nikodemo
nikodemo
About
- Username
- nikodemo
- Joined
- Visits
- 1,833
- Last Active
Discussions
-
can we get some AA options beyond TAA? it makes the game looked smudged with vaseline, but i have to hace it on or i see weird artifacts with hair, clothes, light reflections. :/ would really like to see some development in this area, please. thank you!0 comments 10 views last activity
-
Just remember, it's never too late to remove the dash. The rest of his update is great. Just lose the dash and the glowing knife and go back to Fragrant Tuft of Hair basekit. If you want, you can keep the pallet break in Tier 3. Also he doesn't raise the knife anymore when running Fragrant Tuft of Hair. can we get that back? thank you!2 comments 60 views last activity
-
Allow certain Killers to double up when it would make lore sense! 2 Xenomorphs 2 Ghost Face Chucky and Tiffany7 comments 80 views last activity
-
I'm a Killer main, but play both sides. I do see tunneling a great deal these days, even at 5 gens. It's not particularly fun nor engaging, but remains the most efficient way to win. I know you've tried to address this and slugging in many ways. You're always trying to work around it. I'm going to share this again as we enter Year 10, really the best and only approach to stop this is to simply7 comments 100 views last activity
-
He's definitely being left behind as power creeps up. Can we please fix his targeting when the blade is in the ground? It feels absolutely awful to use and aim. Iri Seal of Metatron: Eventually, I can't place more trails until they disappear. Or hell, honestly, make it basekit because it's cool and unique. In such a case, Iri Seal could apply torment to survs hit with Punishment. Drawback: C17 comments 200 views last activity
-
I can't believe you didn't see any issue with this grotesquely Survivor-sided event. I'm a Killer main of 8 years. I quit.5 comments 61 views last activity
-
You know how each character can have their own charms? I'd like that for the banner/icons also please, since vibe can change depending on who i'm playing. thanks!0 comments 1 views last activity
-
When there are two queues, i have to enter each sub-menu to see what the bonuses are for each queue, before i decide which to play. It would be very helpful to have that information available to me right away from the main landing page.1 comments 11 views last activity
-
Thoughts on buffs for the face of Killers for DbD? His design is ancient and generally considered one of the worst / hardest killers. Can we give our boy some more love? Remove getting caught in own traps. Why does his power work against him? Survivors disarming traps is not equal in trade-off. It's not very long, survivors can even dedicate one player to follow Trapper around and disarm, esse3 comments 51 views last activity
-
Can we get an official response as to why this achievement is missing? Seems like an odd oversight. It's been awhile without it also. Can we get it added? Thanks!0 comments 11 views last activity
-
ok, for Freddy Fazbear something like this makes sense. but for Super Green auto map and its variants, please no. and certainly not for THREE DAYS! this just is not needed. can we please stop splitting the queue so much? please never do this again. XD12 comments 141 views last activity
-
This feature must come to the base 1v4 game queue from 2v8, please. it's such a great QoL feature. waiting for Killer is extremely tedious. thank you!9 comments 101 views last activity
-
you guys need to be having more frequent PTBs for more narrow testing. instead of testing everything at once every few months, you need to narrow in on limited changes, but more frequently in order to acquire data at a reasonably pace.4 comments 21 views last activity
-
Look, the tunneling, the slugging, the camping. If you want to stop this you're going to just have to bite the bullet and literally make them impossible. That means: Basekit recover from slug No more Unhook notifications Entity moves survivor to another hook if they camp, just like the cages. This is the ONLY way to resolve these issues. Killers will not like this. I am a Killer main. Bu12 comments 112 views last activity
-
Listen, we have to be really careful of "balancing" the game into a boring snoozefest. Consider: just let the game be INSANE! Sure, give survivors a whole bunch of insane tools and protections! Let them all get up from the ground! No more unhook notifications! But THEN, give Killers similarly awesome buffs! Give Nemmy more zombies! How about 3 to start and a new one for every dead survivor?!1 comments 52 views last activity
-
Trapper is one of the weakest killers in the game, and he's the face of DbD! Give our boy some love! Looking at 2v8 for some inspiration! Let him carry more traps! Why even limit this in the first place? What other killer just loses their power? Place traps faster! Feels SO slow now in 1v4 Put more traps around the map! No more getting caught in his own Traps! Escaping/Freed from a Trap p0 comments 12 views last activity
