Chordyceps
Chordyceps
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- Chordyceps
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I decided to throw together an alignment chart based on the playstyles of various survivor mains. I'm doing this in the D&D Lawful/Chaotic Good/Evil alignment style. Also, a disclaimer cause I feel like it's nesecesary with these kinds of things: none of these things are being stated as fact. These placements are made based largely on my personal experiences and stereotypes. These placement22 comments 711 views last activity
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I saw a discussion post asking what kinda of themes we'd like to see in a chapter, and from thinking about that, it made me realize that I'd like to see more urban environments in the game, as a lot of the environments in the game are much more on the rural side. To illustrate my point, I'm going to break down the realms in this game into 3 categories: Rural, Suburban and Urban. Rural maps are5 comments 41 views last activity
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I think it would be really cool to see a hex of some sort that persists in some capacity after it has been cleansed. Something where it has some sort of effect on the person that cleansed it specifically. For an example, here's a hex with an effect like this that I designed. Hex: Possession A hex that contains a malicious force. While this hex totem stands, all skill checks have a 25% chance5 comments 31 views last activity
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A while ago I started a project of adapting every killer in DBD into D&D 5e, and I have finally completed. I took creative liberties with some things, because some abilities don't really adapt directly into 5e, due to mechanics not shared by both of them. Some values were also adjusted to different numbers, cause while 1 minute in DBD is a relatively short time, 1 minute of combat in D&D72 comments 18,481 views last activity
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Of the 3 main ranged killers in the game; Huntress, Deathslinger and Trickster, which is your favorite and why?4 comments 271 views last activity
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Dead By Daylight features 3 chokepoint maps. These are maps that typically are split in half, with 3 gens on one side, 3 gens on the other and 1 gen in the middle. If a 3 gen is executed correctly, the match becomes killer sided. If a 3 gen is avoided, they typically become survivor sided. These maps are Azarov's Resting Place, Suffocation Pit and Sanctum of Wrath. Of these 3 maps, which is your5 comments 81 views last activity
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So I just read the patch notes for the upcoming PTB and I was generally pretty happy with the proposed changes to The Legion. Probably my favorite part of it though was the updates to The Legion's mixtapes. I absolutely love the concept of the chase music changing based on which mixtapes you chose. I don't have anything super in depth to say, that's just super cool and I love that, and I'd love t1 comments 101 views last activity
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Killer: The Zombie Speed: 4.6m/s (115%) Terror Radius: 32 Meters Height: Average Weapon: Claw Power: Host Body The body of the zombie, stripped of all it’s flesh and organs, is empowered by the parasite that controls it. This parasite grants the zombie inhuman agility. Ability: Climb The agility granted to the zombie by the parasite allows it to scale vertical walls. Hold down left ctrl0 comments 61 views last activity
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Right now I think Blindness is in a pretty weird spot right now as far as status effects go. Its usefulness is largely dependent on survivors bringing perks that read auras. The only auras survivors can see without any perks is a downed survivor's location, and a hooked survivor's location. Not being able to see either of these can be pretty easily circumvented by good team communication. I think13 comments 121 views last activity
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So I decided to go ahead and throw together a tier list of how much of enjoy playing on each of the maps. This is largely from a killer point of view, since that's the role I play the most. The template I used didn't include Eyrie of crows, but if it did it would fall into the absolutely hate tier. Temple of Purgation is probably my favorite map in the10 comments 311 views last activity
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Since the Devs have said that Legion is one of the killers they're working on/looking into for which killer will get changes next, I want to voice my opinions on the current state of The Legion, as well as things that I think might make them stronger. What the Legion excels at is game slowdown. Their ability to force multiple people to spend time mending helps to buy them the time the need to ge11 comments 81 views last activity
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I feel like grabs have basically become impossible to get since hit validations introduction, and I want to see if others have been having the same experience.14 comments 111 views last activity
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There is a possible hook spawn on Badham where a hook will spawn close to the hedge, with the hook facing the hedge. At this spawn, there is not enough space for the killer to hook a survivor, so the hook survivor prompt does not appear at all. This can be seen in the attached video. So far this is the only time I have seen this spawn occur. https://youtu.be/VqZwt8m9mTM Wh0 comments 31 views last activity
