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NomiNomad

NomiNomad

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NomiNomad
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  • Sorry, had to. In an actual sense, I kinda do- In one way. I really hope they continue giving their killers this much personality in-game. While Trickster is... Not good, I love the way he giggles and laughs like a maniac whenever entering chase. The rest of the killers really pretty much just have set noises and set ways to trigger those noises. Clow
    2 comments 81 views last activity
  • Is simply by their teaser trailer. Nowadays, licensed chapters do not get teaser trailers. The Pig was the last licensed character to get a teaser, as we had a full year before we got our next licensed killer, Ghost Face, who did not get a teaser. He just got a full-blown trailer. First, I should probably specify what I mean. Teasers are the ones that don't give us any info at all. They're n
    2 comments 151 views last activity
  • https://twitter.com/DeadByBHVR?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor For those who haven't taken a look at twitter yet, they've changed their profile picture and name. Magnum Opus Edit: And their banner has been updated to MIGHTEE ONE ENTERTAINMENT A quick google search tells me this com
    31 comments 3,941 views last activity
  • What happened to the planned "Mid-Chapter chapter reviews."? Like with patch 4.3.0, the Mid-Chapter after Blight came out, you guys said you would start using the Mid-Chapters for looking at the previous chapter for balance updates. While I think Blight is perfect, (aside from the POV) both Felix and Blight had more perks that could've been looked at. Not only Undying. I would've liked to see
    6 comments 71 views last activity
  • A prime reason for nerfing Mori's (rightfully so) was the Dev's not wanting an offering to be so powerful. So why are map offerings still in the game? Either side can bring one of these and immediately the game is so much harder for the other side. It just feels like Map offerings are some of the best things a person can bring that massively change how the game is played, where-as all the oth
    19 comments 141 views last activity
  • https://forum.deadbydaylight.com/en/kb/articles/274-4-5-0-mid-chapter Increased the duration of the uncloak speed boost from 1.0s to 1.25s Restored a missing bone-rattle sound cue at the beginning of the Wraith's cloaking animation (sometimes referred to as "bell tech") Fixed an issue where the Wraith would appear to uncloak completely while kicking a generator or breaking a pa
    2 comments 91 views last activity
  • I'm just gonna say it once. Both sides deserve to have their grievances looked at. Including DS. Including Undying. Including OoO. Including Old Ruin. Killers deserve it just as much as survivors do. Survivors deserve it just as much as killers. Stop treating the other side like they're not people, and grow up. This is a video game.
    3 comments 61 views last activity
  • DS changes, thank you, they're great. The new changes should buff the anti-tunnel parts of the perk to compensate. My suggestion is simple- It lasts indefinitely when being chased or slugged. There. Now the killer can't just wait it out. I'm glad it got rid of the abuseable parts of DS, but it did nothing to address how bad at anti-tunneling it can
    0 comments 41 views last activity
  • And I'm not talking about the perk, (on a side note, I actually really like Empathy) I'm talking about how against the biased mains of one side are against the other. No matter what BHVR does sometimes, they always lose. And I'm not making this a huge "Oh, BHVR are a godsend" they make mistakes, a lot, but sometimes even if they do good things they never win. For example, this patch: Clow
    38 comments 731 views last activity
  • Party Bottle: Thrown bottles emit confetti when shattering (was Ether 5 Vol%) Fingerless Parade Gloves: Bottles are thrown with a different arc that doesn't go as high but goes further Smelly Inner Soles: Greater move speed bonus when reloading (was Common, now Rare) Solvent Jug: Moderately increases the Invigorated effect duration Thick Cork Stopper: Smaller reload time reduction Spirit of
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    36 comments 1,731 views last activity
  • No, this isn't another Chucky post. I just had a thought. A long time ago, I think the Dev's talked about how he would never get a non-humanoid killer because they'd have to completely rework the animation frame, but now that we have Victor, what's to stop them from adding non-humanoid killer powers? Wolves, Spiders, other kinds of monsters. I think it'd be neat. And yes, I know Victor is also hu
    10 comments 111 views last activity
  • I picked this game up on PC the day before the Twins' chapter came out, but I've been playing it for a while. I've seen all the horror stories on the forums, and my experience on PS4 wasn't all that great. I haven't seen one bit of Toxicity in Post Game Chat since I've switched to PC. Just played a game as Trapper, trying to get my Adept (didn't get it because they found two keys and both ope
    6 comments 111 views last activity