-
Two Ghost Faces! Two of the Legion! Two Executioners! Some of the lore allows for a rare experience of two of the same killer! i would LOVE to see that uniquely expressed in 2v8 in the future!13 comments 232 views last activity
-
3 comments 41 views last activity
-
I see that the True Form of Dracula displays that name instead of the Dark Lord! That's really cool! I request that you please apply this to The Krampus skin for Trapper. That's my favorite skin!1 comments 1 views last activity
-
There are plenty of moments in SH2 where you don't expect PH, and then there he is. I had this thought after playing the new 2v8 where the Shadow gains Undetectable after Caging a Survivor. PH actually has very little incentive to Cage Survivors, and it requires two steps to do. My suggestion is to add basekit Undetectable to PH whenever he Cages a Survivor. Time limit is up for debate, could5 comments 41 views last activity
-
please add this achievement. it's such a weird outlier that it's not in the game. thank you!0 comments 1 views last activity
-
Why not make it so the person last hooked cannot gain a hook state until they perform a conspicuous action? Wouldn't that ensure that tunneling is not optimal?5 comments 61 views last activity
-
i love everything about the rework, except the dash thing. why do we have to overcomplicate it? just bring back Exposed and the old T3 Lunge. keep all the other new changes. Bob's your uncle, you got a great Myers. Please consider.0 comments 11 views last activity
-
has no achievement for doing the center gen1 comments 21 views last activity
-
Botany was fine the way it was, please rollback. With Botany now applying to medkits, I see a huge increase in selfish healing. I run my altruistic healing build, ppl don't come to me. they prefer to selfish heal in the corner. I run a boon build, ppl don't go there for help. they prefer to selfish heal in the corner. This kind of sucks. It's less engaging, less interplay. It kills off other7 comments 101 views last activity
-
I'm a Killer main. As least, I was, in the before-time, the long-long-ago, when Killer queue times were almost always instant. Now, I barely play Killer, because it takes me FOREVER to get a match. I wish I could queue for BOTH, so I can play Surv, while I'm waiting for an open Killer spot. Please take a look at how other games do this, like Killer Klowns for example. I don't want to just alt12 comments 141 views last activity
-
Sadako is telekinetic. Let her break pallets while moving, ala the Remote Pallet Break ability. it's unique, in lore, and would be a good buff for her since she's m1.4 comments 41 views last activity
-
2 killers. 8 survs. But the killers are NOT working together. They are COMPETING. Either for most kills, or most hooks in a time limit. Killers have ways to use their powers and m1 on each other to inhibit or slow each other down as they fight over who gets the prey. Survs are, as usual, trying to survive as long as possible, or escape. Survs can bait killers into each other to try and pit the1 comments 11 views last activity
-
Killer main here. Survs need some more basekit tools to help with slugging styles. Recover while crawling Recover from downed to Deep Wound state Add this as basekit in some capacity. Slugging can be a bit too strong in some cases, and is a bit dull gameplay wise.3 comments 41 views last activity
-
Can we please change Springtrap's Jump Scare achievement to be his normal axe grab, instead of the security room? Security room grabs happen so rarely, and are entirely dependent on survivors, ya know, actually using the security rooms. If they choose not to, one can never get this achievement. That takes it out of my control as the player to get this achievement. Furthermore, please add a Comp0 comments 1 views last activity
-
not really needed anymore. not particularly engaging, just annoying.0 comments 21 views last activity
-
The new map is excellent, very fun and clearly lovingly made! Springtrap is scary! I love how you integrated stealth components into his design with the smaller terror radius and Undetectable from the security door. Excellent QoL updates, especially around the Bloodweb! Thank, team! It's a great chapter! Happy Anniversary!0 comments 1 views last activity
-
You need to reward ppl for playing the game, and eventually BP alone isn't enough.2 comments 21 views last activity
-
yeah, sorry guys, i tried, but i hate the Blue. it doesn't feel right. please revert to Yellow. edited to fix the colors because i can't keep the new system straight. the comment below me is correct4 comments 71 views last activity
-
