TicTac
TicTac
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Could we get an icon similar to the one for being chased, when the killer is really close to the hook? With that knowledge nobody would waste time and run to the hook or people would know that they need two people or a plan if they dont want a hook trade. There are of course instances where the killer is close, but is not camping. But this info would still be valuable and swf has this info alre0 comments 1 views last activity
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Step 1 : Boot the game Step 2 : Play as survivor in a public match Step 3 : In-game, get swarmed Step 4 : Remove swarm. Step 5: getting exposed without the info that you are exposed Additional information Could be a feature, but it wasnt like that in the beginning.0 comments 11 views last activity
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I only played dbd on my ps4 and now i want to buy it on pc. If i understand correctly there is a version on steam, the microsoft store and epic. Right now there is a sale, but its not on steam or epic. Is that often the case? And what other reasons are there to choose one? Should i choose the same as my friends? Could you pls share your experience. Thanks.12 comments 491 views last activity
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All Scourge hooks should change their position after every hook. That would reduce the rng with scourge hooks position. Its not that bad right now, but sometimes they have just really bad positions and are impossible to use and other times its easy to make every hook a scourge perk activation. It would also make it less viable to play for a hook trade on a scourge hook. So the killer cant camp7 comments 91 views last activity
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How about changing the hook stage timer depending on the amount of gens left? 1 gen: 60 sec, 2 gens: 65 sec, etc. Early camps wouldnt be so rewarding, but it would still be an option for the late game, so that survivor cant ignore the hooked person. The added time is similar to the buffed gen times, so its not that big of a change. Downsides: swf could time gen completion. 99 every gen and pop1 comments 41 views last activity
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20k BP for an iridescent offering with the requirement of having an overwhelming win is far worse than the yellow pudding. Honestly im not sure i would use it over a pudding even if it was 40k BP. It may sound crazy but i would make it 20k, 30k and 50k. Its not needed bc we have good options for bp offerings, but with the current values moris are a dead offering.3 comments 21 views last activity
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Im not sure anymore. At the start many talked about the overcharge, call of brine and eruption combo. After the revert of the change i see also more Pain res/DMS again, but i dont see gift of pain often added to the mix. Entire Hex builds/plaything + pentimento i dont see often either, but the slowdown of pentimento has sometimes a big impact bc in solo que its harder to find the totem. The ol9 comments 281 views last activity
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The contest is about showing the worst rng which makes a map extremely killer/survivor-sided. Its from the streamer Otzdarva and the three best examples get prize money. I think its a good way to show the problem with map-rng, even if many player already know about it. Its still a good way to get data and make this issue more known. But im not sure if this will fix the problem with maps. Less0 comments 1 views last activity
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Last match i had atleast two cheater as my teammates. Flying, speed hacking, going underground, instant flashlight saves, all perks etc. They started to do it, when the other teammate was about to die, so maybe they were a three-man. When i let the killer down me, i instantly died on first hook as if it was the third hook. Anyway, they annoyed me, i hate cheaters and i have good evidence that th1 comments 11 views last activity
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Only the basic versions like the brown medkit and toolbox and the yellow flashlight without addons. Like this every survivor brings an item and learns how to play with it. Of course most players have many of the basic versions and could bring them every match if they want, but this change would still increase item usage: - there are many hoarders who dont use their items - some people dont ev16 comments 181 views last activity
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Right now there is a lot wrong with them. They are too much rng. Sometimes they make it really hard to finish a gen and other times you get no value the entire game bc they ignore gens, spawn at useless places or get stuck. Counters are annoying. A optional item like a flashlight shouldnt make such a big impact. If you are lucky and equip on, it makes zombies really weak. Pallets on the oth0 comments 32 views last activity
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Every time you break a pallet, another dropped pallet gets destroyed.2 comments 31 views last activity
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With the new effect "If the Killer drops from a height while carrying you, you’ll instantly get a 25% wiggle progress bonus" you can guarantee an escape if you stay at the top floor of the main building on Ironworks of Misery. (Near the breakable wall) Depending onmap rng there is at max. one hook that can be reached, sometimes none. And one bodyblock, one sabo or hook offerings makes it impossi12 comments 111 views last activity
