Lord_Tony
Lord_Tony
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- Lord_Tony
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Discussions
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Survivors want bloodlust removed because it's a "crutch" for killers. K. Remove the red stain then because it's a crutch for survivors.51 comments 571 views last activity
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Geez I can't even pressure a generator like at all. Kicking the generator provides a measly regression bonus as it is but 3-4 survivors baiting me in chase and gently tapping the gen to prevent regression just doesn't feel right. It should require more than just a half second tap to prevent regression.7 comments 151 views last activity
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Like this makes no sense to me. Killers absolutely cannot counter hatch. No opening animation so survivors can just tap a button with their key and hop in. I had a survivor at EGC just standing at hatch. I go near them they open it with the key and jump in. K gg I guess. chasing a survivor who is heading to a closed hatch? Lol good luck they can open that hatch and jump in before7 comments 131 views last activity
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Survivors get injured after falling from a great height twice within 2 minutes. Give them broken for 60 seconds after too.0 comments 41 views last activity
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Why can't all or at least 3 of his traps be active during the start of the match without add ons? Why can't he carry 2 traps and start with 2 traps without add ons? Why can't he refill in lockers with a 1-2 minute cooldown? 1-2 gens are done by the time I collect my second or third trap and before I placed them in adequate positions but then they are disarmed within seconds anyways43 comments 341 views last activity
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his trick blades use to deal double damage when they bounced off and hit a target that way. They removed the double damage after PTB So not only is he weak but they added additional nerfs to him, ######### were they thinking? Did they think he was that OP to not have double knife damage? lol4 comments 131 views last activity
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devs said they'll go over data for the next month and a half before they think of adjusting him what a joke they had time during ptb plus the additional delay2 comments 61 views last activity
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I'm just curious why play trickster when iri head huntress exists? 1 hit vs 16 hits. trickter's slow speed doesn't justify his weak baby knives unlike huntress and her big meaty hatchet6 comments 111 views last activity
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SWF is really making this game unbalanced killers should get another perk slot. How about they get a 5th perk but it's for hexes only. 5 hex totems, 5 perks. You can theoretically have all 5 perks be hexes if you really want to. But the 5th perk is for hexes exclusively. I feel like that's fair because you don't want killers and their 5th perk being pop, m&a, etc58 comments 881 views last activity
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anyone playing trickster right now is getting bullied even in green ranks. and survivors wonder why we only play 1 or 2 specific killers. survivors are scared to bully a spirit even a mediocre one.10 comments 141 views last activity
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Either BHVR makes this a gamemode or I swear some other development team will. 50 survivors vs 1 killer. The idea came to me with battle royale 50-100+ people only 1 winner. 50 survivors running around a map, no gens, no gates, no perks. The last 5 survivors left alive win. Add enviornmental hazards like death traps for survivors and maybe an entity like fog that kills survivor1 comments 21 views last activity
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https://www.youtube.com/watch?v=lIJjZxJa7iM At 2:11 we can see just exactly how BROKEN DS use to be and why it needed a nerf. before 2:11 OTZ was in a completely different chase with a completely different survivor then broke off that chase to go injure the survivor working on a nearby generator To much to his surprise the fully healed survivor working on that ge34 comments 271 views last activity
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I downed 2 survivors unhooking while using main event, it was great and fun. The problem is I have only 15 seconds to activate main event before it's gone. And by the time main event activates the survivor is already downed or will be down in 2 hits anyways making the activation useless 19 out of 20 times. Would be nice if I could you know, just save that power whenever I want and activate it2 comments 21 views last activity
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don't even bother using your knives because not only are they weak you end matches with zero chase points.3 comments 51 views last activity
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I was purple bordering red at the start when I was playing trickster, now I'm green. Let's talk about some of the issues I have noticed with trickster. He moves too slow for a ranged attack that is so weak. Deathslinger and huntress can injure players in 1 hit and end chases much sooner. deathslinger has an add-on that causes exposed and huntress can down in 1 hit with iri hatchet.Trick2 comments 71 views last activity
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apparently the knives thrown don't count as chasing so the "chaser" award I got was virutally zero. so despite getting 3 kills I depipped because I had no chase points. even more reason to not play him1 comments 41 views last activity
