Ideas to balance the game ( Too much tex, Devs plz read it )

1) The rank system if you want to have fun and causal remove the rank and make it only quick game. If you want to be more estport then :
Survivors get one pip only and only when they escape
Killer get one pip only and only if he/she has 3+more kills
Double pip gets if they have gathered enough points survivors 9.000 and killer 12.000
Save pip if they only have the points and no the main objective.
Di-pip if they have no of the others two.

2) Many perks need same love kilers first:
Beast Of Prey: make it to work at the start of the chase
Insidious: ether remove it or add the ability to remove the penalty to saty close to the hook
Pop Goes The Weasel, Surveillance: remove the time limit.
Spies From The Shadows: make it 100% at tier 3 and 42-44 metres as effectively range
Tinkerer: make it so it work for 80 % of Generator
Whispers: make it so it will not count the hook survivor/s

Survivors perks:
Alert: need a coolwdown at best 15 sec
Borrowed Time, Breakdown, Decisive Strike: i will touch all of them different but here one idea if you want to keep the as it is When ane survivor /s use DS one hex totem will light up and if will break the survivor/s will lose the perk even if he/she didn't use it.
1) If a killer have a hex then the DS will be in that totem ( one totem 2 perks)
2) if their more than one hex perks then one will be chosen randomly
3)Nor the killer nor the survivors will know in which totem the DS will be.
4) we need one or two more perks ( popular perks to be hex too).
Borrowed Time: the timer will only reset full with every mend you make and it will need other survivo/s to get rid of
Breakdown: make it so it will work only for rescued and the time be first tier 1:00 min, second tier 1:30 and last tier 2 min.
Decisive Strike : give to the killer a counter like count to 2 sec and hit if you do it correct you hit them ( or samethink like that)
Kindred: add the effect when an other survivor is hook you see the aura of the other 2 survivors
We're Gonna Live Forever: add the ability to gen stacks when you fully healan ather survivor

3) Many survivors and killers love chase and mind games so just replace the more common loops (not buildings) with new and more mind game and the same time remove the ultra safe pallets.

4) End game. When all the other survivors have die except one give this survivors a free left behind and to the killer the ability to close the hatch , then the survivor can reopen it by doing 1 Generator if all the Generator are done the killer can't close the hatch.

5) Finaly killer improve
Trapper : can cary 3-4 traps and the trap will reopen after 1 min
Wraith : can attack from invisibility but every time he will be more visible and a little slower.
Pig : make less noise from the ambush attack and only her can see the timer on the Reverse Bear Traps.
For the other killer i will wait the new update to see what they need.

Please i will like to here your thoughts .

Comments

  • Good but a bit op with the pig timers I asked before and it seems like it's a tunnle incitive especially if they use the loophole to chase without triggering the chase the survivor won't ever get it off so you one man tunnle them all or trap them all
  • @redsopine01 I don't think so most time you just leave them and if they don't know the time they will leave the gens faster. 
  • Ok maby but most times they run for the first box they can
  • @redsopine01 yes i will like to make the box be first 10%, second 35%. third 50% and last 100% but i think it will be over the top

  • Finally know the percentages for them
  • @redsopine01 the percentage they have is 25%,35-40%,50%,75%,100% + any luck you have if I remember correctly
  • why do people think alert is op, it shows the killers aura when they damage or break something, how does that make the perk op when it only has one ability

  • @alivebydeadight the problem is the rang no the ability it's self. Is like the nurse the problem is the distance she can reach

  • @DarkGGhost said:
    @alivebydeadight the problem is the rang no the ability it's self. Is like the nurse the problem is the distance she can reach

    yeah but all it does is show who the killer is......

  • @alivebydeadight and where he is and if he chase others or not and give you nice time to react ( if you can).

  • @DarkGGhost said:
    @alivebydeadight the problem is the rang no the ability it's self. Is like the nurse the problem is the distance she can reach

    yeah but all it does is show who the killer is......