  • I'm not talking about me being paired with Red ranks. That's whatever. I'm close enough to red ranks that I should probably be getting some in my games anyway (I was thoroughly ######### by a full rank 1 team the last game) and besides one point where the rank 1 really tried to shove their DS in my face, it was bearable I'm mainly talking about the two
    5 comments 71 views last activity
  • So, I think Trapper is facing some issues right now. My biggest problem right now is the fact that you have to walk across the entire map to get your power most of the time, and the fact that the number of traps he has can vary (which shouldn't happen in my opinion.) So my idea. First, just cement how many traps he has. 7-8 traps. The Trapper starts with all 10 bear traps equipped, but after h
    14 comments 111 views last activity
  • Never in my life have I gotten such conflicting messages from a single person. This is the person that survived. Thought I was about to get chewed out for daring to play Doctor, was pleasantly surprised. Zarina, if you see this, <3 thanks for not being a toxic #########
    4 comments 111 views last activity
  • So, I recently got Oni on my Steam version of the game. It was a close call between him and Blight, but I decided on Oni in the end, since I think he's one of the most enjoyable killers in the game to play. I think the same for Blight, but I just enjoy Oni more. Since I got the Stem version of DbD I've realized how easy it is to avoid spins with a mouse... Unless it's with Oni. I am having such
    12 comments 761 views last activity
  • VIctor can now be recalled 15 seconds earlier. I don't even have them currently, so I don't know how good of a change this is. But hey, also got a whole buncha bug-fixes. Hopefully they start rolling out some bugfixes for the other killers that got messed up this patch (Lookin' at you, Legion) but with the Holidays around the corner, I don't see it. Understandably. Still, a lotta stuff got fixe
    0 comments 51 views last activity
  • Sigh I'll try not to spend it all in one place. At least they booted up the Iri shards back to 1,000.
    17 comments 261 views last activity
  • This isn't a "dBd Is DyInG" post, this is a thought I had. Presume the Dev's start trying to make the game healthier in general, removing the bugs, balancing things for both sides, etc;, etc... How many chapters do think this game has, in a healthy state? There are currently 22 killers, 24 survivors, and a staggering 164 perks in DbD right now (at least I think?) How many more do you think th
    22 comments 411 views last activity
  • Imagine if Undying get's nerfed before DS, or the other way around. You think this is bad? Just wait.
    4 comments 81 views last activity
  • It's mainly just the Dies Irae (Or the Song of Death.) That's not a bad thing at all, and there's a plenty that makes it unique, but the main structure is 100% the Dies Irae, and I love it. I don't know why it took me more then two years to realize this. That is all, carry on.
    0 comments 61 views last activity
  • For the first time in the two years I've been playing this game, I did well as Nurse. At least slightly. The gens did get down to 1, and I missed about 75% of my blinks, but it still feels good. Second game of her on PC, she's still really hard to get a handle on for me (it's mostly her second blink that screws with me.) But this match was really fun. Three of them were really good at getting o
    7 comments 31 views last activity
  • I'm a bit tired of the state the forum is in right now, so I'm gonna offer up just a fun discussion. Killer power or Survivor item, what would be the most broken, overpowered add-on you can think of. There aren't what I think these should be changed into, just stupid ideas to talk about. Example: The Oni, Iridescent Family Seal (the worst Iri add-on in the game imo) Blood Fury now lasts indef
    13 comments 141 views last activity
  • Now I need to say first off - this is not me bashing any certain playstyles, it's just something I noticed. I was playing Michael yesterday, trying to get his adept. I was on new Ormond, and the survivor's I was against, at least to me, played like low ranks. Sneaking behind trees that you can easily see them behind, completely ignoring loops. Stuff like that. There were two Megs, a Dwight, a
    8 comments 91 views last activity
  • Wraith is confirmed getting a few tweaks. They mentioned "true invisibility" on the Q&A stream. They also showed something about Clown, but not too much. Clown: Different gas colors, and an automatic reload (I think). It's liable to change. Edit: Demo is getting an add-on pass and a few tweaks after Clown. They also mentioned balance changes for Freddy, since he's been at the top for awhil
    30 comments 581 views last activity
  • So, I got the game on my PC lately, been playing for a few years on my PS4, blah blah blah - Rant time. The grind in this game is so new player unfriendly it's unbelievable. There is so much stuff that is bloated on the Bloodweb, that is honestly feels overwhelming sometimes. The only solace I have is that I was smart enough to pick up Bubba as one of my first DLC's for that sweet, sweet BP bo
    5 comments 81 views last activity
  • The tarps and skis seem to bug out when playing as Spirit in her phase, on the new Ormond. I was playing on PC, on low graphic settings.
