ReverseVelocity
ReverseVelocity
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- ReverseVelocity
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A video revealing all of the upcoming cosmetics with the midchapter was just released on the DBD Youtube channel: https://www.youtube.com/watch?v=5oQ89V-H1x4 Some neat looking ones here for sure.42 comments 1,311 views last activity
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There are some situations that you can run into that end up being quite frustrating, and in my opinion could be solved by adding a concede button in the pause menu that would only appear when certain criteria have been met. For Survivor, one of the most annoying things that can happen to you is a 4 minute bleedout. There really isn't any reason for this to be in the game as it is, as it only ser10 comments 341 views last activity
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An oversight of the medkit changes will result in the time it takes to heal yourself with Pharmacy to be essentially doubled. This perk was barely used before, and doesn't need a nerf. Pharmacy needs a major speed bonus to healing yourself with medkits gained with this perk to offset the nerfs to the Green Medkit. Something like +100% would put it close to what it was before.7 comments 91 views last activity
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Currently, Pharmacy is not a very widely used perk. However, the changes to healing and medkits (specifically the Emergency Medkit) will cause the perk to be much worse than it is currently. At the moment, from the point of finding a Chest, it takes around 15 seconds to fully heal yourself. About 5 seconds to open a Chest, and 10 seconds to heal yourself with the Medkit. With the nerfs, Pharm17 comments 261 views last activity
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I really don't think that increasing base healing speeds is going to be good for the game. 24 seconds is pretty excessive in my opinion, especially if that's going to be the speed at which you heal others as well. Healing is already a pretty decent time sink for Survivors, and a distraction from the main objective. However, if you make it too unappealing to do, then people are more likely to jus22 comments 363 views last activity
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Quick question for the devs: Will the Haste granted from the Skull Merchant's new basekit changes stack with the addons that grant her extra Haste, such as Geographical Readout and Prototype Rotor?1 comments 101 views last activity
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Teamwork perks are a cool idea, however, the cooldown on them is far too long. They only realistically activate once or twice per match. They're already relatively self-limiting considering that they require a healing action, and deactivate when either survivor loses a health state or leaves the active range. I think the cooldown could be lowered to 60 seconds without them becoming too powerful.3 comments 31 views last activity
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I've been trying out the new survivor perks, and Cut Loose is one I really like. However, it has a couple of flaws that hold it back from being a really good perk. 1) The Chase requirement I encountered a lot of situations where I'd be able to make great use of the perk to evade the killer, except I was just out of range from being in a chase. This doesn't feel great, and really limits the2 comments 41 views last activity
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Currently, the Prototype Rotor addon does not give haste at all, regardless if a Drone was activated by a Survivor with a Claw Trap or by crossing the Scouting Mode beams. The addon currently does nothing. This was on PC and I was running it with Agitation, Bamboozle, Thwack and Overcharge, and my second addon was Supercharge.2 comments 51 views last activity
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This is an odd change, and a pretty significant nerf to perks like Make Your Choice and Dragon's Grip, where knowing which survivor activated the perk is very beneficial. This doesn't seem like a very good change.67 comments 4,172 views last activity
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I've seen a lot of talk about Dead Hard here recently, and I thought I'd chip in with some feedback of my own. I'd much rather face Dead Hard than Sprint Burst (or even Lithe in some circumstances). Dead Hard requires making a read a lot of the time, and as killer you can prevent it from activating successfully. With Sprint Burst, they end up halfway across the map, and there isn't all that much29 comments 261 views last activity
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If you start a window vault while the perk is on cooldown, but the cooldown finishes before the vault ends, the perk will go on cooldown again without suppressing the vault noise.1 comments 31 views last activity
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While Iridescent Company Banner is a pretty good addon, Knight's other Ultra Rare, Knight's Contract, is very bad and probably a contender for one of the worst Ultra Rares in the game. This addon has a multitude of issues that make it extremely underwhelming: First, the fact that it only activates on every fourth guard summon makes it very inconsistent7 comments 121 views last activity
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Prophylactic Amulet is one of Plague's Uncommon addons: Now, I'm not exactly sure what benefit this would have to the Plague player. Maybe if they wanted to ignore the Pools entirely and wait for them to fill up to trigger the auto Corrupt Purge? I don't know. Any ideas for niche uses that I might've missed?3 comments 131 views last activity
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Currently, The Demogorgon's daily ritual is needlessly difficult to complete, due to the fact that it requires 5 fully charged Shred attacks to land. These are generally uncommon to get naturally, and you really have to go out of your way to get 5 of them in one match. Changing the Daily to 5 regular Shred hits would make it much easier to get.10 comments 211 views last activity
