Father Campbell's Chapel - Map Interaction ideas

Since the developers have said that they want to include more unique map interactions, I have a couple of ideas to share that add a bit of flair to everybody's favourite Circus.

Maurice

(It wouldn't be possible to make this post without including this guy)

The community's favourite horse is now here to give a bit of a helping hand (or hoof) throughout the trial, provided you pat him accordingly, of course.

Survivors and Killers can now approach Maurice and perform a short interaction to pat him, after which he will provide you with a bonus:

For Survivors, a common or uncommon item will materialise in his mouth, which he will place on the ground for you to pick up.

For Killers, he will use his third eye to reveal the Auras of all Survivors on the map for a few seconds. This is indicated by a map-wide echoing neigh sound.

Each player will be able to interact with Maurice once per trial. On top of the bonus, Patting him will give some bonus Bloodpoints and he'll neigh happily.


The Fortune Teller

Step right up, step right up and come and have your fortune told by the great mechanical mystic!

Players will be able to interact with the fortune teller machine, and have their fortune read. This would reward Bloodpoints randomly based on the quality of the fortune.

An example distribution could be like the following:

  • 20% - 0 Bloodpoints
  • 25% - 2500 Bloodpoints
  • 20% - 5000 Bloodpoints
  • 15% - 7500 Bloodpoints
  • 10% - 10000 Bloodpoints
  • 9% - 15000 Bloodpoints
  • 0.9% - 50000 Bloodpoints
  • 0.1% - 100000 Bloodpoints

Each tier of Bloodpoints will have an accompanying fortune, which would be more positive as the reward increases. These would be given via new Voice Lines.

Any player can interact with the Fortune Teller, but only once per Trial.


What do you think of these interactions? Do you have any ideas yourself? I think this would be a really good map to introduce interactions on, as the circus having interactable attractions would be really cool and everyone wants to pet Maurice.

Comments

  • I think map interactions like these are perfect. Not too strong for either side and also more bloodpoints is definitely not something to complain about.

  • I wish there is a special item chest for each map. Midwich and Temple have it, if only they spawn a better item.

  • I like the idea but the effects for interacting with Maurice are disproportionate. Pretty much every survivor item sucks, but you’re giving killers get map-wide BBQ. Maybe give survivors map-wide aura reading on the killer when they interact with Maurice. The Fortune Teller idea sees fairer.

  • Love the Fortune Teller idea. Maurice should just be an animation interaction, like Jonesy.

    If anything you could combine them, as it would make more sense for the Fortune Teller. Once per trial a survivor can pull the lever to acquire a random item, with a random BP event score. No reason why it needs to have a killer equivalent, the secret room on Nostromo doesn't. Could always add a killer interaction elsewhere.

    Gideon Meat Plant could have more 'games' in it. Each of the rooms with props from the movie could have an interactable trap in it. Survivors can 'arm' them, some will serve to slow the killer down if they pass by, but one of them, at random, will injure the survivor as they arm it instead.

    Lerys should have something in the central room that makes survivors scream.

  • @Seraphor said:

    Love the Fortune Teller idea. Maurice should just be an animation interaction, like Jonesy.

    If anything you could combine them, as it would make more sense for the Fortune Teller. Once per trial a survivor can pull the lever to acquire a random item, with a random BP event score. No reason why it needs to have a killer equivalent, the secret room on Nostromo doesn't. Could always add a killer interaction elsewhere.

    Gideon Meat Plant could have more 'games' in it. Each of the rooms with props from the movie could have an interactable trap in it. Survivors can 'arm' them, some will serve to slow the killer down if they pass by, but one of them, at random, will injure the survivor as they arm it instead.

    Lerys should have something in the central room that makes survivors scream.

    I'm pretty sure Maurice already makes noises and moves his head when you get near him. I just think it would be nice to be able to pet Maurice, he's been sat there for so long without pets, my boy needs some.

    I think having both roles have a chance to interact with the same thing in slightly different ways is a good idea, since it stops anyone from feeling left out due to the role they play, especially if it's something like giving bloodpoints (something that's a little more complicated than just giving bp is a different deal though).

    I like the Gideon idea, but I think it'd be more suited to a killer interaction for the most part. The freezer room could work sort of like how the coolant pipes do and be for both roles. The pig vat could have rotating blades (which would apply deep wound) inside the hole that trigger when someone drops down, and is armed by the killer using the button nearby.

    I mean, considering the franchise, they could go absolutely crazy and litter the map with different types of traps from the movies. There's a lot of potential for sure.