and not select them. Maps are too unbalanced. i'm basically sick and tired, as a killer, being sent to Eyrie, Springwood, Macmillan, Garden, Azarov, Game. I'm tired of it. It's NOT fun and one player should not control where the other 5 get to go. sure, you should "balance maps." but anyway, in the meantime, in the reality we live in TODAY, Map Offerings as they exist need to end. Don't remove0 comments 11 views last activity
-
getting this achievement has extremely low odds. i need: play survivor! get matched against Vecna get to the chests before my teammates pull a Vecna artifact use it escape this is pain for survivor mains, much less Killer mains!8 comments 91 views last activity
-
does this perk visually show you when it's de/activated based on distance? if not, it should. i don't think it does. also, it could stand to be a bit faster. 30% or 33%. it's in no danger of becoming meta. please consider. thanks!1 comments 31 views last activity
-
Easy changes that should come to DbD much sooner rather than later. Map Offerings should BAN realms, not prioritize them. Maps are unbalanced and the offerings provides too strong an influence over everyone else's game. a Ban is a much more measured ability. Exit Gates should regress to the last light bulb when not being actively used. 99'ing gates can extend the game too much with minimal ris1 comments 31 views last activity
-
when survs know they've lost, or even just want to troll, they can just hide and not do objectives, holding the game and killer hostage to try and force a DC. there should be a penalty, or notification crows, after a certain amount of time of not just not moving, but also not engaging either the Killer or the objectives of the match. surely the Entity is just as bored with this situation as i a6 comments 131 views last activity
-
i don't know what you have in store for him, but i hope they are QoL changes. mostly, i just want the Box to function like Merciless Storm. the simple skill checks it does now are very bland, not at all 'puzzley', and not very intimidating. thank you.0 comments 31 views last activity
-
Basekit Mori finisher Add BP bonuses to all existing Mori offerings Yellow Mori offering only adds BP bonus to the finisher mori Green and Ebony Mori continue to work as is in addition to the Mori finisher and new BP bonus that is all.6 comments 61 views last activity
-
why are you closing these tickets? the problem is with DbD, not with user setups. devs need to look in to this.0 comments 31 views last activity
-
Game crashes once the embers appear on the title screen.2 comments 91 views last activity
-
thank you for continuing to improve on the BW experience. part of the issue is that we don't want to have to babysit the web. even with these improvements, i still have to clik to skip the blood splash screen, and click again to autobuy on every new web. while faster, this is still time consuming and prevents me from doing anything else. i'd like to request autobuy to be a toggle, please. when1 comments 21 views last activity
-
my favorite killer. currently borderline unplayable because the camera switch to chain is bugged. please fix asap. :(1 comments 21 views last activity
-
Bloodweb 1) Once a player has at least ONE P1 on that side, unlock autobuy forever after. We understand how it works. 2) Remove the big bloody number that interrupts each web. We don't need to pause each time. 3) Autobuy should be a TOGGLE. Toggle it ON and it just keeps autobuying until you either run out of BP or you Toggle it OFF. Logging In Cinematic intro movies should only play ful0 comments 1 views last activity
-
Xeno doesn't disturb crows while in Crawler mode. that's awesome. however, Artist is, like, THE Crow killer, thematically. I suggest that Artist should ALSO not disturb crows at a minimum, if not that AND a built in Spies from the Shadows. thank you.0 comments 21 views last activity
-
Freddy needs some love and attention to spice him up a bit. He should be able to switch between puddles and pallets on the fly like Clown. Puddles should interrupt actions and cause more hindrance. Two, he needs more dream effects, ala the Doctor. Maybe give Freddy some of those while Survivors are asleep, like the phantom pallets and a phantom lullaby. Maybe they see a fake Freddy coming towa0 comments 11 views last activity
-
MFT+Resilience+Hope New vault behavior FTP+BU Psychic Bots You reward bad survivor play and give them perks with no drawbacks and no skill. You took the game from the best it ever was after the healing nerfs, to this. Even after the regression nerfs, I could say that both Killer and Surv felt challenging and fun, on a more level field. Now, Killers are once again a joke and not a threat. B7 comments 191 views last activity
-
I think there are issues with Chain Hunt resets if the survivor uses Plot Twist, or if Pinhead grabs the surv out of a locker. Both should start a Chain Hunt.0 comments 11 views last activity