DarkGGhost
DarkGGhost
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Timer to go down from mending will be 30 sec if you mend yourself you only reset the timer you will need another survivor to stop the timer. The time to mend by another survivor will be 15-20 sec.2 comments 22 views last activity
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6 comments 172 views last activity
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I mean if killer can keep then then you can give less point to killer. One nice what to do will be if you get 2k+ then you have 100% to keep your Common add-ons, 80% your Uncommon, 60 % Rare, 40% Very Rare and 20 % the Ultra Rare.2 comments 42 views last activity
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Before we start yes i hate the old legion and i want to change and yes most of what we see is nice my problem is mostly with the deep wounds. First, after you get your"free hit" ( and if don't forget we have SB, BL and even Lithe ) you become a base killer with no power becomes with the new DW you can't hit them or close the gap to end the cheches faster. We know from not_queen that the new add-3 comments 32 views last activity
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Trapper will have only one trap in the game and it will be as far a possible from . Billy LF give you BT with evry chainsaw ( same rule with the legion). Nurse can only blink 1 time every 30 sec and can fo as far a 16 meters. Hag can teleport only in one trap every 20 sec and max distans 20 meters. Clown don't slow any more. Spirt can't see anything any more or/and keep the the bug too. Sha22 comments 312 views last activity
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The title but only when they go throw a window or pallet. I mean if the devs go try these changes and put them live why not, you have no reason to use your power after the first hit if you can get it.2 comments 42 views last activity
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Killer Rank 20-15 one kill for one pip and double pip for 22k points too Rank 14-10 two kills for one pip and 2 pip 22k Rank 9-5 three kills for one pip and 2 pip 22k Rank 4-1 4k and 2 pip 22k. Survivors Just escape for one pip and get 20k points for 2 pip4 comments 22 views last activity
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1) If the killer has nonobsession perk then non of the survivors will be obsession and if they have an obsession perk/s then they will have the worst stats.For example, DS will have 20-30 sec timer to activate MoM need 4-5 hits... 2) If the killer has nonobsession perk then non of the obsession perk that survivors have will work.29 comments 92 views last activity
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No really now i see so many people say that MoM have counters but besides 4 maybe 5 killers (3 of them survivors hate) i can't see another way.63 comments 1,033 views last activity
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Every Obsession perk the survivor has have no downside, no slower gen repair, no slower heal or broken effect, they just give you an effect that you can abuse. Mettle Of Man: It can give you a second chance after you get hit 3 times for M1. The thing is it's not limited to one use, you can fully heal yourself and you don't need to get a hook or anything like that. Decisive Strike: After you11 comments 132 views last activity
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You can't use insta-heal on your self and you can only use it on other survivors that are down.24 comments 212 views last activity
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Rly now in every game i play in the old map i can see most of the double palltes be back. I know about the minimum amount of pallets but this is stupit. So plz devs answer me please10 comments 522 views last activity
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He/She will passes through walls only, no pallets ( and i think no windows too ).19 comments 332 views last activity
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The new DS have no counter play , yes you can have a Mori or camp them to death but only that. The new DS give no clue if the survivors have DS , you can't dripping them ( it instantly) and the skill check is bigger just why ? One better way to do it will be keep the new DS but the timer will be 10/20/30 at best the killer can dripping them and for me personally only the first survivor can use th63 comments 1,053 views last activity
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I was wondering about perks like DS and Adrenalin and overall perk that have no counterplay what if we keep them as it is but in order to use it you have to prink one common ( at least) item and have it on you when is the time to use it. For Adrenalin, you need to have a medkit in order to work a the end of the game or you lose the perk and for DS you need to brink a new common item in order to u38 comments 252 views last activity
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Just make it so if the killer press the M1 after 2-2,2 sec pick the survivor with the DS the survivor will get hit ista oh and make it so you can use DS on the first down and make it so the other DS will work in 65 % of wiggle bar 1) Killer down the DS user 2) Pick him up 3) count to 2 and press M1 4) If the survivor use DS you hit him on the spot DS needs to be used on the first pick up47 comments 452 views last activity
