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The_Daydreamer

The_Daydreamer

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The_Daydreamer
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  • Now that you can't click on the steam profile, how do I report people for calling me trash and that I should die? As I know, the ingame report system never really works. I recorded the whole game and the chat, but I guess that doesn't matter, right? The Killer couldn't get me the whole game. My mates opened the gates and left me expect for one. She run back in, cleansed a totem and left me too.
    1 comments 21 views last activity
  • Those perks aren't that bad if we just look behind the idea, but because they are so limited to the terror radius, they aren't really used. I would give all of those Terror Radius Perks the effect that they increase the killers Terror Radius with a flat number like maybe 10 meters (Does not stack!). So they have a much bigger effect range. But let's say we would increase range like that, I woul
    3 comments 631 views last activity
  • I really enjoy Aura Reading Abilities but those two perks have such a long cooldown and the effect itself is not good enough to have such cooldown. My suggestion would be this: Zanshin's Tactics shows all Windows and Paletts in 30 meters. Getting stunned punishes the survivor, giving them the hindered status effect, reducing their movement speed for 3 seconds after 1 second they stunned the kil
    5 comments 61 views last activity
  • So, I think no one really uses Open Handed besides some poor souls like me. And I really, really would like to see Open Handed slightly changed or reworked to a degree. So here some Ideas I had where I really would like your opinion on it.
    7 comments 91 views last activity
  • So.. I mostly play Solo. I just like seeing how everyone plays and I'm annoyed by how most friends play like they are on a tournament. I don't want mates that can't loop like gods etc. But I expect some basics on red ranks and oh man.. I think even that can be too much. My teams are mostly mixed with one good mate and two.. players against a not dumb killer with maybe good rng. Let me give you s
    2 comments 51 views last activity
  • Before I start the list of complains, here are two videos so you have material to work with. https://www.youtube.com/watch?v=3SaFlQhls2E&feature=youtu.be https://www.youtube.com/watch?v=DGVTf91fmIk&feature=youtu.be I really love the new map just by the design itself. It has great hiding and totem spots, it looks pretty af and they designed
    0 comments 21 views last activity
  • Oh boy.. this killer is.. something else. I always hated Spirit, and I still don't like her, but I can see why people like her and atleast it is a more engaging chase. After seeing the Executioner, I can safely say that I am over spirit. I found my new much hated killer, wowie. I'm not here to talk about "How OP" is is, because I don't think he is, but he is definetely pretty overloaded. To get
    17 comments 1,731 views last activity
  • This is something that really bothers me. Dead by Daylight likes to describe things with slightly, moderately etc. instead of giving us actuall numbers. I really like to work efficient, so numbers are way more helpful. If moderately is just 1 second more on a toolbox then I maybe wouldn't use it. The same is with for example Blood Pact. It just says "Gives the Haste Status Effect".. so is it now
    1 comments 11 views last activity
  • Great texture, high quality. 10/10 (I like the hair, but please...)
    9 comments 111 views last activity
  • We have many perks that kinda sound good on paper, but are actually pretty bad because of small things that the Devs missed back then. Let me show you some perks and explain why they are bad and why some perks are now good after they got buffed. Survivor Edition: Fixated vs Urban: Urban was back then an useless perk because it got deactivated after you got injured. This concept of being just u
    5 comments 71 views last activity
  • Has anyone noticed this too? The map seems to be a big more darker. The Totem Spawn is better than before. This.. Truck Thing got changed compared to the ptb. On the ptb it was a death trap, bcs they mad the hay bundles too close, so the killer could just walk over and kill you. Now the killer has to swing lik
    1 comments 41 views last activity
  • Looks good right? Sometimes I think they want to change things that no one ever asked for.. just why.
