Would it be good if survivor get a bloodpoint multiplier per missing survivor in the trial?
Doesnt matter if a survivor dced or died.
It would encourage survivor to continue playing with an early dc/dead and maybe there would be less hatch camper if you can get more bloodpoints with playing instead of waiting for a hatch escape.
I think almost nobody would leave someone to die bc then they would get less altruism points, but i could be wrong.
Some would still camp the hatch bc escaping is their top priority and you get almost no survival points in the trial.
Someone could say survivors shouldnt be rewarded for losing a teammate, but each survivor plays for themself. You get no reward for another survivor escaping, the pip-system is not team dependent and the hatch exists.
Whats your opinion about this change?
Comments
I think the overall issue of survivor BP gain + grind should be addressed more directly rather than giving people a BP bonus. The issues of being able to delete someone from a trial in 2 minutes (or having a trial finish in 4), and having people dc should be addressed in seperate ways
This
BP as a survivor can be absolutely bonkers in how little you get and really should just be addressed on it's own. Trying to tweak the game in this kind of way would just open things up to be abused and is merely treating a symptom rather than the disease.
A Bot should kick in on a DC. That way, the game isn´t interrupted and both sides can continue playing normal.
As to rewarding the team for suicides/deaths. Honestly, i´m not a fan of this, as SWF could abuse this. Especially with multipliers.
I kind of wouldn't mind if the trial just ended and everyone walks away with what they earned - it's mostly a waste of time to keep going at that point.
So something like a surrender-vote? Is it a waste for you bc its almost impossible to win or other reasons? Survivor can still do challenges or earn more bloodpoints. I personally like to get chased even if it is pointless.
Yeah a vote thing seems like a good compromise.
I suspect that would encourage more selfish play than help with the grind. What would be a game changer is to remove the third tier of perks. It once made sense to help drag out the leveling process when there were far fewer characters, but that are just too many perks now to have three tiers. They're adding 12 killer and 12-24 survivor perks each year; it adds up fast.
I say either that or increase the bloodpoint wages, it's not meeting inflation.