kizuati
kizuati
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Previously they multiplied your final BP value,so if you had 32K + a Cake + 100% incentives you would have 128K BPs in your pocket. Now it's 96K. It's additive now,despite being multiplicative at release and in the PTB for this update. Disappointing.22 comments 831 views last activity
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It's the same across all scales. Defo not right.2 comments 51 views last activity
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Ignore the bit on the right,I capture a bit of my desktop there. For some reason the photosensitivity .png that appears on your screen now drops in size as it fades out so it doesn't cover the screen?0 comments 61 views last activity
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I honestly didn't remember that RE1 cost that much but checking now it's the same. Yikes. Really high price,I dunno if I can afford this lol.50 comments 1,351 views last activity
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I'm just sitting here and waiting for the next mid-chapter because that's the only time I get excited to try out new stuff.11 comments 231 views last activity
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I honestly really like going up against skill check doctor builds and completing the last part of the gen is pretty interactive. Imagine if we had something like that basekit? Gens wouldn't feel like such a slog to do and would actually take some effort to do at the end. Maybe we could get a version of Doc's skill checks basekit too.2 comments 91 views last activity
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I gout out of a match and now The Oni is gone and I can't do anything. Great!0 comments 21 views last activity
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Hiya! I'm currently working on two rework concepts for Trapper & The Hillbilly in a video format. I'm currently in the process of finalizing the Trapper's new basekit and giving an overview to the rework I gave to the Hillbilly's addons. I wanted to ask y'all to drop in your suggestions for these two killers - new or reworked add-ons,changes to their basekit,big or small. Sneak Peek:6 comments 11 views last activity
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Hi! I'm trying to help a friend of mine,could any of you get the art featured in this Winter Tales https://t.co/XtycKSEIKD cosmetic collection promo video posted on the website or here in original quality? Thankchu ;)0 comments 21 views last activity
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Hi. This is an open letter to BHVR. We need to increase BP gains as in the new progression system,it's pretty painful to start out,compared to the old one and there are still a lot of issues with the progression system. This thread combines many,many ideas brought to you by the community and yours truly. They're split up into short term and long-term changes. If you implement at least half of th106 comments 1,511 views last activity
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I literally cannot type half the perk names like Rancor No Way Out Dead Hard Even the word Kate got censored a few times. BHVR did you pay roblox for their filter? n-words sent to me in russian dont get filtered but LITERAL perk names do? what2 comments 11 views last activity
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It makes precisely NO sense. Somehow still worked...? I didnt even slug at all really2 comments 41 views last activity
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I honestly think that if BHVR set to work on an ambitious new patch,which they split into a two-parter and had all of their time allocated to this double-sized mid-chapter wonder they could really,really make the health of this game SIGNIFICANTLY improve if they focused on perfomance,stability and gameplay issues for longer periods of time. If they made this something they did,annually,I thin11 comments 131 views last activity
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It's been a while since 6.1.0 released and the bug where you get hit and almost feel literally slower than normal running speed and gain 0 distance is still there. BHVR,hello.2 comments 51 views last activity
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In an assymetrical game such as Dead By Daylight where the Killer performs the same amount of work as 4 other players, should their bloodpoint gain be the same as only one of the survivor players or should they gain more overall,as the Killer role is inherently a bit harder than the survivor role? (Because it's an Asym,not balance or whatever) tl;dr if the killer is equal to 4 survivor player17 comments 201 views last activity
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Killswitch Circle Of Healing for a week/end. Gather the data! I'd love to see how impactful that perk is. Killswitch the most survivor sided maps in the game for a weekend. Cowshed,Springwood,Garden Of Joy, Haddonfield,etc. Let's see the impact there. Killswitch the current meta slowdown/STBFL too. Let's get to see how the Killer performs without slowdown perks. Killswitch more things in15 comments 111 views last activity
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At least not chase wise. In a chase the new STBFL time is not the main factor. The main factor why it feels so insane when you have a bunch of stacks is because survivors have a much shorter speed burst on being injured now and can barely make distance. Nerfing STBFL to be at the same time as before the update wont change much.11 comments 321 views last activity