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All the maps ( especial the newer ) are lack crows mostly in the center. It will only take one patch and we don't even talk about too many just add 10-12 new crows in the areas they need it.7 comments 82 views last activity
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Increased Killer event points Points for hooking a Survivor: From 2 to 3 Points for destroying a Lunar Vessel: From 3 to 4 These points will be live but not be reflected visually in the event menu “Objectives” details until the patch arrives. This solves nothing and the reason is the killer still get less just make so when you kill the survivor by hooking him/her you get all the p21 comments 142 views last activity
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Today they call me camper because i put ONE trap under the hook as hag even tho i have 2 survivors on a different hook and chance 2 survivors at the same time.14 comments 212 views last activity
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The way its work survivors have to stay alive in order to get 20 points ( finish 5 gens) and then if they have a lantern and escape you take 25 so in the end 45 points. Killer form the other hand need to hook the survivor in order to take the points, each hook on the survivor give 2 points so if you make the math we have 3(hook) *4(survivors)=12 ( max hooks) *2=24 point in the end you can break41 comments 672 views last activity
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Keep the -50% to your self and say if you have the perk you get -25% form all other healing action ( mean SC keep it time and healing from other take 21,4 sec now)15 comments 81 views last activity
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i mean you can have the same effect or similar for thanatophobia and be more usable20 comments 231 views last activity
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I feel like if the killers have fake animations for breaking the pallets that will give them a more interesting game and will make the survivors more mind full about there moves. What do you think?4 comments 51 views last activity
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2 SWF only 3 perks to use, 3 SWF 2 perks to use and 4 SWF only 1 perk to use.67 comments 531 views last activity
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Killers have 4 and all of them can't work together. Dying Light promotes tunneling and in order to work the Obsession must die as fast as possible. Remember Me it's the same with the DL but only helps you if you have at least 4 tokens. Save The Best For Last it's the opposite of DL and you want to avoid the Obsession as must as you can do. Play With Your Food same with STBFL but only can work32 comments 481 views last activity
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Most of the combo killer have need at best 2 perks and don't leave room for different builds and a new way to play, and no killers like Doc, nurse etc will not be OP with one more perk slot.61 comments 741 views last activity
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I rly want to know because every time a survivor have a problem they fix the game but when the killer have a problem they have to wait the new DLC and hope that will help.35 comments 291 views last activity
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One of many problems legion have is we can't play difrdiffe build so my idea is replace all the green, yellow and brawn add with new. For example a brawn can say every time ayou hit a survivor they bleeding more for 2 sec or something in those lines. What do you think ?3 comments 61 views last activity
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For me, it's fun when a play Hag and outsmart the survivors because https://youtube.com/watch?v=OKp8mYzsQzo4 comments 51 views last activity
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Ok before you bring out your torch i am main killer and i really hate when i see the killer get nerf all the time but the devs will never give a BIG and GOOD buff so here an idea that my work. Why don't we buff the killer ( and only ) perks to the point all of them will be worth. For example : Beast Of Prey: make it work at the start of the chase Insidious: either remove it or add the ability16 comments 161 views last activity
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I mean most of the devs are are the best rank 15-13 and only @not_Queen is worth in them. So why devs don't play in rank 1 or even in rank 7 to see who the game is other wise we have killers like Legion and nerf to fredy.75 comments 841 views last activity
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Make Legion ability just to vault the pallets and windows faster, remove frenzy , give him/her 115% and make the ability last for 8 sec to 4 ?5 comments 91 views last activity
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Make it so when a survivor is Injured he/she repairing generators ( and only) 9 % slower. Yes the low rank maybe hurt by that but every other rank will be balance. Survivors ethe they will heal or use Resilience and so killer will have more time toplay the game.3 comments 71 views last activity
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The devs will only see the number of people how buy it no how many killers or survivors so they will think they do good job.3 comments 101 views last activity