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If the gates gets powered and i escape, bc the hatch gets closed, does it count as hatch escape or as a normal escape in the mmr system? Was anything mentioned or not?3 comments 51 views last activity
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Undetectables effectiveness depends strongly on the survivor. New survivor struggle a lot, while experienced survivor dont need the terror radius all the time and good swf dont need it at all. Its always hard to balance something for every skill group at the same time, but i think this problem affects undetectable more than other things. This makes most stealth perks more of a gimmick or the s21 comments 471 views last activity
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They give no valuable information and some people still confuse it with ranks/a matchmaking factor. Not every player will understand that grades are for playtime and there will always be new players, who think they get bad matchmaking bc of it. So with the removal of grades, there will be less complaints. Some suggested that you could show character portraits instead, so you dont need to look at2 comments 31 views last activity
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Was it only the easiest solution bc it was the same with ranks? Or is there any merit? The fact that grades have nothing to do with matchmaking would be clearer to understand if you couldnt see grades after the match. I know, most people understand it anyway, but there are still plenty of people, who dont. They complain about their matches, bc they see different colors. Sure, they could infor23 comments 291 views last activity
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Dont get me wrong, i gladly take the buff and its not a drastic buff, which makes her S-tier. But in my opinion she was A-tier before and was good enough. The buff is good for another reason. Plague has a low pick rate and if a killer gets a buff, more player try the killer out. We will see how many player will continue playing her after some weeks, but its a good way to promote some killer.1 comments 31 views last activity
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They cannot leave the hook to interact with the totem. So if it works like that, the boon effect would stay up the entire time. I still hope the effect will not be too strong, bc some killer (trapper, hag) or situations (3gen) dont allow map sightseeing. Not that time management isnt tough on every killer.28 comments 451 views last activity
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I dont know how the changes will play out in the game, but its exciting to see many things changed. Even if one change is not perfect, it can still be adjusted with the feedback of the ptb or the live game. Buffing weak killer and nerfing strong ones is important to bring all killer closer together. I hope that this makes it possible to change survivor without making the best killer too oppress2 comments 41 views last activity
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I just want to know which addons (survivor/killer) would you nerf. If you want you can add why and how. The reason doesnt need to be that they are too strong. My list: Survivor: BNP (Toolbox), Styptic (Medkit) Killer: Mother Daughter Ring (Spirit), Tombstone piece (Myers), Tampered timer (Pig), Pinky Finger (Clown), Engineers Fang (Cenobite)98 comments 1,101 views last activity
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I think we all know this kind of matches. Someone is dead on 4 gens or maybe he even dcs at first killer contact. Sometimes two survivor are dead and you cant finish all gens anymore. Most of the time i still sit on gens, try to get a unhook and a good chase, but i see people giving up or even hiding until the killer gives up. Before mmr i knew what to do, to get a pip even while dying, survive26 comments 241 views last activity
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Before it i had roughly 50% escapes in 40 games, but in the 10 matches after rank reset, it was only 32,5%. And four escapes were against a afk trapper, other 4 against twins, who could have easily gotten 2 kills, if they didnt tried to slug for a 4k. Im still getting mostly competent teammates, but there is always one weak link. They speedrun their death and make it a 3vs1 as soon as possible.6 comments 91 views last activity
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With most of the killer you dont know whether they are in a chase or not, when they dont hit a survivor. But with other you hear their power over the entire map like a deathslinger shot, a chainsaw or you hear everything like with demo. This information really helps solo survivor and its a information swf has anyway. So should more killer have that?3 comments 51 views last activity
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Today i counted the escapes in all of my matches as solo survivor. In 20 matches were 41 escapes. No hatch escapes and in three matches i didnt watched the end and counted 0 escapes. I got 4 Pinheads, 4 Nemesis, 2 Huntress, 2 Wraiths, 2 Oni, Deathslinger, Nurse, Spirit, Myers, Bubba and a Doctor. 6× 0 escapes 0× 1 escape 5× 2 escapes 5× 3 escapes 4× 4 escapes Yesterday i had a really high3 comments 141 views last activity