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An idea I had for a Boon perk would be a Boon that gave survivors within its radius the ability to sabotage a hook without an item, and provides a small (non-stacking) speed boost to sabotaging (probably 20% like Saboteur). I think something like this could be fun, it could allow for some cool plays.2 comments 31 views last activity
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I just had a game where Whispers was lit up at the start of the game, and there were no voices playing. The perk icon only stopped being lit up around halfway into the game.3 comments 91 views last activity
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Could the struggle intensity nerf Boil Over received in 5.7.0 be reverted? Controller players having issues with the perk was cited as one of the main motivations behind the nerf, but now wiggle handling has been improved with controller it seems like a pretty good time to roll it back.3 comments 61 views last activity
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Currently, there is about a 25% chance that you'll be put into a game where everyone has unbearable rubberbanding. This isn't a local network issue, other players have told me that they're experiencing the same issue, and people have been disconnecting or giving up when this happens. The level of rubberbanding that this issue causes makes the game unplayable, and the disconnect penalty needs to2 comments 81 views last activity
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After the 6.4.1 update, a roughly 0.5 second delay was added when summoning a guard as fast as possible. This gives the survivor a lot more time to run when instadropping a guard, and makes him feel a lot worse to play.0 comments 32 views last activity
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Bamboozle no longer increases the speed of Feral Frenzy's vault. It is always 0.9 seconds with or without Bamboozle.6 comments 201 views last activity
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A quick question for the devs: Say two people were in a chase within 24m of a generator and they both had Quick Gambit. Would the player repairing the generator get a 16% repair speed bonus or would it just be 8%?5 comments 221 views last activity
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Currently, the Dream World has a colored tint in the distance instead of the usual, neutral colored fog. I've only tested this on Coldwind but it could be an issue on other maps as well. Here's a screenshot from a youtube video about three weeks ago showing how it should be. My platform is PC, if that helps.6 comments 121 views last activity
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Just out of interest, now that Survivors don't see the aura of the cursed survivor anymore, what do the perk tiers scale now, and how much by?5 comments 291 views last activity
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The amount of times I forget I have it equipped and rush face first into a wall when trying to use my power is nuts (and quite hilarious actually). While this is very funny to watch, it does make it feel kind of annoying to use, as it's easy to forget it's active. Perhaps a border around the screen (similar to when Blight rushes) when you have a Blighted Rush token would be a helpful thing to ad0 comments 21 views last activity
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I think it'd make it a lot more useful by itself, currently you kinda need to pair with with either Enduring, Lethal Pursuer or both to get any good value out of it. I think upping the Aura reading to 8 seconds would be pretty reasonable, considering it can only trigger once per chase and it gives a clear indication of when it activates.0 comments 21 views last activity
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I'd say body is 1 character too short but I think the header of this category makes up for it.0 comments 41 views last activity
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With the 5.0.0 update, Vermillon Webcap was buffed to give 3 extra seconds of undetectable, up from 1. However, Violet Waxcap still sits at a measly +0.5 seconds. I think this addon should be buffed to +1.5 seconds, personally.5 comments 61 views last activity
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For definition's sake, a meme addon is an addon that directly debuffs your power, with no upside other than extra Bloodpoints. I think that these addons should have an upside attached to them, so that they function in a way similar to Legion's Never Sleep Pills or Plague's Prayer Tablet Fragment. Instead of being a straight debuff, they should nerf your power in some ways while buffing it in oth28 comments 482 views last activity
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This table generated in such a way as to block me from being able to get a hook prompt.3 comments 81 views last activity
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I think Limited Items are a really cool mechanic, they add a lot of potential for new gameplay elements. Just for fun, if you could add a Limited Item into the game, what would it be?24 comments 341 views last activity
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When running Leprose Lichen with Lethal Pursuer, the aura reading coming out of a portal only lasts for 3 seconds instead of 5. I was playing Demogorgon with Monstrous Shrine, Agitation, Pain Resonance and Lethal Pursuer with Leprose Lichen and Brass Case Lighter on Mount Ormond.0 comments 21 views last activity
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Third Seal's tokens reset to zero when the Third Seal totem is cleansed and transferred to Hex: Undying. This was while playing Legion on Temple of Purgation. Platform is PC.0 comments 21 views last activity
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Trapper, Billy, Wraith, Nurse and Huntress now have Shard Prices for every cosmetic. This is pretty neat, but are we only doing 4-5 characters every update? That'll take FOREVER to do the whole cast if that's the case. Also quite sad that Hag and Doctor weren't given Shard Prices, even though they're older than Huntress.0 comments 101 views last activity
