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Chordyceps

Chordyceps

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Chordyceps
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  • Making achieving a merciless killer require getting 4 kills instead of being based off the emblems however long ago was a good change, but I think it should have gone farther. I think it should only require 3 kills to get an adept instead of 4 though, for everyone's sake. Let's be real, if you're skilled enough to get 3 kills with only unique perks, you're skilled enough to get 4. The only differ
    4 comments 111 views last activity
  • Right now it's only 5 killers in 2v8, but this game mode will definitely be coming back and will be added to each time. Let's have some fun and theorize on what the upcoming killers to the gamemode will have for their team skills (benefits both killers) and innate skills (benefits the killer that has it only). I'll start us off with some of my favorite killers in the game: Deathslinger: Te
    12 comments 321 views last activity
  • I just want to say that once chaos shuffle has concluded, I hope we get to see stats revolving around the modifier. Stuff like how many unique builds were run, which perks appeared most often, how many matches were played in the modifier, stuff like that. It would be really fun to see.
    4 comments 51 views last activity
  • I think it would be nice to see some male skins for the Unknown that aren't just recolors. Currently the only skins that are green rarity and higher on Unknown are ones where he takes on the appearance of female victims. Some more variety, and skins for people who like to play him with male skins would be nice.
    2 comments 41 views last activity
  • It seems like a large chunk of the playerbase agrees that The Unknown's perk Undone is a very weak perk due to it's reliance on missing skill checks. The unreliable nature of skill checks makes it very difficult to get any stacks for the perk to activate, even when basing a build around the perk. I like the effect of the perk, the activation of it makes it impossible to justify running however.
    7 comments 101 views last activity
  • I know the last time Myers was brought into question, the devs stated they weren't planning on touching The Shape, because they think he's in a good state. I would like to ask you to please reconsider that stance. I think a killer is in an objectively bad spot if a killer can be either one of the weakest killers in the game, or absolutely game breakingly strong depending on the addons brought.
    5 comments 111 views last activity
  • I've noticed this section of the forums has gone completely neglected since September of last year. This is kinda a bummer to me, since that was always was a really convenient way to see the latest updates. When a new patch would drop I could just go there and click the link and see what was new. Now whenever patch notes drop my process of finding them is closer to "Ok, those get posted to the de
    2 comments 21 views last activity
  • First off I'll just say this is not my original idea. I heard it in a Kyto video but I wanted to discuss the possibility on here to spread the idea around more. It would be really cool if the Unknown got skins where it was trying to mimic the appearance of other characters in the game. I think there could also be some really cool potential for skins based on killers with voice lines too. Like a
    0 comments 51 views last activity
  • If I'm remembering correctly, the buffs to deja vu were made in order to help with the increasingly prevalent 3 gen meta while the devs worked on a more permanent fix to the 3 gen issue. The easy to get increased gen repair speed made this perk insanely popular, with it appearing at least once in every single match I've played since the buff. Now that the permanent solution to 3 genning is being
    11 comments 321 views last activity
  • When it comes to killers, which kinds of visual designs do you like more? Spooky killers like Spirit, Artist & Onryo, or Imposing killers like Nemesis, Oni and Pyramidhead?
    5 comments 71 views last activity
  • This year of content for DBD has had a very prevalent sci-fi theme. Killers we've gotten this year include Skull Merchant, Singularity, Xenomorph and chucky, with 3 of those 4 very much being sci-fi horror characters. It's also brought two new maps, both set on an alien world. This is probably the year with the most consistency in terms of horror subgenre in DBD's history. Do you all think this
    13 comments 202 views last activity
  • You think you see something in the woods, but you don't know what it is. It almost seems human, but it's proportions are wrong, it moves with an odd gait, there are bones exposed are jutting out. And it's face. The face is definitely not human. New Killer: The Cryptid Movement Speed: 4.6 m/s Terror Radius: 32 Meters Height: Tall Weapon: Jagged Nails Power: Beast Of The Woods The d
    1 comments 41 views last activity
  • So this November update PTB is coming out pretty close to the time everyone was thinking that the chapter 30 PTB would be happening. With it being November and Chapter 30 slated to release in November, will this PTB include Chapter 30 content, or just the stuff listed in the Dev update. I have a hard time believing there would be two separate PTBs in one month, but maybe that's a possibility.