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Eyrie of crows is essentially the pinnacle of the map design I dislike the most in DBD. It's an absolutely gigantic map. This makes it very difficult for any killer without some sort of mobility option to traverse. Trapper, Myers, Doctor, Huntress, Pig, Plague, Ghostface, Deathslinger, Executioner, Trickster, Nemesis and Cenobite all will struggle on this map just due to its sheer size. That's a5 comments 201 views last activity
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This is a chapter idea that I've been holding onto for a while in hopes that the devs might do another fanmade chapter contest, but its starting to look like that's not going to be happening again, so I figured I'd just share it here. New Chapter: Absolute Power: New Killer: The Mummy Movement Speed: 4.6m/s Height: Tall TR: 32 meters Weapon: A crook OR A Flail General Backstory: An ancient0 comments 31 views last activity
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When Pinhead first came out, I was super stoked about his power, cause we've never seen anything like it in the game. A dude who has a ranged ability that you can steer as it flies through the air? And he has passive slowdown? That's absolutely wild! It's been a few months since he came out, but he has aged particularly poorly I think. This is a killer that has two of the most powerful types of30 comments 851 views last activity
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I'm sure a lot of us have seen tier lists to rank the various perks in this game, but how often do you see people making alignment charts for perks in this game? Sure they can get really cluttered when theres a lot of perks in the game, especially when they fall into the same general area, but its another fun way to visualize the viability of perks in the game. Here are some alignment charts I th12 comments 221 views last activity
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I am honestly very excited to see Dead Man's Switch being buffed to no longer be an obsession perk. This is a perk I've loved in concept for a long time, but it being an obsession based perk usually made it difficult to activate, and its effects could be too inconsistent for me to justify bringing it. With this no longer being obsession based, I expect this perk to become a lot stronger and I wil5 comments 91 views last activity
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I have my reservations about trickster, his power isn't the most incredible thing ever, I'm still conflicted about whether I think his appearance clashes with the rest of the cast. But lore and theme wise, what I love about Trickster is that he just has this presence that no one else does. He operates in the public, he's bombastic, he throoughly enjoys his killing. A good chunk of the roster cho5 comments 21 views last activity
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Honestly, the last month or so of this game hasn't just been not fun, it has legitimately been the least fun I've ever had playing this game. This game doesn't even make me mad anymore, I'm just bored to damn near tears. There are so many issues right now that are more exhausting than anything else. Gigantic maps. If I load into maps like Eyrie of Crows, Groaning Storehouse, Mother's Dwelling or0 comments 21 views last activity
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I don't have anything really long or drawn out or deep to say here, I'd just like to see more survivors that are dudes. Guys with beards and/or long hair like Jeff would be pretty cool.10 comments 151 views last activity
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https://youtu.be/InyV7klMF6Q So what happens in this video happens kinda fast so I'll break down what happens. I use my slam to go in for a rush attack, because the Feng was bottlenecking herself in a alley with a pallet at the end. When I reach the Feng, she uses Dead Hard, and my attack passes through here to hit the pallet. The pallet breaks and her dead hard continues t8 comments 81 views last activity
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New Killer: The Clicker Speed: 4.6 m/s Terror Radius: 12 meters Height: Average Weapon: Overgrown Claw Difficulty: Hard Power: Cordyceps Mutation Once a regular human, The Clicker has been overtaken by a late stage cordyceps based virus that has turned them into no more than a beast. This virus has robbed The Clicker of their sight, but has granted them increased strength and echolocati0 comments 22 views last activity
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I think a lot of people, especially killers can agree that gens get done too fast. I think most people can also agree that actual gen speeds are not the issue here, and it's more a side effect of other game issues. What do you think is the root cause behind the speed at which gens are completed?13 comments 151 views last activity
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When people complain about how gens get done too fast, it's not an issue with how long the gens actually take to complete. Primarily I think the real issue is is how easy it is to get on a generator at the very beginning of the match. Basically the only matches where I'm satisfied with the length are the ones where I'm running corrupt intervention, since it keeps survivors from working on generat16 comments 91 views last activity
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The Gladiator: Terror Radius: 32 meters Movement Speed: 4.6 m/s Height: Tall A gladiator who revels in the sport of killing. Functionality of his power is dependent on the addons you bring, which changes up his weapons. Power: Arsenal Through years of intense combat training, The Gladiator knows how to use a wide variety of equipment. The Gladiator’s powers are tied to the arsenal he brings2 comments 71 views last activity