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His knives are far too weak to justify his slow movement speed. He can't win chases and his knives don't do enough damage to limit the space between each chase unlike Deathslinger and huntress. his TR should be the same but he desperately needs a speed increase or don't let him slow down while in knife throwing mode0 comments 1 views last activity
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Just had someone heal in mid chase when I'm trying to get them with knives. absolutely ridiculous.1 comments 21 views last activity
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why does his ability go away on its own if I don't use it? Just let me activate it when I feel like it I've also only seen it activate about ONCE per game so if I don't need to use it right then it's useless0 comments 1 views last activity
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Unlike huntress who can injure (or down with iri) in 1 hit Or deathslinger who can end chases much quicker trickster offers none of these things. It requires like what 18 knives to down someone? This takes more time than 2 (or 1) hatchet with huntress he can't even end chases quicker like deathslinger either you still have to run at them with knives. So make him either move a0 comments 1 views last activity
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I can't even ######### hit anyone because at base he is 4.4 and then he's even slower with knives so I'm not going to catch up to anyone to even hit them0 comments 11 views last activity
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I shouldn't even have to say this it should have been optional from the start2 comments 11 views last activity
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I can't even have a regular damn conversation with someone because innocent words are censored, please let me turn this off.0 comments 31 views last activity
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I was 3 meters away from a hatch and I was about to prevent 2 survivors from escaping via a key. and then the key user just taps a button, opens the hatch and they both escape. It was almost instantaneous There was literally nothing I could do and they both ended the game too soon. Why is there no hatch opening animation? I could have stopped this whole interaction if it were possible. O1 comments 11 views last activity
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So I'm suppose to just take that free stun with no drawbacks to your perk? oh but the "counterplay" is avoiding lockers. K. so just avoid literally every single locker then and commit to zero chases. Great53 comments 1,231 views last activity
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it's absolutely unbelievably useless.17 comments 141 views last activity
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It says it only works when a survivor is on a basement hook yet its icon is always highlighted on. unlike iron grasp and agitation they are only active when carrying someone. also monstrous shrine needs a buff how about 2% bonus on all non basement hooks5 comments 121 views last activity
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please do something about SWF game is getting less fun for me as killer and I don't want to have to rely on nurse or spirit just to be able to even do something against SWF12 comments 81 views last activity
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really annoying when trying to listen with stridor and all I hear is this girl who is already dead but won't shut up.3 comments 41 views last activity
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nurse and spirit are the only 2 killers capable of going against sweaty swf. either nerf swf or buff all other killers to be on par with nurse and spirit.56 comments 1,191 views last activity
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keys are absolute ridiculous. keys offer a free escape and can end games quick faster than you complete your full objective but it doesn't stop there. Opening the hatch is at instant speed, no animation. So it's impossible for a killer to defend the hatch so you can just run over here, open the hatch and jump in with no repercussions. Get chased and accidentally find the closed hat3 comments 22 views last activity
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getting tired of survivors changing to keys and maps at the literal last second of the match. or the very rare survivors all changing to the exact same matching character at the last second. They should be locked out from changing their loadouts at 10-20 seconds left of the timer. So this gives you 50-40 seconds to get ready. No my suggestion is not preventing survivors from changing thei8 comments 31 views last activity
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You the survivor are in the killers domain. You broke in and now touching all their ######### and raiding their chests. The killer is on the defense protecting their domain. So it should be only natural for only killers to be allowed map offerings. This way sacrificial wards are more useful for survivors and are disabled for killers. The maps themselves are based on the killer's domain th1 comments 31 views last activity
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Ice-capped jeans are literally the torn jeans. Nothing has changed with them they look virtually identical.3 comments 41 views last activity
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Queue times for survivors are 10-50+ minutes long. When killers suspect SWF they back out. Clearly the issue is SWF because the game was never balanced around with SWF in mind. This shows because no killer actually wants to go against SWF. So killers suggest remove SWF, nerf SWF or limit SWF to 2 players. The average response from SWF is "we just want to play with our friends" To which I15 comments 141 views last activity
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Our objective is to kill. you survivors forget that this is a survival E L I M I N A T I O N game. You are technically dead on first hook. It's not up to the killer to give you a second chance it's up to your teammates unless you slip off it. Ensuring a player is eliminated early helps TONS because now there are 3 working on gens instead of 4. It's a legit strategy and I will not feel23 comments 431 views last activity