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1) The rank system if you want to have fun and causal remove the rank and make it only quick game. If you want to be more estport then : Survivors get one pip only and only when they escape Killer get one pip only and only if he/she has 3+more kills Double pip gets if they have gathered enough points survivors 9.000 and killer 12.000 Save pip if they only have the points and no the main objec22 comments 111 views last activity
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1) The rank system if you want to have fun and causal remove the rank and make it only quick game. If you want to be more estport then : Survivors get one pip only and only when they escape Killer get one pip only and only if he/she has 3+more kills Double pip gets if they have gathered enough points survivors 9.000 and killer 12.000 Save pip if they only have the points and no the main objec0 comments 30 views last activity
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1 comments 81 views last activity
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Survivors get one pip only and only when they escape Killer get one pip only and only if he/she has 3+more kills Double pip gets if they have gathered enough points survivors 9.000 and killer 12.000 Save pip if they only have the points and no the main objective. Di-pip if they have no of the others two What do you think ?24 comments 201 views last activity
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I mean with the new killer be a survivor and not a killer, the new perks for survivors be OP AF and the whole buff to the survivors gameplay i feel like killer will just go away and put an AI so survivors will be happy.35 comments 261 views last activity
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When ane survivor /s use DS one hex totem will light up and if will break the survivor/s will lose the perk even if he/she didn't use it. 1) If a killer have a hex then the DS will be in that totem ( one totem 2 perks) 2) if their more than one hex perks then one will be chosen randomly 3)Nor the killer nor the survivors will know in which totem the DS will be. 4) we need one or two more perk17 comments 91 views last activity
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Breakdown: Why the full time if you want to help sabo just sate the time 1 min, 1:30 min and 2 min top and only work when you unhook somebody ( the original timer is to much for the game). Distortion: Start with 0 and if YOU have done a gen you get one stack ( max 1) and just put the timer a little higher. Borrowed Time and Frenzy: Just make the timer stop only in the chace and when ANOTHER sur0 comments 21 views last activity
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I mean Deerstalker is a continuous aura reding perk and Distortion never say you have a cooldown on that so i guess it's a good counter when and if you down someone.6 comments 181 views last activity
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We make a fun killer to play but no a killer to kill even tho that the whole point of the killer, but I will like to hear your opinion on that.43 comments 801 views last activity
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Another idea about nrfing DS. How about if you use you have the effect you have right now but you will die in the hook in 1 min or less.0 comments 31 views last activity
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Overall view 1) First, we see that ranks 20-16 have the lower esc rate . 2) At ranks 16-15 we see that the percent of esc go up 10% which mean that around the most surrs have complete or semi-complete build and know the game better. 3) From ranks 15-10 we see that the esc rate go positive aver2 comments 71 views last activity
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First put Enduring ( stun will last 0,45-0,5 sec) Second when you down a survivor put a trap close to you Third drag the survivor to the wall and eat the DS. Finaly get him again after 1-2 sec because they will trigger your trap and they will lose all the distance.7 comments 81 views last activity
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Make so every action they do be slowed for every swf in the team ( 2=5%,3=7%,4=10%. i know they are big but is an example).9 comments 161 views last activity
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Almost all the add-ons have no down sides Trapper Start the game with 2 traps Wraith Attack from invisibility Huntress Mayby better hitbox Pig Only take one sec or less to ambush Nightmare Full rework Surrs will take a sort deff on speed every time they use pallet or window This is on part of my ideas and i will like your opinion of you and of devs. Thank you20 comments 161 views last activity
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This is only my opinion and i will not talk about the perks that will change in 2.3.0 Surrs Sprint Burst : When starting to run, break into a sprint at 150 % your normal running speed for a maximum of 3 seconds. Causes Exhaustion exhausted.png for 60/50/40 seconds. It will activate 5/4/3 sec after you start run. Decisive Strike: It will only stun the killer for the same time. We're Go2 comments 32 views last activity
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What if survivors die with 2 hooks only instead of 3 that is right now but will keep the timer to 2 minutes.49 comments 821 views last activity