    5 comments 271 views last activity
  • The Community questions that JollyStrangler was doing was a cool idea to get the community talking about the things they liked. They seemed to have a pretty good response rate and I had been looking forward to seeing what questions came next. But after only the second one, it suddenly stopped with no update on if it would keep happening. Why did this suddenly stop so early on? Is it going to com
    3 comments 101 views last activity
  • For several years now Hex: Huntress's Lullaby has had the reputation of being a hex that is often cleansed before it can provide any value. It's seen as a perk that needs to build up it's effect, and even when fully built up it's effect is weaker than most other hexes, except for in very specific builds. This is why I pose the question; to alleviate this issue, should Huntress's Lullaby be turne
    1 comments 41 views last activity
  • This is a PSA to survivors out there. The new anti-face camp mechanic is all a survivor needs to be rescued from a face camping killer now. Over time a bar will fill up and when it's full, they can unhook themselves. Thing is, this slows down when a survivor is nearby. For example, if you are hiding near a hooked survivor being face camped, being too scared to commit to an unhook, that bar basica
    0 comments 52 views last activity
  • I think it would be cool if there were an app to go along with meet your maker. I don't mean MYM mobile though, I mean more of a tracker for raid attempts on your bases. Whenever I've made a new base, I spent a large chunk of the following work day wondering how my base is doing and wishing I could see at that moment. This is why I think it would be cool if MYM had an app that could give you not
    2 comments 11 views last activity
  • Dead By Daylight has explored a lot of different themes in it's killers, with spectral beings, sci-fi monsters and otherworldly entities. One theme that I feel has yet to see some exploration is Cryptids. We got some legendary skins that delve into that theme but it would be really cool to see a fully fleshed out Cryptid, something that really taps into the fear of not knowing what's nearby in th
    0 comments 1 views last activity
  • Platform: PC Description: The perk Blast Mine does not work. The perk will charge up over time while working on a generator, but when fully charged, you are not given the option to place the blast mine on a generator. I've only had this happen once, during my first match since the alien update went live. Shown here, blast mine is fully charged. I have
    8 comments 2,441 views last activity
  • Do you like to like to listen to music, or watch videos are anything like that while building? If so, what kinda music or videos, etc? Personally I like to listen to music while I build, with Nine Inch Nails being a band I listen to a lot while building. The harsh industrial sound just feels right at home with MYM's aesthetic.
    0 comments 22 views last activity
  • How about we do the same for the props system. Do a little bit of a positive spin on things. Let players see when another player has given them props, spread a little positivity in the game.
    3 comments 31 views last activity
  • Can users submit multiple outposts across multiple forms, or are entrants limited to one outpost?
