Information ideas for Solo Q

So, a big point of contention right now is the fact that, compared to SWF, Solo Q get's very, very little information, which can lead to Solo's often getting destroyed. These are by no means original ideas, just some things I've seen brought up.

  • For one, have a totem counter. Whether it be a simple number counter, or having five totem icons somewhere on the UI.
  • Honestly, I would make Kindred base. It'd be a great tool in both people getting saved, and letting Solo's know if the hooked person is getting camped. This might be too much though.
  • Have the persons icon do something if they're getting chased, similar to the Entity claws for an Obsession. Maybe just make it shake a bit in place.
  • Have little Icon's under each persons Icon detailing what they're doing. A gen icon, a totem icon, maybe even a healing icon. If so, there could be a "being healed" and a "healing" icon.
  • Detail how many hook states a person has. This would help in letting Solo's work together as a team a little more, maybe letting them know who they should protect.

Obviously, these ideas probably aren't perfect, and it wouldn't fix how some people play, but I'm not sure how they could fix that until a working MMR is implemented.

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