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Too often I am stuck defending the hatch from a key player. It takes 2 hits to down them by the time I get to the first hit they already at the hatch, open it within a second and jump in. There is literally nothing I can do to prevent this. I feel like if hatches had an opening animation this would help. I would even suggest the animation resets like bones when they get off the hatch so4 comments 51 views last activity
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https://www.youtube.com/watch?v=LMFsUUhlfOM I don't know much about music I was wondering if someone who does is able to find any screams in the audio2 comments 152 views last activity
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either change one of his red add-ons or make it his base kit. When spearing a survivor he should be able to pull them through a pallet and break it. When doing so this counts as the chain breaking so the survivor will be put in the deep wound state and deathslinger is stunned for a few seconds. It balances itself. So he absolutely cannot get a down or anything and is stunned for a few secon4 comments 41 views last activity
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right now head-on has absolutely no counter besides not walking near a locker. There is a shitload of lockers all over the map. Avoiding every locker is just crazy. This perk gets even worse with a coordinated SWF that will abuse this perk to the point you'll NEVER be able to effectively chase someone. There needs to be some counterplay like forcing an exposed effect without needing10 comments 101 views last activity
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I have deathslingers reload set to R But if I want to play ghostface I have to chance his crouch to CTRL this gets very annoying bhecause I have to keep switching back and forth when multiple keybinds would suffice.1 comments 11 views last activity
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It's really annoying how I miss extra BP because a survivor wants to be a dick and DC on me. Sure I get a 600 whatever quitter bonus but that's not the same as getting 10-20k+ from BBQ It's just not fair I'm penalized for their DC3 comments 21 views last activity
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I'm not sure why the chat filter is not optional but it seriously needs to be optional. I'm an adult and I don't need to be sheltered from swears on a M rated game, there is no reason for me to have a censored chat. If this is for console I understand but it should be optional for steam users3 comments 31 views last activity
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So when playing as chucky hooks are replaced with ritual circles. When downing a survivor chucky grabs the downed survivor by the hand or foot or whatever and then drags them to a ritual circle which begins the sacrification process. works exactly the same as a hook sacrifice. It makes his small height plausible and it fits with his lore. And I guess can be decorated with those customizatio0 comments 11 views last activity
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blight is tall enough to be seen from most loops but his fov is so small he can't even see over ######### grass, GRASS. So either make his model smaller to match the FOV so survivors can't see him as easily since we can't see them as easily. OR Fix the ######### FOV4 comments 71 views last activity
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Legion should get a special ability that allows him to "tag out" and 1 of the other 3 gang members jumps in. So what would happen is say frank tags out, Joey will randomly pop out of the nearest unoccupied locker and will be undetectable for a few seconds. This could ######### mess with survivors for a few seconds and get them confused. Also it fits better with his premiere trailer tha2 comments 51 views last activity
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I suggest forcing people to only play in swf of 2 instead of 4. because yes asking for complete removal is not going to happen but if we made it so swf can only have 2 players that means they do not have comm support with the other 2 players at least and vice versa. this game is not built around SWF and unless you want killers buffed up to match 4 player SWFs then I highly suggest either12 comments 91 views last activity
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as it stands this perk has no counterplay besides simply avoiding ALL lockers. solo head-on is not an issue. Coordinated SWF head-ons IS the issue that needs to be addressed. The survivor I chase baits me into a locker where their friend is at and then he ######### head-ons me and stuns me. ######### up my chase in the process. They can keep doing this over, and over while the other 2 do gens.24 comments 201 views last activity
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getting tired of survivors DCing on me right when I'm about to hook which causes me to lose out on BBQ points the "quitter" bonus points does not even equal to the amount of bonus points you get from 4 BBQ tokens. You get more points with BBQ tokens. it's not fair a survivor can essentially cheat me out of BBQ points. DCing is not part of the game and technically bannnable in some cases0 comments 11 views last activity
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this add-on basically says for as long as a survivor is speared you can see the auras of other survivors in your terror radius. so deathslinger already has a small terror radius and when someone is speared your camera is fixed so you can't really look around to get a good look. I say we remove all that and have it say "for as long as a survivor is speared you can pull them through a pallet to b1 comments 181 views last activity