ReverseVelocity
ReverseVelocity
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- ReverseVelocity
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Discussions
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It's nice to see MfT getting a nerf, but it kind of seems it's going to affect Legion quite significantly more than other killers, which seems a little bit unfair. It's also going to affect Deathslinger and Knight to lesser degrees. I think the perk should be changed to something along the lines of this to prevent this kind of issue: After taking a hit23 comments 302 views last activity
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If you combine the Prototype Rotor and Low-Power Mode addons, this happens: https://www.youtube.com/watch?v=NPiKskQAjJw6 comments 191 views last activity
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Equipping the Murderous Cat outfit will cause Trickster's voice lines to not play at all.0 comments 2 views last activity
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Pinhead has been missing some of his SFX when damaging a generator for a long time (about 2 years now I think) https://www.youtube.com/watch?v=WaV6y7CE1cQ The above video demonstrates the part of the SFX that is missing.2 comments 41 views last activity
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Like 60% of the images I find on the internet are .webp but they can't be put into forum posts without converting them and it's really annoying. Can .webp be added to the allowed list of file extensions?1 comments 11 views last activity
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Septic Touch is a barely used perk, and is in dire need of a rework or buff. I have a suggestion for a potential rework that could be cool: Septic Touch The Land of the Shadows subsumes all. Healing only delays the inevitable. Survivors that are Healing, or being Healed, suffer from the Oblivious and Blindness Status Effects. These effects linger for 6/8/10 seconds after the Healing action en9 comments 141 views last activity
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I've been playing Dredge for the tome challenges, and I've remembered why I don't really play it that much. The Daytime teleport is kinda slow and sometimes it feels like I'm just waiting around a bunch, especially on the longer teleports. Let's compare the Dredge's teleport speed to Killers with similar map traversal powers: Xenomorph: Demogorgon:11 comments 221 views last activity
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Somewhat often, Dredge's first teleport upon entering Nightfall will have the same speed as Daytime teleports. This does not happen every time.3 comments 52 views last activity
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The Pig is a really cool killer thematically, however, I think a lot can be done to draw from the Source Material a lot more. SAW is a brutal and iconic franchise (and one of my favourites), and I have a few suggestions to make playing as and against the Pig capture the feelings of the movies a lot more. Music Music is a very important part of the SAW movies. It helps build tension and adds to5 comments 181 views last activity
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I really love the Skull Merchant rework, she feels a lot more like a Hunter now and a lot less like a Generator Guardian. The tweaks from the PTB were really nice and make her feel leagues better to play but there's a couple of small things that immediately jump out to me as things that should be changed. First: Stealth Mode It still has a huge indicato2 comments 61 views last activity
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These skins are so cool! I'm a huge cat lover so these kitty-themed skins are a huge win for me. Can we get one for Legion next, I'd love to see them get one (it would be an instant buy since I run the Lethal Kitten Hoodie basically every game)! Also I'm skinning Clown alive if I ever see him. Those poor kitties :(26 comments 1,391 views last activity
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Trickster is by far the most effective at short range, but hitting longer range shots is pretty satisfying and more difficult. Would it be a good idea for him to get some sort of a reward for going for these harder shots, such as a bonus to Laceration if the knives travel a certain range? Something like 1.5x-2.0x? I think it would be a nice touch to his kit, and would spice up his gameplay a lit3 comments 31 views last activity
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If Distortion can get Tokens while in a chase, then Stake Out should be able to as well. It's not a super popular perk and this minor change would make it more appealing.2 comments 21 views last activity
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It is imperative to the game's health that we get a Jonesy sweater as soon as possible. Put this boy on a sweater!!!! Please!!!!!!0 comments 31 views last activity
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The Antidote is an underutilized tool in Clown's kit, and I think that's partly due to the somewhat long activation time. I think buffing it from 2.5 to 2.0 seconds would make it easier to use without being able to throw it at your feet for an instant speed boost. What do you think?5 comments 71 views last activity
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This addon is another one that doesn't really have a practical use case that I can see. If you hit a Survivor, and then reload, you're left with just under 5 seconds of Undetectable, which is next to nothing. I think it should be buffed to around 25 seconds. That, or give it it's old effect back, it might be kind of nice with the increased Terror Radius1 comments 32 views last activity
