.6 comments 151 views last activity
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"Hex: Huntress Lullaby activating no longer causes The Doctor and The Pig's skill checks to be silent This is not a great direction. These were some of the only uses of an extremely niche, under-used perk. These were fun places where it was suddenly useful and could shine, and instead of reworking the perk, you target only two Killers with an exception? And this is a HEX perk to boot, meanin15 comments 511 views last activity
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Please allow us to control the following options with the in-game options menu. It would just make life a lot easier. VSYNC: On/Off FPS: 30/60/120 limits Thank you!0 comments 11 views last activity
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After today's update the FPS has tanked on Steam Proton / Linux and is unplayable. Before that it was perfect, not sure what may have changed. Worth testing this regression.3 comments 81 views last activity
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20 times. Not just escaping, mind you, but you have to open the gate yourself and then escape. Can we drop this to like, 5? 10? Or make it simply Escape, and not Open the Door + Escape? Please, I just want to be free of this pain. XD0 comments 21 views last activity
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I've encountered a rash of DCs lately. People seem to have little patience for a killer or map they don't like, or a match that's not going their way. Can we please up DC penalties to disincentivize this behavior?3 comments 31 views last activity
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Killer Items and Survivor Items should be treated the same. Franklin's should work on killer items. The surv should have to put down their item to hold a Killer item. There used to be a balancing act here, a risk/reward assessment, the surv had to calculate between their item and the killer item. It was also a way for the Killers with items to apply a little bit more pressure, eat a small bit of2 comments 31 views last activity
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Hi all, Anyone gotten the adept for him on Steam? Or is it bugged? Thanks!5 comments 181 views last activity
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This a great precedent setter. Can't get Nancy from Nightmare on Elm Street due to licensing issues? Just get Heather Langenkamp the actress. Repeat that for any survivor you want from a horror property DbD can't get. Bring me Heather Langenkamp, Ashley Laurence, Matthew Lillard, Neve Campbell, etc. I'm ready for it!1 comments 21 views last activity
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I'm very excited for the future of the game! It's in the best state it has ever been and is moving in the right direction! Very excited for the anniversary!0 comments 31 views last activity
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I see tremendous variety in perks. No perks feel particularly oppressive or annoying right now. Killers feel threatening, but survs can win with skill and coordination. Thank you, BHVR. DbD feels great right now.0 comments 21 views last activity
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when Undying is cleansed, Third Seal loses all stacks and I have to start over. Shouldn't stacks transfer now, ala Devour Hope?1 comments 31 views last activity
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I need to see it all in play first before i can make a judgment, but I am concerned about the reduced healing nerfs in relation to the mostly as-is regression nerfs. I'm not sure this will all balance out well. DH nerf is good. mercy for Billy mains is good. XD Was the issue of Lullabies and the Visual terror radius addressed? That makes Sadako unplayable. Lose the Bloodweb level up animation0 comments 21 views last activity
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the Knight should have a premium skin that is the Legion. would be cool to be able to use the whole gang in a match like he does. that is all.0 comments 11 views last activity
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lots of ppl talk about the need for a nerf to Nurse given her dominance at the highest levels. i'm just curious what the community thinks. do you think it would be enough of a nerf to her to change her blink strikes to a Special Ability Attack and not a Basic Attack? this would remove many synergies. i ask because i was thinking about what the new Jolt without cooldown will be like on Nurse.5 comments 92 views last activity
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these numbers are wildly high. XD are you sure it's not supposed to be 6/7/8 seconds? XD this perk seems like an almost guaranteed escape if one is even moderately close to a 99ed/open exit gate. maybe drop the numbers significantly, or i'd prefer to have Exit Gates regress to the last activated bulb so 99ing is no longer a thing. that would help a number of endgame issues, i feel, and this ma2 comments 51 views last activity
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Fantastic work, devs! I'm loving what I'm seeing so far and can't wait to play. I'm glad you removed the BP bonuses from these perks. However! I think that the stacking mechanics of both should be basekit. They don't even have to grant BP. It's more about rewarding the behaviour. Each perk encourages healthy play for the game by rewarding it. For survs it rewards altruistic play in safe hook0 comments 12 views last activity
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This is such a huge problem for DbD. Killers are pushovers. As a surv i have a million extra chances and running out the clock. As a killer only noobs are afraid. There's just no threat,15 comments 191 views last activity
