Jejune
Jejune
About
- Username
- Jejune
- Joined
- Visits
- 0
- Last Active
- —
Discussions
-
Being born deaf had some fair share of disadvantages, but managed to overcome your shortcomings. Your footsteps are silent while walking/crouching. (No sound of grass moving, etc.) Your footsteps and breathing is 0/25/50% quieter while running. (I assume that you breathe louder while running ?) No grunts of pain and healing noise while healing yourself. (Bite the bullet effect for healing yo0 comments 11 views last activity
-
No Mither should grant you the following: No pools of blood No grunts of pain Built in unbreakable (with or without speed increase) Built in tenacity (with or without speed increase) I feel like if No Mither looked like this you would be free to choose more random perks than you are now. Broken status not showing next to the name would be a nice bonus.5 comments 111 views last activity
-
So up to 30% stagger reduction with upcoming buff. I doubt it would make it too OP. It would at the very least make it interesting and worth picking7 comments 81 views last activity
-
As in you have to bleed out in order to die. Bleeding out would have to be adjusted. Unbreakable would be run by everybody. ######### ton of perks would have to be changed. Killers wouldnt have to worry about hooking people. Flashlights would be more or less gutted. But other than completely reworking the game would it be good change?13 comments 211 views last activity
-
Few months ago people were outraged/meme'd about how it worked like 1% of the time. Now somehow its the most broken perk in the game without any changes to it. Sprint burst is waaaaaaaaaaaay better, majority of the time.70 comments 981 views last activity
-
By introducing these changes: Killers can’t grab survivors off hook. Killers can’t place traps/use power in 10m around hooked person. Lingering effect for 3 seconds (cause bubba)2 comments 31 views last activity
-
So for instance sprint burst is used a lot by many survivors so it should be common perk ect.0 comments 1 views last activity
-
You would get healed one state and get permanent 7% speed increase. (+ 1s of sprint burst if you are in dying state.) or (get endurance for 8s)0 comments 21 views last activity
-
Would it be too OP if survivors could work on repressed gen but at half the speed?1 comments 41 views last activity
-
Change survivors into skins. When you decide to play survivor you choose skin for instance david. And his customization. This way you only have to prestige for every survivor. I would suggest the same for the killer but I feel like killers wouldn't work properly.6 comments 101 views last activity
-
Instead of every survivor having 3 hook stages, entire team would have 12 hook stages. For first 8 hooks nobody dies and people hooked afterwards simply die. Gen speed would be reduced by 20% at the beginning of the game and would increase by 5% ever hook for first 4 hooks. Meaning after 4 hooks gen speed is normal. After 8th hook every hook increases gen speed by 5%. This would eliminate campi4 comments 81 views last activity
-
Make it true anti tunnel perk by doing the following: Timer stops while in chase. Timer stops while in x meter radius of stealth killer. Timer stops while downed. Bleed out stops while downed (if DS is active) If everybody is running DS and killer slugs everybody after unhooking. Killer is holding the game hostage. ‘Can add more if someone has something interesting to add...4 comments 41 views last activity
-
Not even joking 3 days straight with exception of few games killers tunneled someone in the match at 5 or 4 gens... (All Bubbas camp in addition to tunneling. I have yet to see someone playing Bubba who doesnt tunnel first person to death.)91 comments 1,151 views last activity
-
Victor shouldn't respawn after 6 seconds if charlotte is close to survivor. In other words if victor and charlotte are on different sides of the map. Respawn would be instantaneous. If charlotte and victor are next to each other there should be like 60 second cd. It should scale between 0 and 60 seconds dependent on distance.0 comments 81 views last activity
-
Instead of what was proposed how about we do the following: While injured If you do any action, besides entering the locker and healing/mending. You become broken for 120 seconds. While broken if you use DS, killer still gets stunned for 5 seconds but your broken status goes back up to 120 seconds. While injured (and not broken) when DS deactives you get healed one health state ignoring deep w3 comments 11 views last activity
-
How about you dont die after you get hooked 3 times. Instead there are 8 hookstages for all survivors, once you get hooked one stack of hookstage gets depleted. When all stacks are depleted, every survivor that gets hooked dies. Now since that would make killer harder there would need to be some gen slowdown implemented into that system. You could implement the following: No debuff until kille5 comments 71 views last activity
-
Chances are you will hook everybody once. Thats 40 seconds of no opening doors. If you tunnel one person to death. Thats 10 seconds of no opening doors. There is no reason not to run this perk.7 comments 221 views last activity
-
This perk has one upside: You get healed after being unhooked. This perk has following downsides: You can only use it twice. You can only use it if you heal someone fully. Perk deactivates if you get hit before timer reaches 0. If you get hit through borrowed time, you dont get healed instead you get rid of borrowed time. Stacks badly with deliverance. (ie. You should get healed after d7 comments 51 views last activity
-
Either i cant get to the pallet (which is fair). Or people come to me and drop the pallet i am under.6 comments 162 views last activity
-
5 comments 51 views last activity
-
Who goes to the last page and continues 5 year old topics that most likely are irrelevant because of updates?5 comments 101 views last activity
-
Frostbitten cosmetics look look amazing.0 comments 41 views last activity
-
I hope they make it so: Everybody can use it at the same time. Whenever perks like BBQ, Kindred, ect. Are used both parties see each other. If the killer is stealthy, it should either hinder both parties from seeing eachother. You can keep 30s cooldown. I feel like it's a balanced.0 comments 51 views last activity