    0 comments 31 views last activity
  • "This time around, it will be left on indefinitely." I'm really hoping this will help solve the issues with BS hits. I have a feeling we're about to see a lot more complaining from high ping killers. I'm also hoping that if it doesn't work, they'll shut it off again. Won't know until we test though.
    8 comments 271 views last activity
  • So, I've played on PS4 for the past 2 years. But, my PS4 bit the dust and doesn't work anymore (F), so yesterday a friend of mine got me an early Christmas present and bought me DbD on Steam. I got the silent hill edition along with a few extra DLC's blah blah blah, I've noticed some things. For one, hot damn the tutorial is terrible. Particularly the killer one. I understand that they can't
    10 comments 151 views last activity
  • So, (this may just be my opinion) but I think the lore for this game is outstanding, and personally I would love it if we got more lore outside the game in the archives. So what kind of other DbD media would you want to see? A movie, a show, a book, a comic. Maybe even a Single Player game. If it was made, what would you want it to focus on the most? The Killers and their Backstories, the Sur
    Mod
    11 comments 71 views last activity
  • (Yes, I know, the photoshop is #########. I tried.)
    7 comments 91 views last activity
  • Why can't Charlotte see the Survivor that Victor is on immediately through Killer Instinct? I don't see why they have to tie it to, quite frankly, a huge timer for your power . Victor should be a threat when he's on you. Hell, I think he should just down you after a period of time if you don't crush him (unless Charlotte is chasing you). I don't think this is OP at all, but who knows, maybe I'm
    4 comments 81 views last activity
  • So, a big point of contention right now is the fact that, compared to SWF, Solo Q get's very, very little information, which can lead to Solo's often getting destroyed. These are by no means original ideas, just some things I've seen brought up. For one, have a totem counter. Whether it be a simple number counter, or having five totem icons somewhere on the UI. Honestly, I would make Kindred
    0 comments 11 views last activity
  • To all six of you, @Boss included, I had an idea to make him a tiny bit more viable. I'd say with add-ons, Wraith is a so-so killer, and he remains to be my favorite killer. Other than maybe Myers, Wraith's add-ons can significantly change up his playstyle. But without add-ons, I am 100% fine with calling him the weakest killer in the game. As far as I know, the Dev's have said very little ab
    20 comments 161 views last activity
  • So, I've been playing this game for about two years on PS4, but it looks like my PS4 has bit the dust (rip). I've had a good enough Laptop to run DBD for awhile now, but the biggest thing that's been holding me back is just the fact that I don't wanna start over, but unless I can fix my PS4, it looks like I'll be switching to PC. When I have enough to spend, I'll probably get the Stranger Thing
    9 comments 41 views last activity
  • So right now, I play mostly Wraith and Ghostface, but I really like Oni and I wanna get better at him. I know some things, like only using your power when you see someone and I can hit lunges out of his dash at least somewhat reliably, but I'm terrible at using his normal lunges in his power.
    1 comments 41 views last activity
  • Thought we could get a bit of wholesomeness up in here. I'm not asking for the "wHeN a ToXiC sUrV/kIlLeR mAiN rAgE-" I'm talking just general things. Examples - Seeing how close you can get to survivors as Pig/Ghostie/Myers before they notice and inevitably freak out, Bubba's Walk Cycle, or Survivor's nodding.
