Second wind effect shouldnt be cancelled when you get hit
This perk is already situational with a requirement. Even with the upcoming buff its not good enough to be run.
If you got healed 1 health state no matter what after 30/20s cooldown then it could be acceptable.
Also idk if second wind stacks with deliverance, but if it doesnt it should. You should get healed after you broken timer runs out.
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So, do you mean being healed 1 health state even if you get downed? Because the issue I see with that is that you gain the broken status effect. So, the killer would know that once you get downed they just need to camp you for a few seconds to smack you back down again once second wind picks you up.
EDIT: no, it doesn't stack with deliverance currently.
They could just give it a timer with same value as broken status timer without binding them. I believe devs could manage this feat,
Peanits confirmed it works for deliverance but you have to wait the extra 30 seconds after deliverances broken runs out.
Imagine that with borrowed time and soul guard lol
Maybe it should be that you change health states after the timer and not be fully healed.
If you are put into the dying state while the timer is active you change health state and you become injured. The timer is paused or deactivated when your picked up by the killer.
I didn't know that. It didn't use to work with it, afaik. Regardless, thanks for correcting me. I'd say it's still not worth stacking, unfortunately.
If it worked as OP would like to, I imagine it would just mend you, if you're rescued with BT and get hit. Deep Wound counts as a health state.
It would definitely stack well with Soul Guard, though.
Maybe they could change it to give you Deep Wounds state if you get hit during the Broken timer and deactivating it in the process or something similar.