Ideas to balance the game ( Too much tex, Devs plz read it )

1) The rank system if you want to have fun and causal remove the rank and make it only quick game. If you want to be more estport then :
Survivors get one pip only and only when they escape
Killer get one pip only and only if he/she has 3+more kills
Double pip gets if they have gathered enough points survivors 9.000 and killer 12.000
Save pip if they only have the points and no the main objective.
Di-pip if they have no of the others two.

2) Many perks need same love kilers first:
Beast Of Prey: make it to work at the start of the chase
Insidious: ether remove it or add the ability to remove the penalty to saty close to the hook
Pop Goes The Weasel, Surveillance: remove the time limit.
Spies From The Shadows: make it 100% at tier 3 and 42-44 metres as effectively range
Tinkerer: make it so it work for 80 % of Generator
Whispers: make it so it will not count the hook survivor/s

Survivors perks:
Alert: need a coolwdown at best 15 sec
Borrowed Time, Breakdown, Decisive Strike: i will touch all of them different but here one idea if you want to keep the as it is When ane survivor /s use DS one hex totem will light up and if will break the survivor/s will lose the perk even if he/she didn't use it.
1) If a killer have a hex then the DS will be in that totem ( one totem 2 perks)
2) if their more than one hex perks then one will be chosen randomly
3)Nor the killer nor the survivors will know in which totem the DS will be.
4) we need one or two more perks ( popular perks to be hex too).
Borrowed Time: the timer will only reset full with every mend you make and it will need other survivo/s to get rid of
Breakdown: make it so it will work only for rescued and the time be first tier 1:00 min, second tier 1:30 and last tier 2 min.
Decisive Strike : give to the killer a counter like count to 2 sec and hit if you do it correct you hit them ( or samethink like that)
Kindred: add the effect when an other survivor is hook you see the aura of the other 2 survivors
We're Gonna Live Forever: add the ability to gen stacks when you fully healan ather survivor

3) Many survivors and killers love chase and mind games so just replace the more common loops (not buildings) with new and more mind game and the same time remove the ultra safe pallets.

4) End game. When all the other survivors have die except one give this survivors a free left behind and to the killer the ability to close the hatch , then the survivor can reopen it by doing 1 Generator if all the Generator are done the killer can't close the hatch.

5) Finaly killer improve
Trapper : can cary 3-4 traps and the trap will reopen after 1 min
Wraith : can attack from invisibility but every time he will be more visible and a little slower.
Pig : make less noise from the ambush attack and only her can see the timer on the Reverse Bear Traps.
For the other killer i will wait the new update to see what they need.

Please i will like to here your thoughts .

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