Ruin Buff Idea

I've got a simple idea for a simple buff to ruin to keep it from being completely irrelevant once all the gens have been completed (assuming it lasts that long). Have it make the exit gates regress if it's left alone. Yeah I know you can just open the gates to start EGC, but this isn't a fantastic option when everyone's hanging around a hook you want to defend. If you step away from them they'll absolutely get unhooked.

Comments

  • Exit gates should regress anyways. You should not be able to 99 them. Ruin is fine as is with high tier killers. Its trash on everyone except Nurse, Billy or Spirit.

  • @[Deleted User] said:

    Ruin doesn’t need a buff.

    Do you play survivor?

    When it spawns in a really hard to find spot and the killer is successfully getting survivors off of gens, Ruin is a nightmare. Once one survivor is dead against someone good at gen pressure, getting gens repaired is almost impossible until the totem can be found.

    I play survivor sometimes yeah, currently sitting at rank 12. Honestly ruin isn't too hard to deal with as long as one of the three other people in the match is keeping the killer occupied.

  • @Chordyceps said:

    I've got a simple idea for a simple buff to ruin to keep it from being completely irrelevant once all the gens have been completed (assuming it lasts that long). Have it make the exit gates regress if it's left alone. Yeah I know you can just open the gates to start EGC, but this isn't a fantastic option when everyone's hanging around a hook you want to defend. If you step away from them they'll absolutely get unhooked.

    Ruin is fine the way it is the dev successfully kill the perk so i dont know why you want to change it

  • The totem is almost always destroyed before the gens are done anyway, so this wouldn't change anything.

    Or are you suggesting it should work even after the totem is gone?

  • @batax90 said:

    https://forum.deadbydaylight.com/en/discussion/164906/ruin-buff-idea

    Ruin is fine the way it is the dev successfully kill the perk so i dont know why you want to change it

    "devs succesfully kill the perk"

    That's why I want to change it.

  • @Ghoste said:

    The totem is almost always destroyed before the gens are done anyway, so this wouldn't change anything.

    Or are you suggesting it should work even after the totem is gone?

    That wasn't what I was suggesting originally, but it would be interesting to see a Hex perk with an effect that persists after the totem is cleanesed.

  • @Zaitsev said:

    Exit gates should regress anyways. You should not be able to 99 them. Ruin is fine as is with high tier killers. Its trash on everyone except Nurse, Billy or Spirit.

    if u mix it with surveilance it can give u lots of info all the time wich is good with most killers, but of course wouldnt be recomendable, i would add legion to the ones you said also Freddy.