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very excited for the upcoming Perk Rework! please consider a small change to Coup. it would be great if the long lunge was activated with the Secondary Action button, instead of just a regular lunge, so we can more easily decide when to use it or not. would be nice if it was based on hooks also instead of gens, but the first change is much more vital imo. thanks!1 comments 11 views last activity
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seems like the survs/killers are in their order of release? thing is, there are so many now, and lots of ppl who don't know the order of release. and there are only more on the way. yes, we get used to a bit over time, but it would be a nice quality of life change to redo the selection screens so that they are in alphabetical order so it's easier to find who i want.0 comments 11 views last activity
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Sounds like a great opportunity for that Ghost Pirate Deathslinger costume! Please oh please! XD1 comments 21 views last activity
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Dissolution warns the survivor before the perk takes effect. Same thing with Starstruck. That really hampers the utility and "oh shiz!" factor of these kinds of perks. They shouldn't be alerted to what is happening until the effect happens at least once, which is the reveal that this perk is in play.11 comments 141 views last activity
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very nice, very pretty, very functional, and lets the visuals take center stage. love it! stick with it! KUDOS again!0 comments 21 views last activity
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i just want to say, i LOVE the new Nightfall! Its appearance is just right and very scary! Love the horror element that Dredge is returning to the game! i still wish it caused Blindness, but i'll survive because the vibe it gives off is so good. KUDOS BHVR! Love The Dredge!7 comments 81 views last activity
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Blindness isn't very scary on survivor side, unless it's something long term like Third Seal, and that's a Hex. I suggest that Blindness should be buffed to be more impactful and scary. In addition to its current effect, I suggest the following: 1) Blindness should have the same screenedge aura as Boons, but in black to slightly obscure vision. 2) Blindness should hide the Red Stain. Altogeth9 comments 91 views last activity
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i can get pallet stunned, or FOV screwed, and by the time i get a bead on the survivor again, they're across the map. that's either a total get away and heal, or over committing to an exceptionally long chase. this is why W is so strong, and this is why there's an issue with gen speeds, because chases take TOO LONG. you want a quick adjustment to the whole game balance? Slow survs down.16 comments 551 views last activity
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it's so hard to do and feels so rewarding when it happens, it should be remembered with an achievement. that is all. :)7 comments 51 views last activity
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Needs a total rework. He's a licensed character and a legendary killer, but his current iteration is sadly dull and uninspired. His power and add-ons are dull, and he doesn't feel very Nightmare on Elm Street. I understand his concept can make him a difficult character to implement well, but I think it's time to go back to the drawing board with him. He was my favorite killer in the 80s, and I36 comments 461 views last activity
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can we buff this perk? it's a kind of fundamental perk that can really help M1 killers. right now it's not quite impactful. maybe something like: 15 / 20 / 25 or 10 / 20 / 30 i love perks like this, but it just needs a little more OOMPH!6 comments 171 views last activity
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i'm sure this has come up before, but i'm bringing it up again. Map Offerings need to change. they provide too much control to players over the trial, and this becomes very unbalanced in certain hands, such as SWFs, or the Starstruck Nurse on Midwich. Map Offerings should instead BAN the map in question so it will not be chosen. Or, at least, significantly reduce the percentage chance of going11 comments 31 views last activity
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Literally no need to share this information, and it's constantly causing confusion. Instead, in the end game screen, replace them with character portraits since I never know who anyone was in the match.28 comments 631 views last activity
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there're a lot of shenanigans that survivors can pull abusing the Killer FOV where they can escape me by running directly at me, or staying as close to me as possible. that seems pretty jank, tbh, since if someone tried that IRL i'd definitely see them. XD it's this kind of nonsensical gameplay that just feels exploitive and not very fun.14 comments 212 views last activity
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So, the MMR and game design seems to aim for 50% chance of win (escape or kill.) Maybe the game shouldn't aim for that? Maybe something more like 55% chance for killer to kill, in order to skew ever so slightly to the power role, since there's one of him and 4 survivors. or, since the issue is more at the higher MMR levels with SWFs and Navy SEAL survivors, maybe the MMR can set an MMR threshold2 comments 51 views last activity
