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TicTac

TicTac

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TicTac
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  • I think its only for stadia right now, or? So if one of the three stadia players did it, i have a question. If i buy a dlc on a platform and then switch i need to buy the dlc again, right? What happens with characters i bought with auric cells? Or with iridescent shards? Thanks for your help.
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    2 comments 41 views last activity
  • With Lethal pursuer many realized how different spawns are and that they have a great impact on the game. So i think it would be interesting to see what would happen to matches when all survivor always spawn together. Spawning together also feels more like being in a horror film. You have many options to choose. Run towards the killer and take the heat. Split up or repair gens together.
    16 comments 91 views last activity
  • How do you plan to continue playing DbD? Will you stay on Ps4 for a long time, do you want to switch to a Ps5 or to another console/PC? Would you switch only with crossprogression? To the former ps4-player: What are you playing now? Are you happy with your decision? Which problems occurred? I want to play on PC in the future (2022), but only with crossprogression.
    20 comments 191 views last activity
  • I saw this other thread where someone helped with his ps5 other forum members and its really a great thing to do. So i want to share a way how you can see your hours yourself. A few months ago another forum member showed me a site: exophase.com There you can see all your games and hours when you have your games not private.
    0 comments 41 views last activity
  • I see all this threads about tinkerer, dead hard, noed, even bbq. But imo they are all fine. What we need right now is buffing weak perks, not nerfing stronger ones. Noed is a little exception bc it feels annoying if a facecamping killer gets one kill more, but its not op and when the killer played the match to win and not to facecamp from the start its a deserved powerboost imo. But back to th
    46 comments 351 views last activity
  • Its great that you investigate the recent performance issues and FPS drops, but even if you fix them quick, what will happen with the next chapter? It seems right now that the chance for this issues in a new chapter is higher then no issues. If you know you can solve it in the long run, say it. If you know that its almost impossible (atleast for old consoles), say it. I just want to know what
    0 comments 11 views last activity
  • 2 comments 101 views last activity
  • I can understand why maps are not fixed. But every map alteration should be roughly the same of gameplay strength. This makes the game quite unbalanced. Lets take the bus structure as example. There are two variations. The one with the window in the middle and the other one has the window one of the bus ends. Its widely accepted that the first variation is a lot stronger. You can loop around th
    1 comments 21 views last activity
  • I know there are many factors, but lets say we have a matchup where the killer wins 50% of the time. Lets say a win is 3k or 4k to make it easier to understand, but the win condition is not important. So how often should he win with his best addons? I think an increase of 10-20% is ok. Anything more than that should result in a addon nerf or a basekit buff. But whats your opinion? How important
    8 comments 121 views last activity
  • This is just a rant, no need to take it too seriously. Today i played trapper again. Got a beartrap daily. First match was not enough. So i load into the next match and what happens? No addons. Technically my fault, bc i know this bug since one year? Two years? Did i ever play without it? So there is the most addon dependent killer in dbd and he has the bug where addons dont stay equipped. The b
    2 comments 141 views last activity
  • I see so many people say that he is really strong now. Has someone gameplay of a good wraith against good survivor? I would like to learn how to use his lunge in different loops. Im not bad at wraith, but it seems i dont use his full potential bc i struggle against good survivor and the wraiths i play against are not a problem either. So if someone knows a streamer or played against a good wrai
    22 comments 341 views last activity
  • Is it worth it to even use a unsafe pallet to kill them or should you never use a pallet stun expect with any means neccessary? Im a bit worried that bad players will waste many pallets, bc not many will bring flashlights or head on for one killer.
    10 comments 221 views last activity
  • Back in red rank that is. I got a rank reset to rank 9 and with roughly one pip per game i finally arrived at rank 4. It was an interesting journey. With constant 2min chases and almost no gens get done at the start, green ranks who knew what to do against camping killer and a team which almost made me dc. How was your experience?
    6 comments 61 views last activity
  • I have all perks unlocked, but i get always the same perks in the bloodweb.
    1 comments 31 views last activity
  • I know that you can avoid a palletstun with the animation as trapper. But today i got no stun with head on when a hag trapped my locker. Is that intended?
    4 comments 91 views last activity
  • It just has it pros and cons compared to hooking. Pro: you dont lose a hook state you can change your location Cons: Killer wastes less time you need to spend time recovering So killer aside who use slugging to waste 4min after they won, why do you not like slugging?
    32 comments 331 views last activity
  • Of course only behaviour knows the answer, but what is your estimation? If active would mean they log in almost every week, how much percent of the playerbase are they?
    23 comments 401 views last activity
  • Almost everyone thinks its not fun when it happens the entire game. But in some situations its the best way to pressure survivor and some killer even find success in facecamping all day. And its clear that avoiding it completely and 12-hooking makes the game a lot harder. So i would like your ideas to solve this issue all things considered. For example there could be a point system for hooks. A
    76 comments 541 views last activity
  • Just a question, i dont want something like that implemented. So when you could trade your item slot for more perk slots, how many would be fair? Is there a broken combo you could use? What would change if you had unlimited item and addons, so you could bring the strongest item every game?