  • @DarkGGhost said:
    1) The rank system if you want to have fun and causal remove the rank and make it only quick game. If you want to be more estport then :
    Survivors get one pip only and only when they escape
    Killer get one pip only and only if he/she has 3+more kills
    Double pip gets if they have gathered enough points survivors 9.000 and killer 12.000
    Save pip if they only have the points and no the main objective.
    Di-pip if they have no of the others two.

    2) Many perks need same love kilers first:
    Beast Of Prey: make it to work at the start of the chase
    Insidious: ether remove it or add the ability to remove the penalty to saty close to the hook
    Pop Goes The Weasel, Surveillance: remove the time limit.
    Spies From The Shadows: make it 100% at tier 3 and 42-44 metres as effectively range
    Tinkerer: make it so it work for 80 % of Generator
    Whispers: make it so it will not count the hook survivor/s

    Survivors perks:
    Alert: need a coolwdown at best 15 sec
    Borrowed Time, Breakdown, Decisive Strike: i will touch all of them different but here one idea if you want to keep the as it is When ane survivor /s use DS one hex totem will light up and if will break the survivor/s will lose the perk even if he/she didn't use it.
    1) If a killer have a hex then the DS will be in that totem ( one totem 2 perks)
    2) if their more than one hex perks then one will be chosen randomly
    3)Nor the killer nor the survivors will know in which totem the DS will be.
    4) we need one or two more perks ( popular perks to be hex too).
    Borrowed Time: the timer will only reset full with every mend you make and it will need other survivo/s to get rid of
    Breakdown: make it so it will work only for rescued and the time be first tier 1:00 min, second tier 1:30 and last tier 2 min.
    Decisive Strike : give to the killer a counter like count to 2 sec and hit if you do it correct you hit them ( or samethink like that)
    Kindred: add the effect when an other survivor is hook you see the aura of the other 2 survivors
    We're Gonna Live Forever: add the ability to gen stacks when you fully healan ather survivor

    3) Many survivors and killers love chase and mind games so just replace the more common loops (not buildings) with new and more mind game and the same time remove the ultra safe pallets.

    4) End game. When all the other survivors have die except one give this survivors a free left behind and to the killer the ability to close the hatch , then the survivor can reopen it by doing 1 Generator if all the Generator are done the killer can't close the hatch.

    5) Finaly killer improve
    Trapper : can cary 3-4 traps and the trap will reopen after 1 min
    Wraith : can attack from invisibility but every time he will be more visible and a little slower.
    Pig : make less noise from the ambush attack and only her can see the timer on the Reverse Bear Traps.
    For the other killer i will wait the new update to see what they need.

    Please i will like to here your thoughts .

    1)
    Sounds reasonable, but I dont like the idea with points.
    Ranking up needs to become significantly harder.

    2)
    Beast of the prey needs a whole rework if you ask me, same applies to insidious.
    Its good that the hooked one cuotns for whispers too, otherwise it could be abused for camping.

    Im not gonna start talking about survivor perks, the devs showed how scared they are to change stuff, so whatever

    3)
    I prefer mindgames over dull running in circles

    4)
    ok

    5)
    Trapper needs a complete rework just like freddy. SWF has hurt his ability so much......
    Wraith: Give him real invisibility, but he shouldnt be able to attack out of it.
    Pig: The sound should trigger shortly after she started charging, not before the charge. I dont care about the timer personally

  • @alivebydeadight said:
    why do people think alert is op, it shows the killers aura when they damage or break something, how does that make the perk op when it only has one ability

    Because it has unlimited range and you only need it in one perkslot out of 16 and your whole SWF has the knowledge

  • @Master said:

    @alivebydeadight said:
    why do people think alert is op, it shows the killers aura when they damage or break something, how does that make the perk op when it only has one ability

    Because it has unlimited range and you only need it in one perkslot out of 16 and your whole SWF has the knowledge

    then if you know who the killer is, like billy or nurse, you really dont need to know who the killer is because all you hear is a banshee screeching for air or a revving chainsaw, but other killers like spirit and myers tier one and freddy they dont work well or at all on