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Im on console so i played only 5 matches in the last 3 months bc of the performance. I played 10 survivor matches yesterday. The mmr seems to work bc i get matched with former red ranks and they know how to play. But some of the killer have no chance. After i died the first time against a nurse at 1 gen, i got matches with really weak teammates. One of them did even threw pallets down, bc i co0 comments 21 views last activity
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I asked this questions some months ago and got interesting replies. Sone said they go for winstreaks. But now with the mmr, its a lot harder to go for winstreaks. So i lost my goal. Or you could rather say i have no way to measure my skill with every killer anymore, not that winstreaks were really optimal. So what goals have you? Did MMR change anything for you in this regard?49 comments 541 views last activity
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I got tired of dropping pallets while trying to heal, bc both actions are bind on r1 on playstation. So i changed interactions like healing to L2, bc i doesnt matter, if i crouch at the same time. But maybe there are better options? What are your settings?0 comments 11 views last activity
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DbD is not a simple game. Players spend thousand of hours to learn new things and hone their skills. A player with only some hundred hours is considered new and even veteran players needs to invest a lot of time to learn a new killer and the countermeasures. But with the Implementation of the MMR you have nothing to show. Before that you could have atleast ridiculous winsrates, but now its in th6 comments 21 views last activity
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Otzdarva said in his MMR-video that there will be lower skilled players on high level bc they bring always the strongest stuff. Things like Mother Daughter Ring, Keys, BNP, Map offerings and even some perks. But how much does this things really carry a player? Can a 5/10 player really get on the level of a 9/10? And is it bad if its only a fair matchup bc one side uses strong things? Is playing48 comments 621 views last activity
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Just to clarify: the 250k bloodpoints have nothing to do with MMR. The new ranks only measure your playtime. So should there be rewards for your MMR-rating? What could it be? Bloodpoints again, shards or even special cosmetics? Something different? I personally would like cosmetics. Maybe something like blood/legacy over your default outfit. Different colors for every rating.18 comments 141 views last activity
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The posts about the system have good info, but i would like a bit more details about some things. For example: I know that we shouldnt know to 100% how the system works, but knowing little things like the effect of "giving hatch" would be helpful. Should i not do it, if i want fair matches? Or is there any chance we will see our rating in the future? It would be really great, if we could get a9 comments 71 views last activity
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We have no idea, what counts as a win in the MMR-system. But does it matter? Isnt killing someone as soon as possible always the best strategy for the killer? Even if you need a long game for more points (multiple hooks, chases etc.), you can just "farm" the remaining three survivor. And isnt it problematic if 4 kills are not every time a win? Right now Tombstone Myers gets 4ks with a depip. S20 comments 261 views last activity
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Many say Ruin/Undying/Tinkerer is the braindead killer build. But its not even close. I present to you the the right build if you dont want to think: Enduring Spirit Fury BBQ PGTW Is it effective against a good swf? Who cares, you want to braindead stomp weaker players, right? With Spirit Fury and Enduring you dont think about a chase. No mindgame or anything special, just follow them and b39 comments 781 views last activity
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In the beginning of the match there is nothing else to do then gens. So one gets chased while 3 survivor do gens. Then after the first down, one is hooked, another is rescuing and healing and a third one gets chased. And with that the gen progress slows down, if the killer can keep up with the hooking. I personally see it only as an average start when two gens get done before the first hook. 1 g4 comments 133 views last activity
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The 1vs1 for the hatch at the end of the game can be completely removed with slugging. So if a hatch escape would lower the mmr, a killer would need to slug to remove the rng. And thats really boring for both sides imo. On the other hand should it be viable to play for the hatch instead of the exit gates? It doesnt matter whether your teammates escape or not anyway. It should be mentioned that0 comments 22 views last activity
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I see some people say that if there would be MMR they would only play against S-rank killer. But doesnt that mean that the survivor is good enough that other killer cannot win against them? So whats the point? Isnt it boring to win when you know the other player has a disadvantage?35 comments 631 views last activity