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I'd love to see Freddy get another pass. I think he could be so much more interesting. Even little things like able to use both puddles and pallets without an add-on, and more dream effects ala Doc's Madness. He could just be a lot more fun. Please consider.3 comments 41 views last activity
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hey all, do we know all the perks that attract Nemesis zombies? For example, does Scourge Hook: Pain Resonance attract zombies? thanks!1 comments 251 views last activity
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Like survs. Various vault speeds, slow to Fast Vault, Pallet slide. All the time, not just in Frenzy. Change my mind.6 comments 51 views last activity
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So is there a good reason for killer MMR to not be based primarily on hooks states? It could be designed to be more granular, awarding more points for hooks after chases, and less points for hook state transitions on hook. Focusing just on kills, without nuance, seems to reward campers and tunnellers. For survivor side, it may actually be worthwhile to base the MMR just on the emblems, since the0 comments 11 views last activity
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Plaything introduced this great feature where the Entity protects the hex for 90 seconds from other survivors cleansing it. I suggest that all hexes would benefit from this feature, a 90 second protection from the Entity to ensure at least that much value from the hex, to prevent instant spawn and cleansing at the start of the match.2 comments 61 views last activity
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Does anyone use this perk on Plague? I'm unsure of how it interacts with her cleansing. I'm wondering if it'd be good paired with Thana. Stay infected and get Thana slowdown. Cleanse and let Scourge slowdown. Thoughts?5 comments 381 views last activity
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The count for this achievement is not moving. It seems to be stuck as 5 for me, even though I've caught way more than 5 people in bear traps as Trapper.1 comments 41 views last activity
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it won't unlock. doesn't recognize successful completion of the challenge.1 comments 32 views last activity
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Blood Feast? Blood Hunt? It's been awhile. It would be most appreciated. There's so much to buy. :(1 comments 21 views last activity
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Please reduce the chain cooldown. There's so much time after a chain that I just stand there and can't vault nor break a pallet. It feels very clunky and frustrating. If I'm back in my FoV i should be able to act, even if I can't immediately summon more chains.1 comments 11 views last activity
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I love the Crypt TV skins and I hope for more. However, it would be awesome if DbD started to license your IP to them to make awesome short films based on DbD lore. They could make films about the Entity, the cults, and the original survs and killers. I hope to see DbD expand out to other media. Could be awesome!0 comments 11 views last activity
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You know how Pinhead's box is coded to spawn away from survs and the killer? For your consideration, Hex Totems and Pyramid Head Cages should do the same thing. Too often they spawn right next to survs, defeating their purpose.3 comments 11 views last activity
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I really don't. Look, I love what you guys make, which is why I'm here, and I understand the monetary angle, I do. But as a player, what would make me so much more happy to stay around and spend money, would be some big QoL changes to the game. I'm talking: Basekit BP bonus modifiers for both sides ala WGLF and BBQ More alterations to base game by incorporating some meta abilities to basekit4 comments 31 views last activity
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or at least, why isn't it higher if there must be a limit for some reason? so, now i'm over 1 million BP, meaning i can't make anymore. i don't want to feed my killers because i don't want to waste BP on halloween items that will disappear in a week. i don't want to feed survs because i only play surv casually, with friends or for tome challenges. so, i guess my only recourse is to take a wee3 comments 41 views last activity
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This perk is OP. How much nerfing it may need, I don't know, but it definitely should not grant the ability to self heal. It's just out of control. It can boost the healing abilities that already exist, but should require some teamwork and coordination when supplies run out, unless other healing perks are in play for healing builds, like self-care. It may still need number adjustments in size o2 comments 21 views last activity
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For the health of the game and play experience, what perks do you think should just become base kit? Numbers can be tweaked, of course, but I think it's ok to make everyone stronger to address some gameplay concerns. Surv: BT, Unbreakable, DS. Slugging, tunneling and camping are so unpleasant that these perks are run almost all the time just to get a chance to play the game. Since they imp16 comments 521 views last activity
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Given the speed of healing in the circle, and team coordination around the boon zone, do you think CoH makes Sloppy useless? As someone who loves sloppy and uses it to slow down the match, I'm concerned.8 comments 201 views last activity