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I think that the gap between hex perks and boon perks needs to be bridged. It really took until Hex: Pentimento to be released to notice just how much more powerful boons are than hexes. For one thing, once a hex totem has been cleansed, it's out of the game permanently. If a boon totem is snuffed, it can be blessed again immediately afterwards. It doesn't quite feel right that hexes can be remov0 comments 21 views last activity
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I remember the devs mentioning something about an early game collapse what feels like years ago at this point. Whatever it is it needs to be added already. Lately it has been especially exhausting always having two gens done by the time I get my first down, and with all the huge maps in the game, this problem is especially true. With so many killers in this game if I try and use my power at a loo0 comments 11 views last activity
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Hex: Pentimento is a perk that could have been very powerful. The important word here being "could have". The main issue with this perk is that it came out after boon totems were introduced. Now that boons are in the game, this perks conditions for activating are basically never met because no one cleanses totems anymore, people only bless them. During my time in the PTB and the few hours I've pl3 comments 71 views last activity
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In the past, my favorite part of the anniversary events was the creativity contest, specifically the fanmade characters/chapters. I'm a huge fan of the game, but I don't have fantastic art skills, and always felt that the fan chapter submissions were my best chances to display how I express my creativity with this game. I was really hoping there would be some mention of it when they put out the a0 comments 11 views last activity
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One thing that's always fun whenever PTB's come out is when the PTB effect is working in full force. This is when behaviors and tactics that are totally normal and common on the live servers suddenly become the most toxic thing ever because "it's the PTB". People seem to think that testing out content automatically means a more laid back environment. That you just test out the perks and powers, a0 comments 61 views last activity
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I don't understand the fascination with add-ons that reduce the power's effectiveness and give a small boost to BP gain. The disadvantage that you gain from using these usually far outweighs the small amount of BP you gain in return. I'm especially confused by the decision to change one of Demogorgon's addons to one of these, especially when his addons are kinda meh overall. The devs said in the8 comments 142 views last activity
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Practically every other discussion I see is people complaining about camping. People are constantly crying "why did the devs put this in the game" and "why do the devs allow this to continue". In this post I hope to explain how these likely were not explicit design decisions, and are more side effects of the game's design. I also hope to show why stopping people from doing these things, like peo22 comments 501 views last activity
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I'm definitely interested in participating in the charm and cosmetic contest, but my art skills aren't the most amazing. I feel like I might have some good ideas, but I'm worried about the "execution" criteria, and I might not really stand a chance because of that, especially when I remember how high quality the concept sheets were for previous cosmetic contests. Does anyone have any advice for h2 comments 52 views last activity
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So because the teaser we got is really short and I'm trying to latch onto anything I can to try and find out what the ability might be, I've become interested in the part of the video where the track is rewinded. This makes me think that rewinding could be part of the killer's ability. I made a fan chapter one time with a killer who's ability allowed them to "rewind", quickly returning them to th14 comments 581 views last activity
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I want to start of by saying the map The Game looks fantastic now. The new lighting and textures really do wonders. Great work to everyone who worked on making the map look so good. The actual layout/gameplay is a different matter, unfortunately. When I played on the PTB, it seemed fine and generally inoffensive. However, now that I've had more chances to play on it, there are definitely issues1 comments 81 views last activity
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I remember a while back, I think it was during the 4 year anniversary stream, that the Devs announced they were working on what they called the Early Game Collapse. The devs didn't disclose what this might be, and we haven't heard much of anything about it since. Whatever it was the devs had in mind for this, it would be great for the game's health if it were implemented soon. Lately as I've bee3 comments 61 views last activity