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I have some suggestions for easy changes that would make the perks changed a lot better, in my opinion. All of these changes are just either numbers changes, a removal of a certain restriction or a minor addition. Inner Focus: Removed the range limit on Aura reading (this is the change I'd love to see most out of the list honestly). Situational Awareness: Removed the range limit on the reve0 comments 11 views last activity
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Is there really any scenario where this addon actually does anything? 30 seconds of Broken is basically nothing, especially when you need to hit them directly. It should be 60 seconds at least IMO. Also while we're at it, can we make this addon apply on any Slipstream teleport and not just ones from Biopods?9 comments 231 views last activity
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https://www.youtube.com/watch?v=m1CJO8j1R5c Guardian activates its effects during the Unhook animation instead of when it is completed, leading to nearly 2 seconds of the perk's effect being wasted as you do not have control of your character. It should activate when the Endurance procs, but as you can see in the video it activates earlier.1 comments 21 views last activity
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4 comments 181 views last activity
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I downed a Survivor that was carrying the Lament Configuration and it respawned the box at the start of the timer instead of with the Chain Hunt active: https://www.youtube.com/watch?v=tH_YbQ7b1zw0 comments 11 views last activity
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I really like the look of the Skull Merchant's rework so far, but I have one main concern about it. It really seems like her scanner isn't going to be useful at all anymore. With the removal of Active Zones and Claw Traps only showing the Survivors on the Scanner for a short duration, when will her scanner come into play? It seems like it won't be used much if at all, which is a shame considerin3 comments 81 views last activity
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Will the flashlight issue be fixed before the tome closes? Or will we just not be able to do this challenge?9 comments 101 views last activity
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Since the developers have said that they want to include more unique map interactions, I have a couple of ideas to share that add a bit of flair to everybody's favourite Circus. Maurice (It wouldn't be possible to make this post without including this guy) The community's favourite horse is now here to give a bit of a helping hand (or hoof) throughout the trial, provided you pat him accordingl5 comments 91 views last activity
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Unfortunately, Teamwork perks are among the least used perks in the game currently (according to NightLight, anyway). They could pretty safely be classed as dead on arrival content. In fact, Teamwork: Collective Stealth is currently ranked as the LEAST used Survivor perk currently: (I know statistics like these aren't a 100% accurate representation, but8 comments 131 views last activity
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The Alien Chapter comes with a skin, and whether the practice of including skins in a Chapter and turning them into a "pack" is a good thing is a seperate discussion to what I want to bring attention to with this post. I actually quite liked the look of the outfit and wanted to use it, albeit with the default hair instead of the shorter one, because I thought that would be a nice look. However,6 comments 141 views last activity
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The rework of Hangman's Trick into a Scourge Hook perk ultimately does not improve it while potentially making it worse in some cases. The fact that it's tied to the random nature of Scourge Hook spawns makes it super inconsistent, with a pretty subpar effect. 12m isn't really all that much when it's around 4 random hooks. I've had games where Hangman's Trick revealed absolutely nobody. They did2 comments 31 views last activity
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I've been playing today and I've noticed that my turning feels really stuttery. Is it just me or is anyone else having this issue?1 comments 41 views last activity
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This map is completely barren now, I think I only counted a maximum of 11 Pallets and a minimum of 8. The main building only spawns the worst window too, which is made absolutely useless when the breakable wall is broken. It''s like pre-Skull Merchant Shelter Woods, except 2/3rds of the size. I even saw a Generator with literally nothing around it for like 24-32m, good luck getting that one done11 comments 611 views last activity
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The Skull Merchant has been a hot topic for discussions lately, and I'd like to share how I'd change her to hopefully make her more interesting for both sides. Claw Traps Increased the Battery life to 60 seconds. Claw Trapped Survivors who enter a Drone's detection zone will still instantly activate a drone, but it will not become Unhackable. Claw Trapped Survivors who hack a Drone will have11 comments 202 views last activity
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This addon provides far too much pressure combined with the reworks to the Condemned mechanic. Needing to run halfway across the map combined with the fact that Condemned is far easier to apply is just too much. It also makes it far easier for Sadako to interrupt you when carrying a Tape, which applies a significant amount of Condemned. Another thing is5 comments 331 views last activity
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With the new Hook changes, Pain Resonance is activating much earlier. Beforehand, you could watch for the Aura of the Survivor being hooked and let go of the Generator before it would trigger, preventing you from being kicked off the gen and activating DMS. Now, there's absolutely no tell to Pain Resonance activating, because before the hook aura is visible, Pain Resonance activates. This change7 comments 251 views last activity