    2 comments 31 views last activity
  • With Dramaturgy having 4 unique effects, you would assume that each effect has an even chance of happening. So far, this has not been my experience with the perk though. I've been using the perk for a few matches and about half of the results I've gotten were becoming exposed. I just had a match where I used Dramaturgy 4 times, so you'd think I'd get each possilbe result once. Nope, I got the spe
    2 comments 131 views last activity
  • I like how Singularity is allowed to look at his cameras while near hooked survivors. Not because it's useful for camping or anything, but sometimes I'll get intel that I want to capitalize on immediately and needing to spend a few seconds to walk away from hook could cause me to miss that opportunity. Singularity being slowed down significantly when he wakes back up feels like a fair trade-off t
    1 comments 12 views last activity
  • I am very excited for the Alien announcement, and not just that, more than any other chapter I've been around for this feels like the most gratifying out of all of them. This is because it feels like its been built up to for 4 years, with BHVR doing various chapters testing the waters for this kind of chapter. When I first joined the forums, there was heavy discussion as to whether or not Alien
    0 comments 41 views last activity
  • Parts and Synthite should have a larger pickup range when raiding. When sloped blocks are involved in a base, sometimes resources can roll into a crevice and become impossible to grab. For example, the picture below: I am looking directly at the synthite, but because of the slope of the wall and the small pickup range I am physically unable to grab it. I
    6 comments 31 views last activity
  • I think it would be a healthy change to the game to make it so that tombs cannot be destroyed by traps. Tombs can be a good way to lure players into traps, but it shouldn't go so far as to rob them of those resources if the trap that kills them also destroys the tomb. That's essentially just kicking a player while they're down, which doesn't create a positive gameplay experience for anyone. I t
    4 comments 21 views last activity
  • I think it would be really cool if we had an orbital camera available to use when watching replay modes. A third person view of the raider where we don't have to manually steer the camera to track the raider through the entire map would be a nice way to watch raiders complete our bases.
    0 comments 11 views last activity
  • I don't know if this is just me, but I find it really boring when a base just gives its tombs away for free with trails leading to them. I don't want to be ungrateful for the people that point out where their tombs are, but I find it way more fun to find a tomb hidden away in a base and deal with traps guarding it than to have to do a lap around a base before I can get started with the actual rai
    10 comments 111 views last activity
  • So today I want to discuss a hypothetical that would probably never be added because it would probably be a balancing nightmare, but its still a fun idea to success. Let's say DBD added a feature where you can gain an extra perk or addon slot, but you have to give up one of the option you didnt choose. You could go into a match with 5 perks and 1 addon slot, or 3 perks and 3 addon slots. Which wo
    6 comments 121 views last activity
  • Both of these things are things that can instantly change the tide of a match. Overall, which of these would you say is more impactful and why?
    8 comments 142 views last activity
  • I would love it if Ada's new outfit in the Resident Evil 4 could make it into DBD. I think its her coolest looking outfit by a large margin and I might actually play her if it were ever added.
    10 comments 8,004 views last activity
  • Custom Perk Icons are something that I've just recently taken an interest in. They seem like a really fun way to change up the game every now and then, and allow the community to express their creativity. A lot of the community are very talented artistically and have nailed down that art style well. I want to try out using perk icons, but as it stands now I cannot do it. I love some of the art p
    1 comments 241 views last activity
  • The recent AMA on Reddit, and the dev's statement that they don't plan to add Emotes seems to have revived the conversation about emotes a little. As such, I'd like to gauge the community's interest in Emotes for DBD.
    Mod
    11 comments 251 views last activity
  • I feel like if Made For This can give a 3% speed boost for something that occurs naturally throughout the course of the match, Dark Theory can afford to give a boost higher than 2% considering you have to set it up first and then only applies to a specific area of the map. I really like Dark Theory as a concept but in its current state it just doesn't feel strong enough to justify running.
    15 comments 401 views last activity
  • I've compiled some of the more exciting/interesting answers to questions asked during the reddit AMA. Here y'all go:
    0 comments 151 views last activity
  • I think it would be really cool if The Trickster's lullaby was him actually humming or singing some kinda tune, like Huntress does. As a K-Pop star, it would make a lot of sense for him to sing a tune for a lullaby instead of having just some noise that you hear. Maybe either a song he performed while he was part of No-Spin or one he made when he started doing solo work. Would definitely fit in w
    2 comments 31 views last activity
  • When it comes to maps in DBD, Dead Dawg Saloon is a map that's, for the most part, universally agreed to be a killer sided map. The primary reason for this being it's small size making for easy gen patrolling. Pretty often when I play on Dead Dawg though, I find myself questioning the sentiment that Dead Dawg is a very killer sided map. Starting off, the map size. The small map size doesn't feel
    48 comments 2,351 views last activity
  • For a while I was convinced that face camping was something that essentially had no solution, because whatever was implemented, it would be abusable in some way. I want to say that with the anniversary stream today, I feel like I've been proven wrong and I'm happy about it. Giving a survivor a guaranteed escape feels like a really good way to go about combatting face camping. It punishes the kil
    0 comments 32 views last activity
  • I gotta know who approached who with this Nicolas Cage thing. Did BHVR approach Nic Cage and ask him if he wanted to be in DBD, or did Nic Cage approach BHVR asking to be in DBD. I sincerely hope its the latter cause that would just be amazing.
