New hook system idea

Instead of every survivor having 3 hook stages, entire team would have 12 hook stages. For first 8 hooks nobody dies and people hooked afterwards simply die.

Gen speed would be reduced by 20% at the beginning of the game and would increase by 5% ever hook for first 4 hooks. Meaning after 4 hooks gen speed is normal. After 8th hook every hook increases gen speed by 5%.

This would eliminate camping since one person can be on hook for up to 9 hook stages. To discourage tunneling when you hook the same person in a row gen speed would increase (stackable).

Tell me why this wouldn't work.

Comments

  • It wouldn't work for several reasons, the first few that come to mind are:

    • SWF would benefit from this greatly, as they could just sit on gens while someone's hooked without feeling any pressure.
    • SoloQ would feel even worse to play, as you'd be harmed even harder by bad teammates.
    • You would need to change several perks and deal with baby suicides on first hook.
  • Oh yay, I get to be left on the hook for 8 full hook stages... 8 minutes... of nothing...

  • @Jejune said:

    Instead of every survivor having 3 hook stages, entire team would have 12 hook stages. For first 8 hooks nobody dies and people hooked afterwards simply die.

    Gen speed would be reduced by 20% at the beginning of the game and would increase by 5% ever hook for first 4 hooks. Meaning after 4 hooks gen speed is normal. After 8th hook every hook increases gen speed by 5%.

    This would eliminate camping since one person can be on hook for up to 9 hook stages. To discourage tunneling when you hook the same person in a row gen speed would increase (stackable).

    Tell me why this wouldn't work.

    Someone has suggested this before and everyone knows it won’t work and just create more problems. The current hook system works fine

  • It would be OP for SWF, it would be terrible for soloQ