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This doesnt include the cringe practice of spending like a billion dollars to buy tiers. I'm at Tier 62,about to be done with 100%ing the second level now.68 comments 811 views last activity
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It looks so good,BHVR c'mon3 comments 71 views last activity
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I really miss that time,ngl. DBD was way more fun compared to the skill kill based matchmaking.23 comments 191 views last activity
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It's just triggering over and over at the start lmao0 comments 31 views last activity
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THE GOALS OF THIS REWORK Make this perk not useless on Killers besides Plague & Legion. Do not make it too useful on specific killers. Dont allow opressive stacking with other perks. Thanatophobia Their courage fades in the face of their undeniable mortality. For each injured,hooked or dying survivor,gain a stack up to the maximum of 2. Once Thanatophobia gains it's first stack,5 comments 71 views last activity
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I'm literally being held hostage at this very moment by a 4-man cheater party2 comments 61 views last activity
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While the changes BHVR detailed in the 6.1.2 are horrendously bad,there's one thing I want to commend the team for. THANK YOU FINALLY WE'RE GETTING MORE PERK UPDATES IN MINOR UPDATES. This is great and I want that to become the status-quo. Minor perk changes are not that hard to make,so seeing the team finally grow the courage to actually get them into smaller updates is very good,I'm hoping the15 comments 321 views last activity
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BHVR what the hell were you thinking? NERF METTLE OF MAN? REALLY? Nerf Thana on EVERYONE but on the killers that it was powerful on. Not even bring back matchmaking incentives? This is horrible and bad and makes 0 sense.3 comments 41 views last activity
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Woah,an ambitious suggestion,surely it's not something that could be implemented with some effort and money on BHVR's part and is just an industry problem- Oh. Hi! It's me again,fully transparently telling everyone and especially BHVR (although I think they're well aware of this solution already) how to fix the cheater problem. I'm not going to beat around the bush. The reason why hac3 comments 61 views last activity
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Yellow Self-Care Mikaela. Solo Queue.png Someone press F for this poor girl. Self care too OP btw.20 comments 171 views last activity
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Played Doctor and made people scream 500 times,no progress.0 comments 41 views last activity
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As per title. Under well designed I'm trying to include: More-Or-Less Balanced. Fun-To-Play. Fun-To-Play-Against. My top two picks would be Huntress and Blight (basekit). What would be yours?99 comments 1,061 views last activity
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The giant surge of hackers as of late is ######### painful. I've had so many games now with hackers on both Killer and Survivor. Please remove the DC penalty again until you have this under some control. Maybe finally switch from your peer-to-peer hacked onto dedicated servers model to actual dedicated servers.23 comments 341 views last activity
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I've honestly had a lot of fun with how stupid and hilariously bad the new DH is,especially with the fact you cant DH while standing still for some reason now which is an omega nerf. However the networking side is super jank and your E just doesnt E. Make it E. Thanks. sincerely a no mither DH ace enjoyer42 comments 751 views last activity
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Hi! Hopefully some developers read through this and implement something based on this feedback. This feedback is unrelated to the new progression system. Bloodpoint Offerings 2.0 Merge all of the category based BP offerings down to yellow/brown level at 100%. They make NO sense to be at the green rarity when the escape cake exists at yellow and outclasses them completely. Merge the 25% fo1 comments 11 views last activity
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The decision to make the act of prestige cost BPs is still immenslly bizzare to me and I do not understand it. What the hell was going through the mind of the devs here? Anyone have any thoughts on why would they add this at all?61 comments 1,171 views last activity
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Every now and then since this patch you just don't get a speed boost when you get injured,it even feels like you're slowed down more than normal speed. Please fix this,this happened to a few streamers I personally watch and also lost me a few games.4 comments 161 views last activity
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The game is honestly a hazard. All the menus at random start animating at 1000% speed giving them a very flicker-y effect. New Haddonfun is the worst offender and was already reported,it's lights can flicker at lightspeed like someone is actually trying to make a 360HZ display work with the lightbulbs. Springwood,Lery's are also offender. Gideon recently just had a bug where the lights in one s1 comments 31 views last activity
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It was really funny to me when I read the patchnotes,but this rework idea of mine actually got implemented this patch pretty much. Not quite the way I would've made it,but probably even a bit healthier. now please implement my other reworks thanks kekw0 comments 11 views last activity