    32 comments 261 views last activity
  • I'm talking about how Steve got announced for Smash Bros. and effectively broke twitter for awhile. Now, I don't think this game is nearly as popular as Smash Bros, and it probably never will be because Nintendo, but who would this games Steve be. A character that was so shocking and insane that it broke the community with excitement (or dislike). For positive, in my opinion, it would probably
    40 comments 532 views last activity
  • I haven't been able to play the PTB, I'm a console peasant. I've heard some people say it's a lot better, some say it's worse. It looks great, but I feel like that's a given lately. How're the Breakable Walls?
    2 comments 81 views last activity
  • In my opinion, Oppression is probably the Twins' best perk. Coup De Grace looks like a lot of fun, and Hoarder seems to be a meme perk and not much more, but they're not amazing. I feel like Oppression is going to have a lot of potential late game when a few survivors are dead, and in general I think it has some great synergy with some existing perks (even if I do feel the cooldown is a bit much)
    45 comments 1,031 views last activity
  • Title. I noticed in the vids I've been watching, they don't have their own chase music yet. Did the Blight get his own chase music in the PTB, or does that only come after? Edit: It seems Blight didn't have his in the PTB, I am just the big dumb. Can't wait to see what it sounds like then!
    3 comments 61 views last activity
  • First the Legion Trailer, now The Binding of Kin. F for our poor stronk boi.
    7 comments 151 views last activity
  • A lot of the cast doesn't get that great skins, or they just don't get many in general. I'm not really including licensed characters here, since that isn't up to BHVR. I think Billy, for the most part, has terrible skins that don't really fit with the theme of the game - other than his Blighted one. For Survivor... Obviously, poor old Jeff is up there. Maybe Zarina too, I don't remember the las
    37 comments 491 views last activity
  • It's not his gameplay, but his sound . In specific, one sound. After he collides and starts another rush, one of the screeches he makes sound like it has Meg layered underneath it, and it always confuses me, even if there isn't a Meg in the damn game. Is anybody else hearing this? I feel like I'm going insane, I haven't seen anybody mention it. https://youtu.be/2ROgT19F_bg?t=210 It's i
    Mod
    5 comments 291 views last activity
  • Screw Until Dawn. When are we getting this true horror icon?
    4 comments 71 views last activity
  • Title. Similar to Iridescent Coin on Deathslinger, would Huntress' Iridescent Head be more balanced if it only worked past a certain range? I don't play Deathslinger much, but I've heard this is a pretty bad add-on because of how little range there is for Slinger to actually get that very specific range, but I imagine on Huntress it would be way better. I don't play Huntress much either, so i
    14 comments 211 views last activity
  • So, now that we know that the Dev's are going back and looking at the more recent chapters, theirs the obvious question of what they'll come up with Descend Beyond. Imo, The Blight is completely fine and they probably won't change too much about him. He's a high skill ceiling killer and amazing in the right hands, and mediocre or bad in the wrong ones. Maybe just a few QoL changes, finally maki
    3 comments 31 views last activity
  • So, DC penalties are a big thing right now. It's a surprise if I don't see at least one "dC pEnAlTy BaD" post a day, and when the penalties AREN'T on, you get the same amount of "DC's ruin the game" posts. I personally think the DC penalties are good, but I've been wondering why the Leave Game button is even still here if they don't want people to DC. It wouldn't stop people if they REALLY wanted
    Mod
    46 comments 1,821 views last activity
  • So, I am one of those people that believes, within how Silent Hill operates, Pyramid Head probably wouldn't be in the Entity's Realm, especially without James. Pyramid Head is James' id, blah blah blah, whatever, that's not what this is about. Now, I am by no means an expert on Silent Hill lore, and I know the actual probable reason James wasn't the survivor is because they wanted something f
    6 comments 622 views last activity
  • It's my turn to beat a dead horse. Dev's, but why? Why add these in their current state? I don't understand it, I really don't. Adding the infinites back and saying "But there's a breakable wall now!" Doesn't make it any more fun or balances. At least with pallets you can mindgame, but with breakable walls it's like a god pallet is already thrown down. Normally, I at least try to see
    8 comments 111 views last activity
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