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Tell me. I have no idea. Wraith got his windstorm as basekit and while i think he really needed it, trapper is in a worse state without a bag. Almost every trapper uses bag addons, right? So the data should show the devs that this addon is needed or op. And its obviously not op. Trapper is not one of the strongest killer. Arguely the weakest and his killrate is not one of the best like pig. F14 comments 211 views last activity
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https://youtu.be/8uAshKgBmS8 I didnt play it perfectly, but there was not really room for mistakes. I see three killer mistakes: 1. Breaking the wall 2. Not using his power 3. Looping the wrong direction (but i could fast vault in both directions) So do you think this is fair or broken?2 comments 31 views last activity
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I really enjoyed old bubba with PWYF and Nemesis. But its a waste on the new one imo, even with his iridescent addon its weaker then old bubba. I used the combo on scratched Mirror Myers, but i dont want to play with addons every game and would like similar gameplay to old bubba. (Only one-shotting to preserve stacks) Addonless Myers with Devour Hope, Undying, Nemesis and PWYF is interesting, b16 comments 921 views last activity
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Thats the amount of 2x Bloodpoints offering i have. 836 on killer and 177 on survivor. Pyramid has the most with 91. How much do you have? FYI: I counted the event cakes like normal 2x offerings and it took me roughly ten minutes.2 comments 41 views last activity
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If a Freddy camps a person, you can get a safe unhook with two people and borrowed time or with three people. But if a Bubba camps, you cant. So maybe there shouldnt be a general fix to camping like many are suggesting and which would probably break the game, but a change to things which make camping strong. I personally dont mind camping so much, but i can understand that a facecamping killer76 comments 492 views last activity
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Only some killers can compete on the highest level and for both sides exists only a small pool of meta perks. But if you want you can have a viable loadout for both sides. So are changes to weak killer and perks important or just nice to have when the devs find the time? In other games not every character gets used in competitive playlists and some abilities can never compare to others. Surely6 comments 111 views last activity
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I cant say exactly how much i played before but i always got the new killer p3 and his perks on all killer and the new perks for one survivor before the midchapter. Now i played exactly two matches. As survivor i couldnt vault sometimes and got hit and as killer it was a nightmare. How much did the performance problems affect you? Did it change how much you played and how important where the eve9 comments 101 views last activity
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With the current state of the game which killer is the most bearable to play? I did only play one survivor match since the resident evil release, but im thinking about getting some bloodpoints and rift progress in the last week.25 comments 361 views last activity
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And how would you nerf good survivor without affecting bad survivor? Its not about taking away the skill of playing survivor, but more about adjusting things which are too strong if you know what you are doing. Fot example safe pallets make it easy to run most killers effortlessly, but bad survivor throw them down, get hit bc they panic and create a deadzone. A bad survivor should never loop as33 comments 471 views last activity
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For survivor there are always the three same parts (Head, Body, Legs) and every killer has a weapon and two parts for the body. Which of this three options is your favourite, does it depend on the character and if you could get a special cosmetic for something (like legacy) which part should it be?6 comments 61 views last activity
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Doesnt matter if a survivor dced or died. It would encourage survivor to continue playing with an early dc/dead and maybe there would be less hatch camper if you can get more bloodpoints with playing instead of waiting for a hatch escape. I think almost nobody would leave someone to die bc then they would get less altruism points, but i could be wrong. Some would still camp the hatch bc escapi7 comments 71 views last activity
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There are three types of jungle gyms. The standard one, long wall jungle gyms and the variant you find in ormond/yamoaka. Which one do you prefer to play as survivor/killer? Which on do you like design-wise the most?7 comments 71 views last activity
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We all know the grind is bad. It takes a long time to get all perks and its completely random which ones you get. I personally have played long enough to have almost everything. So i wanted to ask people who needs to deal with the grind. Is your problem with the grind that you dont get all perks quick enough or that you cant get the perks you want for your build? Would the grind be a problem if4 comments 31 views last activity