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The new progression has in fact lowered the grind ceiling to where many players like me almost have every perk on everyone. However. Any player who isn't close to my level of work already put into the game or starts out will have a much,much worse time. Add-ons are much harder to get now and your BP gains in relation to time spent have dropped DRAMATICALLY. BHVR needs to address BP gain. It's t16 comments 211 views last activity
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MMR: Gigachad brand new player pairing? I just should have raised my mmr a few matches in a row and I get WORSE teammates? Gigachad MMR. Gigachad. At least I have my challenge done.2 comments 51 views last activity
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I've used to main solo queue survivor as of kate and play that for about 70% of my matches occasionally doing killer days and trying to improve on them. Now I find myself spending 80% of my games as killer. Solo queue never was that great but now it just feels like an exercise in masochism. The few times I did get out was when the killer farmed or 2 of my teammates died because apparently nob65 comments 871 views last activity
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*excluding CIrcle Of Balance I still think all of the changes in 5.3.0 were far,far healthier for the game than all the balance changes in 6.1.0 personally. All the perk reworks now that I've spent multiple days trying all of them out are..meh. I still use a bunch of 5.3.0 updated perks and go "oh this is neat it's a bit stronger/cooler" 6.1.0 perks are just..there. Anyone else feeling the12 comments 241 views last activity
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Honestly I think about 40%-ish of the absolute garbage that is solo queue right now can be explained by the matchmaking getting just stupid bad. I have 2100-ish hours and I'm getting both teammates with more hours than me and people with sub-50 hours. Why? Lmao.7 comments 111 views last activity
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I would really like at this point for BHVR to finally implement a comprehensive upgrade to the graphics settings menu in DBD. For starters: Individually tuned graphical stetings. Unreal already does this via config,spend 30 minutes and add these options. Let us have V-Sync at 120 FPS. Or just turn it off. Secondly. Introduce sensible AA options. TSAA/SMAA,whatever. Allow us to go over 100% i0 comments 51 views last activity
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First off,yes,I noticed that it's bugged and stuck at Survivor +100% right now. Not the point. You would expect that a matchmaking incentive can appear on both Killer and Survivor as your MMR bracket and thus abundancy/lack of players in it is different for Killer and Survivor,but it doesnt seem to be the case from what I've seen posted by the devs or6 comments 151 views last activity
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Botany and CoH gives you old CoH healing speeds. Pair it up with some juicy medkits and we'll make it's and well,uhm.well.. 5.3.0 is finally back,again. Lmao. This is gonna be pretty horrible and CoH just needs looking at. Make the 50% bonus from CoH not apply to it's own self-heal.4 comments 71 views last activity
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Preface I'm not a BHVR employee. I dont know what happens behind their closed doors. This thread is merely an outside observation with some very basic logical chains. Please be respectful to the developers. HACKERFEST Image Credit: CoconutRTS Let's quickly go through what hackers can do in the now 6 year old videogame made by Behavior Interactiv13 comments 241 views last activity
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How hard is it to implement a basic check that survivors can't bring Killer offerings and infinite perks again? Too much for 6 years of development.apparently. Edited the name of the hacker out because apparently showing a private account clearly made very recently that's just a burner is "naming and shaming".13 comments 221 views last activity
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The Perk Description The infinite trials in the fog have taught you to always give the run more than what your body is capable of. Perpetual Runner permanently afflicts you with the Exhausted status effect. Your vaulting speed is increased by 3/4/5% . You gain a permanent haste bonus of 0/1/2% . Your falling stagger is reduced by 5%. If you are afflicted with an Exhausted status eff13 comments 101 views last activity
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With the ever-increasing graphical fidelity and the ever-worsening perfomance of this game,even on such ludicrously high-tier rigs as my own,you would really think we'd see techniques such as FSR/FSR 2.0/DLSS be introduced into the game to at least allow people to maybe not see their minimal frames and 99% FPS drop to the 40s even with the highest tier hardware.0 comments 21 views last activity
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The devs had their reasons to do this. However,I think I have a simple suggestion that would allow experienced players to have this lovely feature back without destroying the "individual killer MMR so you can try out new killers" thing. Just give us the option to queue with the "highest MMR" we have and allow us then to switch Killers. Then we know we're not going to have an easy time playing10 comments 71 views last activity