    0 comments 21 views last activity
  • When we talk about balancing killer there are two different types of suggestions. Changes to gameplay mechanic or a change to a specific killer. But if a gameplay mechanic gets a buff, S-tier killer get stronger, too. Nurse with her power is hard to nerf without making her frustrating. For exanple a longer cooldown for her blinks would nerf her, but it would be a bad playing experience. So woul
    23 comments 271 views last activity
  • When i caught in the open, i normally predict when the killer will hit. But in the last match i wasnt even looking back and i heard the killer swing, so i used dead hard. Normally i would be exhausted on the ground, but he missed. So why did this happen? Was is latency? Did the game end his lungs early? Can someone does this reliable?
    4 comments 61 views last activity
  • There are many ways to counter BBQ and i know that some people use them often. I personally dont care most of the time when the killer knows where i am. So i almost never countwr Thrilling or BBQ. So i want to know: does someone counter Thrilling and in which situation?
    7 comments 201 views last activity
  • This rift had imo underwhelming rewards and bc its grindy like the last and i did not finish it, i will skip it. So how many of you bought it? Did you do it bc you finished it anyway and get your auric cells back or did you want a specific cosmetic? Did someone use auric cells to buy rift progress? If possible i would like no discussion whether the rift is too grindy or not. Imo it is, but i
    44 comments 541 views last activity
  • Sometimes i have other survivor who dont heal me bc they think im healthy. It does not happen often, but it is always funny. Until the killer comes and downs me... Even the new hud did not fix that. First i thought they dont want to heal me, but when i follow them and crouch, they get it. Or when we do a teamheal and someones leaves after the other two survivor are healthy. Does this happen to
    3 comments 81 views last activity
  • It happens when i play survivor and when i play killer. It stutters and i walk slower. Is it bc of my controller? But i tested it with two controllers and both had the problem. Is it the connection? I had a game as killer where two survivor had the same problem and it was easy to catch them. I see many posts about it (2018-2020), but i cant find a solution. So does somebody know more?
    0 comments 41 views last activity
  • With the new introduced struggling mechanic survivor will think twice whether they try to suicide or play the game.
    1 comments 71 views last activity
  • Everything at zero. All characters at level 1, no shards, no cosmetics, no bloodpoints, etc. I want to switch from Ps4 to PC. But without crossprogression i would lose everything. Over 2000 hours. So i probably will still play on ps4 and quit when i dont use my ps4 anymore. So i would want to know what you would do if you would be forced to start from zero?
    80 comments 1,164 views last activity
  • am i allowed to give the last guy the hatch after that? PS_App_20210408_060550.jpeg Look at the hook counter.
    11 comments 171 views last activity
  • When there is a gamebreaking bug and it could be avoided with removing perks, addons, items or offerings, you should do that. Its the same like removing a map (Red Forest), so i dont understand why this is not possible. For example the Breakdown bug (no hook respawn) would destroy the game if more player would know and use it.
    0 comments 11 views last activity
  • I played on Disturbed Ward as Trickster. 3 Survivor had Breakdown. After some unhooks i had only 4 hooks on the entire map left. One survivor had a toolbox, but i got no sabo notification. (He didnt use a silent sabo addon) So they only destroyed hooks with Breakdown. Edit: after 10 minutes no hook respawned.
    3 comments 181 views last activity
  • How high is the chance for a pallet spawn in the main building? I thought that there were no pallets anymore after the map rework. Is it just rare or is there always a pallet?
    13 comments 131 views last activity
  • Sometimes it feels like only a small amount of players play killer and survivor. Or they play one side not thar much like a 80/20 ratio. But many player i know personally play both sides, so i think it only seems like it. Or most of this one-side-player are new player. Do you play both sides? And has someone any data about the entire DbD-community?
    64 comments 701 views last activity
  • hooking would inflict a debuff to the hooked survivor (1 hook = 90sec gens, 2 hooks = 100sec gen) Or would you need different numbers? And how strong would it be compared to tunneling or having someone dead at 6 hooks? I think tunneling would still be stronger, but it wouldnt be a problem to nerf it if spreading hooks would be viable.
    8 comments 71 views last activity
  • I have no idea how the MMR will work. But lets say it would give you less points then a 4k, would you do it? Would you give more hatch escapes or less then now? And why? Would it be important for this decision whether you can see your MMR-rating or not? I would still not slug for the 4k bc its boring for me. But if i wanted to reach a specific MMR-rating (as a challenge) i would slug.
    17 comments 211 views last activity
  • A 3gen is a strong tool to win as killer. Mostly its the survivors fault for letting it happen, but are there killers who can decide at the start of the game to hold a 3gen and never leave it? Strong contender for this are territorial killer like trapper and hag. But can they really do it reliable? Which perks would this killer have? And how map dependant is this tactic?