    4 comments 31 views last activity
  • I've seen many ideas to prevent killers from camping and it is always like "If he camps he has to get punished". Like, I get the point that camping is not fun, but you shouldn't kill fire with fire. I think if we want to change things like these then we need to give killers an objective that doesn't punish them. Rewards are way more fun people. So I had this idea: "After beeing outside of 32 me
    11 comments 121 views last activity
  • Platform: PC Description of the issue: I often get an error after a match. Itself is not a big deal, but after that it will show me that my mates are in a match even tho they aren't. I can not play swf after the bug and need to restart my game. I don't know why or how this happens. It just happens after sometimes after a trial. How often does this occur: 5 times per day if I play around 2 hours
    0 comments 11 views last activity
  • Like yes, I am kinda happy with those map changes. (Even tho some changes are done so weak. They are not mindgameable, they are just "run into the killer") But is it too hard to ask for some perk changes? We have so many perks that could need some adjustment. Atleast just 4 or 5. Not to be the one that crys about everything. The upcoming changes look good, but it is kinda frustrating to see no
    0 comments 11 views last activity
  • I make it short. I personally are kinda sad about the fact, that it kinda doesn't matter how good I am, aslong one survivor has a key, they can escape without really doing anything. I am not mad at the survivors that they escaped and that without playing good. Like a chase was just 15-30 seconds long. And they wouldn't escaped without a key. I am just mad about the fact, that keys are so strong
    31 comments 321 views last activity
  • I pretty much enjoy about the survivors that they can choose whatever build they want to play. It really changes the gameplay and I love it. It is really exciting to try a new build and see where it works pretty well and where it is bad. And now we come to the issue. I play both sides, more survivors, and have over 4k hours and feel like I am forced to play the same builds as killer. I mean sure
    0 comments 11 views last activity
  • Hey! Has anyone the new outfits for me? Would love to see them. (Question was too unclear for some people before, lol)
    14 comments 51 views last activity
  • I saw many people complaining about keys and wanted to ask for your opinion about these changes that I thought of. 1. Keys have a channeling time, so they can be canceled. Around 3 to 5 seconds. 2. Just the skeleton key stays open for all survivors . 3. The green key shares your aura reading ability to all survivors while using. You use bond? They share that effect for that amount of time you
    0 comments 1 views last activity
  • Heyho! I would like to see what kinda themed Perk-Build you play? I have 3 Builds that I would like to share with you, that is pretty useful in red ranks. 1. Sprint Burst, Kindred, Better Together and Distortion. It is more focused around beeing able to to gens without getting to disturbed, beeing able to quickly come from a to b and to hinder the aura reading ability from the killer. 2. Lithe
    3 comments 61 views last activity
  • Heyho! I know many people want a change for keys and I understand why. I think it is kinda hard to balance around it without making it useless. So I had the Idea that keys always have a channeling time. You need 5 seconds to open a hatch and the killer can interrupt you. Besides that: a purple key closes instantly after escaping the trial. Just a skeleton key stays open.
    1 comments 11 views last activity
  • Heyho! I had the idea, that Dark Sense gives you the ability to see the killer at the beginning of the match for 3 seconds. This way it helps solo and new players more without beeing to strong. It can help to see this perk more often like kindred. So with this change: Dark Sense gices you the ability to see the killer at the start of the game for 3 seconds, after a generator is completed for 5
    0 comments 1 views last activity
  • I am so confused. How do I get to the news etc. on the mobile version? Why did they changed it. If I click on categories I get to different language versions... like why?
    2 comments 31 views last activity
  • Why did they remove the excavator on Mount Ormond?
    4 comments 61 views last activity
  • Like, yes, I can kinda see why people are freaking out about these changes about Hex: Ruin. But can I please remind you, that you guys are the guys who said, that BHVR needs to test things out, because that is why we have a PTB. It is just a test. Nothing that is safe. Instead of freaking out "Mimi, if this goes live, I will quit...", just put your opinion in a mannered way here and everything i
    16 comments 531 views last activity
  • Is it reportable if huntress players abuse the bug, where you can throw through every wall aslong you hug the wall as huntress? Like jesus, that bug makes it unplayble and I have 0 fun playing against it.
    1 comments 42 views last activity
  • Heyho! Has someone for me the new perk .png from the Oni and the new survivor? I need it for my own costum-pack for dead by daylight and I am too lazy to create it after they released the new patch.
    1 comments 282 views last activity
  • Fixated: Same effect, just that always have the effect even if you are injured. Sole Survivor: For every hooked survivor you get a stack. Every stack reduces the aurareading-ability from the killer to you by 8 meters. Open Handed: Same effect, but people that are 8 meters to you see the auras that you can see due your aurareading-perks (like Bond, Windows of Opportunity, , Detectives Hunch, etc
    1 comments 12 views last activity
  • I am playing with this idea for quite some time. What if Open Handed would get this effect: Every survivor in 8 metres can see the same auras that the perkowner can see. Auras like Bond, Empathy, OoO, etc. They will lose this ability if they are out of range.
    Mod
    8 comments 111 views last activity
  • What if every survivor and killer get a 5th perkslot, where only can be ONE Perk from the specific character can be equiped Example: Jake: Normal slots (Iron Will, Balance Landing, Adrenalin & Borrowed Time) Character Slot (Calm Spirit or saboteur) I think that this can help every survivor and we can see maybe more characters, because specific builds are more useful on specific characters.
    21 comments 191 views last activity
  • Hey I am german and here is what they are really saying: Demogorgon Ability: It can teleport through portals to different location on the map, but they don't know if survivors can see the exitportal. Demogorgon-Perks: 1. If a generator gets done, all vaults and windows are getting blocked for 30 seconds. 2. If you down a survivor, all generators are getting damaged in X Metres. Steve Harringt
    17 comments 461 views last activity
  • Whenever a generator gets done, the Auras of Generators, Totems and Chests within 64 metres are revealed to you, and survivors in a range of 8 metres to you, for 8 seconds. If you are holding a map that can track objectives, Generators are added to the map. Detective's Hunch guarantees a Map out of chest.