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In the beginning of Halloween Michael Myers drives a car. I had forgotten about this until I rewatched Halloween the other day. BHVR is cheating us by not adding this very powerful ability to the game. Forget shirtless Myers, let Myers drive a car, give him some added mobility and lethality.44 comments 601 views last activity
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I got hard locked and couldnt move at all as the twins. Step 1: Play Twins Step 2: Have Victor Idle for a while Step 3: Attempt to swap to Victor just as he's about to time about Step 4: Become completely frozen, unable to move in any capacity or do anything at all Additional Info: Character Played: The Twins Perks Played: Coup de Grace, Oppression, Trail of Torment, Huntress' Lullaby0 comments 11 views last activity
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When the teaser trailer for The Blight was first shown, I thought it looked like a werewolf killer and that it would be a power burst type killer. Of course both of these predictions ended up wrong, but I eventually decided to throw together a doc for what I thought that might look like if my predictions were correct. Here's what I came up with. New Chapter: The Moonlight Curse New Killer: T2 comments 131 views last activity
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I wasn't totally sure if I really wanted to publish this killer, as I wasnt sure if it would really be all that strong, but I figure I may as well publish it, so hear y'all go. New Killer: The Drowned Speed: 4.6 M/s / 115% Terror Radius:32 Meters Weapon: Harpoon Power: Of The Deep Of The Deep is The Drowned’s ability to fill a survivor’s lungs with water, causing them to experience v0 comments 31 views last activity
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On this post I will go over reworks for several perks I believe need to be reworked in some capacity. For the most part this involves buffing the weaker perks of the game, but there are also some perks that could stand for a nerf. For each of these perks I will give my reworked definition and go over what changes I made and why I made them. For all of these reworks I tried to keep the perks as cl3 comments 201 views last activity
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I was playing a match as The Executioner on coldwind farms, the map with the house. I was using only The Executioner's unique perks. Early on I downed a survivor and hooked them. After I hooked them I went to damage a nearby generator, although trail of torment was on cooldown. When I went to kick the gen, nothing happened, except the camera moved up slightly. I tried to kick it a few more times0 comments 11 views last activity
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This Killer is one based of the Nightmarcher folklore of The Nightmarchers, a spiritual army that punishes mortals who gaze upon them as they march through the land, usually for a procession of some sort. New Killer: The Nightmarcher Height: Average/Tall (Average height, but hovers slightly above the ground, giving it some average height) Terror Radius: 32 Meters Movement Speed: 115%/ 4.64 comments 52 views last activity
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The introduction of The Halloween chapter brought us Obsession perks. The introduction of Of Flesh and mud introduced us to the Hex system. These both shook up how gameplay functioned, adding more depth and variety to matches. These were also both introduced all the way back in 2016, which means its been 4 years since we've received a new perk system that shakes up gameplay significantly. I think16 comments 101 views last activity
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Let's be real, Gen Tapping is one of the stupidest things in the game right now. The fact that Killer's need to spend about 2 seconds or so to cause a generator to regress (if not running ruin), but survivors only need to touch the thing for a fraction of a second to stop this regression is incredibly unbalanced. I had a match just today where I was chasing a survivor, and in the middle of this c35 comments 1,551 views last activity
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Preface: Before someone brings it up, I'll say that that I am fully aware that the killer for this chapter does not abide by Dead By Daylight's humanoid rule. However, I wanted to try and adapt it into DBD anyways, as it is a monster from on of my all time favorite books: Maze Runner. So this is more of a challenge for me to adapt characters/creatures from an IP that an enjoy, more than a suggest0 comments 111 views last activity
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I've got a simple idea for a simple buff to ruin to keep it from being completely irrelevant once all the gens have been completed (assuming it lasts that long). Have it make the exit gates regress if it's left alone. Yeah I know you can just open the gates to start EGC, but this isn't a fantastic option when everyone's hanging around a hook you want to defend. If you step away from them they'll7 comments 101 views last activity
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The Smacker Terror Radius: 64 metrs Speed: 6.0m/s or 150% Weapon: Palm Height: Average Special Power: The Smack A special ability that enhances The Smacker's default attack. The Smacker smacks a survivor with his oversized hand, injuring them, ragdolling them, and sending them flying 64 meters into the distance. This also applies a dizzy effect to the survivor for 5 seconds. Sec4 comments 51 views last activity
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This guy got me so good, I'm so sad that I depipped 😓 I mean after I'll, I'm just a lowly purple rank, unlike this dude Obviously this guys way smarter than me, he even knew my real25 comments 781 views last activity