-
I believe it would be better for the game if you semi forced survivors to do gens together. By doing so you would need to remove/rework/nerf most gen progress perks. At the same time if this were to appear in DBD you could remove/nerf tunneling and camping (before ECG after wards its only fair.) Cheers, With kind regard fricking me.0 comments 21 views last activity
-
... merge majority of the perks and balace them to the new norm? Like there is too many perks, most of them could be merged to make them USEABLE. Maybe its a bad idea, who knows...37 comments 781 views last activity
-
Can you gift me 2 iridescent shards please so that i have even amount of money. I am a little bit irritated by the fact that i have 8898 iridescent shards. My drunk self is even more irritated by it, well technically i am disappointed that i dont have even amount of shards6 comments 81 views last activity
-
Where devs just can show/mention what they are working on9 comments 91 views last activity
-
This perk is already situational with a requirement. Even with the upcoming buff its not good enough to be run. If you got healed 1 health state no matter what after 30/20s cooldown then it could be acceptable. Also idk if second wind stacks with deliverance, but if it doesnt it should. You should get healed after you broken timer runs out.8 comments 161 views last activity
-
Basically SW is worse than Built to Last in my opinion. So it would be cool if they made it counter to Franklin's. So it would still give 25% more charges, but if killer has Franklin's you dont drop the item ( you still lose X% of the charges)2 comments 31 views last activity
-
Self care could use a healing speed buff while you use med kit. So 20% healing efficiency and healing speed (maybe 33%). Would stack nicely with botany knowledge. EDIT: If it does increase healing speed with medkit, wouldnt it be nice to have it in perk description?12 comments 71 views last activity
-
Would anybody be against buffing solidarity to heal you completely if you heal someone?3 comments 32 views last activity
-
if there is 3 people left in the game with one gen remaining is the most fair game you can have. If there is no noed and if killer does not only patrol the gens.7 comments 71 views last activity
-
Why every single wall and object becomes "slimy" you cant stop yourself on anything. On top of it why cant survivor move outside of the 45 degree angle...16 comments 221 views last activity
-
Should be implemented into the game as a base or merged with other perks. For instance slippery meat should be merged with deliverance. What i mean by it: if you unhook someone deliverance works as always if not you have slippery meat. etc. etc.0 comments 11 views last activity
-
Basically useless with new ruin and the other hex perk meta17 comments 251 views last activity
-
So I stumbled upon this bug as a survivor, but i honestly like it. It would be cool if you became paranoid/anxious in a chase. This would lead to blurred vision (by that i mean lower frame rate so things seem slowed down a bit).0 comments 11 views last activity
-
All it takes is: Blood Pact Breakout Hope11 comments 361 views last activity
-
Can we make it a bootleg Aftercare? Where its not active until you unhook/heal/escape killers grasp (after flashlight save or pallet drop) People affected by Blood Pact can see each other until person with Blood Pact perk unhook/heal.. etc. Both people affected by the pact can see eachother and gain buff after healing eachother. Buff duration should be dependent on whether you are in chase or8 comments 101 views last activity
-
You basically level up a character to lvl 50 (Just perks on bloodweb, example you choose either hope or streetwise etc.) You only get perks you "randomed" at the level you got them to. And thats basically it, you try to do the best out of the situation you are in.0 comments 21 views last activity
-
Would it be possible for the to have normal DBD AAAAAAAAAAND beta DBD in steam so i could choose which one i want to play.1 comments 11 views last activity
-
Imagine that there are 4 survivors that 3 genned themselves and you decide to protect those gens. Are they allowed to not do the gens until you leave? Since its in their best interest to wait you out.10 comments 61 views last activity
-
Back when people could leave while loading in: I spawned into game vs billy. Started doing a gen for like 20 seconds. He finds me and i run him for few minutes. I was so confused as to why no gens are popping after all this time. I looked down to realize that i was the only survivor in the match. Then he slugged me for 4 minutes.8 comments 81 views last activity
-
Before i could use it after i got hit. Now i am missing like a millisecond to finish1 comments 41 views last activity
-
Instead of giving boldness they should give survivors survival points...0 comments 21 views last activity
-
Why cant we remove ebony mori. and make yellow mori basekit... Like there is no reason to have abiltiy to kill everybody after 1st hook0 comments 41 views last activity
-
It sounds easy on paper until you get corn map with total of 6 pallets on entire map...12 comments 131 views last activity
-
You got used to getting beat up in fights as a result you take it better than your average Joe. After getting injured No Mither gets activated for 60 seconds : (Time can be changed) You are affected by Broken Status for 60 seconds. Grunts of pain caused by your injuries are reduced by 100% at any time. You don't leave pools of blood. After any Broken Status deactivates: (Alternati11 comments 71 views last activity
-
1 comments 31 views last activity
-
IT would be cool if they made dbd cardgame. Basically you do the same thing as in the actual game: Players take turns. Killers draw more cards and can possibly perform more actions. Quick time events to simulate 360, baiting windows, baiting windows etc. Dice to figure out if you succeed quick time event (roll specific numbers to succeed for example) Gens would be more of point based rath0 comments 21 views last activity
-
It would be cool if they could implement something (that you could toggle on and off) that would only show you lets say 33% of all the perks you have. So you could be "forced" to play differently every week3 comments 41 views last activity