    13 comments 371 views last activity
  • Why does Solidarity a cap? Like if I heal one survivor, I get healed to max. 50 % and thats totally fine. But why does it not count, if I heal a different survivor after that. Is that cap really necessary? Things like that are the reason why some Perks are so underrated. Perks lile Vigil, Open Handed, Stake Out, etc. could be so much more without beeing overpowered, if the Team could give them a
    12 comments 201 views last activity
  • Many people want a new objective, so I had a Idea. What if we reduce the amount of paletts to 50%, but survivors can create them now for 30 seconds and they need to get the ingriedence. Maybe something like get 3 wood pieces and something else to creat a palett, that you can place on recommended places.
    9 comments 41 views last activity
  • Is it after the event still usable? @Peanits
    Mod
    4 comments 82 views last activity
  • Why do I not get the archievement?
    8 comments 272 views last activity
  • Does someome else has this problem with the new update? Before I could use different Perk, Item, Add-ons and character portraits without a problem. Now I am getting a error missage. Do I need to do something, so I can keep the Design?
    1 comments 12 views last activity
  • I have a small Idea. Prestiging a character doesn't feel rewarding nor do you have that feeling like "Now everyone is gonna see that I have kinda finished my Survivor/Killer". What about after reaching a prestige level you gain the ultra rare offering [Bloody Fog Essence]. This offering rewards every player in the trial with 200% in every categorie like BPS. But it already rewards everyone with
    4 comments 2,052 views last activity
  • Can someone explain me how to use this damn perk? It didn't worked ONCE since I am using it. It is showing me that it is active, I was in the locker for 10 seconds, Myers was infront of the locker and he didn't get stunned. This kind of situation happened to me multiple times, they never got stunned. Like how am I supposed to use this perk? I saw that perk working in so brainless situations where
    3 comments 62 views last activity
  • I really want to talk about this. I play this game since it came out of the alpha/beta what ever. I play both sides and I am kinda.. confused and tired at the same time. So what is the issue here? The thing is, that I miss in Dead by Daylight so many things. * Why is this game not supporting different gamestyles? Stealthplay was getting nerfed more and more. With every change you engaged people
    0 comments 14 views last activity
  • 22 comments 962 views last activity
  • I am really tryin' to like the new system, but.. I wait around 3-5 Minutes as killer, just to get survivors from a another dimension with +400 ping. They are always dodging me until my lobby gets closed after 15 Minutes of waiting. What lovely damn is this? But I gotta say, that I really like the idea.
    0 comments 22 views last activity
  • If a spirit gets stunned, she looses her ability. That means she needs to wait until its fully recovered, because a stun reduces it to 0 even tho you had your ability ready. Don't know why they made this change.
    2 comments 62 views last activity
  • Just here to wish everyone a great time. Merry Christmas @Community
    6 comments 131 views last activity
  • I don't know if that happened due the event, but I actually found a skeleton key. Did someone had the same luck? I never heard about it so I was really shook about that.
    10 comments 1,071 views last activity
  • I really miss the old haddonfield with the different generator placements. It wasn't always the one person gen in that blue house. I really love the map itself. It has a awesome design. But It getting kinda bored and weird, cause sometimes you have some long fences and sometimes just really short ones. Even tho I would like so see some window nerfs, cause that's why this map is awful as killer
    1 comments 31 views last activity
  • Has someone the same experience? I make a Killerlobby, wait 5 Minutes and get two people in my region. After that just people from Korea or someplays are joining me with a terrible connection. They are always leaving, after some time the other two players are leaving and that is happening for 25 Minutes until my lobby get closed and the game tells me, that I have to create a new lobby. I ne
    4 comments 61 views last activity
  • 7 comments 161 views last activity
  • Hey! I really need some help with clown. I have no problem playing any other killer. I even get 4ks with Freddy on rank 1 but what ever Add-Ons or Perks I use I dont get ######### done. Gens are immediately done even if the chases are short. I use Enduring, Spirit Fury, Hex: Ruin and NOED. Nothing works. I tried a completely endgame build or a chase build or a anti-gen build. Nothing works
    1 comments 31 views last activity
  • New Killer: The Reaper [At this point I just skip the background storys. If you are interested just message me!] Weapon: The Scythe Ability: Grim Reaper's Veil ⦁ The reaper has no terror radius. Instead, the whisper of the Entitus will be heard and a little giggle of the reaper ⦁ He moves normally 4.6m / s. ⦁ With each successful hit, his terror radius increases by 4 me
    6 comments 112 views last activity
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