    6 comments 371 views last activity
  • Ever since the last update, I've been having stability issues. The game crashes at least once per play session, usually when dying and reloading into a map. It doesn't seem to be caused by any specific type of death, just like any time I die there's a % chance of the game crashing. This should probably be looked into.
    0 comments 11 views last activity
  • I think it would be cool if builders could customize the colors of the corrosive cubes, so that they could be tailored to the aesthetics of a base. Like for the yellow blocks (can't remember the pack name rn), a green corrosive cube could make it look like your base is filled with toxic ooze, or a light blue corrosive cube could make it look like it was crackling with electricity. For the slaug
    3 comments 31 views last activity
  • So I've figured out how to effectively use pretty much every trap in the game at this point. One trap still eludes me in how to use it though, and that's the bomb ejector. Most uses I see of it in outposts it can be pretty easily avoided by running in the direction you came from. So I wanted to ask how you all would recommend using the bomb ejector. Is this a trap that should be used with the in
    5 comments 151 views last activity
  • Game Afoot is a perk I want to talk about a little. This is a perk that I saw problems with during the PTB, and those problems are very much still present. This is one of those perks that sounds pretty good on paper, but doesn't actually provide a lot of value. The effect of it is decently strong. Some pallets you just have to get out of the way, and getting a little speed boost to help you cat
    4 comments 41 views last activity
  • I just think it would be a nice quality of life thing, where once you've used all of one hardware slot during a raid, your other hardware was automatically swapped to the equipped slot. I've played other games that do this and it really is nice. That and I keep expecting this game to do that because of those other games, and it's ended up getting me killed cause the hardware in my equipped slot w
    5 comments 11 views last activity
  • Do you think the upcoming Anniversary chapter will be licensed or original? In the replies, say what specifically you think it will be.
    6 comments 121 views last activity
  • The year 7 Anniversary is just over a month away at this point, and I'm dying for some news on it at this point. I'm wondering when we will get a teaser for the event/stream or a date for the stream. I was hoping we might here something today, but it looks to me like that won't be the case. Usually stuff like this would get posted at around 11 A.M. which has passed already. Maybe we'll get lucky
    18 comments 471 views last activity
  • Something that's a staple of classic horror movies is a scene where someone tries to call for help while threatened by the killer. I thought this could a fun basis for a new item. Introducing the Landline: Spend time calling for help in order to gain a permanent buff in the current trial. When using the landline, you spend ~4 seconds dialing the phone, during which time you are stationary. Afte
    3 comments 31 views last activity
  • While I do agree that Pain Resonance needed a nerf, I still think that a "once per survivor" system was the wrong way to go about it. For one thing Scourge Hooks are already inconsistent. Before you needed to down survivors in specific portions of the map to get use out of it, but now you need to down specific survivors to get specific portions in the map. While its regression may have been nerfe
    37 comments 912 views last activity
  • So this isn't a bug with the game, but a bug with the forums, and this just felt like the best place to put this. I recently started posting on the Meet Your Maker forums, but after doing so it looks like I can't view my old upvoted posts anymore. My profile still accurately lists how many upvotes I've received, but when I click on the upvote profile button, I can only see up to the first upvoted
    0 comments 11 views last activity
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