    50 comments 481 views last activity
  • Im not saying that this should have a higher priority then game health like bugs, optimization etc., but i think there are a lot of things which should be revisited with the aspect fun in mind. The devs have the fun in mind, it is the reason for the change of ooo, but there needs to be more. Obviously its no fun when on side have things they can use to make a match a lot easier for them like ke
    2 comments 61 views last activity
  • Its working for survivor. I get most of the time survivor who can do gens, they rescue me before i go to struggle and they know how to loop. But most killers couldnt do anything. Some were just not good, but even some who were good in chase, lost. The most valid strategy i saw was snowballing. Get everyone injured and then slug. Tunneling can work, but it depends how fast you can end a chase.
    0 comments 21 views last activity
  • The matchmaking is really fun. The killer comes and after 5 sec i know hes new. Surprisingly he is smart enough and gives up. The next target is easier. Two hits in 10secs and Kate is down. Now i have two choices: take aggro whatever it takes or my team dies like flies. Luckily it is enough to run in the killers view in a deadzone to start a chase. But should i otherwise teabag or similar? I do
    2 comments 51 views last activity
  • The distance requirement makes surges map dependent. So would this change make surge more viable on all maps? Would it be op in a 3-gen? Or are there other problems?
    0 comments 31 views last activity
  • Looping around safe pallets is not really engaging. I play most of the time with windows of oppurtunity and when the killer has not a good chase power i know exactly how long i can loop him without risk. Its boring. The chase ends when i have no pallets anymore. I prefer Hawkins with more but weaker pallets. I need to use my brain to chain them and use them to not get hit. There should be only f
    14 comments 202 views last activity
  • I use this term often but when im think about it, i dont know what it means for the majority for sure. So i will say my definition and hope you will add or correct me. A safe pallet doesnt need to be safe against a killer power. A safe pallet must not be safe against Bloodlust. (Only Bloodlust 3?) A safe pallets needs not to be safe before you drop it. (Example: short wall/long wall) When it
    3 comments 71 views last activity
  • Meta Slowdown: Pop, Ruin, Corrupt Intervention So when you only have one slot left, do you use dying light on a killer? And when yes, why? Or do you use dying light only as combo with other slowdown perks? I dont think there is anyone, but maybe you surprise me.
    19 comments 841 views last activity
  • Meta Slowdown: Pop, Ruin, Corrupt Intervention Its the same question from yesterday with thanatophobia instead of surge. So when you only have one slot left, do you use thana on a killer? And when yes, why? Or do you use thana only as combo with other slowdown perks? I used Thana on Legion, Plague and Wraith. But even on this killer which have a power synergy or a hit and run playstyle i think
    11 comments 101 views last activity
  • I mean with meta slowdown Pop, Ruin and Corrupt Intervention. So when you only have one slot left, do you use surge on a killer? And when yes, why? Or do you use surge only as combo with other slowdown perks? I usually use strong builds, but i dont like to use the same perks on every killer. But most of the time i think it would be better to use pop instead of surge. Even on legion where every
    11 comments 111 views last activity
  • I dont mean the reporting after the match. I mean when you play the match and you see that one survivor is cheating. Do you quickly finish the gens or let the killer kill you? Today i got a cheater in my team and i tried to bodyblock him, but i think its useless, when he could just instaheal when he wants. So is the best way just to start the EGC as quickly as possible? What do you do?
    1 comments 31 views last activity
  • This two perks have a similar utility, but i always preferred BBQ bc bloodpoints obviously. Now that i dont need bloodpoints anymore im trying thrilling more often. Thrilling is for me more reliable for pop and more useful on smaller maps. For example i still use BBQ on Billy, but for doctor i changed to thrilling bc i cant get to the survivor on the other side quickly anyway and BBQ has more co
    5 comments 91 views last activity
  • Im a bit late i know, but i never bother to read item descriptions. I thought the toolbox was a yellow one like the flashlights and the medkits, but it isnt. Its a green toolbox and in my opinion the strongest toolbox for repairing. Is that the reason why i get the firecracker more often as the festive toolbox or am i just having bad luck?
    10 comments 271 views last activity
  • I mean the dailys about the killer power, not something like chase with this killer. They all reward 30k bloodpoints, but some are a lot easier. One of the easiest is for example to shock 4times with doctor. Other like demo (5 fully charged shreds) or pyramids (4 cages) are a lot more annoying. I hope they change them like they did it for ghostface. Which is in your opinion the hardest/most ann
    21 comments 241 views last activity
  • So with the escape emblem broken, its a lot harder to rank up now. Before rank meant almost nothing bc everyone could get to red rank, but now its different. My experience the last days were that rank 5 and 6 survivor are better then before (compared to other rank resets). Bad players had most of the time a bad rank. Ranks matched better the skill of the survivors then before the bug. What is yo
    29 comments 471 views last activity
  • Please dont hate me. I see all the problems, but all this problems mean nothing, bc there one things which outweights all of them: Instant survivor matchmaking in the evening. Can you believe it? I thought before that hell would froze solid. But here we are. I happily play without UI, get some bs hits, when that means that fewer survivor play. I know the game would slowly die at this rate, but y
    4 comments 51 views last activity
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