  • @alivebydeadight said:

    @Master said:

    @alivebydeadight said:
    why do people think alert is op, it shows the killers aura when they damage or break something, how does that make the perk op when it only has one ability

    Because it has unlimited range and you only need it in one perkslot out of 16 and your whole SWF has the knowledge

    then if you know who the killer is, like billy or nurse, you really dont need to know who the killer is because all you hear is a banshee screeching for air or a revving chainsaw, but other killers like spirit and myers tier one and freddy they dont work well or at all on

    Yes it is useless against freddy (but your playing against freddy anyway....). Against spirit it works very well since she needs to be in the real world to break stuff. Aura detection only doesnt work when she is using her ability, but thats nto relevant for this perk.

    And even against nurse or billy its extremely useful to know their precise location, but the killers who are hurt most by the perk are those who cant travel so fast. I agree on this one

  • @Master said:

    @alivebydeadight said:

    @Master said:

    @alivebydeadight said:
    why do people think alert is op, it shows the killers aura when they damage or break something, how does that make the perk op when it only has one ability

    Because it has unlimited range and you only need it in one perkslot out of 16 and your whole SWF has the knowledge

    then if you know who the killer is, like billy or nurse, you really dont need to know who the killer is because all you hear is a banshee screeching for air or a revving chainsaw, but other killers like spirit and myers tier one and freddy they dont work well or at all on

    Yes it is useless against freddy (but your playing against freddy anyway....). Against spirit it works very well since she needs to be in the real world to break stuff. Aura detection only doesnt work when she is using her ability, but thats nto relevant for this perk.

    And even against nurse or billy its extremely useful to know their precise location, but the killers who are hurt most by the perk are those who cant travel so fast. I agree on this one

    or just give us our meter limit back.....

  • @alivebydeadight said:

    @Master said:

    @alivebydeadight said:

    @Master said:

    @alivebydeadight said:
    why do people think alert is op, it shows the killers aura when they damage or break something, how does that make the perk op when it only has one ability

    Because it has unlimited range and you only need it in one perkslot out of 16 and your whole SWF has the knowledge

    then if you know who the killer is, like billy or nurse, you really dont need to know who the killer is because all you hear is a banshee screeching for air or a revving chainsaw, but other killers like spirit and myers tier one and freddy they dont work well or at all on

    Yes it is useless against freddy (but your playing against freddy anyway....). Against spirit it works very well since she needs to be in the real world to break stuff. Aura detection only doesnt work when she is using her ability, but thats nto relevant for this perk.

    And even against nurse or billy its extremely useful to know their precise location, but the killers who are hurt most by the perk are those who cant travel so fast. I agree on this one

    or just give us our meter limit back.....

    this will work but i don't think many survivors will have the same opinion

  • @DarkGGhost said:

    @alivebydeadight said:

    @Master said:

    @alivebydeadight said:

    @Master said:

    @alivebydeadight said:
    why do people think alert is op, it shows the killers aura when they damage or break something, how does that make the perk op when it only has one ability

    Because it has unlimited range and you only need it in one perkslot out of 16 and your whole SWF has the knowledge

    then if you know who the killer is, like billy or nurse, you really dont need to know who the killer is because all you hear is a banshee screeching for air or a revving chainsaw, but other killers like spirit and myers tier one and freddy they dont work well or at all on

    Yes it is useless against freddy (but your playing against freddy anyway....). Against spirit it works very well since she needs to be in the real world to break stuff. Aura detection only doesnt work when she is using her ability, but thats nto relevant for this perk.

    And even against nurse or billy its extremely useful to know their precise location, but the killers who are hurt most by the perk are those who cant travel so fast. I agree on this one

    or just give us our meter limit back.....

    this will work but i don't think many survivors will have the same opinion

    im a survivor main

  • @DarkGGhost said:
    @alivebydeadight ok you are 1 of 4

    what I like helping around town