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So, the Hangman's Trick rework isn't really that great in my opinion, and could use some improvements. Instead of only working on Scourge Hooks, what if it worked on every hook (with a 6m range) but had a doubled range from Scourge Hooks (the 12m we're going to have). I think this idea would make the perk a lot more viable without having the issue of revealing everybody on the map at once.0 comments 21 views last activity
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I've been playing Sadako pretty much constantly since the patch dropped, and I'm pretty satisfied with the rework overall. It feels like Survivors have much more of an incentive to interact with her Tapes. I've noticed Tapes being transported quite often now, which is great for her pressure. Catching a Survivor off guard while they have a Tape is really dangerous for them. I've been getting a pr0 comments 73 views last activity
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It's really annoying to have gotten used to being able to auto-level, and then having to go back to manually levelling bloodwebs every time a chapter releases. Please make it so that if you have a prestige in another character, the auto level feature is enabled on other characters for the first prestige.1 comments 21 views last activity
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This Trap spawned where the outside area would be if the map was West Wing, making it inaccessible on the East Wing map.0 comments 11 views last activity
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6 comments 231 views last activity
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With the upcoming change to Prove Thyself, more specifically the removal of the Bloodpoint bonus, it highlights a pretty big issue with the Objective category of Bloodpoints. You simply do not get enough Bloodpoints for repairing Generators. Currently, to max out the category with solo Generator repairs alone (the most efficient way of playing) you need to do a total of 8 Generators. This is mor0 comments 21 views last activity
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After Wesker has completed a Pallet Vault, he briefly loses collision allowing a Survivor to vault back over the pallet. https://www.youtube.com/watch?v=dRsp-c19ryM0 comments 31 views last activity
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The change to Nanomachine Gel doesn't really make any sense. 40 seconds of Broken wasn't enough to be useful in most scenarios, and 30 seconds is going to be even worse.1 comments 61 views last activity
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So, as you know, the PTB uses saves from the Live game, but from about a week before the PTB actually releases. It varies from different PTBs and it would be nice to know when that date is exactly in advance so we know when to save bloodpoints for.4 comments 91 views last activity
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I've been running Superior Anatomy on a couple of my builds lately, and one major thing I've noticed is that the activation condition is a bit tight, and it makes using the perk annoying on some killers, to the point where it only activates a handful of times. It'd be really nice if the perk's activation range was increased to, say 12m. 8m is almost the same as the killer's lunge range, and the0 comments 111 views last activity
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When using the Auto-level feature, the event items are picked last, despite being the cheapest nodes. It will pick Very/Ultra Rare items before selecting the event tier items.0 comments 31 views last activity
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Queuing for Blight has become a very loud experience ever since I bought Birkin. I usually take my headphones off, and it's still loud enough to hear clearly. Could you please turn him down? It's like how Oni used to be before his volume on the menu got tweaked.1 comments 41 views last activity
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For those that don't know, for every realm up to Red Forest, there were Common and Uncommon rarity map offerings for them: If these offering categories still existed today, what objects do you think BHVR could've chosen for the more recent realms? Even if they were clutte0 comments 51 views last activity
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So, Freddy has been confirmed to be getting an update eventually. This is really good to hear, he's needed some love for a while. I have a request to make, however. PLEASE bring back a way to play the Original Freddy. There could be an addon to revert his kit back to what it was, maybe with some small tweaks (like increased range, no auto wake-up when pi7 comments 151 views last activity
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Today for whatever reason, there's been some minor changes to the menu UI, specifically the lobby/inventory. First of all: your equipped perks are now shown next to your character in the menu and lobby. Hovering over them shows the description like normal: Unfortunately this popup only applies to your character13 comments 2,441 views last activity
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I just received an update on Steam, about 50mb big. There's no patch notes or announcement or anything. What's it for?13 comments 441 views last activity
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Equipping Combat Straps will cause the Pig's crouching animation to be slowed down. I'm not sure if this slows down the actual crouch speed or if it is purely a visual effect.5 comments 121 views last activity