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What are you even meant to do with this? The pallet and window are super unsafe. It's essentially like they moved a Z-Wall (honestly Z-Walls might be safer than that window lol) into the map and gave it the world's unsafest pallet to go with it. If you connected the Window and Pallet tiles together, I think that could be a pretty balanced tile (like a we63 comments 2,371 views last activity
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Red Herring is a pretty underused perk and needs some love. Could we make it an Active Ability instead of requiring a survivor to go into a locker to use it? This simple change would make the perk feel a lot better to use.7 comments 151 views last activity
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There's so many cool weapons out there that are locked behind sets, and it's a shame. It's not really something that'd cause clipping issues (except for like Nemesis or something but he's a special case). I wanna see Susie with a Combat Knife please BHVR make it happen.0 comments 11 views last activity
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So far, I think only the original 4 survivors have had their outfits given shard prices, and no killers. Any updates on when the other characters will get shard prices for all of their outfits?5 comments 401 views last activity
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Heya folks, just wanted to give a quick heads up for those using Anonymous Mode out there. If you're on Steam, people can actually find your profile after the game ends. All they need to do is open up the Steam Overlay, and click on View Players: From there, just go to the Recent Games tab, and every Steam profile you've been in a game with in the past4 comments 402 views last activity
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I don't know about you, but I quite like the way moris work currently. From being able to kill multiple survivors in a match, to being able to choose where to use it, or even something as simple as holding down a button to trigger them making it feel more satisfying. I'm not saying I don't want the Finisher Mori (what it might come bundled with is another story), I burn Cypress Moris relatively7 comments 91 views last activity
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Finisher Moris don't actually make slugging any more effective or easier to do, if you down the entire team, then you're almost guaranteed to win that match. Full team slugs only really happen if the survivors majorly misplay. Ending the game when this happens is largely a Quality of Life feature and really doesn't justify the ability to self-pickup without any perks at all.36 comments 821 views last activity
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With the upcoming anti-slug mechanic and mori rework, a fair few things could be made too weak or strong. Boon: Exponential : If I'm correct, doesn't this do exactly the same thing as Unbreakable now, except only in a limited area and with a 14s setup time? I don't see a reason to run this perk at all now. No Mither : With infinite pickups being a basekit thing, there is absolutely zero reaso2 comments 41 views last activity
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I just thought I'd share this here! Shout out to all the cool people I've met on the forums and have a happy Earth Wind and Fire day! https://www.youtube.com/watch?v=Gs069dndIYk2 comments 71 views last activity
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As in, I think it'd be good if it gained tokens for each dying, hooked or dead survivor there is. It'd give it some more opportunities to get value in general, and potentially make for some clutch (albeit very risky) plays with the increased generator speed at 3 stacks.4 comments 111 views last activity
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For those who weren't aware, Quick and Quiet used to reduce the vault/hide detection range by 90% instead of suppressing the noise/notification once every 20 seconds. This meant while it didn't make the noise of the vault quieter, it meant you could fast vault without alerting the killer unless they were close enough to hear the actual noise itself. This was a pretty nice QOL feature for travers8 comments 161 views last activity
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Whenever The Demogorgon teleports to a portal, he doesn't have a model until he comes out of the other side. The portal opens, and he pops into existence once the teleport is complete. https://www.youtube.com/watch?v=A7SG1vwrGPI0 comments 21 views last activity
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...spawned more chests as a secondary effect? Ever since the key nerf, I think the perk needs a little love, and I think having the perk spawn 2 more chests when it's equipped would be very nice.11 comments 201 views last activity
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Currently, Corrective Action doesn't see a lot of use. I have a buff idea that'd make the perk a lot better at it's job, while not changing it's identity too much. Corrective Action You quickly analyse problems and correct others' work when they make a mistake. You start the Trial with 1 / 2 / 3 Token(s) and gain a Token each time you succeed at a Great Skill Check , up to a maximum of 5 T5 comments 101 views last activity
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Since Awakened Awareness lost it's lingering aura reading, could we get a small range increase to, say 24m? I think that would be a good compromise.16 comments 201 views last activity
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I'm not sure if this was intended or not, since there's nothing about it in the patch notes, but Ghost Face's chase music has decreased considerably in tempo and pitch and it doesn't sound good. As I said, I don't know if this was a bug so some clarification would be nice.3 comments 71 views last activity